Legion Archon

Sjonegaard's page

98 posts. Alias of Deane Beman.


About Sjonegaard

Sjonegaard
Male oread fighter (unbreakable) 5/living monolith 7 (Pathfinder RPG Bestiary 2 205, Pathfinder RPG Ultimate Combat 49)
N Medium outsider (native)
Init +2; Senses darkvision 60 ft., tombsight; Perception +17 (+19 to notice unusual stonework)
--------------------
Defense
--------------------
AC 30, touch 16, flat-footed 28 (+12 armor, +2 deflection, +2 Dex, +1 insight, +2 natural, +1 trait)
hp 122 (12 HD; 7d8+5d10+53)
Fort +13, Ref +7, Will +10 (+1 vs. mind-affecting effects); +2 vs. negative levels, death effects, and mind-affecting effects
Defensive Abilities fortification 20%, unflinching +1; DR 2/adamantine; Immune stone blood; Resist acid 5, stability
--------------------
Offense
--------------------
Speed 20 ft.
Melee +2 ghost touch adamantine falchion +21/+16/+11 (2d4+13/15-20) or
. . cold iron earth breaker +18/+13/+8 (2d6+9/×3)
Ranged darkwood composite longbow +15/+10/+5 (1d8+3/×3)
Living Monolith Spell-Like Abilities (CL 7th; concentration +4)
. . At will—attunement to stone
. . 1/day—summon sphinx
--------------------
Statistics
--------------------
Str 23, Dex 14, Con 16, Int 12, Wis 14, Cha 5
Base Atk +12; CMB +18; CMD 33
Feats Diehard, Dwarf Blooded[ARG], Endurance, Furious Focus[APG], Heroic Recovery[APG], Improved Critical (falchion), Iron Will, Power Attack, Toughness, Weapon Focus (falchion), Weapon Specialization (falchion)
Traits defender of the society, indomitable faith
Skills Acrobatics +0 (-4 to jump), Climb +10, Knowledge (dungeoneering) +9, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (religion) +6, Linguistics +6, Perception +17 (+19 to notice unusual stonework), Ride +4, Sense Motive +6, Survival +6 (+8 to avoid becoming lost), Swim +8; Racial Modifiers +2 Perception to notice unusual stonework
Languages Ancient Osiriani, Common, Dwarven, Sphinx, Terran
SQ armor training 1, crystalline form[ARG], fortified flesh, ka stone, treacherous earth[ARG]
Combat Gear cold iron arrows (50), potion of cure serious wounds (2), alchemist's fire (2); Other Gear +3 mithral full plate, +2 ghost touch adamantine falchion, cold iron earth breaker[UE], darkwood composite longbow (+3 Str), amulet of natural armor +2, belt of physical might +2 (Str, Con), cloak of resistance +2, dusty rose prism ioun stone, handy haversack, ring of feather falling, ring of protection +2, wayfinder[ISWG], belt pouch, stone scarab (worth 1,000 gp), 35,770 gp
--------------------
Special Abilities
--------------------
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Attunement to Stone (At will) (Sp) Use meld into stone at will.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Damage Reduction (2/adamantine) You have Damage Reduction against all except Adamantine attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Fortification 20% You have a chance to negate critical hits on attacks.
Fortified Flesh (Ex) Gain % chance to ignore crit/sneak att. +10% & +1 DR when use Ka stone.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greater Ka Stone (3/day) (Su) +2 to save vs. neg level, death & mind affects. Swift, enlarge person self.
Heroic Recovery (1/day) Can attempt an extra Fort save against a harmful condition or affliction.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Stability (Ex) +4 bon to resist bull rush or trip attacks if stand on ground.
Stone Blood (Ex) Immune to dam from blood loss & automatically stabilize when dying.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Summon Sphinx (1/day) (Sp) 1/day use Planar Ally to call a sphinx to your aid. +4 to Diplomacy vs. Sphinx.
Tombsight (Su) Concentrate to use both deathwatch & detect undead at will.
Treacherous Earth (12 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
Unflinching +1 (Ex) Gain +1 bonus to Will saves vs. mind-affecting effects

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Campaign Journal:

Starting Gear: Falchion, Hide Armor, Belt Pouch, Alchemist’s Fire x2, 19gp
5-08: The Confirmation
-----XP: +1; PP: +2; GP: 430
-----Items Purchased: Cold Iron Earthbreaker (80gp), Wayfinder (1PP)
-----Total GP: 369
-----Total XP: 1
-----Total Fame/Prestige: 2/1
FS1: In Service To Lore
-----XP: +1; PP: +2; GP: 414
-----Items Purchased: Darkwood Composite Longbow (2PP), Cold Iron Arrows x 50 (5gp)
-----Total GP: 778
-----Total XP: 2
-----Total Fame/Prestige: 4/1
Master of the Fallen Fortress
-----XP: +1; PP: +1; GP: 479
-----Items Purchased: Cloak of Resistance +1 (1000gp)
-----Total GP: 257
-----Total XP: 3
-----Total Fame/Prestige: 5/2
Emerald Spire: The Tower Ruins
-----XP: +3; PP: +4; GP: 1398
-----Total GP: 1655
-----Total XP: 6
-----Total Fame/Prestige: 9/6
Emerald Spire: The Cellars
-----XP: +3; PP: +4; GP: 1536
-----Total GP: 3191
-----Total XP: 9
-----Total Fame/Prestige: 13/10
Emerald Spire: Splinterdeen
-----XP: +3; PP: +4; GP: 3711
-----Items Sold: Hide Armor (7.5gp)
-----Items Purchased: Mithril Chainmail (4150gp)
-----Total GP: 2759.5
-----Total XP: 12
-----Total Fame/Prestige: 17/14
Emerald Spire: Godhome
-----XP: +3; PP: +4; GP: 4800
-----Items Sold: Falchion (37.5gp)
-----Items Purchased: Adamantine Falchion (3075gp), Stone Scarab (1000gp)
-----Total GP: 3522
-----Total XP: 15
-----Total Fame/Prestige: 21/18
Emerald Spire: The Clockwork Maze
-----XP: +3; PP: +4; GP: 6756
-----Items Purchased: Ring of Protection +1 (2000gp), Amulet of Natural Armor +1 (2000gp)
-----Total GP: 6278
-----Total XP: 18
-----Total Fame/Prestige: 25/22
Emerald Spire: Shrine of the Awakener
-----XP: +3; PP: +4; GP: 8712
-----Items Purchased: Belt of Physical Might +2 (10000gp)
-----Total GP: 4990
-----Total XP: 21
-----Total Fame/Prestige: 29/26
Emerald Spire: The Magma Vault
-----XP: +3; PP: +4; GP: 17766
-----Items Sold: Mithril Chain Mail (2075gp)
-----Items Purchased: +3 Mithril Full Plate (19500gp)
-----Total GP: 5331
-----Total XP: 24
-----Total Fame/Prestige: 33/30
Emerald Spire: The Tomb of Yarrix
-----XP: +3; PP: +4; GP: 17766
-----Items Purchased: upgrade to +1 Keen Adamantine Falchion (8000gp), Dusty Rose Prism Ioun Stone (5000gp), Potion of Cure Serious Wounds x2 (1500gp), Handy Haversack (2000gp)
-----Total GP: 6597
-----Total XP: 27
-----Total Fame/Prestige: 37/34
Emerald Spire: The Automaton Forge
-----XP: +3; PP: +4; GP: 23574
-----Items Purchased: upgrade to Ring of Protection +2 (6000gp), upgrade to Amulet of Natural Armor +2 (6000gp), upgrade to Cloak of Resistance +2 (3000gp)
-----Total GP: 15171
-----Total XP: 30
-----Total Fame/Prestige: 41/38
Emerald Spire: The Emerald Root
-----XP: +3; PP: +4; GP: 32799
-----Items Purchased: upgrade to +2 Keen Adamantine Falchion (10000gp), Ring of Feather Falling (2200gp
-----Total GP: 35770
-----Total XP: 33
-----Total Fame/Prestige: 45/42

Boons:

Explore, Report, Cooperate: Determine if a particular action will meet the secondary success condition. Cross off after use.
Friend of Janira Gavix: +1 bonus on Knowledge checks while you are in the Grand Lodge.
Splinter Slayer: When a sneak attack is scored against you negate up to 2 dice of sneak attack damage. Cross off after use.
Troglodyte Foe: You gain a +1 bonus on attack rolls and Intimidate checks against Troglodytes.
Clockwork Engineer: You gain a +2 bonus on K: Arcana checks to identify creatures with the construct type; and you may make such checks untrained.
Secrets of Serpent Magic: As an immediate action gain a +4 insight bonus before attempting a saving throw against a spell or spell-like ability. Cross off after use.
Chapter of the Damned: You destroyed the Chapter of the Damned and may recover 1 previously spent Prestige Point.
Temporal Acceleration: As a standard action you can touch a creature to reduce the duration of all spells and spell-like abilities by 3 rounds or use this ability on yourself as a swift action. Cross off after use.
Automaton-Aided Convalescence: You may reduce the Prestige Point cost of any one spellcasting service of the conjuration (healing) subschool by 5. Cross off after use.
Alchemical Quicksilver: As a standard action mix Alchemical Quicksilver with a Potion of Cure Serious Wounds to create a splash weapon that affects a direct target as per Breath of Life (CL20).