PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) (Inactive)

Game Master Revvy Bitterleaf

Map

Level 2: The Cellars


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Scarab Sages

As the goblin comes within range Sjonegaard swipes at him.

Readied Attack: 1d20 + 6 ⇒ (16) + 6 = 22, Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15

And in case you're ready for it now I'll attack the goblin if it still stands and the dog if the goblin is down.

Round 2 Attack: 1d20 + 6 ⇒ (5) + 6 = 11, Damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15

Dark Archive

Male Dhampir DEAD

@Sjonegaard: the goblin is nowhere near you, so I don't think you can take a readied action against it...

Stoically ignoring his allergic reaction, Richard gamely hacks away at the goblin!

Greatsword: 1d20 + 4 + 1 + 2 ⇒ (10) + 4 + 1 + 2 = 17, for 2d6 + 9 + 2 ⇒ (3, 5) + 9 + 2 = 19 damage.

(Or its mount if Sjonegaard's first roll can be against the goblin after he moves up to it.)

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag double moves up next to Sjonegaard and takes a peek inside at the action.

Scarab Sages

Well I think you can ready an attack for once an enemy comes close enough to hit..even if you don't see one right now..(or at least I've seen people do it all the time - mostly in the case of invisible enemies) so, ready it is. Chance of it happening are slim though

Richard coughs as he get's irritated by the dog's bite

Sjongaard get's ready in case an enemy/the goblin comes close enough to take a swing at.

Richard then takes a swing at the goblin and cleaves him right in two...both halves going in different directions past the dog.

Torrag double times it over to where the action is to take a peek inside.

init
Tenerek, Eladrian (+readied action Sjonegaard)
Goblin dog

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian moves into the room and can barely see the fight going on by the light of the dwarfs pathfinder. He carefully takes aim at the goblin, and lets loose an arrow
Attack: 1d20 + 3 + 1 - 4 ⇒ (17) + 3 + 1 - 4 = 17
+1 PBS, -4 into melee
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek moves into the room shouldering his bow and drawing his sword

Scarab Sages

I don't think anyone inside is carrying light right? and Eladrian doesn't have darkvision

50% miss chance: 1d100 ⇒ 51

Eladrian fires at the goblin dog (goblin it self went down to Richard's attack) and is just able to hit it while squinting into the dark ahead.

Tenerek moves forward into the room as he shoulders his bow and draws a sword

The dog in return tries to bite Richard
To bite Richard AC: 1d20 + 2 ⇒ (4) + 2 = 6
but fails horribly

init
Party
Goblin dog

Damage goblin dog: 4

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

sorry I thought Richard had the light

-Posted with Wayfinder

Scarab Sages

Sjonegaard moves further into the tower. (Double move, difficult terrain.)

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag carefully moves in 10 feet next to Tenerek and conjours a cloud of acid centered on the corner of the dog's square opposite Richard.

Acid damage: 1d6 ⇒ 4 plus Sickened.

Acid Cloud (Su): 5' Radius for 1 round. 1d6 damage plus Sickened for 1 round. Fort DC 13 negates sickened and halves damage.

Also, I'm unable to manipulate the map at work. It would be great if someone could move me 2 squares east. Thank you.

Dark Archive

Male Dhampir DEAD

Gratified to see the Goblin fall, Richard attempts to finish off the injured mount...

Greatsword: 1d20 + 4 ⇒ (16) + 4 = 20, for 2d6 + 9 ⇒ (3, 3) + 9 = 15 damage.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek takes out a Sunrod and activates it, and ties it to hand on his chest with a scarf.

Scarab Sages

Sjonegaard move further into the tower while Torrag summons a cloud of biting acid which makes the goblin dogs flesh boil but the creature's agony doesn't last long as he's quickly put out of his misery by the powerful impact of Richard's greatsword to his skull.

Tenerek takes out a Sunrod and activates it, and ties it to hand on his chest with a scarf.

Out of combat

The goblins carried a potion (which detects as magical if someone has detect magic), a leather armor, a short bow, a horse chopper and 20 arrows each.

There are exits to the north (into a tower, from which the second mounted goblin emerged from), east and south (which is barricaded, but with some effort you might be able to squeeze through).

Scarab Sages

Sjonegaard takes one of the bows and a quiver of arrows for future use in the spire. He also offers up the use of his Wand of CLW to whoever can use it. Presumably Richard

Dark Archive

Male Dhampir DEAD

Richard demurs.

"'Tis only a flesh wound, my fine fellow. I'll survive. We should be careful, though; Goblins are like rats - wherever there is one, there is bound to be a dozen more..."

He then moves forward to cautiously investigate the tower room that the last goblin came out of...

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek refreshes his arrow supply from the Goblins

GM please make sure to tell us when/if the light clears up if at all, so we can use bows again

Also I can only see 5 feet around me with the sunrod?

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Taking his cue from Tenerek, Eladrian will resupply his arrows from the goblin, and then put away his bow. He also pulls out a torch and lights it, keeping it in his off hand. After he has light, He will inspects the room. "Well, should we try to dig through, or go up? Personally I dont like leaving questions behind me, but what do yall think?"

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"Here let me see the potion."

Torrag casts Detect Magic on the potion.
Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9 to identify the potion.

"I'd prefer to check the room that last rat and his dog came out of before digging through the pile of rubble, but I'll leave that direction to the rangers."

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Not sure what it is yet hmmm. . .

Torrag dips his little finger in the potion and has a small taste.
Perception: 1d20 + 1 ⇒ (20) + 1 = 21 to identify potion.

"Ah yes, I know what this is."

Scarab Sages

@Tenerek; _If_ the magical darkness isn't present in any part of this ruins I will let you know ..but it's a safe bet to assume that it covers every thing on this level inside the ruins. If you want to be able to use a bow your best chance is to set up a "light train" of people carrying a light source and standing next to each other. and yes, any form of light only generates enough light to light a 5ft radius..after that it's magical absorbed by the magical darkness

Sjonegaard picks up the goblins small short bow which looks like a child's toy in his hands.

Torrag dips his little finger in the potion and identifies it as a potion of cure light wounds.

Richard leads the party to the tower from which the second goblin emerged.

Piles of rags and bones are piled up into nest-like beds around this circular room.

An extensive search of the room turns up nothing.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

As Torrag follows Richard into the tower, he takes a quick glance into the chamber to the East.

That's assuming there's no door to open and I can do it without actually entering the chamber. It's just a quick pause and glance.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Following the rest of the party, Eladrian pokes his head into the chamber behind Richard.
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek follows at this time as he can't very far around

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"If the East chamber looks like it delves further into the keep, I suggest we check what's behind the rubble to the south before we proceed."

Scarab Sages

As Torrag glance into the next room he sees;
This large foyer seems to have been the main tower entrance, but the grand doorway leading outside is now a broken mass of glass rubble. Crumbling archways lead to the north and south.

Torrag thinks he might have seen some movement out of the corner of his eye at the opposite end of the room.

Eladrian doesn't see anymore in the room when he takes a peek over Richard's shoulder

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

I'm following Richard at this point, i'm useful in melee but not for reacting to anything, so i'll be support.

Longsword in one hand Gauntlet in the other, NOT two weapon fighting just ready to use one or the other

Dark Archive

Male Dhampir DEAD

Wrinkling his nose at the filth festooning to tower room, Richard shakes his head in disgust.

"Typical goblins - leaving a mess wherever they go."

He then cautiously moves into the room to the east that Torrag glanced into, sword at the ready.

Scarab Sages

Sjonegaard follows Richard into the east room.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Scarab Sages

As the party moves into the next room Sjonegaar is just able to spot some goblins right before they emerge from hiding they are armed with short bows and have short swords hanging from their belts and they are wearing leather armor. Both Sjonegaards and Richards and/or Torrag's keen dwarven senses are not entirely sure if the area where the goblins are standing on is structural sound..floor seems solid enough ..but there's something off about the area.

Init Richard: 1d20 + 4 ⇒ (3) + 4 = 7
Init Torrag: 1d20 + 1 ⇒ (13) + 1 = 14
Init Eladrien: 1d20 + 2 ⇒ (8) + 2 = 10
Init Tenerek: 1d20 + 3 ⇒ (10) + 3 = 13
Init Sjonegaard: 1d20 + 2 ⇒ (4) + 2 = 6
Init Goblins: 1d20 + 6 ⇒ (9) + 6 = 15

The then proceed to fire those bows at the front line of the party
To hit flatfooted AC Richard: 1d20 + 4 ⇒ (18) + 4 = 22
To hit flatfooted AC Richard: 1d20 + 4 ⇒ (1) + 4 = 5
To hit flatfooted AC Sjonegaard: 1d20 + 4 ⇒ (18) + 4 = 22

Which causes Richard to take an arrow to the knee and Sjongaard takes a glancing hit to the side of his neck
Damage Richard: 1d4 ⇒ 1
Damage Sjongaard: 1d4 ⇒ 1

init
Party
Goblins

Something that's been bothering me about the map is that there are specific patches of green stuff on there, I think the wording about there being rubble everywhere inside the ruins is meant to indicate that it's all over the place and not that every part of the floor is covered with difficult terrain..so going with what I think is right...the green stuff on the floor is difficult terrain, the "clear" patches is normal terrain for movement. The wording is a bit ambiguous so I think I read it wrong the first time and went with how my GM ruled it when I played it

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian will take an action studying the goblin in blue, then move forward.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag casts Acid Cloud on the Red and Blue Goblins.

Acid Damage: 1d6 ⇒ 2 plus Sickened 1 round

Acid Cloud (Su): 5' Radius for 1 round. 1d6 damage plus Sickened for 1 round. Fort DC 13 negates sickened and halves damage.

@DM: How long did it take to search the tower? Trying to keep track of Mage Armor.

Scarab Sages

Sjonne steps up to the goblins and attacks.

1d20 + 6 ⇒ (10) + 6 = 16, 2d6 + 6 ⇒ (2, 2) + 6 = 10

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"Watch your step! The stonework seems a little odd."

Dark Archive

Male Dhampir DEAD

Following Sjonegaard's example, Richard strides forward, and takes a swing at one of the goblins, doing his best to avoid the cloud of noxious gas in the process.

Greatsword: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18, for 2d6 + 9 + 2 ⇒ (3, 2) + 9 + 2 = 16 damage.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

I moved forward but I can't get into combat or see further to manuever around so i'll take it slow.

Scarab Sages

With the entire party searching, maybe a minute (or 2) to search the entire tower.

Eladrian takes his time to study the goblin with the blue bandana and then moves forward.

Torrag summons a mist of acid around 2 of the goblins
Fort save blue: 1d20 + 3 ⇒ (5) + 3 = 8
Fort save red: 1d20 + 3 ⇒ (2) + 3 = 5

both goblins seems to have trouble keeping their lunch down ...which for goblins isn't that unusual knowing what the commonly eat.

Sjonegaard moves forward and takes out one of the goblins with one swing of his weapon (picked blue since it seemed to make sense). quickly followed by Richard who puts the next goblin out of his misery.

Tenerek moves forward and get's ready to throw down if he has to.

The remaining goblin retreats back to the tower from which he came (and seems to be waiting for something = readied action)

init
Party
Goblin

Damage Red: 2 (sickened)

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

His chosen target decimated and no shot on the next one, Eladrian will study the area ahead to try and see what the goblin may have up its sleeve..
Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek can't see so he shall stay and assist against anything that comes close

"I'm unable to see far at all even with my light, maybe 5 feet, i shall aid as I can when something comes close, but I shall be reliant on your warnings"

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag moves up behind Tenkerek and casts.

Acid Splash: Ranged Touch +1 for DEX +1 for Hatred -4 for Cover
Acid Splash: 1d20 - 2 ⇒ (9) - 2 = 7

Scarab Sages

Eladrian studies the area nearby (no darkvision, limited light) and comes to the same conclusion that Torrag and Richard reached..the general area seems a bit unstable, but he has no idea what the goblin is up to.

Tenerek moves closes, still having trouble seeing.

@Torrag, unless I'm mistaken the range of acid splash for you at your lvl is 25ft, the goblin is 30ft away from your position on the map..so you can't reach him unless I missed something

init
Richard, Sjonegaard (+Torrag?)
Goblin (readied)

Damage Red: 2 (sickened)

Scarab Sages

Sjonegaard will ready an attack against any returning goblins.

"He could be going for reinforcements…I'd rather have the ambush come to us."

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

You are correct. Acid Splash has a 25' range. My apologies.

Torrag puts his axe away and starts to reach for his crossbow.

"Richard. Can you see what it's up to?"

Scarab Sages

Sjonegaard readies to attack any goblin that might show up while Torrag starts to reach for his crossbow

NPC-ing Richard in for now
Richard goes fully on the defensive and the goblin still seems to be waiting for something

init
Party
Goblin (Readied)

Damage Red: 2 (sickened)

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag draws and fires his heavy crossbow.

heavy crossbow: 1d20 - 2 ⇒ (17) - 2 = 15
+1 for DEX, +1 for Hatred, -4 for cover

Damage: 1d10 ⇒ 7

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek moves forward slowly checking the floor for traps
perception: 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian tenses, watching Tenerek walk across the floor, waiting for anything to happen to him.
"This goblin is not acting right.. there is something that it has planned in the measely little rock it calls a brain!"

Scarab Sages

Toraag fires his heavy crossbow and the fired bolt smashes into the the wall next to the goblin.
Tenerek slowly moves forward checking for traps ..but doesn't spot anything

I'm assuming Tenerek actually moves forward? I'll update once I know if that's actually the case and in case anyone else wants to do something

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Moved.. only going 1 square at a time as I can't see much

Scarab Sages

Sjonegaard holds his position and peers into the darkened area.

Perception (unusual stonework?): 1d20 + 5 ⇒ (16) + 5 = 21

Scarab Sages

Tenerek slowly moves forward and as he does so you can hear the goblin cackle evilly with glee (and for those with darkvision) can see him pull something hidden around the corner which causes a large pile of rubble to fall down from above causing a rockslide, sealing of the area between you and the tower with the goblin

DC 12 reflex save for Tenerek or become trapped and getting 1d6 ⇒ 1damage

Just as the rubble tumbles down Sjonegaard is able to spot the goblin pulling aside a piece of camouflaged canvas and moving behind it

Sort of out of combat for now ..since you can't easily reach the goblin you are fighting on the other side of the collapse..

It looks like it will take several hours of labor to get through it (even with the dwarven expertise of Torrag and Richard)

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