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Sorry, I couldn't leave work at lunch to check the map, but positioning is important. So some questions before my actions complete.
1) Summon monster has a range of 50 ft at my level. A Babau demon could take a 5 ft step and still get a full attack. A babau demon has sneak attack. Is there a square that is within 50ft of me with line of effect where the demon could take a 5 ft step and be flanking for a full attack with sneak attack?
2) Liberating command immediate action) also has a 50 ft range. Is Aram within 50 ft and line of effect from my location?
3) Aram is the only one grappled. Correct?
4) Do I have line of effect to a spot wear Glitterdust (10 ft radius spread) can hit the scorpion but not any of my allies?

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It's all good, here are the answers, assuming you can move 30 ft and then cast:
1) Yes, a summoned babau could five-foot step from one of the squares that you can effect and be flanking the scorpion (with Alden)
2) No, Aram is not within 50 feet of your location even after you move 30 ft.
3) Yes, Aram is the only one currently grappled.
4) No, any square in which you could cast glitterdust at the moment would also hit Exiel, I think.

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It's all good, here are the answers, assuming you can move 30 ft and then cast:
1) Yes, a summoned babau could five-foot step from one of the squares that you can effect and be flanking the scorpion (with Alden)
2) No, Aram is not within 50 feet of your location even after you move 30 ft.
3) Yes, Aram is the only one currently grappled.
4) No, any square in which you could cast glitterdust at the moment would also hit Exiel, I think.
Carp!
Is the grappled Aram within 50ft of a square I can get to with 60ft of flying movement?

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Alden Helpinghand wrote:It's all good, here are the answers, assuming you can move 30 ft and then cast:
1) Yes, a summoned babau could five-foot step from one of the squares that you can effect and be flanking the scorpion (with Alden)
2) No, Aram is not within 50 feet of your location even after you move 30 ft.
3) Yes, Aram is the only one currently grappled.
4) No, any square in which you could cast glitterdust at the moment would also hit Exiel, I think.
Carp!
Is the grappled Aram within 50ft of a square I can get to with 60ft of flying movement?
Yes, with 60ft of movement you could then cast liberating command on Aram.

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Aram literally can't make a roll to save his life!
If I use Breath of Life while he is still grabbed, it probably won't do much good (unless the rest kill it that round). Anyone got first aid gloves? Next round when he dies, I can try to dimension door him to that person.
I really wanted to summon a few giant wasps since some wasps kill scorpions, so that just sounded apropos. But I didn't think that would be effective enough for this fight. I also generally don't like summoning demons, but I thought it was ideal with the slime coating against a grabbing scorpion.

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Just wanted to add this in here. The guy you are fighting is immune to poison, so he is inside of the cloud. Didn't know if you realized that he was inside of the cloud when you made your attack Ralph.

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I'll go ahead and call for everyone's information.
Name
Character name
Character Number
Faction
PFS #
Day Job roll (and gold if you have it handy.)
Bought items/sold items
would anyone else like to run the next game?

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Tyler Beck
Alden Helpinghand
#44004-6
Faction: Silver Crusade
Day Job: Diplomacy: 1d20 + 15 ⇒ (1) + 15 = 16
Bought/sold: Nothing

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Name: Gabriel Tang
Character name: Exiel
Character Number: 40919-4
Faction: The Exchange
PFS #: 40919-4
Day Job roll: Diplomacy with Caravan vanity and Greenheart's blessing 1d20 + 25 ⇒ (19) + 25 = 44
Bought items/sold items: Ring of Spell Knowledge 3 (10% discount from Master of Trade vanity)
Please note on the chronicle that I learned an arcane version of Barkskin from Ralph Cauthorn and write his PFS number down for me as well. =)

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Scott Young
Aram bin Kaleel
#15998-4
Faction: Grand Lodge
Bought:
4 x antitoxin (200gp)
1 x oil of bless weapon (300gp)
50 x cold iron arrows (5gp)
He will also use one of his adamantine weapon blanches on regular arrows, giving him 10 adamantine arrows - please note on the Chronicle sheet. I didn't use any of these.

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James Martin
Balik Ulfenssen, level 11
1904-5
Faction: Scarab Sages
Dayjob: none
Bought: nothing
I could possibly run. I guess I'd have to see who has and hasn't played what.
Edit: Possible next scenarios:
4-26 The Waking Rune
5-05 Elven Entanglement
5-10 Where Mammoths Dare Not Tread
6-13 The Kirin and the Kraken

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I'd be up for the Kirin and Kraken for sure, I'll have to check my list of scenarios for the others.

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I don't think I've played any of them. They are from the last two years.

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Name: Mark M
Character name: Lavode de'Morcaine
Character Number: 30504-1
Faction: Liberty's Edge
PFS #
Day Job roll (and gold if you have it handy.): none
Bought items/sold items:
Dark Blue Rhomboid Ioun Stone, 10k
4 vials of anti toxin, 50ea=200
2 of antiplague, 50ea=100
.
I haven't played any of those since this is my only high level character.

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The Waking Rune is one of my favorites, since you take on a Runelord and come on, how much more fun can life be? But the Kirin and Kraken looks fun, too.

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Okay, the game is not 100% over. You still have to mop up the 2 demons.. (or they have to mop you up.)
but here are your character sheets... let me know if i messed up anything.

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Paizo is being spotty today for me.. don't know why.

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I was just informed that I've been using a slightly illegal build (only in that the Benevolent armor property can't be added to a shield). I'll be modifying my character accordingly. Sorry about that!

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Would anyone be against me ending this fight now? It's dragged on longer than necessary... The only ones who might die now are the demons... maybe Balik if they want to be mean...

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I'm ok with it. They can't have too much duration left unless he was a summoner. But almost all I can do is debuff them some more waiting until the other weapon guys finally get back to chop them up. But I don't think they can do anything to me either since I can just turn invisible again and keep flying.

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Yeah I'm fine with calling it. They're really just harrying us unnecessarily at this point, with few consequences.

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They could take down another one of you before you kill them... they might teleport to the straggler and battle him alone..

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I'm fine with you calling it, but if you're in doubt then here's my next few rounds.
I will start full-round shooting at any demons I can see beginning next round. If they stay in darkness, I will move towards them instead. We should all regroup around Balik to avoid them taking out a straggler.
arrow #1, cold iron, good: 1d20 + 15 + 2 + 1 ⇒ (2) + 15 + 2 + 1 = 20damage: 1d6 + 7 + 2 + 4d6 ⇒ (4) + 7 + 2 + (5, 3, 4, 2) = 27 range increment 50'
arrow #2 (haste), cold iron, good: 1d20 + 15 + 2 + 1 ⇒ (5) + 15 + 2 + 1 = 23damage: 1d6 + 7 + 2 + 4d6 ⇒ (3) + 7 + 2 + (4, 3, 5, 2) = 26 range increment 50'
arrow #3, cold iron, good: 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19damage: 1d6 + 7 + 2 + 4d6 ⇒ (4) + 7 + 2 + (6, 6, 2, 1) = 28 range increment 50'
arrow #1, cold iron, good: 1d20 + 15 + 2 + 1 ⇒ (20) + 15 + 2 + 1 = 38damage: 1d6 + 7 + 2 + 4d6 ⇒ (1) + 7 + 2 + (4, 6, 5, 2) = 27 range increment 50'
arrow #2 (haste), cold iron, good: 1d20 + 15 + 2 + 1 ⇒ (11) + 15 + 2 + 1 = 29damage: 1d6 + 7 + 2 + 4d6 ⇒ (3) + 7 + 2 + (5, 5, 5, 3) = 30 range increment 50'
arrow #3, cold iron, good: 1d20 + 10 + 2 + 1 ⇒ (5) + 10 + 2 + 1 = 18damage: 1d6 + 7 + 2 + 4d6 ⇒ (1) + 7 + 2 + (6, 4, 1, 6) = 27 range increment 50'
arrow #1, cold iron, good: 1d20 + 15 + 2 + 1 ⇒ (10) + 15 + 2 + 1 = 28damage: 1d6 + 7 + 2 + 4d6 ⇒ (2) + 7 + 2 + (2, 3, 1, 5) = 22 range increment 50'
arrow #2 (haste), cold iron, good: 1d20 + 15 + 2 + 1 ⇒ (5) + 15 + 2 + 1 = 23damage: 1d6 + 7 + 2 + 4d6 ⇒ (4) + 7 + 2 + (5, 5, 5, 2) = 30 range increment 50'
arrow #3, cold iron, good: 1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14damage: 1d6 + 7 + 2 + 4d6 ⇒ (5) + 7 + 2 + (6, 6, 5, 3) = 34 range increment 50'
Second round, arrow 1 confirmation roll: 1d20 + 15 + 2 + 1 ⇒ (1) + 15 + 2 + 1 = 19
extra damage: 2d6 + 14 + 4 + 4d6 ⇒ (5, 6) + 14 + 4 + (1, 6, 5, 3) = 44

FiddlersGreen |

You're running the game so it is your call. Exiel will just keep closing in and swinging with the demonbane longsword.

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So. Are we calling it finished now? Ralph can still use his bonded item to cast a spell of up to 5th level, and I was reserving that for a final teleport to get us home once we get out of the World Wound.

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So, what's next?

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Yeah, calling it was the right choice. If I kept going... it would have been a waste of time. So, what's next?

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I can certainly run, as soon as we settle on what to run!

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I'm definitely up for another game!

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I'd prefer to play rather than run for now.
Let us know when you decide on a scenario? I think we already posted earlier what scenarios we've played or GMed before out of the ones you listed.

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Here are the scenarios that were listed earlier.
4-26 The Waking Rune
5-05 Elven Entanglement
5-10 Where Mammoths Dare Not Tread
6-13 The Kirin and the Kraken (1 interested in it.)
I would also be up for the Kraken if no one has played it.

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So, let's put it down to two choices:
The Waking Rune - Fight a risen Runelord to save the world
or
Kirin and Kraken - Head to scenic Tien Xia for some murder-hobo hijinks!
Sound off!

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Risen rune is good for me too.
-Posted with Wayfinder

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It's also good with me.

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Well, if his old friend wants to pit himself against a runelord, Exiel's happy to come along... but just so we're clear, we are not doing hard mode. I've read horror stories about this module on hard mode, and I don't think we're anywhere near sufficiently optimised enough to do it. XD
I'm hoping to bring Exiel through Eyes of the Ten, so it'd be nice if he didn't die. =p

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I will begin prep on Waking Rune, then. I'll post here as soon as I have everything together. Should be some time on Wednesday.

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Game has been reported. I'll make this thread inactive after we all get to the new thread. :3

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