Special Abilities: orisons, spirit (lore), spirit animal (Raven; Munin), hex (evil eye; Will DC 18, 10 rounds), far traveler, light step (ant haul, feather step, pass without trace, or tireless pursuit, 1 ki), inscrutable (nondetection 24 hrs, 1 ki pt) , wanderer’s wisdom (swift action to inspire courage +3 or competence +4, 1 person in 30’, lasts 7 rounds, cost 2 pts ki), flurry of blows, stunning fist (11/day, stun, fatigued or sickened, Fort DC 22), evasion, ki pool (magic/cold iron/silver/law; 12 pts), purity of body, improved evasion, monstrous insight (3/day, +2 to attacks and +2 insight to AC versus that creature), diamond body
Traits: resilient, ancient historian
Languages Common, Skald, Ancient Osiriani, Tien, Azlanti, Osiriani, Kelish, Thassalonian, Jistkan
Special Possessions: Wenton’s head, nexus crystal (ignore 10 negative energy damage)
Purchases (91374 gp) monk’s robe (13,000 gp), belt of incredible dexterity +6 (36,000 gp), agile amulet of mighty fists (4,000 gp), headband of inspired wisdom +4 (16,000 gp), first aid gloves (4,500 gp), ring of protection +2 (8,000 gp), 2 potions of bear’s endurance (600 gp), 1 wand of CLW (20/50 ch) (750 gp), 2 oils of bless weapon (100 gp), 1 potion of darkvision (300 gp), unfettered shirt (10,000 gp; freedom of movement 10 min/day), cloak of resistance +2 (4,000 gp), 10 potions of Mage Armor (500 gp), cracked pale green ioun stone (4,000 gp), 2 soul stimulants (600 gp), bead of newt prevention (1,000 gp), 3 scrolls of breath of life (3375 gp, CL check DC 10), bracers of armor +4 (16,000 gp), ring of ki mastery (10,000 gp), staff of healing (29,600 gp), upgrade bracers of armor to +6 (20,000 gp), upgrade agile amulet of mighty fists to +2 agile amulet (32,000 gp), sandals of interception (8,000 gp), 8,265 gp
Snake Style: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.
Snake Sidewind: You gain a +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. While using the Snake Style feat, whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit. Whenever you score a critical hit with your unarmed strike, you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.
Snake Fang: While using the Snake Style feat, when an opponent’s attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this attack of opportunity hits, you can spend an immediate action to make another unarmed strike against the same opponent.
Ring of Ki Mastery: This ring is half onyx and half clear-white crystal, magically fused together and hardened to the strength of steel. It allows a wearer with a ki pool to store up to 2 ki points in the ring as a swift action. These points remain in the ring until used. The wearer can use the ki points normally, or can gain the following benefits when he has ki points stored in the ring. As long as there is at least one ki point stored in the ring, the wearer gains a +2 bonus to CMD against grapple, reposition, and trip attempts. As long as there are at least 2 ki points stored in the ring, the wearer reduces the number of ki points needed to use a ninja trick or ki ability by 1 (minimum 1 ki point).
Str 10 (0 points)
Dex 20 (5 points +6 belt)
Con 14 (5 points)
Int 10 (0 points)
Wis 25 (10 points +2 racial +1 4th +1 8th+4 headband +1 12th)
Cha 10 (0 points)