
| GM V | 
 
	
 
                
                
              
            
            You have to be within reach of then.
Amarak drops one with 2 arrows and Rallas and Kerastes drop the other!
Combat over! The kids will all run to the entrance to wait with your ally.
You pass through another crypt. Into another chamber.
This 30-foot-diameter cylindrical room is carved to resemble the interior of a swirling cyclone of air, although stringy roots, clumps of mold, and thin trickles of mud seeping from cracks in the walls break the dizzying architectural illusion. In the center of the room is a diverse array of glass flasks, plant-rubber tubes, mortars and pestles, and other alchemical ephemera, placed carefully on top of a large stone sarcophagus. Next to this makeshift worktable is a tall wooden barrel topped with a wooden lid.
A swaying lantern hangs from a 20-foot length of rusty chain set into the 30-foot-high ceiling, bathing the tomb in constantly shifting luminance that can be disorienting. A helical stairway, formed out of a plume of cut stone, ascends the interior of the hewn stone cyclone, ending at a balcony twenty feet above the floor. Neither the balcony nor the stairway has railings of any kind. A passageway leading west from the balcony is choked with stone rubble.
You see to figures, one knocks over a barrel of acid the other readies a rapier.
BG 1: 1d20 + 8 ⇒ (11) + 8 = 19
BG 2: 1d20 + 3 ⇒ (10) + 3 = 13
Amarok: 1d20 + 6 ⇒ (20) + 6 = 26
Kerastes: 1d20 + 7 ⇒ (19) + 7 = 26
Orophin: 1d20 + 1 ⇒ (19) + 1 = 20
Darious: 1d20 + 4 ⇒ (18) + 4 = 22
Bom: 1d20 + 2 ⇒ (5) + 2 = 7
Rallas: 1d20 + 9 ⇒ (10) + 9 = 19
Round 1
Amarok
Kerastes
Darious
Orophin
Rallas
BG1
BG2
Bom

|  Amarok Sandstrider | 
 
	
 
                
                
              
            
            Leading the way through the crypt and deeper into the Varisian Lair, Amarok sighs as the acid is spilled across the floor and their enemies ready weapons. It would appear that once again, their enemies did not wish to speak or parley with the Pathfinders.
"I would rather you had surrendered, your kinsfolk would be sadden to see you so reckless to leave this world."
He aims for the man with the Rapier drawn and uses his full training to aim for the exact spot.
step into the room, swift action to activate snake style and flurry. Perfect strike on the first attack.
flurry, deadly aim, cold iron: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
 OR
flurry, deadly aim, cold iron: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Second attack
flurry, deadly aim, cold iron: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
damage first attack: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16
damage 2nd attack: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12
One Ki point for a third attack
flurry, deadly aim, cold iron: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
damage 3rd attack: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15

|  Orophin Telemnarn | 
 
	
 
                
                
              
            
            I'm not sure where we started to be precise, but I'm guessing it is more than a standard move to get from there to hand to hand, looks like a double move from the door would make it, avoiding the acid at the same time
Orophin dashes into the room, his great mace held high.
"Why will you not listen to reason. There is no need for violence, but you bring it on yourselves."
Double move up to contact

|  Darius Amenta | 
 
	
 
                
                
              
            
            Darius moves quickly into the room and gets ready to fire his bow at the enemies.
I don't want to get in the way by standing at the door so i've double moved.

| GM V | 
 
	
 
                
                
              
            
            Kerastes moves into the room.
The man with the sword attacks Oro!
Attack: 1d20 + 10 ⇒ (2) + 10 = 12
The one in the back throws a bomb at Darious!
Attack: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 3d6 + 3 + 1 ⇒ (4, 4, 6) + 3 + 1 = 18
Need reflex saves from everyone but Bom and Darious. DC 16 or take 6. If you make it you take 3
Round 1 
Amarok 
Kerastes 
Darious [-18]
Orophin 
Rallas  
BG1 [-13] 
BG2 
Bom

|  Rallas Linnderil | 
 
	
 
                
                
              
            
            reflex: 1d20 + 10 ⇒ (19) + 10 = 29
i take it my evasion doesn't apply to the 3 damage right? also, can i jump up on the box in the middle of the room and attack the baddies from there?

| GM V | 
 
	
 
                
                
              
            
            Evasion does apply, you take nothing. Since the coffin is in corners of 4 squares, I don't think so. You can stand in one of the squares but not on the coffin. Also everywhere that is green on the map is covered in acid. So standing in that might not be a good idea.

|  Bom Skjold | 
 
	
 
                
                
              
            
            Bom eyes the narrow passage warily. Even more concerning is the crowded room half filled with acid. Realizing that there was little chance of Bom actually reaching either target, he sheaths his sword, and takes a step to the entrance and readies his javelin.
Doesn't look like Bom is going to be able to do much this fight. If a spot opens up for melee, I'll come in, but otherwise, I'll just wait here and cover any escape route.

|  Rallas Linnderil | 
 
	
 
                
                
              
            
            Rallas moves up to beside Orophin and swings at the nearest opponent. the blue guy...i cant move token...on phone. i want to get to square right above Orophin...if i have to go further i will
attack: 1d20 + 9 ⇒ (14) + 9 = 231d10 + 7 ⇒ (9) + 7 = 16

|  Orophin Telemnarn | 
 
	
 
                
                
              
            
            Orophin steps onto the stairs to get a small height advantage against the man in blue.
I'm assuming I can 5' step onto them, and also that I'm out side the bomb, let me know if I really do need a reflex save
The singer then becomes a swinger (well, he might be that anyway).
attack, height: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
damage: 1d8 + 2 ⇒ (2) + 2 = 4

| GM V | 
 
	
 
                
                
              
            
            Unless you have fire resistance 6 you do need to make a save. They are explosive bombs. Also you would have to take a move action. You cant 5ft up stairs.
Rallas smacks the man with the rapier!
Round 2 
Amarok 
Kerastes 
Darious [-18] 
Orophin 
Rallas  
BG1 [-29] 
BG2 
Bom

|  Amarok Sandstrider | 
 
	
 
                
                
              
            
            reflex: 1d20 + 7 ⇒ (13) + 7 = 20
Amarok takes a step to the side and switches his target to the Alchemist as he does not have a clear shot on the man with the Rapier, once more he brings all of his training to the fore.
 Attack 1 with perfect strike 
flurry, cold iron, perfect strike, deadly aim, pbs: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
OR
flurry, cold iron, perfect strike, deadly aim, pbs: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
damage: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Attack 2
flurry, cold iron, perfect strike, deadly aim, pbs: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
damage: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15

|  Orophin Telemnarn | 
 
	
 
                
                
              
            
            reflex DC16: 1d20 + 2 ⇒ (8) + 2 = 10
6 damage then, and an extra 3 points of non lethal
Orophin looks somewhat more battered than one would normally expect from the results of the bomb.
And I moved him back to the bottom of the stairs

|  Darius Amenta | 
 
	
 
                
                
              
            
            Darius tries not to scream as the bomb explodes around him, but only succeeds in muffling his cry of pain rather than stopping it completely.
This room is much less inviting than the previous one!
Darius moves back to the room where Bom is while reaching for his haversack where his healing wand is stored.

| GM V | 
 
	
 
                
                
              
            
            One of Amaroks arrows misses, the other sinks home! Darious moves up, Kerestas swings his glaive!
Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d10 + 5 ⇒ (5) + 5 = 10
The man with the sword swings at Rallas!
Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d6 ⇒ 1 Need a fort save DC 12
Reflex Kerastes: 1d20 + 4 ⇒ (6) + 4 = 10
The bomber throws a bomb at Amarok!
Touch Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 3d6 + 3 ⇒ (1, 6, 2) + 3 = 12
Reflex Kerastes: 1d20 + 4 ⇒ (13) + 4 = 17
Round 2 
Amarok [-15]
Kerastes [-9]
Darious [-18]  
Orophin [-6]
Rallas [-1]
BG1 [-41] 
BG2 
Bom
Reflex Kerastes: 1d20 + 4 ⇒ (18) + 4 = 22

|  Bom Skjold | 
 
	
 
                
                
              
            
            Bom suddenly curses himself, "Gorum's beard, why did I not think of this earlier!"
Bom drop his javelin and casts resist energy acid on himself. He then moves part way into the restricted passage, drawing his sword.

|  Rallas Linnderil | 
 
	
 
                
                
              
            
            Rallas continues his assault on his target
studied target as a move action
attack: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 131d10 + 7 + 1 ⇒ (10) + 7 + 1 = 18

|  Orophin Telemnarn | 
 
	
 
                
                
              
            
            Seeing the party getting hammered by bombs, and knowing his own attacks were not the most powerful, Orophin pauses for a moment.
All around he feels the living creatures. Worms in the earth. Spiders in the corner. From each he borrows a tiny bit of their life forces. Drawing them into himself, and then releasing them out in a glories burst of life - one that excludes the rather nasty folk the pathfinders are unfortunately having to fight.
channel healing: 3d6 + 1 ⇒ (4, 4, 6) + 1 = 15
"Your bombs will be the end of you, not us. Stop fighting now, it is pointless."

|  Orophin Telemnarn | 
 
	
 
                
                
              
            
            Yeap! That is what the 'excluding the rather nasty folk...' bit was about. I'll make it clear in the post in the future though.

|  Amarok Sandstrider | 
 
	
 
                
                
              
            
            Sense Motive, Snake style: 1d20 + 20 ⇒ (16) + 20 = 36 Using the value for my Touch AC vs the attack via Snake Style Causing it to miss
As the bomb closes in, Amarok uses his trained skill to try and weave out of it's path, causing it go wide and splash against the floor. In reply, the Monk fires a volley at the foe alchemist.
Perfect strike again
flurry, cold iron, pbs, deadly aim: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
OR
flurry, cold iron, pbs, deadly aim: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
for damage: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Second Attack
flurry, cold iron, pbs, deadly aim: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
for damage: 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Ki point for third attack, will change target if alchemist falls
flurry, cold iron, pbs, deadly aim: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
for damage: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12

| GM V | 
 
	
 
                
                
              
            
            Amarok's first arrow drops the man with the blade and the second finds a home in the alchemist!
Darious also shoots that the alchemist!
Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Kerestes will attack as well!
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d10 + 5 ⇒ (6) + 5 = 11
The alchemist steps back and throws a bomb at Rallas!
Touch Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 3d6 + 3 ⇒ (2, 1, 6) + 3 = 12 DC 16 reflex from Oro for half!
Reflex Kerastes: 1d20 + 4 ⇒ (12) + 4 = 16
Round 3 
Amarok [-15] 
Kerastes [-12] 
Darious [-18] 
Orophin [-6] 
Rallas [-13] 
BG1 DOWN
BG2 [-22]
Bom

|  Bom Skjold | 
 
	
 
                
                
              
            
            Benefitting from his longstrider enchantment, Bom rushes out of the tunnel and attempts to shield slam the alchemist.
Shield Slam: 1d20 + 8 ⇒ (5) + 8 = 13 Add +2 if half-elf or human
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
If the attack hits, and exceeds his CMD, he is knocked prone.

|  Darius Amenta | 
 
	
 
                
                
              
            
            Sorry I haven't posted in a coupe of days. A combination of busy times at work and a busy weekend at my local lodge's monthly game day meant my free time was rather minimal. Back to normal again now though! :)

|  Amarok Sandstrider | 
 
	
 
                
                
              
            
            One foe down, Amarok focuses another barrage at the Alchemist, silently admonishing himself for his lack of aim in such cramped quarters. Taking a deep breath, Amarok's hands are a blur as he uses his inner Ki to enhance his shooting.
flurry, cold iron, deadly aim: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 OR
flurry, cold iton, deadly aim: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
for damage: 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9
second attack
flurry, cold iron, deadly aim : 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 for damage: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Ki for third attack
flurry, cold iron, deadly aim: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29 for damage: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16

| GM V | 
 
	
 
                
                
              
            
            2 arrows from Amarok drop the alchemist!
Defeating Terliss and Chawda effectively beheads the leadership structure of the group of Shadow Lodge instigators posing as Sczarni thugs. Although a few agents are currently out of the base—carrying out duties elsewhere in the city—with the Twincandles’ help they are easily pacified and captured upon their return to the Sodden Crypt. The Giatanos express gratitude toward the Pathfinders for aiding them with their squatters, and make no protest as the false Sczarnis’ plunder is brought out of the crypt.
Chronicles will be out later today!

|  Darius Amenta | 
 
	
 
                
                
              
            
            Phew! Darius didn't end up exploding a dying! :D

|  Orophin Telemnarn | 
 
	
 
                
                
              
            
            Orophin messed up the Reflex save a few days ago
It looks like you gave him the right damage though, and the channel will have covered it.  Unless there has been a second required?  
2nd reflex if required: 1d20 + 2 ⇒ (3) + 2 = 5
Orophin takes care to ensure the various chemicals are disposed of so others are not tempted to take up the drug production.
Thanks for running. This was a nice change of pace from some pure combat scenarios.

|  Bom Skjold | 
 
	
 
                
                
              
            
            Bom decides to forgo his downtime and finalize a report for the Society.
Wisdom: 1d20 + 2 ⇒ (5) + 2 = 7
 
	
 
     
    