Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
I can try to eliminate the trap...everyone stand aside..just in case it is a poison spray or gas.
Once everyone is aside, Rallas castsDetect Poison and then will proceed to disarm the trap
disable device:1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17the +1 is for masterwork tools...i don't include them i my total on my sheet in case i don't get a chance to use them..ie time/battle..just fyi
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
Stupid.....plant....get you.... Rallas' mutterings degrades into curses in Elven. He cracks hus knuckles and tries to disarm the trap again.
Amarok continues his search of the place, which has seemed pretty fruitless so far. Hearing Rallas' string of curses, no matter than language used, the Monk turns to their companion.
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)
Bom's intuition is something isn't right. "That fact that there are no tracks given the events that took place suggests magic is involved. Kerastes, keep concentrating, there has to be some magic tracks left."
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
I think I have it this time...I do not get to ply my skills on plant traps....it was enlightening....
Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
"Well, with the plant now dormant, let us see if there are other clues further inwards.." says Orophin, somewhat blindly heading through the doorway.
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
Rallas packs up his tools and makes to follow Orophin.
Perhaps you should let someone more acquainted with finding traps lead?
perception:1d20 + 11 ⇒ (10) + 11 = 21+1 more if a trap
Deity, Benevolent or Malevolent that remains to be seen.
NAT 20! And it was a trap disguised as a plant. And you don't think it would really have hurt you so much as pulled you back.
The rear entrance of The Dryad’s Trousseau allows pallets of fresh plants to be brought from the alleyway into the back of the shop, where they can be unpacked for display. Just inside the delivery doors are two wooden crates of robust Avistani roses. One crate has been smashed open, and rose petals and tangled, thorny clusters are strewn throughout the room.
You find that two crates has a false bottoms. One crate is smashed the other contains blocks of sticky white wax wrapped in cheesecloth.
Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
Orophin admires himself in a mirror and composes a small tune in his head.
"Presumably that white stuff is what they came for. Maybe this shop is used to import drugs. I have heard that the Aspis consortium has been peddling a new one recently."
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
I can safely determine if it is a poison or not...one moment...
Rallas narrows his eyes in concentration and focuses on the package, and maintains his state as he examines the plant trap after that.
Whilst the others examine the nature of the substance stashed within the crates, Amarok, who has no skill in discerning the natural world or its properties, examines the rest of the room for any other hidden surprises.
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
perception:1d20 ⇒ 20
Once again, blessed with the luck of the gods, if not the skill of his team mates, Orophin carries on with the group, potentially oblivious.
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
Rallas motions to the rest that he hears a noise in the adjacent room. He goes towards the room, drawing his blade as he goes.
Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
Orophin hangs back a bit, but he does take out a large morning star, and give it a couple of swings to loosen up his arms.
Like Darius, the Angelic monk draws their bow and the creeps through the store for a better vantage point, seeking to be unheard by the potential enemies. Once in place with a clear view, Amarok prepares their bow with a smooth practiced ease.
Deity, Benevolent or Malevolent that remains to be seen.
Perception:1d20 + 6 ⇒ (18) + 6 = 24 Tools, soil, and pots are stored here, next to a deeply-scarred hardwood worktable. A strange plant, shaped like a jaguar made of thorny vines and covered in freshly blooming rose buds, sits crouched in the corner among torn sacks of potting earth.
Taken aback by the sudden assault by the greenery littered around the place, Amarok quickly gathers his composure and flies into action, taking a step forward to free the view for those behind him. In a smooth graceful motion, the monk draws two arrows from the mystical quiver slung on his shoulder and fires them into the bulk of the creature.
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
Rallas flashes his blade in a high arc before bringing it home against his foe.
Amarok, next turn can you 5' step so we can flank it? then we can really damage it. Also, designating it as studied target next round..just saying it ahead of time..
Shield Slam (Combat)
In the right position, your shield can be used to send opponents flying.
Prerequisites: Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6.
Benefit: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.
If the 28 exceeds the creatures CMD should be knocked prone due to the solid wall in the direction it would have to move.
"Well that was over quick. Some fast reactions and well struck blows there my friends. Whatever that thing is i think it will no longer be any trouble for us."
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)
Bom kicks at the plant creature, "Guessing by the name tag on the plant and the one at the door and the fact that the old man brought it up, this is probably some kind of pet guardian. Curious that we didn't pick up any tracks in the dirt, but maybe it doesn't make them." Bom shrugs.
Then with a laugh, Bom continues, "If anyone asks, we'll say the monk killed it! But seriously, let's put it back in the pot and give it some water and call it good."
Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
Orophin reaches out to stabilise the strange plant.
"It would not to do kill our hosts guardians. We are trying to preserve our reputation, not destroy it."
Deity, Benevolent or Malevolent that remains to be seen.
If you made your knowledge check you would know it has pass without trace constant. And a heal check reveals its not dead but out cold. Its a cool plant thing. Need those know local checks.
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)