Mystic Theurge

Darius Amenta's page

83 posts. Organized Play character for Luthor Volandis.


Full Name

Darius Amenta

Race

| HP: -6/29| AC: 18 (14 Tch, 14 Fl) | CMB: +4, CMD: 18 | F: +5, R: +8, W: +4 | Init: +4 | Perc: +14, SM: +0

Classes/Levels

| Speed 30ft | Archaeologist's Luck 5/7 | Spells: 1st- 4/4 | Active conditions: 4 con damage, 12 wis damage | Re-roll (+2) 1/1

Gender

Male CN Human (Keleshite) Fighter 1/Bard (Archaeologist) 3

About Darius Amenta

Hero Lab Character Sheet:
Darius Amenta
Male human (Keleshite) bard (archaeologist) 3/fighter 1 (Pathfinder RPG Ultimate Combat 32)
CN Medium humanoid (human)
Init +4; Senses Perception +14
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 29 (4 HD; 3d8+1d10+4)
Fort +5, Ref +8, Will +4
Defensive Abilities trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+1/19-20)
Ranged mwk composite longbow +9 (1d8+1/×3)
Special Attacks archaeologist's luck 7 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 3rd; concentration +6)
1st (4/day)—feather fall, liberating command[UC], timely inspiration[APG] (DC 14), vanish[APG] (DC 14)
0 (at will)—dancing lights, ghost sound (DC 13), mage hand, mending, message, prestidigitation
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Statistics
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Str 12, Dex 18, Con 12, Int 9, Wis 10, Cha 16
Base Atk +3; CMB +4; CMD 18
Feats Lingering Performance[APG], Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Traits tomb raider, vagabond child (urban)
Skills Acrobatics +9, Climb +5, Diplomacy +8, Disable Device +15, Escape Artist +8, Knowledge (dungeoneering) +5, Knowledge (all others) +0 (Bardic Knowledge), Knowledge (history) +4, Perception +14, Perform (oratory) +7, Stealth +8, Swim +5, Use Magic Device +10
Languages Common, Kelish
SQ bardic knowledge +1, clever explorer +1
Combat Gear wand of cure light wounds(21 charges), wand of mending (25 charges), caltrops; Other Gear mithral chain shirt, arrows (40), blunt arrows[APG] (20), dagger, mwk composite longbow (+1 Str), cloak of resistance +1, eyes of the eagle, handy haversack, bedroll, belt pouch, chalk (10), crowbar, flint and steel, grappling arrow[UE], hammer, iron spike[APG] (5), masterwork thieves' tools, mess kit[UE], mirror, piton (10), silk rope (100 ft.), trail rations (5), waterskin
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Special Abilities
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Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.