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The oread that was standing before the window turns slowly. Before he reacts he looks the man in the eyes, taking in every detail.
"Hmmm, I don't know. All I know is that I had to present myself here at this time. At least, that is what the note said."

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Need to online level to 5, but have him done on paper so will do tomorrow
Straight off the boat from the worldwound, a simply dressed man with an angelic air enters the chamber. Their clothes are immaculate but unadorned, simple sand coloured trousers ending just below the knee, leather sandles lacing up the shin and a sleevelss brown linen tunic. A dark tattoo snakes around his right arm. His only nod to ornamentation is an exquisite darkwood bow with a tien dragon. He gives a deep bow to those in the room.
"Greetings and well met fellow Pathfinders, I am Amarok Sandstrider, Monk-Archer of Irori, recentpy returned from war in Nerosayan."

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I've just update this character as he hadn't been played online before. He should be good to go now.
An Osirion man heads in to the lodge dressed in light clothes with a pack and bow on his back.
"I heard there will be a mission heading out from here soon. I am Darius Amenta, Osiriontologist and tomb explorer, at your service."

GM V |

You all receive urgent instructions from Venture-Captain Sheila Heidmarch to head to the Dryad’s Trousseau, a flower shop in the Dockway district of Magnimar, to investigate a recent crime meant to frame the Pathfinder Society. Further instructions are promised upon arrival on the scene.
It’s a cold twilight in the Dockway, and the salt-sprayed streets still teem with activity. A young city guard stands outside an ornately decorated storefront, the window frame adorned with baroque carvings of wild vines and flowers. The guard speaks: “Oye, Pathfinders. Glad you all came so quick. Here’s the latest place robbed, this afternoon by a group dressed like your lot. The shopkeep is laid up in the flat upstairs—his landlady’s taking care of him. She thinks it was Pathfinders, too, but I talked her into speaking with you.” The young man knocks on a narrow door to the right of the shop entrance. “Look, I know you Pathfinders are all right. Cap’n Heidmarch’s done good in this city, so I’m happy to help you start sortin’ out what’s behind these crimes. But public opinion is goin’ south. The sooner you figure out who the guilty parties are, the better. Good luck. Oh, almost forgot—I was ta give this to you.” The guard hands over a leather pouch marked with the Heidmarch family seal, and departs just as a scowling elderly woman opens the door. “Right. You come to explain why your gang beat up poor Mr. Chert?”

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Standing at the door Amarok takes the pouch from the town guard with a soft smile and a nod of thanks, as the door opens, the Angelic monk gives a deep bow, his weapon on his back and he holds out his palms in a gesture of peace.
"I assure you lady, our Society would never stoop as low to attack an innocent citizen, we are a force of good in Golarion, we fight in the Worldwound, I myself have just arrived from their to investigate this heinous act. I hope Mr Chert is well."
diplomacy, assist: 1d20 - 2 ⇒ (9) - 2 = 7

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Bom's black tousled hair was held in place by an exquisite circlet, giving the young ranger a princely quality. Despite that, the hair cascaded over in such a fashion, one started to wonder if Bom and his wolf had some common ancestry. The ranger carried a spiked large wooden shield on his back and a number of weapons on his hip. Bom smiled easily at the old lady and nods at the male assimar,
"At the very least our friend Orophin would like to sing him a song to ease the pain. Music warms the heart and cures the soul, wouldn't you agree?"
Diplomacy (T10)= 19
Bom wasn't much to look at, but he had an easy going and at the same time, resolute manner. Coupled with his strong jaw befitting his Ulfen heritage, the ranger seemed to have a compelling way about him.

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"My dear lady!" says Orophin, instantly emphasizing with the old lady.
"We just heard about this horrible crime. I personally find it hard to beleive that pathfinders would do it, but if they did, you may rest assured we will root them from the organisation and pass them to the guard to deal with. Perhaps you could help provide a description of what you saw..."
diplomacy: 1d20 + 17 ⇒ (12) + 17 = 29
He looks at the pouch handed over by the guard
"Who gave you this? And what is within it?"
He will then sing for both the landlady and the victim, offering them tickets to his next performance.
perform(sing): 1d20 + 21 ⇒ (15) + 21 = 36

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"We are here to help. Whoever these other people are we will find them and stop them, Pathfinders or not."
assist diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

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Aye, the ones who did this must be stopped at once. There is clearly a motive for posing as Pathfinders....we just need to find out what it is.
Rallas looks around at his colleagues.
Where shall we start? I will check around town for any information.
know. local: 1d20 + 5 ⇒ (9) + 5 = 14

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"And can you provide a list of what was taken?" the oread asks after the others have said what they wanted to say.
Sense Motive: 1d20 + 9 ⇒ (6) + 9 = 15

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Seeing the others have calming the woman well in hand, Amarok examines the pouch which seemingly comes from Captain Heidmarch before opening it, in case of sabotage or even, just a test on wariness from her.
perception on the pouch: 1d20 + 15 ⇒ (16) + 15 = 31
If nothing seems amiss with the package, the archer opens it cautiously and examines the contents.

GM V |

Lol pathfinder force for good. oh my.
She looks at the lot of you with narrow eyes. "O'course he aint well! He cant even get out of bed whatever they did to him hurt 'im so bad. I don’t rightly know, what was taken. I figure they took the cashbox. Mr. Chert carries a lot of rare and unusual plants, maybe they wanted somethin’ like that there.”
The guard is long gone. The ouch contains faction missions that don't really matter now. Give me another set of diplo checks with your next set of questions.

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Realizing that Orophin's powers of persuasion are well beyond his own, Bom defers.
"Orophin is well versed in the divine arts. I'm certainly he will be able to help Mr. Cert."
Diplomacy Aid Another: 1d20 + 9 ⇒ (1) + 9 = 10
Success!! I love that you don't auto fail on a 1 with skill checks.

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"Can we speak to Mr Chert? I might be able to help him with his hurts" Kerastes adds to whatever Orophin is about to say.
Aid Diplo: 1d20 + 6 ⇒ (11) + 6 = 17
My aids provide +4

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"My good lady. Please allow me to speak with Mr. Chert. I have some small skill in the healing of wounds, and hope that at the very least I may be able to undo some of the harm that has been done to him."
diplomacy: 1d20 + 17 ⇒ (16) + 17 = 33

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Darius takes a step back and watches Orophin be one of the most convincing people he has ever met.

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heal: 1d20 + 6 ⇒ (1) + 6 = 7
Amarok looks over the man but quickly shrugs, unwilling to touch the ill man for fear of dirt and general uncleanliness his examination is brief. At the production of the wayfinder he frowns slightly, his brows furrowing.
"I am sorry to say my lady that many such devices have been stolen over the years from our companions by foes and they often leave them as circumstantial evidence. Though this gives a lead. Is there a name engraved upon it?"

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Bom eyed the wayfinder,
"I need to get me one of those....
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Bom turns his attention to Mr. Chert. It was not uncommon for Rangers to have some skill in the healing arts. Bom was no exception, but his skill was modest.
Heal (T10)=16
"Could use a little help diagnosing our patient..."

GM V |

You know Mr. Chert has suffered Wisdom and Constitution damage from exposure to poison, but is in no further danger from the poison’s effects and will recover with rest. Does anyone have a way to heal this?
Mr. Chert is rambling, constantly repeating “Antaios … Antaios … No … Antaios …”

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Orophin also leans over Mr Chert, helping Com with his analysis.
heal aid another: 1d20 + 4 ⇒ (3) + 4 = 7
"I think I can help speed your recovery from the poisons a little."
Orophin reaches over to the sick man and then allows his spirit to loosen a little, shifting just the smallest amount out of his own body to help restore some of the vitality that has been displaced by the poison.
Casts lesser restoration
I'm a Life oracle after all!
Do we have any idea how much ability damage he has? I can cast it several times, but don't have a vast amount of 2nd level spells.

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Bom raises an eyebrow at the oracle as the two bump into each other while trying to help Mr. Chert.
Well, we can also use Long Term healing (DC=15) to get back ability points. Bom can get him back 4 points per ability with a full day's rest or 2 points with 8 hours. If we're not in a rush...

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Darius watches as the Bom and Orophin almost trip each other up as they're so keen to help the poor man.
"It is good we have so many helpful people here. Cooperation is certainly working well here I think!" he says with a slight grin.

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Kerastes stands back a bit, giving utensils to Bom when needed
Aid on heal, for another +4 bonus if needed: 1d20 + 10 ⇒ (15) + 10 = 25
"Bom? Can you find out what caused his condition?"

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Amarok steps away from well meaning carnage of so many people trying to help at once and looks around the room to see if anything seems out of place, before turning to the landlady and giving her a polite bow.
[dixe=perception] d20 + 15 [/dice]
"My dear lady, where did this take place? Mayhaps we can find some clues to stop the fiends before they cause more heartache."
sense motive, in case she tries to hide somethig: 1d20 + 20 ⇒ (19) + 20 = 39

GM V |

Resto: 1d4 ⇒ 4 BIG MONEY!
Mr. Chert seems to calm greatly after the healing then settles into a deep, restful sleep. Mrs. Soap is taken aback, "Thank you! When you said you could help him I didn't know if I believed you. Here." She says, handing you a key. "It all happened down stairs in the shop, far as I know."
Shes telling the truth. What now?

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"Let's have ourselves a look."
Bom takes a moment to study Mr. Chert's shoes and foot prints as well as Mrs. Soap's. Then Bom accepts the key and heads down stairs. Outside the shop, Bom pushes Ulfur to watch the door. Bom then scans the exit for the most recent tracks of anyone that looks like they might have been leaving in hurry, excluding those tracks which match the ailing and the nurse.
Track (T10 + Urban Terrain)= 23

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"Did you check this area over here?"
aid survival for +4: 1d20 + 7 ⇒ (19) + 7 = 26

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Entering the shop, Amarok looks to the shelves and counters as Bom looks to the ground, looking for anything out of place, taking care not to disturb the tracks being looked over by his Ulfen companion.
perception, take10: 10 + 15 = 25
I can also auto aid survival if necessary

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In the shop Kerastes helps Amarok with his search
Autoaid for +4

GM V |

Inside the front door is an overturned planter the size of a washtub. Soil mixed with bits of broken pottery is spilled across the hardwood floor. To the north, an ornately decorated fifteen-foot-wide archway allows passage to the shop’s display floor. A sales counter fills the eastern side of the room, and behind it stand several bookshelves filled with horticultural tomes. A stoppered flask lies in plain sight in the middle of the floor.
Attached to the overturned planter is a brass plate embossed with the word “Antaios.”
The flask on the floor is half filled with a diluted potion of rage, which has only a faint magical aura and instills a momentary flash of anger in the person who ingests it. Map to come later!

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Bom takes a look at his fellow Pathfinders and gets the gut feeling the Inquisitor and the Bard might be able to help him identify the plant in the overturned planter. Asking Kerastes for guidance, Bom examines the plant that bears the brass plate.
K. Nature (T10)= 14 +(whatever aid + guidance)
"Darius, have you heard this word 'Antaios' in a song or something?"
If was often said that bards knew little about a lot, Bom hoped this was one of those little things Darius might know.

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Orophin, after checking his patient is sleeping well, comes down to join the others.
"I wonder why they targeted a plant shop?" he muses.
perception: 1d20 + 0 ⇒ (20) + 0 = 20

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Amarok ateps carefully around the shop, trying desperately to keep the overturned soil from getting on his sandals or bare flesh. Being not much of a herbalist due to the dirt involved, the monk shrugs uselessly.
"Many plants can heal and harm, maybe it is for poisons?"

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"Antios you say? Hmmm..."
Darius thinks on the breadth of knowledge he has picked up on his travels and tries to remember if he's heard of this before.
knowledge (Nature): 1d20 + 0 ⇒ (12) + 0 = 12
"Oh that could be related to.. Darius shares whatever insight he has that will help Bom.

GM V |

This room contains hundreds of colorful and exotic plants, positioned beneath several salt-clouded skylights. The most remarkable specimen, an intricately twisting four-foot tree bedecked with lavender-colored leaves, stands in an alcove on the room’s south side. A brass plate reveals it to be an amaranthine juniper. At the rear of the display floor on the southern wall is an open doorway with a twisting woody vine curled around the frame, fixed in place with loops of wire. Above this vine is a sign reading “Employees Only.”
You find a vial on the floor, there are a couple drops of liquid in it. Need a survival or craft alchemy

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Orophin eyes up the vine cautiously.
"Does that look normal to you?"
He does his best to peer through the door, without actually going through it himself.

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survival, potion: 1d20 + 12 ⇒ (5) + 12 = 17
Amarok spots the spilled vial among the wreckage and brnds the the knees, balancing on the tips of his feet to avoid kneeling in mud and examines the contents carefully with the trained eye of a hunter.
He then moves over to the singer carefully and peers through the door from above him, again balancing perfectly as the archer raises himself up. Peering into the darkness with their natural darkvision, Amarok breathes slow and quietly to decipher the various sounds around them.
perception: 1d20 + 15 ⇒ (7) + 15 = 22

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Bom continues to look for tracks inside
Survival (T10)=23
Perception (Urban): 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30