
| GM V | 
 
	
 
                
                
              
            
            Its a satek, a kerchief commonly worn by ethnic Varisians. The cheaply printed scarf, bandanna, or shawl employs an intricate pattern to discreetly display the wearer’s Sczarni affiliations. This satek is printed with a repeating insignia that resembles two burning candles crossed in an “X,” the symbol of a Sczarni gang newly arrived in Magnimar: the Twincandles. And a know local or diplo to know more about them.

|  Bom Skjold | 
 
	
 
                
                
              
            
            Bom will assists the Oracle in tracking down information on this new game.
Auto succeed on Aid Another Diplomacy.

|  Orophin Telemnarn | 
 
	
 
                
                
              
            
            Orophin thinks a bit about what he has overheard about the Twin Candles...
Diplomacy: 1d20 + 19 ⇒ (6) + 19 = 25 <- includes +2 from aid another.
"I do recall something... Recently, after receiveing by third encoure for a particulary good evenings singing, there was an uncouth Varisian gentlman who left early. I recall asking the stage hands about him, and they looked worried and said he was Twin Candles. I asked a little more and learned..."

|  Rallas Linnderil | 
 
	
 
                
                
              
            
            Sounds like typical make believe tough guys....show them a little bit of backbone and they cower like scared dogs....hmmph Rallas snorts derisively at the mention of the gang.
Perhaps we should go pay them a visit? Let them know their...services are no longer required or appreciated here any more?

|  Orophin Telemnarn | 
 
	
 
                
                
              
            
            "But this is not their sort of crime? Could there be someone setting us both up ?" muses Orophin.
"There is a very complicated Opera that has a plot along those lines. Can anyone think who we both have as a common enemy.."
He ponders things for a moment.
"Does the Aspis have agents here to you think?"

|  Darius Amenta | 
 
	
 
                
                
              
            
            "That would be quite a clever plot to force two enemies to fight each other. We should certainly be careful while we continue our investigation here."

|  Bom Skjold | 
 
	
 
                
                
              
            
            Bom wasn't the smartest wolf in the pack, so he relied mostly on his intuition. "One way to find out who is behind this is to find out who is not. Let's go pay the Twin Candles a visit."
Bom tries to locate their hideout.
K. Geography (+Urban): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

|  Kerastes | 
 
	
 
                
                
              
            
            Aid Rallas: 1d20 + 3 ⇒ (2) + 3 = 5
"It does, but I don't know anybody in this town. If it weren't for you I would not have found out all this"

| GM V | 
 
	
 
                
                
              
            
            As you approach the fringes of the Twincandles’ territory, they notice that local businesses display placards bearing the symbol of the Sczarni gang, indicating they’re purchased the security of alliances.
As you ask around, it seems average resident of Ordellia sees the Twincandles’ activities as a means of ensuring that members of the diversely populated community can walk the streets without fear of violence. You haven't heard a negative thing about them.
A deep rumbling sound followed by a sharp cry echoes from a nearby alleyway: “Watch! Watch!”
Around the corner, in the narrow alley, a 10-foot-diameter section of street has collapsed into the earth, creating a churning cauldron of mud, loose cobblestones, and sewage. Laying prone beside the sinkhole is a young woman, her muscular arms plunged into the quagmire, straining under an unknown weight. She pleads with anyone who can hear her for aid. “Quick, quick! My mate got pulled under!”
As she screams for help you hear the mass squeaking of rats as suddenly a swarm emerges behind you!
BG: 1d20 + 6 ⇒ (5) + 6 = 11
Amarok: 1d20 + 6 ⇒ (13) + 6 = 19
Kerastes: 1d20 + 7 ⇒ (7) + 7 = 14
Orophin: 1d20 + 1 ⇒ (18) + 1 = 19
Darious: 1d20 + 4 ⇒ (17) + 4 = 21
Bom: 1d20 + 2 ⇒ (2) + 2 = 4
Rallas: 1d20 + 9 ⇒ (12) + 9 = 21
Round 1
Rallas
Darious
Amarok
Orophin
Kerastes
Swarm
Ylandria
Bom

|  Bom Skjold | 
 
	
 
                
                
              
            
            Don't forget Bom has an animal companion, Ulfur, who gets his own init roll (+2)

|  Bom Skjold | 
 
	
 
                
                
              
            
            Only had him for one scenario so doesn't really have a standard command. Typically he just delays until I give him a command, so go ahead and put him after me. The init roll is important, imo, so that he has a chance to no be flat footed.

|  Orophin Telemnarn | 
 
	
 
                
                
              
            
            Orophin takes out a vial of alchemists fire and tosses it at the horde of rats.
ranged touch: 1d20 + 4 ⇒ (8) + 4 = 12
fire, splash damage: 1d6 ⇒ 3 <- typically +50% vs a swarm.
bonsu damage next round: 1d6 ⇒ 1 <- again typically +50% vs swarm

|  Rallas Linnderil | 
 
	
 
                
                
              
            
            We have the same thought, Orophim....burn them.
Rallas takes out a vial of alchemist's fire and throws it at the swarm.
throw: 1d20 + 7 ⇒ (15) + 7 = 221d6 ⇒ 41d6 ⇒ 32d6 ⇒ (1, 6) = 7second d6 is for next round...2d6 is sneak attack...not sure if i get it, but rolled in case I do.

|  Darius Amenta | 
 
	
 
                
                
              
            
            Darius grabs a rope from his pack and heads to help the person shouting for help.
"Grab this rope!" he shouts as he starts to feed it down the hole

| GM V | 
 
	
 
                
                
              
            
            Orophin that will miss the swarm. Miss: 1d8 ⇒ 1 I don't think you can sneak attack with alchemist fire. "Splash weapons cannot deal precision-based damage (such as the damage from the rogue's sneak attack class feature)." That's the ruling I found.
Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
Reflex: 1d20 + 7 ⇒ (8) + 7 = 15
You get the idea that weapons can probably hurt this swarm as well. And it made its reflex not to catch fire.
Round 1 
Rallas 
Darious 
Amarok 
Orophin 
Kerastes  
Swarm [-5]
Ylandria 
Bom 
Ulfur

|  Amarok Sandstrider | 
 
	
 
                
                
              
            
            AFter leaving the store, Amarok calls upon his training within the monastery to harden his flesh, looking similar to tree bark.
sense motive: 1d20 + 20 ⇒ (3) + 20 = 23 to see if the woman is trying to mislead us
Amarok looks at the sinkhole and the woman helping their friend and shudders at the thought of the filth staining their clothes and flesh. Looking at the large rats swarming towards them, the Monk draws two arrows in swift succession and with the precision of a man who has trained endlessly, seeks to sink them into the rats.
flurry, deadly aim, point blank shot: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 for damage: 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9
flurry, deadly aim, point blank shot: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25 for damage: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10
And with a burst of Ki he uses it to launch another shot at the creatures.
flurry, deadly aim, point blank shot: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 for damage: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10

|  Bom Skjold | 
 
	
 
                
                
              
            
            There is something about the alley that seems familiar to Bom. And then Bom realizes it is nearly identical to the one in which he was ambushed while in Absalom. Funny that streets in different cities could look so similar. Bom becomes wary
Sense Motive(+2 vs Humans): 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Then the Ranger's attention turns toward the swarm.
K. Nature?: 1d20 + 4 ⇒ (18) + 4 = 22

|  Kerastes | 
 
	
 
                
                
              
            
            please bot me, on phone at local game night

| GM V | 
 
	
 
                
                
              
            
            Kerastes goes and tries to help the man in the sewer!
Strength: 1d20 + 3 ⇒ (9) + 3 = 12 But cant grab hold.
The swarm, swarms, ahead. Ylandria gives the rope to her friend!
Round 1 
Rallas 
Darious 
Amarok 
Orophin 
Kerastes  
Swarm [-10] 
Ylandria 
Bom 
Ulfur

|  Bom Skjold | 
 
	
 
                
                
              
            
            Bom does not hesitate as the fervor of Gorum swells within him. Knowing that his shield is useless against swarms, he drops it, drawing his Morningstar. He then orders Ulfur to aid Bom's attack as the two advance upon the swarm, smashing and biting as they go.
Naturally Bom is drawing his Morningstar as part of a move action
Ulfur (Attack Aid): 1d20 + 2 ⇒ (1) + 2 = 3
Morningstar (Power Attack, add +2 if aid succeeds): 1d20 + 6 ⇒ (2) + 6 = 8 Blunt damage
Would like to invoke Folio Reroll if allowed.
Morningstar (Power Attack, add +2 if aid succeeds): 1d20 + 6 ⇒ (18) + 6 = 24
Morningstar (two handing + Power Attack): 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16
Bom Fort save if bitten: 1d20 + 7 ⇒ (10) + 7 = 17
Ulfur fort save: 1d20 + 5 ⇒ (9) + 5 = 14
Bom yells at the others, "Get clear! They cannot harm you unless they are upon you."

|  Bom Skjold | 
 
	
 
                
                
              
            
            As the rats disperse, Bom seems pleased with himself."Begone foul vermin!"
Bom then spins on his heels and rushes to aid the woman, commanding Ulfur to pull Bom as he pulls the rope.
Bom STR check: 1d20 + 4 ⇒ (19) + 4 = 23
Ulfur STR check: 1d20 + 1 ⇒ (5) + 1 = 6
Keeping with the spirit of the folio reroll, I'm posting the link for the one I actually own as advertisement to others.

|  Bom Skjold | 
 
	
 
                
                
              
            
            I forgot to roll the Push handle animal check. Not that it matters.
Handle Animal (DC 25): 1d20 + 13 ⇒ (8) + 13 = 21
Since this is a move action to Push, you can just keep rolling for me if necessary

|  Orophin Telemnarn | 
 
	
 
                
                
              
            
            Orophin advances and lends his strength to help pull the man out.
STR: 1d20 + 2 ⇒ (19) + 2 = 21
The singer is surprisingly strong.

|  Amarok Sandstrider | 
 
	
 
                
                
              
            
            Unwilling to break his vow, Amarok keeps an eye on the alley to ensure no-one is trying to use this as a chance to ambush the Pathfinders as they help the man. The Monk keeps his bow drawn, yet no arrow is nocked to the string.
"I have got the alley covered my friends whilst you help the man"

|  Kerastes | 
 
	
 
                
                
              
            
            Aid Bom on Strength Check: 1d20 + 3 ⇒ (1) + 3 = 4
Kerastes touches his holy symbol in bewilderment as he suddenly seems unable to lift a feather Abadar, what have I done wrong?

|  Rallas Linnderil | 
 
	
 
                
                
              
            
            Good job...I'll keep a look out i case there are more threats incoming.
Rallas looks at the tracks left by the swarm.
track: 1d20 + 9 ⇒ (1) + 9 = 10looking for where they came from

|  Orophin Telemnarn | 
 
	
 
                
                
              
            
            Dusting himself off, Orophin bestows a smile on those they helped.
"And now onwards my friends. Let us find those who would besmirch the good name of Pathfinders everywhere."

|  Bom Skjold | 
 
	
 
                
                
              
            
            Bom tries to determine how a sink hole could have occurred in the city.
Knowledge Dungeoneering (or whatever skill applies): 1d20 + 5 ⇒ (19) + 5 = 24

|  Kerastes | 
 
	
 
                
                
              
            
            "Good people, I am glad you are save, I am Kerastes. Do you live nearby?" Kerastes asks, while trying to determine if these might be members of the Varisian gang.
Sense Motive: 1d20 + 9 ⇒ (7) + 9 = 16

|  Amarok Sandstrider | 
 
	
 
                
                
              
            
            Amarok checks to see if the rescued people bear any obvious wounds without touching them or getting too close.
heal: 1d20 + 6 ⇒ (17) + 6 = 23
"I am glad to see you free of the sinkhole, are these a common occurance in Magnimar?"

|  Darius Amenta | 
 
	
 
                
                
              
            
            "It is good that no-one got seriously hurt here."

| GM V | 
 
	
 
                
                
              
            
            She is very grateful and introduces herself as Ylandria and him as Eun. Eun wears a satek identical to the one found in the Dryad’s Trousseau, and Ylandria’s neck is dressed in a mudsoaked bandage. She confirms that they are members of the Twincandles family of Sczarni. I was there but we weren't responsible for it." She says. "I'll tell you all I know if you come to two lights with us, under my protection."
She is being truthful. Do you go?

|  Rallas Linnderil | 
 
	
 
                
                
              
            
            Rallas looks a bit skeptical, but nods his acquiescence.
Might as well go...might learn some things we might ordinarily not. But be wary...I trust some of these as far as I can toss a dragon.

|  Kerastes | 
 
	
 
                
                
              
            
            "Someone has to take the first step. We will come with you" Kerastes replies after looking them in the eyes
Detect chaos, evil, law and good

|  Amarok Sandstrider | 
 
	
 
                
                
              
            
            Amarok nods slightly, though does not return his bow to its customary position across his shoulder, instead he leaves it hand, though without an arrow nocked. Indicating that the Sczarni should lead the way he speaks softly and in complete control.
"Where exactly will we be going?"
survival, to avoid getting lost, in case: 1d20 + 12 ⇒ (1) + 12 = 13

|  Bom Skjold | 
 
	
 
                
                
              
            
            Bom follows along keeping an eye out for an ambush.
Bom couldn't figure out anything from this Kn. Dungeon on the sink hole?

| GM V | 
 
	
 
                
                
              
            
            Ylandria relates the events of the morning’s robbery to you while leading them through a maze of barricaded alleyways. She claims that a group of distant Sczarni cousins recently moved into Twincandles territory. Some of these thugs accompanied Ylandria into the Dockway in order to acquire a package from Elias Chert, a Twincandles ally. However, while Ylandria haggled with Chert over the price, the cousins decided to rob him instead, beating the man and cutting him with a poisoned dagger. The cousins then ransacked the shop after realizing they didn’t know where the package was kept.
While Ylandria tried to revive Chert, she was handed a compass and told to leave it by Chert’s body. “Then,” Ylandria says, “That weird plant came to life and attacked us.” Ylandria gestures to the blood-soaked bandages across her neck “We got out of there with some of what we were lookin’ for, but I couldn’t leave Chert in there with that thing. I didn’t know if it would hurt him.” Ylandria claims she dragged him outside, and realizing she was still holding the compass, threw it down on the street. “It was a mess. I don’t know why they did it. There was no reason.”
When the group reaches the fence that surrounds Two- Lights, Ylandria finishes her story by telling you that the Twincandles’ kapteos (the Sczarni gang leaders) have tired of their guests, and are looking for a way to evict the “cousins” from their territory. “I think we can help each other on this one. You know, ‘my enemy’s enemy’ and all that?”
The scent of incense suffuses this ramshackle camp, not quite overpowering the pervasive odor of mildew. Gnats swarm between lean-tos, shanties, and tents, the best of which are assembled on foundations of scrap wood, and the worst of which rest directly on the soggy ground. Soot-smeared children play near cook-fires tended by old women, while tannery workers eat from bowls held in their stained fingers. At the center of the cacophony of color and smells is the base of the two tall wooden masts upon which Two-Lights’s nightly beacons burn. The masts form the central support for festively ornamented and irregularly shaped tent, clearly occupied by the camp’s most important residents.

|  Bom Skjold | 
 
	
 
                
                
              
            
            "Why don't you give us some anti-toxin and we'll see what we can do."
 
	
 
     
    