PFS PBP Gameday IV: #07 - 04 The Ironbound Schism -- GM Hmm (Inactive)

Game Master Hmm

Campaign Maps & Handout


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Sovereign Court

Ifrit Swashbuckler (11)
Juniper Berrythwaite wrote:
This seems like a fine time to share this: I decided to try PbP PFS because a good friend of mine—he GMs our Iron Gods AP home game—had joined a game, and suggested I try it. He is currently playing in another group, and we are both watching each other's games. He told me that he wishes he had been in this game instead of the game he's in. I agree. This has been a very friendly introduction to PbP.

When I find something that I initially like I'll jump headlong into it (which is how I got involved so heavily in PFS in the first place). After experiencing this wonderful introduction I decided to dust off 3 other PCs of mine that probably weren't going to see the light of day for the rest of this year and toss them into their own PbPs.

I can already tell that of the 4, this one is by far my favorite. The level of effort being put forth by Hmm and the players here really shows and is super enjoyable. I'm having doubts about joining the others =(.

Scarab Sages

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AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

You are doing brilliant, GM! All the players are doing brilliant!

Everyone is so brilliant that if you brought them into an area of Heightened Deeper Darkness, they would totally suppress the **** out of it.

<3

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

Is the badger sitting combat out?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Ranger animals without Boon Companion feat are squishy, I agree. So.... If Biter isn't used in combat, I'll leave him out of the initiative block and move combat forward in a bit.

However, Harsk, I would still love a stat block for him on your sheet, particularly for his perception. Does he have scent?

As an animal companion fan*, I try to be courteous about allowing people to use their pets. But if there's no stat block for me to look at, you might as well board Biter with a friendly farmer in Averaka. Please give me stats? Pretty please?

Thanks,
Hmm

* Locally, I am going to be running a crazy animal stomp scenario for three high level animal companion duos and one insane summoner later in October so that a bunch of high-level guys who are all friends can all play together with their pets. It'll be ridiculous, but I'm pretty sure we'll all have fun.

Silver Crusade

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Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

@GM Hmmm Yeah he has scent. My bad about no stat block.

Done.

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

Alas, the more bodies in melee, the more spirit attacks I get, the happier I am.

Would the badger get the full barbarian rage stat bonus when I sing? Barbarians and bloodragers get theirs, so I'm inclined to think he would.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste
Grigorii wrote:
Would the badger get the full barbarian rage stat bonus when I sing? Barbarians and bloodragers get theirs, so I'm inclined to think he would.

I think you are correct. The badger animal companion rages as a barbarian.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Harsk, what are you standing orders for Biter: heel or stay? Also, are you planning on translating the phrases in Giant, or keeping quiet for now?

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

@GM Hmmm to stay next to me.

Yes, I'll translate for the party.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste
Shel Whispertongue PFS wrote:
Is Yojimbo located next to Kiku? If so, I added the +2 bonus to my roll. If not, Hmm needs to subtract two from the roll.

Yojimbo is up toward the front, between Azara and Juniper (just north of Juniper).

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

@ GM: do I understand the map correctly that the water flows from South (bottom of the map) to the North? And the South of the dam is high water, and North of the dam is the low water?


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps
Harsk Hammerfist dwarf wrote:

I'll pre roll if I can. I'll attack the blue one. 5' forward

Harsk steps forward and attacks the giant across the damm.

"The idiot hill giants want to smash the dam everyone! Seeing the bolt strike hard at the giant. Harsk exclaims Take that! Go get 'em troops!

[dice=attack with Haste bonus]1d20+18;1d20+18;1d20+13

[dice=damage]1d10+4;1d10+4;1d10+4

[dice=fire damage]1d6;1d6;1d6

[dice= extra attack with Haste]1d20+18;1d20+18

[dice=damage]1d10+4;1d10+4

[dice=fire damage]1d6;1d6

[dice= crit confirmation]1d20+18

[dice=damage]1d10+5

[dice= extra fire damage]1d10

Harsk, this is pretty hard to read.

Can we organize / format your attacks differently?

Something like:

Bow Attack 1:
Damage:
Fire Damage:

Bow Attack 2:
Damage:
Fire Damage:

Bow Attack 3:
Damage:
Fire Damage:

With this much going on, it'll be far easier for me to read, and figure out what damage go with what attacks.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps
Juniper Berrythwaite wrote:
@ GM: do I understand the map correctly that the water flows from South (bottom of the map) to the North? And the South of the dam is high water, and North of the dam is the low water?

Yes. That is my understanding.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Thanks :)

Sovereign Court

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Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge
Juniper Berrythwaite wrote:
Shel Whispertongue PFS wrote:
Is Yojimbo located next to Kiku? If so, I added the +2 bonus to my roll. If not, Hmm needs to subtract two from the roll.
Yojimbo is up toward the front, between Azara and Juniper (just north of Juniper).

Aw hell, don't know how I missed that. Thanks for the clarification!

Dark Archive

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Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

I am eagerly awaiting these giants. I want to smash one or two.

Silver Crusade

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Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

@ Harsk: you rolled two extra attacks for haste?


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Juniper, can you explain to me what you're doing here, mechanics-wise? Are you giving AC to anyone, or just moving forward to position?

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Just moving into position.

Stand (move action)
Move (move action)
Stow quickdraw shield (swift action)

I can't give AC to anyone this round. It requires a standard action.

I promise that I will call it out when I do. :)

Edit: Rereading my Gameplay post, I can see that it is hard to pick out the mechanics. I will separate them out for future rounds. My apologies. :)

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14
Juniper Berrythwaite wrote:
@ Harsk: you rolled two extra attacks for haste?

Just one attack. Its an attack using Rapid Shot.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14
GM Hmm wrote:


Harsk, this is pretty hard to read.

Sure. My apologies.

Did you want me to "reroll" the attack or post differently in the future?

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)
Harsk Hammerfist dwarf wrote:
Juniper Berrythwaite wrote:
@ Harsk: you rolled two extra attacks for haste?
Just one attack. Its an attack using Rapid Shot.

I count four attacks with your full BAB and an iterative in that block. With haste and Rapid Shot, I would expect to only see three plus one iterative.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14
Grigorii wrote:
Harsk Hammerfist dwarf wrote:
Juniper Berrythwaite wrote:
@ Harsk: you rolled two extra attacks for haste?
Just one attack. Its an attack using Rapid Shot.
I count four attacks with your full BAB and an iterative in that block. With haste and Rapid Shot, I would expect to only see three plus one iterative.

oh I did an attack to confirm the crit.

Sorry for the confusion all. I just started PbP a few months ago.

I thought with Rapid Shot on a Haste attack you get 2 more arrows? If not my mistake.

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)
Harsk Hammerfist dwarf wrote:
I thought with Rapid Shot on a Haste attack you get 2 more arrows? If not my mistake.

Rapid Shot and haste each only add one extra attack. With both, you go from +15/+10, to +14/+14/+14/+9. But, no worries! Now you know.

You have a rapid shot line with +18/+18/+13 and a haste line with +18/+18. You should only have one extra attack for haste. Copy error maybe?

Edit: What Juni said! Can I call you Juni?
EditEdit: post deleted?!

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Ah. It is all clear now. @Harsk: Yeah, Grigorii is correct. Haste never gives you more than one extra attack.

Edit: I deleted my post because Harsk edited his, revealing where the misunderstanding was.

You can call me whatever you want (including "Juni"). Juniper (the character) wouldn't mind because she is very easy going and most halfings have several nicknames anyway, but she would never call herself Juni. :)


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Male Haast's Eagle Animal Companion 5 | HP 42/42 | AC 19 (21) | T 16 | FF 16 | CMD 22 | F +6 | R +7 | W +2 | Init +3 | Per +5

"Screeeeeeeeeee!"

Here's how you format rock multiple attacks, Dwarf!

Powerful Charge: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 4d6 + 20 ⇒ (5, 2, 2, 4) + 20 = 33

Right Talon: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Left Talon: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Bite: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 6 ⇒ (3) + 6 = 9


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

I asked Wedjat (one of my character's pets) to make a guest appearance to show how to format easy-to-follow multiple attacks.

Don't bother reposting this time, just go for a clearer format for the future!


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Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.
Wedjat wrote:

"Screeeeeeeeeee!"

Here's how you format rock multiple attacks, Dwarf!

[dice=Powerful Charge]1d20+11
[dice=Damage]4d6+20

[dice=Right Talon]1d20+9
[dice=Damage]1d6+6

[dice=Left Talon]1d20+9
[dice=Damage]1d6+6

[dice=Bite]1d20+9
[dice=Damage]1d6+6

"Welcome to the party, chicken!"

Dark Archive

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Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

I almost never get to share an entire song with a table, much less several! Imagining an entire contingent of half-orcs bellowing Taylor Swift made my afternoon.

Also, concealment for the win! (Remember that it also works against reach attacks, allies! )


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Remember that I'm the person who wrote: Licktoad Town and turned We Be Goblins into a full-fledged musical. I like filk, and encourage you to keep going with those rage songs!

By the way, thank you for marking all those active conditions in your header like that. So clear that it makes my job easier!

Sovereign Court

Ifrit Swashbuckler (11)

Ooo, I could do that, too, I suppose.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Sing?

Fiery Ifrit Opera!

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Now I'm where I want to be. :)

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

@ Grigorii: I'm sorry, I should have accepted the rage on my last turn. I had forgotten about the spirit damage. I was only thinking about the –1 AC.


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

I think those bad rolls depressed everyone. Az, I'm so sorry the Black Giant stole your lucky rolls. Now kill him and get it back.

Sovereign Court

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Ifrit Swashbuckler (11)

Yeah, that was hilarious. I roll a 1, he rolls two 20s. That'll teach me to rush up front first ;-)

From an IC and OOC perspective, I was worried about taking our time at range. I figured engaging them sooner, even if it hurt me, was the better option compared to letting them target the townsfolk (or, now, them breaking the dam).

What I *should* have done was continued my initial movement past the giant, as a double move, and parried his AoO. But I suppose Juniper would have a harder time keeping up with me at that point.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Nice shot, Harsk!

@Azara: It was probably for the best to rush forward. Good job leading the charge. Juniper has boots of speed and the Fleet of Foot alternate racial trait, so she can keep up if she doesn't trip and fall. ;) I will do what I can to eat AoO's each round now that I'm up front. But you might want to Spring Attack and stand outside his reach. He probably can't hit me except on a natural 20.

Sovereign Court

Ifrit Swashbuckler (11)

With a movement speed of 60ft I can actually Spring Attack the Red Giant,too. Or should we focus fire? I can do it with enough movement to avoid getting flanked by them. I don't suffer the half-speed penalty when using Acrobatics to avoid AoOs.

Alternatively I can stay where I'm at and Full Attack at reach. I do have 3 attacks right now with Haste.

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

I say focus on black to clear the bridge, then if the green one continues attacking our allies, get its attention somehow.

@Juni: yes, accepting the rage song into your heart when you are adjacent to them helps my DPR. Spirits are your friends!

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

@GM I'm pretty sure that the entangled condition's dex penalty applies to the giants. They do have an 8 Dex, it just gets reduced to 4 effectively, for a round. The -2 penalty would apply to ranged attacks, Reflex saves, AC, and CMD in addition to the -2 penalty to hit.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Did I run this one wrong? I didn't think that it would affect the Giant's AC...

If it did, then Azara hit. Can someone give me a second opinion on this? If so, I'm really sorry for the rules goof up here. I'll wait to resolve Grigorii's attack until I hear the answer on this one.

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

Grigorii is correct.

Entangled is a stat penalty, and stat penalties can reduce a stat to a negative modifier, but can never bring the stat below 1.


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Alright, then, hold as I rewind time slightly.

In case you're wondering, yes... this is common to PbP!

EDIT: Time Warp completed. The timeline should be stable once again.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Kiku, Yojimbo, and Azara are up still.

Save me a spot up close to Red. :) Juniper might actually attack this turn. :O

Scarab Sages

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AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

In class right now. I'll post when I get out :)

Sovereign Court

Ifrit Swashbuckler (11)

Umm, Azara will either Parry/Riposte or Dodging Panache, it depends on what the Giant in the back does.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Umm...can someone warm up our dice, please?

warm up roll: 1d20 ⇒ 8
warm up roll: 1d20 ⇒ 11
warm up roll: 1d20 ⇒ 9
warm up roll: 1d20 ⇒ 6
warm up roll: 1d20 ⇒ 5
warm up roll: 1d20 ⇒ 15
warm up roll: 1d20 ⇒ 2
warm up roll: 1d20 ⇒ 18
warm up roll: 1d20 ⇒ 8
warm up roll: 1d20 ⇒ 3
warm up roll: 1d20 ⇒ 11
warm up roll: 1d20 ⇒ 4
warm up roll: 1d20 ⇒ 7
warm up roll: 1d20 ⇒ 15
warm up roll: 1d20 ⇒ 6
warm up roll: 1d20 ⇒ 5
warm up roll: 1d20 ⇒ 17
warm up roll: 1d20 ⇒ 3
warm up roll: 1d20 ⇒ 17
warm up roll: 1d20 ⇒ 8

Ok. I feel like the bad luck is out of my d20 now. :)

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

Poor Azara had her luck stolen. I hope it comes back soon :(

At least she has the sense to get angry about it. Go Team Spirits!

Sovereign Court

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Ifrit Swashbuckler (11)

Right?

Okay, so if the Giants go to flank Azara, she'll use Dodging Panache to move out of the flank.

This will likely trigger an AoO from the other Giant. Luckily, Mobility will provide me with a +4 Dodge bonus against that attack (and Dodging Panache will provide the same bonus against the initial attack).

But, if the rear Giant just throws more boulders, I'll Parry/Riposte/Riposte the Giant I'm currently flanking (assuming it attacks me).

Weeeeee! Swashbucklers!

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