About Kiku CaritasStat Block:
Kiku Caritas
Human (Tien-Min)(Varisian) Spiritualist (onmyoji)/9 NG Medium humanoid (human) Init +3 Senses: Perception +7 -------------------- Defense -------------------- AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) HP 84 (9d8+36) Current HP: 84 Fort +11, Ref +7, Will +15 Conditional Save Modifiers: +4 sacred bonus on saving throws against spells and effects cast by undead, +1 vs Death Effects -------------------- Offense -------------------- Speed 30 ft Melee Quarterstaff +5/+0 (1d6-1/x2) Ranged Holy Water +8 (2d4/x2), Alkali Flask +8 (1d6/x2) or Alchemist's Fire +8 (1d6/x2) Spiritualist Spell-like Abilities (CL 9th; concentration +16 [+20 casting defensively]) At will--Detect Undead 1/day--Calm Spirit (DC 19) 1/day--See Invisibility Spiritualist Spells Known (CL 9th; concentration +16 [+20 casting defensively]): 3rd (5/day)--Haste, Dispel Magic, Contagious Zeal, Slow, Heroism, Sand Whirlwind* 2nd (6/day)--Cure Moderate Wounds, Touch of Idiocy, Spiritual Weapon, Resist Energy, Burst of Radiance* 1st (7/day)—Expeditious Retreat, Psychic Reading, Touch of Gracelessness, Shield, Feather Fall 0 (at will)--Stabilize, Guidance, Grave Words, Telekinetic Projectile, Light, Read Magic *known through Divine Teachings class feature -------------------- Statistics -------------------- Str 8, Dex 14, Con 16, Int 12, Wis 24, Cha 10 Base Atk +6/+1; CMB +5; CMD 17 Feats Spell Focus (transmutation), Combat Casting, Varisian Tattoo (transmutation), Celestial Obedience (Ashava), Expanded Arcana, Phantom Fortification Traits Varisian Wanderer (Perform [dance]) Trustworthy Skills Acrobatics +3 Appraise +1 Bluff +3 (+4 to fool) Climb -1 Diplomacy +16 Disguise +3 Escape Artist +3 Heal +13 Intimidate +3 Knowledge (Arcana) +5 Knowledge (Dungeoneering) +5 Knowledge (Engineering) +5 Knowledge (Geography) +5 Knowledge (History) +5 Knowledge (Local) +5 Knowledge (Nobility) +5 Knowledge (Planes) +5 Knowledge (Religion) +13 Linguistics +9 Perception +7 Perform (dance) +19 Ride +3 Sense Motive +11 Spellcraft +5 Use Magic Device +15 Languages Taldane, Varisian, Tien, Thassilonian, Minkaian, Osirani, Aklo Combat Gear +1 Deathless Glamered Mithral Kikko Armor, Spring-loaded wrist sheathes x2 (scroll of breath of life in left, wand of CLW in right), alchemist's fire x3, holy water x3, alkali flask x3, smoked goggles, ear plugs, healer's kit, (see below for wand/potions/oils/scrolls lists), Spell Component Pouch x2, Paper Ofuda x60 (these are the holy symbols onmyoji use, and yes, there are 60), Antitoxin x2, Antiplague x2, Air Crystals x1 Other Gear Handy Haversack, +4 wisdom headband, +2 con belt, Circlet of Persuasion, Cloak of Resistance +2, Journal, Ink (5 vials), Dusty Rose Prism Ioun Stone (cracked), Mnemonic Vestment, Talisman of Freedom (lesser), Extend Metamagic Rod (lesser), Dancer's Scarf (MW Tool for Perform [dance]), 7312 gp Special Abilities: Etheric Tether (Su): At 1st level, a spiritualist can force the phantom to manifest in an area around her by pushing the phantom’s consciousness though the veil of ethereal essence, allowing it to fully manifest in either ectoplasmic or incorporeal form. Whenever her manifested phantom takes enough damage to send it back to the Ethereal Plane, as a reaction to the damage, the spiritualist can sacrifice any number of her hit points without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to the phantom. This can prevent the phantom from being sent back to the Ethereal Plane. This tether is limited. When the phantom is fully manifested, it and the spiritualist must remain within 50 feet of one another for the phantom’s manifestation to stay stable with little to no concentration on the part of the spiritualist. The spiritualist can stretch the limited tether, but only when the phantom is in ectoplasmic form. When a spiritualist starts her turn and her ectoplasmic phantom is more than 50 feet away from her (but closer than 100 feet), the spiritualist must concentrate on the link as a full-round action that provokes attacks of opportunity or the ectoplasmic phantom immediately returns to the Ethereal Plane and cannot be summoned from that plane for 24 hours. This concentration can be interrupted as if it were a spell. Treat this effect’s spell level as equal to 1 + 1 per 10 feet farther than 50 feet that the phantom is from the spiritualist (maximum spell level 6th). If the tether is interrupted or the check fails, the phantom immediately snaps back into the consciousness of its spiritualist master. If the ectoplasmic phantom is ever more than 100 feet away from its spiritualist, or the incorporeal phantom is ever 50 feet away from the spiritualist or outside of line of effect from the spiritualist for more than 1 round per spiritualist level the spiritualist possesses, the tether is automatically broken; the phantom immediately returns to the Ethereal Plane and can’t be summoned from that plane for 24 hours. See the Phantoms section starting on page 78 for more information. Bonded Senses (Su): At 2nd level, as a standard action, a spiritualist can share the senses of her manifested phantom, hearing, seeing, smelling, tasting, and feeling everything her phantom does. She can use this ability a number of rounds per day equal to her spiritualist level, but those rounds do not need to be consecutive. There is no maximum range for this effect, but the phantom and the spiritualist must be on the same plane. The spiritualist can end this effect as a free action. Bonded Manifestation (Su): At 3rd level, as a swift action, a spiritualist can pull on the consciousness of her phantom and the substance of the Ethereal Plane to partially manifest aspects of both in her own body. When she does, she uses this bonded manifestation to enhance her own abilities while the phantom is still bound to her consciousness. For the spiritualist to use this ability, the phantom must be confined in the spiritualist’s consciousness; it can’t be manifested in any other way. During a bonded manifestation, the phantom can’t be damaged, dismissed, or banished. A spiritualist can use bonded manifestation a number of rounds per day equal to 3 + her spiritualist level. The rounds need not be consecutive. She can dismiss the effects of a bonded manifestation as a free action, but even if she dismisses a bonded manifestation on the same round that she used it, it counts as 1 round of use. When a spiritualist uses this ability, she must choose either ectoplasmic or incorporeal form. When she makes this choice, she gains all of the abilities based on the form she chooses and her spiritualist level. Ectoplasmic Bonded Manifestation: When a spiritualist uses this ability and chooses ectoplasmic form, she gains an ectoplasmic shield that protects her without restricting her movement or actions. She gains a +4 shield bonus to Armor Class; this bonus applies to incorporeal touch attacks. The ectoplasmic shield has no armor check penalty or arcane spell failure chance. At 8th level, the spiritualist also sprouts a pair of ectoplasmic tendrils from her body. Once per round as either a swift or a standard action (spiritualist’s choice), the spiritualist can use one or both tendrils to attack creatures within her melee reach (using the attack bonus and damage dice of her ectoplasmic manifested phantom) or to manipulate objects. She can even use that action to have one tendril make an attack and the other manipulate an object, as long as that object can be manipulated with one hand. At 13th level, the phantom’s ectoplasm clings to the spiritualist like a suit of armor. This grants the spiritualist a +6 armor bonus to AC without imposing an armor check penalty, an arcane spell failure chance, or any reduction in speed. At 18th level, the spiritualist can take a full-round action to attack all creatures within her melee reach with her tendrils (using the attack bonus and damage dice of her ectoplasmic manifested phantom). When she does, she rolls the attack roll twice, takes the better of the two results, and uses that as her attack roll result against all creatures within her melee reach. If the better attack roll threatens a critical hit, the spiritualist chooses one target that she hit to confirm the critical hit against. The other attacks that hit are considered normal hits rather than critical threats. Incorporeal Bonded Manifestation: When a spiritualist uses this ability and chooses incorporeal form, she becomes shrouded in a haze of insubstantial mist, granting her concealment against ranged attacks. At 8th level, the spiritualist can better affect incorporeal creatures with melee attacks; her unarmed strikes and melee weapon attacks are treated as if they had the ghost touch magic weapon special ability. At 13th level, the spiritualist can take a standard action to become invisible (as the invisibility spell) until the start of her next turn. At 18th level, the spiritualist gains the incorporeal subtype and a fly speed of 30 feet (good) while using this form of bonded manifestation. Phantom Recall (Su): At 6th level, as either a swift or an immediate action, a spiritualist can call her manifested phantom to her side or back into her consciousness. This ability functions as dimension door, using the spiritualist’s class level as the caster level. When the spiritualist calls the phantom in this way, the phantom appears adjacent to the spiritualist (or as close as possible, if all adjacent spaces are occupied). When the spiritualist uses this ability to call the phantom back to her consciousness, she can activate bonded manifestation as part of that action, but doing so costs 1 extra round of bonded manifestation. The spiritualist can use this ability once per day at 6th level, plus one additional time per day for every 4 spiritualist levels she possesses beyond 6th. Divine Spellcasting: An onmyoji’s spellcasting ability comes from divine rather than psychic power. As a divine caster, the onmyoji’s spells use verbal components instead of thought components, and somatic components instead of emotional components, and she uses an ofuda as a divine focus. Ofudas are scrolls with holy writings written on parchment, cloth, or wood (having the same cost as a wooden holy symbol) or metal (having the same cost as a silver holy symbol). This ability alters spellcasting. Spiritual Resistance (Su): An onmyoji’s phantom provides her with protection from supernatural forces. While the phantom is confined within the onmyoji’s consciousness (not stranded on the Ethereal Plane or fully manifested), it grants her a +2 bonus on saving throws against the spell-like and supernatural abilities of fey, outsiders, and incorporeal undead. At 6th level and every 6 levels thereafter, this bonus increases by 1 (to a maximum of +5 at 18th level). This ability replaces shared consciousness and fused consciousness. Divine Teachings (Su): An onmyoji gains the ability to call upon her phantom to help her cast spells she normally couldn’t. At 4th level and every 3 levels thereafter, an onmyoji can choose a single spell from the cleric spell list with a spell level she is currently able to cast, and add that spell to her list of spells known, at the same spell level as it appears on the cleric spell list. Because the onmyoji relies on her phantom’s influence in order to cast these spells, she can cast spells added in this way only while the phantom is confined within her consciousness (not stranded on the Ethereal Plane or fully manifested). This ability replaces spiritual interference and greater spiritual interference.
Wands:
Mage Armor (27 charges) Cure Light Wounds (16 charges) Cure Light Wounds (50 charges) Feather Step (49 charges) Faerie Fire (48 charges) Mindlink (14 charges) Magic Missile (CL 5) (9 charges) Scrolls:
Fly x2 Dispel Magic x1 Remove Blindness/Deafness x1 Remove Curse x1 Remove Disease x1 Breath of Life x1 See Invisibility x1 Remove Paralysis x1 Invisibility x1 Remove Fear x2 Remove Sickness x2 Shield x1 Protection from Evil x1 Comprehend Languages x1 Monkey Fish x1 Obscurring Mist x1 Neutralize Poison x1 Tongues x1 Restoration x1 Spirit-Bound Blade x1 Curaja (Cure Critical Wounds) x1 Calm Emotions x2 Displacement x1 Dispel Magic (CL 9) x1 Potions/Oils:
Bless Weapon x2 Oil of Daylight x1 Potion Touch of the Sea x1 Darkvision x1 Temporary Items:
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