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About Juniper Berrythwaite(of the Westcrown Berrythwaites) Female Halfling Paladin (sacred shield) 2 (Apsu), Sorcerer 3 (silver draconic bloodline), Dragon Disciple 3
Sorcerer Spells Known:
(CL 5th, concentration +11, 25% spell failure) 2nd (4/day) 1st (8/day)
• true strike • mage armor • snowball • magic missile 0th (∞/day)
• read magic • acid splash • light • disrupt undead Special Abilities:
• Bloodline Arcana (Su) Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type (cold), that spell deals +1 point of damage per die rolled. • Breath Weapon (Su) 30-ft. cone, 6d6 cold damage, Reflex DC 18 half (1/day). • Bastion of Good (Su) +5 defl. bonus to AC vs target, allies within 10 feet take half damage from target (1/day). • Lay on Hands (Su) 1d6, standard action, swift on self (6/day). • Lucky Halfling (Ex) Ally within 30 ft. may use Juniper's saving throw in place of his own, after roll is made (1/day). • Adaptable Luck (Ex) Gain a +3 luck bonus on an ability check, attack roll, saving throw, or skill check; or a +2 luck bonus if chosen after the roll is made (3/day). • Helpful (Ex) Provide a +4 bonus when using Aid Another instead of the normal +2 • Cautious Fighter/Blundering Defense (Ex) Fight defensively, –4 attack, +7 dodge to AC/CMD, adjacent allies gain +2 luck to AC/CMD; total defense, +10 dodge to AC/CMD, adjacent allies gain +3 luck to AC/CMD ▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁ STATISTICS ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Abilities Str 12, Dex 16, Con 12, Int 12, Wis 7, Cha 21 Base Atk +5; CMB +5; CMD 20 (+2 vs. bull rush, grapple, reposition, trip; +5 fighting defensively, +8 total defense, +2 vs. attacks of opportunity) Alternate Racial Traits Fleet of Foot, Adaptable Luck Traits Helpful, Fate's Favored Skills:
Acrobatics +3*, Bluff +11, Diplomacy +14, Knowledge (arcana) +9, Perception +4, Profession (chimney sweep) +4, Spellcraft +10, Use Magic Device +10 * armor check penalty already included SQ divine grace Combat Gear:
+2 glamered benevolent mithral full plate (+11 AC, +3 max Dex, –3 acp, 25% spell failure),
+1 guarding darkwood quickdraw light wooden shield, lucerne hammer, mwk longsword, alchemist's fire, acid flask, (wands, scrolls, and potions listed below) Other Gear:
silver holy symbol of Apsu,
rope (50 ft., hemp), Pathfinder's kit: {backpack, bedroll, belt pouch, clay mug, dagger, 2 fishhooks, flint and steel, sewing needle, signal whistle, 50 ft. string, 50 ft. thread, waterskin, trail rations (1 week), whetstone}, holy text of Apsu, mwk chimney brushes, ioun torch, ring of feather falling, pauldrons of the serpent, blindfold, dusty rose ioun stone, amulet of natural armor +2, ring of protection +1, boots of striding and springing, nexus crystal Wands:
cure light wounds (31 charges) lesser restoration (6 charges) shield (41 charges) grease (48 charges) Scrolls:
see invisibility (5 copies)
knock (5 copies) tongues Potions:
potion sponge of touch of the sea
potion of gaseous form AC Calculator
Links:
PFS Info:
Character Juniper Berrythwaite
Player The Fox PFS # 75958-10 Faction Silver Crusade Day Job [dice=Profession (Chimney Sweep)]1d20+4[/dice] Introduction:
The door opens. In its frame stands a small armored figure, covered head to toe in soot and wielding a chimney broom. As the miniature knight steps forward, it becomes clear that she is a halfling. Her jet-black locks, tightly braided and bound, are only slightly darker in hue than the charcoal soot and ash smudging her cheeks. She steps forward with a bright and cheerful smile. "Hi! I'm Juniper. Juniper Berrythw—OOMPH!" She trips over her much-too-long cloak, a cloud of soot exploding off her armor as she falls face first onto the floor and her chimney broom skitters across the room. As she stands, Juniper removes the blindfold that was covering her eyes and attempts to dust herself off, but her small soot-covered hands merely smear the soot across her mithral armor. "Sorry about that. Here, let me get that for you. Oh, look I've gone and smudged your floor. Don't worry, it's good clean soot, it'll come right out in a jiffy. "As I was saying, I'm Juniper Berrythwaite, of the Westcrown Berrythwaites. I'm pleased to meet ya." She flashes a big grin and extends her soot-covered hand in greeting. "I just got back from the Ruins of Bonekeep. It was very scary, but I made sure no one got hurt. Before that, I was sent deep into the Mwangi Expanse in search of a lost Venture Captain. That was quite exciting. "Enough chatting, where is this chimney that needs sweeping?" she asks as she retrieves her broom and puts her blindfold back on. Juniper is always cheerful and happy to be along on any adventure. She is always quick to help those in need. Detesting combat, Juniper prefers to try diplomatic channels before resorting to violence. She will talk for hours on end of the magnificence of Apsu and his draconic children to anyone who will listen, and she has found a special rapport with kobolds in her past adventures. Despite the fact that Juniper is perhaps the clumsiest halfling in the entire Inner Sea, she brings great luck to her adventuring companions. She often wears a blindfold. If asked about it, she will tell you that she is trying to hone her other senses. It is something she saw some monks doing during one of her previous adventures. It certainly has not made her any less clumsy. Bot actions for Juniper:
Free Assign a +1 untyped bonus from her +1 guarding darkwood quickdraw shield to an adjacent ally involved in melee (–1 to Juniper's AC; Juniper and the ally must remain adjacent).
Swift Lay on hands (1d6) if she is injured. Standard Total Defense (gain +8 dodge bonus to AC and CMD). Move Blunder about (speed 30 ft.) through combat provoking attacks of opportunity and ending adjacent to as many allies as possible (adjacent allies gain a +4 luck bonus to AC/CMD). Juniper gains a +2 bonus on AC and CMD against these attacks of opportunity. 10 Questions:
From 10 questions that'll make your PFS roleplaying blossom
1. Why are you a Pathfinder?
2. Do you have a name and surname that is not ripped straight out of existing Earth mythology or popular culture?
3. Which nation did you grow up in? How did this nation influence you?
4. What do you look like? What are your wearing? How does this vary when you’re stalking through forests, sewers, deserts or in glittering cities?
5. What do you love?
6. What do you hate?
7. Which other Pathfinders do you rely on for teamwork, survival and butt-kicking? Do you have a bro? a mentor? a father figure? maybe a rival?
I have an older sister, Trixie, but we haven't seen her since we were liberated from Westcrown. I don't know what has become of her, but I pray to Apsu to keep her safe. 8. How does your race influence your views? Are you a stereotype of a certain race? How are you different from most halflings?
9. What are you afraid of? Do you have any phobias or worries?
10. What is your most treasured possession?
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