Also if everyone could please post your PFS number, faction, any day job check you may have as well as your initiative mod that would be really helpful,
Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10
Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10
Heads up: I'll be on a work trip from tomorrow afternoon to Monday night. I think I'll still be able to post at least once/day but just in case I'm holding things up, feel free to bot me.
Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10
Pretty much, yeah. Enter Mantis Style as a swift on the first round in case I feel the need to stun, then punch away. I've got ki points to spend on Barkskin and AC bonus if I'm getting pummeled, otherwise conserve them for later I guess.
Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10
This is just a reminder that I'll be leaving for my honeymoon in New Zealand tomorrow and will be gone until January 13. Hopefully I will have time to check in a few times while I'm gone but if I'm holding things up go ahead and bot me. I'll be back in full force in mid January! Thanks everyone!
Boon of players choice on a natural roll of 1 or 20 **Re-Rolls not allowed on boons**
Adopted Weapon Training: You have spent an extended period of time training in a culture other than your own, and as a result, you have learned that population’s weapon styles to the exclusion of all others. You gain the weapon familiarity racial trait of one of the following races: dwarf, elf, gnome, halfling, or half-orc. This specialization comes at a price, and you suffer a –1 penalty on attack rolls made with manufactured weapons other than those granted by any weapon familiarity racial traits you possess. You ignore this penalty when using a weapon that benefits from any Weapon Focus feat or weapon training class feature you may have.
Ancestral Ally: Golarion’s many cultures have traditions of animal husbandry and cooperation that date back millennia, and you have embraced one of your people’s favored companion creatures. If you have the divine bond or mount class feature, instead of choosing an animal companion from the list provided in the class description, you may instead call a mount from the list below so long as you are a member of the corresponding race. If the animal companion statistics for your race’s mount are found in a source beyond the Core Assumption, the source is listed below. You must bring a copy of the listed book to all games in which you use the selected animal companion as though access to the animal companion came from the Additional Resources list.
If an asterisk follows an animal companion option listed below, the animal already appears on the list provided by your class description, and you are at least 4th-level, you may spend 5 Prestige Points to strengthen your bond with that type of animal. This increases your effective druid level as one higher when determining the animal companion’s bonus HD, natural armor bonus, Strength and Dexterity bonuses, bonus tricks, and special abilities. This boon cannot increase your effective druid level more than one level above your actual character level.
Dwarf: badger*, boar
Elf: bird*, elk (Pathfinder RPG Bestiary 3)
Gnome: badger*, giant weasel (Pathfinder RPG Bestiary 4)
Halfling: dog*, ram (Pathfinder RPG Bestiary 2)
Half-Elf: A half-elf may choose from the elf and human lists.
Half-Orc: camel*, bear; a half-orc may also choose from the human list.
Human: bird*, horse*
Custom Order: You have a special contract with an ammunition crafter, and you are able to order small batches of specialty ammunition as a result. Choose either a +1 or +2 ranged weapon enchantment. You may purchase +1 [enchantment] pieces of ammunition in sets of 10 instead of sets of 50. Once you choose the weapon enchantment, you may only change the enchantment type by spending 4 Prestige Points.
Just a word to say that I'll be travelling in Austria from tomorrow to monday evening GMT+1. I don't know if I'll have wifi over there.
Voros throws bombs, that's what he does if you have to GMPC him.
Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10
As far as I know you can take 10 on Day Jobs; you just can't take 20.
Thanks for running GM! Very efficiently run and it was a lot of fun! I don't get to play Boge that often so I'm glad I got the chance to play him.
Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10