[PFS] Master of the Fallen Fortress - Whimsy Romp [RD] (Inactive)

Game Master Andrew Harasty

MotFF Whimsy Table


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Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

With a hail of attacks, the furry of vengeance for their fallen companion emboldens the party to strike down the vile troglodyte.

Bah'ah dances and sings the song of his people

No really, you don't want to.:

Ding! Dong! The Witch is dead!
That being the evil stinky witch and not the nice bunny loving one

It is easier to sing in the original Draconic

The large wooden chest holds Tasskar’s treasure, some of it gathered from within the Fallen Fortress: a masterwork short sword, 15 cold iron shurikens, two flasks of acid, a potion of cat’s grace, a potion of lesser restoration, a wand of summon monster I (CL 3rd, 9 charges), an amethyst worth 100 gp, and 247 gp in assorted coins.

The treasure chest bears the maker's mark of the "Mack, Guff, and Phine: Coopers, Carpenters, and Cobblers"

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

"We found the MacGuffPhine! Don't I feel the fool, with his accent I thought he was telling us to find a McGuffin! Whoever even heard of such a thing?"

Dark Archive

HP 39 (-2, +4 to stabilize) | Mods: Shield 3m, Many, see profile | LN Elf Zen Empiricist 6 | AC/Tch/FF 18/13/15 22/13/19 (+1 vs. Traps) | CMD 17 (+5 v grapple, talisman?)| F/R/W +7/+12/+10 (Inspiration? Immune to Sleep, +1 vs. Traps, +2 vs. Enchants, +2 & Int? vs. Illusions) | Speed 30ft | Inspiration Pool 8/8, 2 Star Reroll 1/1, Perfect Strike: 2/3, Enduring Scholar 1/1 | Init +5 | Perc: 14+1d6 (+1 vs. traps), SM: 14+1d6

Maria looks oddly at him, "wait, you just now feel the fool?"

She gathers up the items in the box (unless someone else wants to carry them) and sighs, "at least it should be easier getting down the stairs than up them."

She asks Bah'ah while pointing at the witch, "nǐ néng wéi wǒmen dài zǒu tā ma?"

Draconic:
"could you carry her for us?"

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

As the others inspect the chest, Bob quickly reloads. Looking around, he asks "They be any more o dem students? I's packen for a bit more trouble."

After a moment, seeing no other foes present themselves, he leans the gun on the floor. "Aight. So, whatcha got there? Seems we found the pretty he wanted. Rabbit, ya need help waken her?"

Sovereign Court

Male N Magic Beast (rabbit familiar)
Skills:
Acrobatics +0 (+8 jumping)(+12 running jump), Intimidate -4, Perception +1, Sense Motive +1, Stealth +15
| HP 3/3 | AC 20* T 15 FF 17* *mage armor (retains Dex bonus when running) | CMB +1, CMD 7 | F: +1, R: +5 (improved evasion), W: +3 | Init: +3 | Perc: +1 (low-light vision, SM: +1 | Speed 50ft (x5 running) | Melee: bite +3 (1d3-4) | Space: 2-1/2 ft.; Reach: 0 ft. | Active conditions: None.

The rabbit hops over to the newly recovered treasure chest, then looks over at the unconscious witch. Placing his paw on the maker's mark, the rabbit notes that while the witch still has quite a bit of recovering to do after the ordeal, he, at least, is feeling "Phine".

Oh? Punned the chest, did I?

Sovereign Court

Male N Magic Beast (rabbit familiar)
Skills:
Acrobatics +0 (+8 jumping)(+12 running jump), Intimidate -4, Perception +1, Sense Motive +1, Stealth +15
| HP 3/3 | AC 20* T 15 FF 17* *mage armor (retains Dex bonus when running) | CMB +1, CMD 7 | F: +1, R: +5 (improved evasion), W: +3 | Init: +3 | Perc: +1 (low-light vision, SM: +1 | Speed 50ft (x5 running) | Melee: bite +3 (1d3-4) | Space: 2-1/2 ft.; Reach: 0 ft. | Active conditions: None.

After McCalister speaks, the rabbit hops back over to the witch's basket and begins to look through it. It produces two vials, one with some sort of brownish liquid and the other fairly clear. It looks the two over and shrugs.

The Exchange

M Human Bard (Flamesinger) 1 | HP 10/10| AC 13 T 11 FF 12 | CMB +4, CMD 15 | F: +1, R: +3, W: +1 | Init: +1 | Perc: +3, SM: -1 | Speed 30ft | Active conditions: None. 15/15 Bardic Performances

"We found the McGuffin. Shall we return it to its proper owner and get paid?"

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Returning back to the tavern, you find the old Ustlavain man still there talking to something that appears to be a large rat (as in size of a small dog) in a robe. The rat points you out to the man and then scurries off. “Did you bring it? The Rare and Valuable MacGuffin! Show it to me!” With that he acts like a child anxiously waiting for his present.

Dark Archive

HP 39 (-2, +4 to stabilize) | Mods: Shield 3m, Many, see profile | LN Elf Zen Empiricist 6 | AC/Tch/FF 18/13/15 22/13/19 (+1 vs. Traps) | CMD 17 (+5 v grapple, talisman?)| F/R/W +7/+12/+10 (Inspiration? Immune to Sleep, +1 vs. Traps, +2 vs. Enchants, +2 & Int? vs. Illusions) | Speed 30ft | Inspiration Pool 8/8, 2 Star Reroll 1/1, Perfect Strike: 2/3, Enduring Scholar 1/1 | Init +5 | Perc: 14+1d6 (+1 vs. traps), SM: 14+1d6

If the witch hasn't awoken by the time we return to town, Maria suggests we seek medical treatment prior to returning the item.

Otherwise she sets the box on the table for the weird man to inspect. She adds with a smile, "of course! We even found... this guy too!" She points at Balenar.

Sovereign Court

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Male N Magic Beast (rabbit familiar)
Skills:
Acrobatics +0 (+8 jumping)(+12 running jump), Intimidate -4, Perception +1, Sense Motive +1, Stealth +15
| HP 3/3 | AC 20* T 15 FF 17* *mage armor (retains Dex bonus when running) | CMB +1, CMD 7 | F: +1, R: +5 (improved evasion), W: +3 | Init: +3 | Perc: +1 (low-light vision, SM: +1 | Speed 50ft (x5 running) | Melee: bite +3 (1d3-4) | Space: 2-1/2 ft.; Reach: 0 ft. | Active conditions: None.
Maria Kuerlara wrote:
If the witch hasn't awoken by the time we return to town, Maria suggests we seek medical treatment prior to returning the item.

The rabbit agrees that medical treatment, in addition to various other forms of treatment, are necessary for the witch so that she can be a useful and beneficial member of society, if such a thing is possible.

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

"Oh we found the MacGuffPhine all right! Quite a little trove, it is! And, we are now the proud owners of a multilevel stone tower! It's been cleared of squatters and is in desperate need of some interior work if you ask me."

Sovereign Court

Female N Human (Taldan) Witch 1
Witch Spells Prepared:
1st (5/day)—beguiling gift, command, ill omen, mage armor x2; 0(at will)—daze, detect magic, touch of fatigue
| HP 6/6 | AC 16* T 12 FF 14 * mage armor | CMB +0, CMD 10 | F: +0, R: +2, W: -1 | Init: +6 | Perc: +1, SM: +1 (with familiar) | Speed 30ft | Spells: 1st 3/5 | Hexes: Charm 1/1 day, Evil Eye 7 rds Active conditions: None.
Skills:
Dipl +3, Intim +7, Know(arcana)+8, Know(history) +8, Know(nobility)+10, Know(planes) +8, Perc +1, SM+1, Splcrft +8

Gahlethea, though unconscious, let's out an audible groan at the mention of needing to perform some form of work.

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