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The man's years of dance classes show themself as he bounces off Maria, Ms Gahlthea, and finally the fool. White paint smudges his right cheek. "AAAAAAHHHH!!! GET OFF!" screams the man as he forgets the foe and sprints for the far wall. "I be infected!!"
"OOoooooh! Look at him go!" Galethea says to the others as McCalister dances (more or less) by. "Bubbles... it is Bubbles, isn't it?...didn't treat those poor students badly like the rest of you! Indeed,
a man with dance moves like that would make an excellent role model for any student! Teeheeheeheee!"
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Gahlethea pulls away from the head and is unable to touch the "student."
The Fool's blade soundly hits, but bounce off with out any noticable damage to the skeleton.
Maria charges in and against better judgement strikes the zombie with her bare hands. Taking Fire: 1d6 ⇒ 1 Reflex DC 11 for half, but still causing the skeleton to crumble and fall.
With the destruction of the skeletons you examine the room. The altars still contain their silver altar services, worth 100 gp altogether, as well as two silver holy symbols of Nethys. In addition, a divine scroll rests atop each altar: a scroll of shatter on the black altar, and a scroll of shield other on the white altar.

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Gahlethea examines the remains of the two skeletons.
Heal check (untrained): 1d20 - 2 ⇒ (6) - 2 = 4
"Admittedly, I'm no physician, but..." the witch says with all seriousness, her voice betraying a tinge of concern, "I don't think that either one of them is going to be well enough to make it back to school on their own."
She tries to revive one with a sip of water from her flask. Upon contact with the liquid, the skeletal remains begin to burn and vaporize almost immediately, causing the witch to cough and wave her hand in front of her face in an effort to disperse the sudden cloud.
"Definitely, not on their own." she deadpans.
Having reached a diagnosis based upon her observations coupled with the mountains of medical texts that line her father's study, of which she never bothered to read the spines, let alone crack open, Gahlethea decides to scour the room for any remaining "students" and, she figures, the professor that must have brought them here. That Al Chemy guy that Sparkely mentioned earlier, I believe.
Finding only some silver items and some parchment, she sits down for a moment and ponders. "Perhaps these two were the only students. But, where could the professor be?"
She starts looking around the room again.
Perception: 1d20 + 1 ⇒ (6) + 1 = 7

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Noting that the only visible door to the room is the one that the party came in through and that the dimensions of the room are far less than that of the exterior circumference of the tower, the rabbit glances first around the room.
Perception: 1d20 + 1 ⇒ (13) + 1 = 14
The rabbit then looks towards the others in the party and waits for them to put two and two together, if such a thing is possible, hoping that it won't have to engage in another letter-crafting project before its mage armor spell wears off.

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"Really? They attack us and you are more concerned for them, dead SKELETONS than us, the group you joined up with to explore this place!!!!! Shall we not continue on?" Sparks makes to grab the scrolls, at least so they won't be forgotten.

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Reflex DC 11 for 0 fire damage?: 1d20 + 4 ⇒ (8) + 4 = 12
Maria pulls her foot back quickly as the skeleton crumbles. She wipes a bead of sweat from her forehead and takes a deep breath, exhaling slowly. That was getting a bit warm, but at least my allies seemed to manage it well.
She looks around the room, inspecting the altars and items.
K: Religion: 1d20 + 6 ⇒ (3) + 6 = 9
She squints closely at the holy symbols and goes "Hmmm very interesting. Yeah. Those are definitely something... that we should take for careful study later."
Looking around to the rest of the room she murmers, "now where is this McGillicutty thing we were sent for? I don't see any cultists anywhere."
She will inspect the canvases and take her time to look around the rest of the room, maybe it rolled into a corner?
Take 20 (for 24) to search the room.

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Casting a precursory glance around the room, Bob plops down on the floor. *Thud*
Frantically rubbing at his face for a few minutes, he looks up. "Terrible discomfortin there. Did I get it all shiny and whatnot?"
Perception: 1d20 + 2 ⇒ (6) + 2 = 8

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Frantically rubbing at his face for a few minutes, he looks up. "Terrible discomfortin there. Did I get it all shiny and whatnot?"
"Don't expect the others to provide any clean-up magic or non-diseasery stuff. I've been asking for some for some time." she laments looking down at her soiled gown. "But no one seems to have any." she laments further still.
She stows away the flask she had offered to the skeletons. As she is going through her belongings, she asks McCaliste. ”Would you like a morsel to eat?”
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Perception Bob McCalister: 1d20 + 2 ⇒ (15) + 2 = 17
Perception The High Fool: 1d20 + 6 ⇒ (4) + 6 = 10
Perception Sparks: 1d20 + 3 ⇒ (8) + 3 = 11
Perception Gahlethea: 1d20 + 1 ⇒ (9) + 1 = 10
Perception Maria: 1d20 + 4 ⇒ (13) + 4 = 17
Investigating the rest of the temple area. Bob and Maria notice the somewhat concealed door leading to the other chamber on this floor. Opening it to examine the room, A living, moving fabric seems to cover the ceiling of this half-collapsed chamber, which stretches northwest into darkness. The pungent smell of ammonia rises from the droppings that litter the floor.
Bat's roosting on the ceiling. So far they have not reacted to the door opening.

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Upon hearing the roaring whoosh of the bats taking flight, Gahlethea becomes paralyzed with fear. "That sound can mean only one thing..." she shutters, then shouts. "MONKEYS!"
She races past the others and into the stairwell. double move

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The rabbit glances at its ears, paws, and tail and concludes that it is presently ill-equipped to deal with a living fabric of bats. It decides to give chase to the witch and attempt to console her fears, if such a thing is possible. double move

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Sticking his head into the secret room, he glances around. "Dear, don't see no monkeys."
K Nature: 1d20 + 8 ⇒ (7) + 8 = 15

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I don't think they've taken flight yet.
"Nice batties, soft batties," the Fool says in a singing voice, "let's not make a peep... Cutesy batties, harmless batties, sleeeep sleeeep sleeeep. We should close that door," he adds in a whisper.

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Maria sighs, "fool... no not you, the blonde one. It's just bats. They'll probably flee when they wake up from the light. We have more to worry about from the poop." She covers her nose with her arm and asks Sparks to give her some light as she steps inside.
K: Nature: 1d20 + 6 ⇒ (2) + 6 = 8
On the map I moved myself over by the secret door. Bob was already there. I moved Sparks and The High Fool into the middle of the room (you all are more than welcome to move wherever). Obviously the witch ran to the stairwell so I left her there.

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Upon hearing the roaring whoosh of the bats taking flight, Gahlethea becomes paralyzed with fear. "That sound can mean only one thing..." she shutters, then shouts. "MONKEYS!"
She races past the others and into the stairwell. double move
Oops. I mistakenly read the flight thing into it.
RETCON TIME
Upon hearing the screeches of the bats and sounds similar to... *shudder*... climbing on the room's ceiling, Gahlethea becomes paralyzed with fear. "That sound can mean only one thing..." she shutters, then shouts. "MONKEYS!"
Then, she races past the others and into the stairwell.
double move

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The rabbit glances at its ears, paws, and tail and concludes that it is presently ill-equipped to deal with a living fabric of bats. It decides to give chase to the witch and attempt to console her fears, if such a thing is possible. double move
Oops. I mistakenly read the flight thing into it.
Not sure the reason for the mistaken. I guess I was just...get ready for it... WINGING IT!
RETCON TIME
The rabbit glances at its ears, paws, and tail and concludes that it is presently ill-equipped to deal with a living fabric of bats (even if it has not yet taken flight). It decides to give chase to the witch and attempt to console her fears, if such a thing is possible. double move

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Not sure the reason for the mistaken. I guess I was just...get ready for it... WINGING IT!
Groan... that pun actually hurt me.

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Bat's roosting on the ceiling. So far they have not reacted to the door opening.
Understood, but have they reacted to this player, so pun-ning?
Sorry, Maria.

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Maria Stealth: 1d20 + 6 ⇒ (18) + 6 = 24
Distrubed?: 1d20 ⇒ 2
Perception Maria: 1d20 + 4 ⇒ (17) + 4 = 21
Maria steps in quietly. The bats seems not to notice anything a miss. Even Gahlethea's screams did not disturb them, yet. Something shiny glints in the little light that comes from outside. Blue Triangle

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Confident her assumptions about the lack of danger are true, she carefully moves in to investigate the shiney. She is wary of slipping on the floor and also sees no reason to wake the bats.
She will keep stealthily moving at only quarter speed in case the floor is slick.

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Give me three Stealth checks. One to get there. One to get the thing. One to get back

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Noting the method Maria travels into the room, Bob attempts to silently follow her. 'Not good to go wanderin by ones self in troublesome parts.' he considers.
Sneaky 1?: 1d20 + 2 ⇒ (17) + 2 = 19
Sneaky 2? (to get back following Maria): 1d20 + 2 ⇒ (20) + 2 = 22

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Stealth there: 1d20 + 6 ⇒ (6) + 6 = 12
Stealth grabbing thingy: 1d20 + 6 ⇒ (13) + 6 = 19
Stealth back: 1d20 + 6 ⇒ (9) + 6 = 15

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Seeing everyone be stealthy in the room, Sparks decides that waiting is the best course of action. If only so that he doesn't bump into everyone (and they him) to get the object.

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Bats 1: 1d20 ⇒ 6
Bats 2: 1d20 ⇒ 20
Bats 3: 1d20 ⇒ 11
Maria gets over to the shiny object with a few of the bats fluttering. However, although it was quiet for her, the bats sensitive ears hear something, as she pull what seems to be a potion vial from the debris and guano.
A chain reaction of bats swoop and begin to swarm down to engulf Maria.
Init, Bob McCalister: 1d20 + 2 ⇒ (9) + 2 = 11
Init, The High Fool: 1d20 + 4 ⇒ (5) + 4 = 9
Init, Sparks: 1d20 + 1 ⇒ (11) + 1 = 12
Init, Gahlethea: 1d20 + 6 ⇒ (15) + 6 = 21
Init, Maria: 1d20 + 4 ⇒ (16) + 4 = 20
Init, Bat Swarm: 1d20 + 2 ⇒ (5) + 2 = 7
everyone gets to go before the swarm (the black square) gets to engulf anyone, you can move though swarm squares with out damage. Swarms auto-damage at the end of their move.

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Perception: 1d20 + 1 ⇒ (7) + 1 = 8

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'OH! That be why we no goin alone!' screams Bob, silently...'Maybe I shud call fer help.'
At the sight of the beasts rushing down from the ceiling, Bob lowers his weapon. "Fei-oo! We been pinched!" he shouts towards the door. "Be real shiny if yall came back here!"
"A'right Bessie...Time to moon 'em fer Maria." he whispers, patting the barrel of his musket. Suddenly, a cone of flames belch out of the tip. "Wowza! Best hoof it Maria!"
Burning Hands (Fire 15' ft) + 50% for AoE: 1d4 + 1d2 ⇒ (3) + (2) = 5
Edit: Forgot to post: Ref Save DC 15

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Bat Reflex: 1d20 + 7 ⇒ (2) + 7 = 9
With the surprise of the one they were not focusing on, a good number of the bats fall out of the swarm but it is still there.

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Holding tight to the item, Maria shies away from the blast of fire. Hearing the words of warning from Bob, she dashes back out into the other room. As she slips past McCalister she blurts out, "I'll cede to your expertise Sir Bob, but did you really have to set the poor creatures on fire?"
Double Move.
When she exits she exhales and tries to spit out, "bats are angry... at least definitely after being set on fire. Bob covered my retreat and is right behind us. Can someone get ready to slam the door shut when he gets out?"

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Rest of prior post was eaten by boards.
I'm lucky to be alive! I guess I was able to narrowly avoid the monkpocalypse! Gahlethea exhales. I hope the others get here soon so we can resume looking for Professor Chemy. Maybe if I am sort of quiet-ish, I could hear him. Oh, I do hope I can! Tears begin to fall down her cheek.
The miss cries and struggles to hear.
Yet, misses the cries of struggling here.

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A Swarm? I can't deal with a swarm! Unsure of what to do, knowing that his weapons are little use to such small creatures, Sparks just uses his BURNING WEAPONS performance as he insults and jokes at the bats, not that they care.

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The swarm moves over Bob and the bats bite at him causing some severe wounds.
Bat Swarm Damage: 1d6 ⇒ 4 and 1 point of bleed Fort Sv DC 11 or be nauseated
Everyone is up again.

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"You know," the High Fool says as he looks at the hundreds of swarming bats around Sir Boom and then down at his rapier. The magical flames cast a faint orange glow onto the nearby walls, but the ratio of bats-to-weapon is largely unchanged. "I'm beginning to think this won't be very effective."
Heading to the stairwell also.

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Hearing the gurgling groan as hundreds of tiny fangs strike, Maria yells at Bob, "get your butt out of there if you can still hear me! If you can make to me I can close the door and hopefully that'll keep them on the other side. Remember that dying a hero is great and all, but you are still dead!"
She steps out of the way and readies to pull/push the door shut when Bob comes through.

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Seeing the others rush into the stairwell, Gahlethea looks pleased to no longer be alone. ”Welcome, everyone! I'm so pleased that you haven't been... *shutter*... monkeyed. Now that we are all here, shall we get going? We have yet to find Professor Chemy.”
She looks over at her companions, then asks, ”Wait! Where’s Bubbles? What about Bub?”

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Fort: 1d20 + 1 ⇒ (5) + 1 = 6
The bats swarming across him, gnawing at his flesh, Bob feels ok. Eyeing the bats at such a close angle, he notices their tiny little faces...the feces caking their legs....almost like paint....like itty bitty clowns...
His stomach suddenly spasms involuntarily. *HRRK* 'Shouldn't have had second helpin of...' *RrrCK*
Clamping a hand over his mouth, the man takes off like a...black winged thing....'Perhaps a bat? out of hell.
Fighting to keep the bile back, he rushes towards the open door, stopping in front of it as his stomach contents spell out before the woman. "Tiny...flyin...clowns" he gasps.
Nauseated. Single Move

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As Bob staggers though the door the bats begin to follow, but Maria closes the door in time to stop their advance. You can take some time to tend to you bleeding companion before heading up the stairs.

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Gahlethea says something about it suddenly being less drafty in here.

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"Are you okay Sir Bob? It looks like you took a few nasty bites there." She attempts to improvise some bandages and stop the bleeding.
Heal DC 15: 1d20 ⇒ 11
Unable to stem the flow of blood, she hollars back towards wherever their allies fled, "absolutely we could use some assistance, Sir Bob is in rough condition." She adds, "and what do you mean who's idea was it? Are we here to search for an item or just run away when we see animals? I had no idea they would attack like that and I don't recall anyone else stepping up with said information. I also don't appreciate* being abandoned in there, I'm pretty sure that isn't the 'pathfinder way' to do things... I'm seriously reconsidering my membership with this organization."
*In character reaction, no issues OOC
As she works on Bob further she adds towards him, "you are of course excluded from that, thank you very much for your assistance. Now hold still and I'll see if I can get this bleeding stopped."
Heal DC 15: 1d20 ⇒ 9
"DAMMIT! Stop BLEEDING!!!"
Heal DC 15: 1d20 ⇒ 14
She keeps trying until the Bleed stops or Bob dies (which would also stop the Bleed).
Heal DC 15: 1d20 ⇒ 12
Heal DC 15: 1d20 ⇒ 6
Heal DC 15: 1d20 ⇒ 4
Heal DC 15: 1d20 ⇒ 11
Heal DC 15: 1d20 ⇒ 15
Okay there, if no intervention prior to this the "Bleed" stops after 8 rounds. Good luck Bob!

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Perception Bob McCalister: 1d20 + 2 ⇒ (2) + 2 = 4
Perception The High Fool: 1d20 + 6 ⇒ (12) + 6 = 18
Perception Sparks: 1d20 + 3 ⇒ (17) + 3 = 20
Perception Gahlethea: 1d20 + 1 ⇒ (7) + 1 = 8
Perception Maria: 1d20 + 4 ⇒ (7) + 4 = 11
Sparks comes over and notices that the potion that Maria recovered from the guano has the standard Church of Abadar Minor Curative logo. The seal is unbroken so it is very likely still a valid cure light wounds potion.

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"Oh it's a cure potion? Ah, I see. I guess that is probably not the item we are looking for." She hands it to Sir Bob, "go ahead and drink it up."
She glares at Sparks, still unsure how he knew about the bat danger and annoyed he never said anything. Well, no net harm I guess. But I'll have to watch my own back the rest of the way.
She slips back through the room and moves up the stairs. At the next landing she checks for dangers as usual and opens the next door if none appear present.
Perception: 1d20 + 4 ⇒ (17) + 4 = 21

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"Worth it to the bats, I'd say! Wake them, warm them up, feed them, take what they weren't using, and leave!" The High Fool follows up the stairs.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25

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CLW Potion: 1d8 + 1 ⇒ (6) + 1 = 7
Chugging the potion, he nods. "Thank ya. Tis a mighty kindness ya did fer me there. Thought them thins was gonna eat me fer sure."
Eyeing the others, he smiles. "So guess wes onward an upward then?" Quickly double checking his loaded barrel, he falls in behind the group. 'Sures a gud thin I fallowed her. Mighta been eatin back there.'
"So, howsit lookin up there?"
Perception: 1d20 + 2 ⇒ (13) + 2 = 15

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The door on the next level is safe to open. Crude bunks line the walls of this room, which is filled with the nauseating stench of troglodytes. You find three more of the small Troglodytes somewhat surprised of your ascent. They scream and ready their javelins.
Init, Bob McCalister: 1d20 + 2 ⇒ (19) + 2 = 21
Init, The High Fool: 1d20 + 4 ⇒ (16) + 4 = 20
Init, Sparks: 1d20 + 1 ⇒ (5) + 1 = 6
Init, Gahlethea: 1d20 + 6 ⇒ (4) + 6 = 10
Init, Maria: 1d20 + 4 ⇒ (19) + 4 = 23
Init, Young Troglodyte: 1d20 + 1 ⇒ (16) + 1 = 17
The stench is overwhelming. Everyone make three Fort DC 11 Saves or be sickend
Bob and Maria can get a shot off before the stinky lizard people throw their javelins. Assume the door way is clear right now as I am assuming you open the door with both of you having somewhat clear shoots in to the room

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Maria darts into the room and fires a quick arrow, hoping to take advantage of their surprise. ”More smelly occupants! The plumbing must be out on this floor too!”
Attack vs Flat + PBS - Defensively - Sickened: 1d20 + 2 + 1 - 4 - 2 ⇒ (2) + 2 + 1 - 4 - 2 = -1 for Cold Iron/Piercing + PBS: 1d8 + 1 ⇒ (8) + 1 = 9
AC 16 this round.
Fort vs smell DC 11: 1d20 + 3 ⇒ (4) + 3 = 7
Fort vs smell DC 11: 1d20 + 3 ⇒ (11) + 3 = 14
Fort vs smell DC 11: 1d20 + 3 ⇒ (19) + 3 = 22