Gahlethea the Arcanely Blonde's page

98 posts. Organized Play character for Lysle.

Full Name

Lady Gahlethea Woodsellebaum


| HP 6/6 | AC 16* T 12 FF 14 * mage armor | CMB +0, CMD 10 | F: +0, R: +2, W: -1 | Init: +6 | Perc: +1, SM: +1 (with familiar)


| Speed 30ft | Spells: 1st 3/5 | Hexes: Charm 1/1 day, Evil Eye 7 rds Active conditions: None.

Dipl +3, Intim +7, Know(arcana)+8, Know(history) +8, Know(nobility)+10, Know(planes) +8, Perc +1, SM+1, Splcrft +8


Female N Human (Taldan) Witch 1

Witch Spells Prepared:
1st (5/day)—beguiling gift, command, ill omen, mage armor x2; 0(at will)—daze, detect magic, touch of fatigue

About Gahlethea the Arcanely Blonde


Gahlethea, who will tell you that the “Gah” in her name is silent, is the young, attractive, fashionable, and blonde daughter of a prominent, Taldan nobleman and his wife. The same day that her boyfriend dumped her and departed Taldor in order to pursue his studies at the Arcanamirium in Absalom, Galhethea encountered a white rabbit. Thinking of the animal as a poor, helpless stray, Gahlethea took it home with her and provided care as best she could and gave the rabbit the name, Sir Fuzzleworth Cuddlebuttons. Following her time with the rabbit, Gahlethea began to express magical talent. Confident in her skills, perhaps overly so, she became determined to follow her former beau to the Arcanamirium, which she did. Amazingly, she was admitted as a student into the prestigious institution. However, Gahlethea, who will tell you that she rose to the top of her class due to your inner charminess, ravenous butashousness, sharpey wit, and unfallicable fashion-sense , did not remain long at the Arcanamirium. After a relatively short time, she was given a slip of paper from one of the school administrators, which Gahlethea will tell you was a graduation paper to the best-est school EVER. Nevertheless, Gahlethea, who learned that she had undiscovered talents, has since come to believe that it is her calling to help others, her “potential projects”, to realize their own “potential” so that they too could be popular.

While accompanying a friend to a meeting with a prominent wizard, one who also happened to have once served as an itinerant alchemist, Gahlethea believed that she could convince this wizard to help her advance her studies. So, after the meeting, she went about looking for ways to garner the wizard’s attention. To that end, Gahlethea continued to take on some of her fellow students as “potential projects” and to offer her unique advice to those she deems less fortunate than herself.

While looking to join up with a group of students exploring the Tower of Nex, Gahletehea unwittingly joined an expedition to the Fallen Fortress and, thus, began to find her path.

Gahlethea's Rabbit Familiar= Sir Fuzzelworth Cuddlebuttons

PFS #90900-12
Experience 0 XP
Faction Sovereign Court
Wealth 2.5 sp, 0 PP 0 Fame

The Lady Galeathea Woodsellebaum
Witch 1 (Enchantment Patron)
N Medium humanoid (human)
Init +6; Senses Perc +1, SM +1 (with familiar) | Perc -1, SM -1 (without familiar)
AC 12, touch 12, flat-footed 10
HP 6
Fort +0, Ref +2, Will -1
Speed 30 ft.
Initiative +6 +2 Dex +4 rabbit familiar
Melee dagger -2 (1d4+2 P/S, Crit 19/20 x2)
Ranged blowgun +2 (1d2 P, Crit x2, 10 ft.) (20 darts)
Ranged dagger +2 (1d4 P, Crit 19/20 x2, 10 ft.)
Witch Hexes )
.. Cackle (Su): as move action extend duration of charm hex or evil eye hex affecting a creature within 30 ft. by 1 round.
.. Charm (Su): targets an animal or humanoid creature within 30 feet improving the target’s attitude of by 1 step as Diplomacy skill; Will (DC 15) negates; duration of 4 rounds; (1/day)
.. Evil Eye (Su): foe within sight and 30 feet takes -2 penalty on one of the following: AC, ability checks, attack rolls, saving throws, or skill checks. Will (DC 15) partially negates (duration 1 round); duration 6 rounds/day) (mind-affecting effect)
Witch Spells Prepared (Witch 1st; concentration +5)
. . 1st (2/day)—beguiling gift,command,ill omen, mage armor, ray of enfeeblement, mage
, unseen servant
. . 0 (at will)—daze, detect magic, touch of fatigue
Space 5 ft.; Reach 5 ft.
Str 7, Dex 14, Con 10, Int 18, Wis 9, Cha 16
Base Atk +0; CMB +2; CMD 12
Feats Extra Hex x2 (Cackle, Evil Eye)
Traits Extremely Fashionable, Secret Knowledge (nobility)
Languages Taldane (Common), Draconic, Goblin, Sylvan, Tien
Skills Diplomacy +3*, Intimidate +8*, Knowledge (arcana)+8, Knowledge (history) +8, Knowledge (nobility)+10**, Knowledge (planes) +8, Perception +1***, Sense Motive +1***, Spellcraft +8, Use Magic Device +7
*+1 Intimidate from Extremely Fashionable trait (when wearing 150 gp in jewelry) and Diplomacy is a class skill
** +2 bonus from Secret Knowledge and Knowledge(nobility) is a class skill
***benefit of Alertness feat when familiar is within arm’s reach
Combat Gear
•dagger 2 gp 1 lb.
•blowgun 2 gp 1 lb.
•10x darts 5 cp
Total Cost: 4.5 gp
Weight: 2 lbs.

Other Gear
•noble's outfit 75 gp 10 lbs.
•acid (flask) 10 gp 1 lb.
•basket 4 sp l lb.
•sack 1 sp 1/2 lb.
•5x candles 5 cp
•2x tindertwigs 2 gp
•ink 8 gp
•pen 1 sp
•10 sheets of parchment 2 gp
•sealing wax 1 gp 1 lb
•signet ring 5 gp
•soap 1 sp 1/5 lb
•steel mirror 10 gp .5 lbs
•bell 1 gp
•1 flask holy water 25 gp 1 lbs
•sunrod 2 gp 1 lb
Total Cost: 144.75 gp
Weight: 17.25 lb

Season 9 Faction Goals:

Goal in italics = one box checked on goal
Goal in bold = two boxes checked on goal
Goal in highlight = all boxes checked on goal

Recruit a named NPC ambassador, aristocrat, noble, or similar figure to cooperate with the faction with a successful Diplomacy or Knowledge (nobility) check (DC = 14 + your character level + 3 for each of this goal’s checked boxes).

Recover blackmail or incriminating evidence against a named NPC ambassador, aristocrat, noble, or similar figure.

Dissuade an NPC from working with an organization that directly opposes the Pathfinder Society or the Sovereign Court’s goals during an adventure by presenting the NPC with evidence that doing so is contrary to her interests. This requires a successful Bluff, Intimidate, Knowledge (local), or Sense Motive check with a DC equal to 15 + your character level.

Fulfill one of the three goals above without revealing your faction affiliation to anyone other than a present member of the faction or a prospective NPC recruit. Checking a box for this goal does not prevent you from checking a box for another goal.

Forgo your Downtime to reinforce your political connections. Doing so requires a successful Knowledge (local) or Knowledge
(nobility) check with a DC equal to 15 + your character level.

Have a number of ranks in one of the following skills equal to your character level (minimum 4): Bluff, Diplomacy, Disguise, Knowledge (nobility), or Sense Motive.

Participate in an adventure that takes place in Taldor or that involves a prominent organization based in Taldor, such as the Lion Blades or the Ulfen Guard.

Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character.

Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.