Tyrannosaurus Rex

Narshala, Deinonychus Companion's page

20 posts. Alias of cartmanbeck (RPG Superstar 2014 Top 16).


Full Name

Narshala

Classes/Levels

Narshala | hp 60/110 /133 (0 TEMP) | AC 34, T 16, FF 28 | Fort +13, Ref +15, Will +6 | Perception +6

About Narshala, Deinonychus Companion

Narshala (Current Form of the Dragon (Black), +6 Str, +4 Con, +6 Nat armor)
N Medium animal
Init +5; Senses low-light vision, darkvision 60 ft.; Perception +6

DEFENSE
AC 34 39, touch 16, flat-footed 28 (+5 +9 armor, +13 natural, +6 Dex) (+2 vs. demons)
hp 119 133 (14d8+56)
Fort +14, Ref +16, Will +6
DR 2/- (only vs. demons) and 5/magic
Resist acid 20

OFFENSE
Speed 60 ft. fly 90 ft. (poor), constant spider climb
Melee bite +16 (1d6+6) and 2 talons +17 (1d8+6) and 2 claws +16 (1d4+6) [All attacks bypass hardness of 10 or less]
bite +19 (2d6+9), 2 claws +19 (1d8+9), 2 wings +14 (1d6+4), tail slap +14 (1d8+4)
Special attack: 60-foot line of acid, 8d8 acid, Ref 22 for half

STATISTICS
Str 22, Dex 22, Con 19, Int 3, Wis 12, Cha 14
Base Atk +10; CMB 17; CMD 32 (+6 grapple, +6 bull rush, bull rush targets provoke AOO)
Feats Power Attack, Improved Bull Rush, Greater Bull Rush, Weapon Focus (Talon), Narrow Frame, Improved Grapple, Greater Grapple
Skills Acrobatics +14, Climb +10, Escape Artist +7, Fly +11, Perception +7, Stealth +6, Swim +10
SQ low-light vision, link, share spells, devotion, evasion, multiattack, grab, pounce
Tricks attack (2), defend, down, flank, maneuver (bull rush), serve, work, heel, deliver, aid, hunt
Gear +1 demon-defiant studded leather barding, Menacing Shattering amulet of mighty fists

current spell effects:

Magic Vestment +4 (16 hours) Thanks Urko!
Life Bubble (32 hours) Also Thanks Urko!
Delay Poison (16 hours) Seriously, Urko's on fire!
Greater False Life (16 hours)
Hunter's blessing (16 hours) Applies to Underground and Constructs
Form of the Dragon II (16 minutes, copper dragon)
Haste (5 rounds)

Breaking and Shattering weapon enchantment text:

Breaking
Upon command, a breaking weapon deals an extra 2d6 points of damage against inanimate objects and crystalline creatures on a successful hit and ignores the hardness of objects with a hardness of 5 or lower. When used against a crystalline creature, the damage from this effect does not stack with bane or similar weapon special abilities. This effect remains until another command is given.
Shattering
A shattering weapon functions as a breaking weapon that also explodes with a resounding crash upon striking a successful critical hit. In addition to the extra damage from the breaking ability, a shattering weapon deals an extra 1d10 points of damage to objects and crystalline creatures on a successful critical hit. If the weapon's critical multiplier is ×3, it deals an extra 2d10 points of damage instead, and if the multiplier is ×4, it deals an extra 3d10 points instead. When used against a crystalline creature, this damage stacks with bane and similar weapon special abilities (though the damage from the breaking ability still doesn't).
Even if the breaking ability is not active, the weapon still deals its extra damage on a successful critical hit. A shattering weapon ignores the hardness of objects with a hardness of 10 or lower.