[PFS] GM Skipper's #5-08 The Confirmation
(Inactive)
Game Master
SkipperD
Combat Map
Please post your PFS#, faction, dayjob and progression (fast/normal).
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
Player: Blake's Tiger
Character: Khardum Pure Iron
PFS #: 230524-24
Faction: Grand Lodge
Progression: Normal
Day Job: Faction Card Task
Need to update profile for his first chronicle (From Under the Ice).
M Human Arcanist 1 | HP 7/7 | AC 12; Tch 12; FF 10 | F +0; R +1; W +2 | CMB +5; CMD 18 | Init +8 | Perc +5
Player: Stonegarde
Character: Jalak Stoneside
PFS #: 159373-3
Faction: Grand Lodge
Progression: Normal
Day Job: This is my day job.
Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities
Player: Jason Rodarte
Character: M the Magnificent
PFS: 43330-9
Faction: Grand Lodge
Progression: Normal
Day Job: Perform Dance 1d20 + 7 ⇒ (13) + 7 = 20
Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities
I need to update her with a chronicle sheet, more money than anything.
Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities
This is my first mesmerist and I have only done one scenario with her, about a year ago or so, so I have to get my feel for running her again :)
What is the other make up of the party?
M the Magnificent wrote: What is the other make up of the party? Apart from you:
Hunter 1
Arcanist 1
Kineticist 1
Paladin 1
Monk 1
N Dwarf Librarian | HP: "Hit me and I'm leaving" | AC: "Don't bother, I'm going" | F: +2, R: +4, W: +5 (+2 vs. posion and spells/SLAs) | Init: "RUN" | Perc: +7, SM: +6 | Speed 20 ft | Active conditions: Dithering!|
Player: Sedoriku
Character: Toivo Talvislagsun
PFS #: 108507-5
Faction: Grand Lodge
Progression: Normal
Day Job: Profession (gardening): 1d20 + 6 ⇒ (14) + 6 = 20
Ok, Toivo is mostly ready to go. I need to give him his tagline stats and another going over when it's not almost two in the morning! He is a brand new character and I have an idea of what kind of character he will be but I'm not certain whether it will work/be entertaining.
Also, Hello, again, Blake's Tiger! It's going to be fun playing with Khardum again.
Free | Male Halfling LN Underfoot Adept Drunken Master Monk 2 | HP 17/17 | AC 16, T 16, FF 14 | CMD 17 | F +6 R +6 W +6 | Init +2 | Per +9, SM +2, Stealth +12 | Speed 30ft | Active Conditions: None | Re-Roll (+1) 1/1
Player: Gary Pepper
Character: Sunnendel Needlefeet
PFS #: 43992-5
Faction: Liberty's Edge
Progression: Normal
Day Job: Cook: 1d20 + 10 ⇒ (5) + 10 = 15
Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities
Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
Heh heh. You just saw how handsome Khardum was and had to make a dwarf of your own, right? ;)
| HP: 11/11| AC: 17(13 Tch, 14 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +8, SM: +2 | Speed 20ft | Spells 1st 2/2 |
Dronedog reporting here with my hunter.
Player: dronedog
Character: Kei Akiba
PFS #: 261204-2
Faction: Grand Lodge
Progression: Normal
N Dwarf Librarian | HP: "Hit me and I'm leaving" | AC: "Don't bother, I'm going" | F: +2, R: +4, W: +5 (+2 vs. posion and spells/SLAs) | Init: "RUN" | Perc: +7, SM: +6 | Speed 20 ft | Active conditions: Dithering!|
Khardum Pure Iron wrote: Heh heh. You just saw how handsome Khardum was and had to make a dwarf of your own, right? ;) How did you know? He's just so dashing! [/fangirl] ;D
Toivo should be ready now!
Next, purchases so he isn't starting naked.
And last, is his last name too long? Would it be better if I dropped the -sun?
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
For aesthetics or booking keeping purposes?
Solely my aesthetic opinion: It rolls well until you hit the -sun.
N Dwarf Librarian | HP: "Hit me and I'm leaving" | AC: "Don't bother, I'm going" | F: +2, R: +4, W: +5 (+2 vs. posion and spells/SLAs) | Init: "RUN" | Perc: +7, SM: +6 | Speed 20 ft | Active conditions: Dithering!|
For aesthetics, and after looking at it for a while, it is too long after all.
| HP: 11/11| AC: 17(13 Tch, 14 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +8, SM: +2 | Speed 20ft | Spells 1st 2/2 |
Can I ask how you like animal companions handled? Would you like a separate alias for him?
I'd prefer a separate alias, but he'll act in your initiative for simplicity's sake.
Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities
I think that she has the pertinent info posted.
Free | Male Halfling LN Underfoot Adept Drunken Master Monk 2 | HP 17/17 | AC 16, T 16, FF 14 | CMD 17 | F +6 R +6 W +6 | Init +2 | Per +9, SM +2, Stealth +12 | Speed 30ft | Active Conditions: None | Re-Roll (+1) 1/1
Before I use it o might GM. What is your take on Alchemist's Fire? Such as use versus swarms. Is out 1.5 x 1d6 damage?
-Posted with Wayfinder
A direct hit deals 1d6 x 1½ points damage and an additional 1d6 x 1½ points on the next round.
Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities
how beat up are the swarms?
Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities
my painful stare is useless against swarms right?
Free | Male Halfling LN Underfoot Adept Drunken Master Monk 2 | HP 17/17 | AC 16, T 16, FF 14 | CMD 17 | F +6 R +6 W +6 | Init +2 | Per +9, SM +2, Stealth +12 | Speed 30ft | Active Conditions: None | Re-Roll (+1) 1/1
Speaking from my GM experience swarms are immune to a Mesmerist's hypnotic state and by association Painful Stare as well.
-Posted with Wayfinder
Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities
That is what I was thinking, not a very good encounter for a mesmerist but from what I understand the mesmerist is nasty against opponents that have a mind.
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
I don't think Bolster Companion works for the hunter's ability to teach his AC Skirmisher tricks because the AC acts as the ranger. I.e. Wolf could use Bolster Companion on Wolf's theoretical AC, not on himself.
Khardum Pure Iron wrote: I don't think Bolster Companion works for the hunter's ability to teach his AC Skirmisher tricks because the AC acts as the ranger. I.e. Wolf could use Bolster Companion on Wolf's theoretical AC, not on himself. I agree on this point.
| HP: 11/11| AC: 17(13 Tch, 14 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +8, SM: +2 | Speed 20ft | Spells 1st 2/2 |
N Dwarf Librarian | HP: "Hit me and I'm leaving" | AC: "Don't bother, I'm going" | F: +2, R: +4, W: +5 (+2 vs. posion and spells/SLAs) | Init: "RUN" | Perc: +7, SM: +6 | Speed 20 ft | Active conditions: Dithering!|
I think having Kei and his wolf take a run or double move action to get closer would be a good idea unless they have some ranged option.
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
Thank you, Skipper, and all my fellow players for a fun game. I apologize for my GenCon absence at the end.
Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities
This was fun! Thanks so much to all!
M Human Arcanist 1 | HP 7/7 | AC 12; Tch 12; FF 10 | F +0; R +1; W +2 | CMB +5; CMD 18 | Init +8 | Perc +5
I had a blast! Thanks everyone!
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