GM GuardYourPrivates' Shards of Golarion

Game Master SqueezeMeNow


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Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC22 T15 FF16 | F+4 R+10 W+7 | CMD 12 | Init+4 Percep+17 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

HP: 1d8 ⇒ 7

BAB+0
Saves +0
Sneak attack +1d6
Darkvision +10' (total 50')
Skill points 8+3+1fcb = 12
Feat Deft Hands: +2 disable device and sleight of hand


I would also advise players to talk about their plans for magical items. You have a wizard with creation feats and more than enough etherium to make some nice things. You might end up needing them. Wink, nudge.


Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC22 T15 FF16 | F+4 R+10 W+7 | CMD 12 | Init+4 Percep+17 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

I think I am all caught up.


Male Human Wizard 4| AC 17 T 13 FF 14 | HP 34/34 | F +3 R +4 W +6| Init +3| Perc +2

HP: 1d6 ⇒ 6 +2 Con 8 Total

I was going to take Craft Wand and Arcane Builder: Wonderous Item but maybe Craft Magical Arms and Armor is more important. What do you all think?

Arcane Builder: You have an exceptional understanding of the theory behind creating magical items. Select one type of magic item (potions, wondrous items, and so on). You create items of this type 25% faster than normal, and gain a +4 bonus on Spellcraft checks (or other checks, as appropriate) to craft items of this type. You may select this discovery multiple times; its effects do not stack. Each time you select this discovery, it applies to a different type of magic item.

My spells will be Fireball and I'm not sure. :) I generally like an evocation and something helpful, Like scorching ray and make whole. Any suggestions?

I plan on making a Bookmark of Deception as a gift. I was originally going to make a Purse of Holding but I don't have the caster level to make even the smallest bag of holding. A Bookmark goes with his bookmaking and writing abilities.

Anyone have any suggestions or requests?


Wounds (0) HP (43) AC (21/17/18) Saves (9/8/8, -2 poison) Initiative (+4) Healer’s Hands (5/5) Vest (1/1) CMD (26) Minor Form - minutes (7/7) Major Form -hours (8/8) Kit (10/10)

Didn’t realize we rolled.

1d8 + 2 ⇒ (3) + 2 = 5

Nevermind.

As for spells…I’m not the best with arcane casters. So no requests or suggestions from me.


One of my favorite third level arcane spells is shrink item. It's utility in and out of combat are limited only by imagination. The duration is also absurd.


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

If we are going to make magic items during downtime, there are two I would be interested in:

1.) adding a magical +1 to Alden's masterwork longsword.

2.) a Phylactery of Faithfulness (this would probably require the assistance of some of the retired PCs and NPCs with divine casting ability).

Alden would be willing to offer up his Shining +1 dagger in trade.


Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC22 T15 FF16 | F+4 R+10 W+7 | CMD 12 | Init+4 Percep+17 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

Arms and armor may be more beneficial since we have no other way of getting magic arms and armor other than the random items we find in shards. Wondrous items are nice but arms and armor seem to be a greater requirement. At least when it comes to armor. We have two who would rather punch or bite things.


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

A Bodywrap of Mighty Strikes would be of use to the unarmed strikers in the group.

Bonebreaker Bracers are pretty nasty, too.


Wounds (0) HP (43) AC (21/17/18) Saves (9/8/8, -2 poison) Initiative (+4) Healer’s Hands (5/5) Vest (1/1) CMD (26) Minor Form - minutes (7/7) Major Form -hours (8/8) Kit (10/10)

I agree on arms and armor being a priority. Lars is fine as he is right now.

Perhaps focus on getting Alden his long sword and pass the dagger to Kevan?
Also for Jaxom, +1 handwraps would be the most cost effective option.


You can still make magical arms and armor with crafting skills. You just have to use etherium and it's not half price.


Male Human Brawler 5 | HP: 43/43 | AC: 18 T:15, FF:13 | Init: +9 | Fort +6, Ref +8, Will +3 | CMB +9; CMD 19 | Acrobatics+12, Bluff+7, Climb+8, Escape+11, Perception+10, Ride+9, Sense Motive+10, Stealth+12, Swim+7, Craft(Weapon)+11, Handle Animal+7

1d10 ⇒ 6

CS Updated


Wounds (0) HP (43) AC (21/17/18) Saves (9/8/8, -2 poison) Initiative (+4) Healer’s Hands (5/5) Vest (1/1) CMD (26) Minor Form - minutes (7/7) Major Form -hours (8/8) Kit (10/10)

We are back!


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

Yes!


Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC22 T15 FF16 | F+4 R+10 W+7 | CMD 12 | Init+4 Percep+17 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

It's alive!!!


Well, now I can get work done.


Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC22 T15 FF16 | F+4 R+10 W+7 | CMD 12 | Init+4 Percep+17 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

Traveling on Wednesday, Thanksgiving on Thursday, will post again on Friday.


Not to nag, but you all are sitting on what could effectively be 30k in wondrous items.


Wounds (0) HP (43) AC (21/17/18) Saves (9/8/8, -2 poison) Initiative (+4) Healer’s Hands (5/5) Vest (1/1) CMD (26) Minor Form - minutes (7/7) Major Form -hours (8/8) Kit (10/10)

I’d gladly take some of the normal magic items. Like +1 amulet, armor or the like.


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

So, if we divide 30k by 5, that gives us each $6,000 in magic items.

We could each choose what we want, and then write-in their manufacture into the Gameplay section.

Assuming this would work, would we use purchase price or cost to make?


You have a caster with the craft wondrous item feat, so relevant items would be half off. Other magical items would be their normal cost. There are also the other things you can do with etherium.


Wounds (0) HP (43) AC (21/17/18) Saves (9/8/8, -2 poison) Initiative (+4) Healer’s Hands (5/5) Vest (1/1) CMD (26) Minor Form - minutes (7/7) Major Form -hours (8/8) Kit (10/10)

6000 to work with

(1) Belt of Strength (2000)
(2) Amulet of Mighty Fists +1 (2000)
(3) Ring of Protection +1 (1000)
(4) Cloak of Resistance +1 (500)

Total: 5500. Remaining 500 left over for the group.

Does that work?


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

Assuming a 6,000 gp budget:

+1 enchantment to longsword (full price: 2,000 gp)

+1 enchantment to breastplate (full price: 2,000 gp)

Phylactery of Faithfulness (half price: 500 gp)

+1 cloak of resistance (half price: 500 gp).

Handy Haversack (half price: 1,000 gp)

I will be willing to forego the haversack, and donate the 1,000 gp towards a group research project, if someone has one in mind that would benefit all of the party and the community of Passbog-Ostenso.


Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC22 T15 FF16 | F+4 R+10 W+7 | CMD 12 | Init+4 Percep+17 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

Traveling today. Will come up with a list this evening


Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC22 T15 FF16 | F+4 R+10 W+7 | CMD 12 | Init+4 Percep+17 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

Handy haversack 1,000gp half rate
Eyes of the eagle 1,500gp half rate
Traveler’s any tool 125gp half rate
Cloak of resistance +1 500gp half rate
Buckler +1 1155gp full rate
Amulet of natural armor +1 1000gp half rate

5280 total, the rest can go toward a wand of cure light wounds or something else for the group


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Male Human Brawler 5 | HP: 43/43 | AC: 18 T:15, FF:13 | Init: +9 | Fort +6, Ref +8, Will +3 | CMB +9; CMD 19 | Acrobatics+12, Bluff+7, Climb+8, Escape+11, Perception+10, Ride+9, Sense Motive+10, Stealth+12, Swim+7, Craft(Weapon)+11, Handle Animal+7

Check out the CL for the item. Crafting a Handy Haversack is CL9.


Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC22 T15 FF16 | F+4 R+10 W+7 | CMD 12 | Init+4 Percep+17 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

Good point, it turns out the traveler’s any tool is CL 9 as well. Back to considering


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

Crafting Question for the DM GuardYourPrivates:

The adamantine mace that Alden got from Ostenso is 8 lbs.

A longsword is only 4 lbs.

Could a craft check be made to melt down the mace and make an adamantine longsword?

Jaxom has a pretty high craft weapons skill, and his character might be up for the challenge! Also, he can have any leftover adamantine to make whatever weapons or tools he might desire. Also (assuming success), Alden will offer up his regular masterwork longsword for the Passbog armory, or for additional metal for tools.


Salvage Rules


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

So, obtaining adamantine from the mace would be a DC 17 (DC 12 for a simple weapon +5 for salvaging).

The price value of the salvaged material seems a bit unclear. The cost of adamantine is a fixed cost based on the item that doesn't seem to correlate to a per pound cost of raw metal.

Is it to be interpreted that the most that can be salvaged is 2 lbs of adamantine from the 8 lbs mace? (1/4 of the original amount)


Male Human Wizard 4| AC 17 T 13 FF 14 | HP 34/34 | F +3 R +4 W +6| Init +3| Perc +2

Looks like I had not changed the character sheet on here for 5th level. I took Craft Weapons and Armor so I am able to make Wonderous Items, Scrolls and Magic Weapons and Armor. The spells taken were fireball and shrink item.

I came into this shard with 975 gp of Etherium.

My understanding of crafting is that he CL of the item doesn't matter in it's crafting. The only time it does is if the item requires a caster of a certain level such as weapons and armor needing a caster level of 3 times the enhancement bonus of the item. Any arms or armor would have to be of masterwork quality.


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

Follow-up for DM GuardYourPrivates:

Could etherium take the place of some of the required adamantine? The etherium rules seem to indicate that this could be done, but I want to make sure I'm not reading too much into them.

1,002 gp of salvaged adamantine from the mace + 2,013 gp of etherium for a masterwork adamantine longsword + 2,000 gp of etherium for the +1 enhancement.

So, 5,013 of my 6,000 gp of etherium to make a +1 adamantine longsword. Would that work?


Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC22 T15 FF16 | F+4 R+10 W+7 | CMD 12 | Init+4 Percep+17 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

@GM: what’s the final word on CL of magic items?


In the case of using Etherium you can ignore CL requirements like ignoring spell requirements. Etherium could be transformed into an artificial adamantine, but it would not be at the reduced cost normal for crafting the weapon.

So if you crafted a weapon you would have 1/4 the material per the salvage rules, and would have to provide 3/4 of the material from Etherium. Effectively still paying for 3/4 the full price of an adamantine weapon.


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

Okay, cool. I realized I included the salvaged adamantine in my first figuring, and also calculated a third instead of a quarter (3,008 x .25 = 752) so it should really be an etherium cost of 4,263 in etherium:

2,263 for the additional materials (3,015 weapon price - 752 in adamantine salvage = 2,263) for the masterwork adamantine sword + 2,000 for the +1 enhancement.

So, to revise my use of 6,000 etherium:

1.) +1 adamantine longsword (adamantine heavy mace salvage + 4,263 etherium)

2.) +1 Cloak of Resistance (500 etherium)

3.) Handy Haversack (1,000 etherium)

That leaves 237 etherium that I will throw "in the pot" for party projects.

Would that work?


Keep in mind the above post by Milton where he points out he actually does have the magical arms and armor feat.


Male Human Brawler 5 | HP: 43/43 | AC: 18 T:15, FF:13 | Init: +9 | Fort +6, Ref +8, Will +3 | CMB +9; CMD 19 | Acrobatics+12, Bluff+7, Climb+8, Escape+11, Perception+10, Ride+9, Sense Motive+10, Stealth+12, Swim+7, Craft(Weapon)+11, Handle Animal+7

Can he enchant my mw handwraps to +1?


Of course.


Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC22 T15 FF16 | F+4 R+10 W+7 | CMD 12 | Init+4 Percep+17 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

Redo:

Handy haversack 1,000gp half rate
Eyes of the eagle 1,500gp half rate
Traveler’s any tool 125gp half rate
Cloak of resistance +1 500gp half rate
Buckler +1 578gp half rate
Amulet of natural armor +1 1000gp half rate

That's 4703, working on one more idea.


Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC22 T15 FF16 | F+4 R+10 W+7 | CMD 12 | Init+4 Percep+17 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

I went back to check on the items we found in the armory. Can anyone use the silvered masterwork longsword, or mithral rapier? If not, I'd ask if Jaxom could reforge me a mithral dagger, and 2x silver daggers. My stuff is half size so there is just enough material for that. A +1 enchantment on the mithral dagger would cost 1000gp and would put me at 5703gp of use and the rest can go toward a group project.


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

I am fine with you converting those weapons into daggers, as long as everyone else is cool with it.

Along those lines...

Request for consideration by the whole party:

In the hoard we found in the mushroom complex, there was a single pale aquamarine gemstone about the size of a baby's fist.

Would anyone object to Alden claiming it to be set in the pommel of the adamantine longsword?

I would be willing to forfeit its gp value from my next share of etherium, if you feel it should be 'purchased' from the group treasury.


Male Human Brawler 5 | HP: 43/43 | AC: 18 T:15, FF:13 | Init: +9 | Fort +6, Ref +8, Will +3 | CMB +9; CMD 19 | Acrobatics+12, Bluff+7, Climb+8, Escape+11, Perception+10, Ride+9, Sense Motive+10, Stealth+12, Swim+7, Craft(Weapon)+11, Handle Animal+7

No worries. Jaxom hasn't taken much yet.... Take it from his share.


Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC22 T15 FF16 | F+4 R+10 W+7 | CMD 12 | Init+4 Percep+17 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

Nope, no issues, I'm not using it.


If you go back to page 29 you will find the gem was already claimed. Working off mobile in my very limited time this weekend.


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

Found it. Alas, Tal has fine taste in gems. The only one remaining that struck me as sufficient for weapon ornamentation is the Amber. It doesn’t happen to have a bug or something similar trapped in it, does it?


None of the uncut gems have bugs in them, sorry.


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

Bummer. No Jurassic Park vibe. ;)

How big is the Amber? Is it big enough to be suitable for the hilt or pommel?


I believe so. Might want to get the gem cut, or not. They were mostly coin sized.


Male Human Paladin (Warrior of the Holy Light) 5 l AC 19 T 12 FF 17 l CMD 19 I HP 46/46 l F +12 R +8 W +10 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 3d6, Power of Faith, Channel Energy for 2 LoH uses

I don't think anyone in the community has craft: Gemcutter or jewelery.

Alas, it looks like my dream of a magnificent, gem-encrusted sword is not to be.

C'est la vie.


Maybe you will find someone.

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