| Kevan Nimblefingers |
HP: 1d8 ⇒ 7
BAB+0
Saves +0
Sneak attack +1d6
Darkvision +10' (total 50')
Skill points 8+3+1fcb = 12
Feat Deft Hands: +2 disable device and sleight of hand
| Kevan Nimblefingers |
I think I am all caught up.
| Milton McMurray |
HP: 1d6 ⇒ 6 +2 Con 8 Total
I was going to take Craft Wand and Arcane Builder: Wonderous Item but maybe Craft Magical Arms and Armor is more important. What do you all think?
Arcane Builder: You have an exceptional understanding of the theory behind creating magical items. Select one type of magic item (potions, wondrous items, and so on). You create items of this type 25% faster than normal, and gain a +4 bonus on Spellcraft checks (or other checks, as appropriate) to craft items of this type. You may select this discovery multiple times; its effects do not stack. Each time you select this discovery, it applies to a different type of magic item.
My spells will be Fireball and I'm not sure. :) I generally like an evocation and something helpful, Like scorching ray and make whole. Any suggestions?
I plan on making a Bookmark of Deception as a gift. I was originally going to make a Purse of Holding but I don't have the caster level to make even the smallest bag of holding. A Bookmark goes with his bookmaking and writing abilities.
Anyone have any suggestions or requests?
| Lars Ulcaster |
Didn’t realize we rolled.
1d8 + 2 ⇒ (3) + 2 = 5
Nevermind.
As for spells…I’m not the best with arcane casters. So no requests or suggestions from me.
| Alden Cooperson |
If we are going to make magic items during downtime, there are two I would be interested in:
1.) adding a magical +1 to Alden's masterwork longsword.
2.) a Phylactery of Faithfulness (this would probably require the assistance of some of the retired PCs and NPCs with divine casting ability).
Alden would be willing to offer up his Shining +1 dagger in trade.
| Kevan Nimblefingers |
Arms and armor may be more beneficial since we have no other way of getting magic arms and armor other than the random items we find in shards. Wondrous items are nice but arms and armor seem to be a greater requirement. At least when it comes to armor. We have two who would rather punch or bite things.
| Alden Cooperson |
A Bodywrap of Mighty Strikes would be of use to the unarmed strikers in the group.
Bonebreaker Bracers are pretty nasty, too.
| Lars Ulcaster |
I agree on arms and armor being a priority. Lars is fine as he is right now.
Perhaps focus on getting Alden his long sword and pass the dagger to Kevan?
Also for Jaxom, +1 handwraps would be the most cost effective option.
| Kevan Nimblefingers |
It's alive!!!
| Kevan Nimblefingers |
Traveling on Wednesday, Thanksgiving on Thursday, will post again on Friday.
| Alden Cooperson |
So, if we divide 30k by 5, that gives us each $6,000 in magic items.
We could each choose what we want, and then write-in their manufacture into the Gameplay section.
Assuming this would work, would we use purchase price or cost to make?
| Lars Ulcaster |
6000 to work with
(1) Belt of Strength (2000)
(2) Amulet of Mighty Fists +1 (2000)
(3) Ring of Protection +1 (1000)
(4) Cloak of Resistance +1 (500)
Total: 5500. Remaining 500 left over for the group.
Does that work?
| Alden Cooperson |
Assuming a 6,000 gp budget:
+1 enchantment to longsword (full price: 2,000 gp)
+1 enchantment to breastplate (full price: 2,000 gp)
Phylactery of Faithfulness (half price: 500 gp)
+1 cloak of resistance (half price: 500 gp).
Handy Haversack (half price: 1,000 gp)
I will be willing to forego the haversack, and donate the 1,000 gp towards a group research project, if someone has one in mind that would benefit all of the party and the community of Passbog-Ostenso.
| Kevan Nimblefingers |
Traveling today. Will come up with a list this evening
| Kevan Nimblefingers |
Handy haversack 1,000gp half rate
Eyes of the eagle 1,500gp half rate
Traveler’s any tool 125gp half rate
Cloak of resistance +1 500gp half rate
Buckler +1 1155gp full rate
Amulet of natural armor +1 1000gp half rate
5280 total, the rest can go toward a wand of cure light wounds or something else for the group
| Jaxom Buhr |
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Check out the CL for the item. Crafting a Handy Haversack is CL9.
| Kevan Nimblefingers |
Good point, it turns out the traveler’s any tool is CL 9 as well. Back to considering
| Alden Cooperson |
Crafting Question for the DM GuardYourPrivates:
The adamantine mace that Alden got from Ostenso is 8 lbs.
A longsword is only 4 lbs.
Could a craft check be made to melt down the mace and make an adamantine longsword?
Jaxom has a pretty high craft weapons skill, and his character might be up for the challenge! Also, he can have any leftover adamantine to make whatever weapons or tools he might desire. Also (assuming success), Alden will offer up his regular masterwork longsword for the Passbog armory, or for additional metal for tools.
| Alden Cooperson |
So, obtaining adamantine from the mace would be a DC 17 (DC 12 for a simple weapon +5 for salvaging).
The price value of the salvaged material seems a bit unclear. The cost of adamantine is a fixed cost based on the item that doesn't seem to correlate to a per pound cost of raw metal.
Is it to be interpreted that the most that can be salvaged is 2 lbs of adamantine from the 8 lbs mace? (1/4 of the original amount)
| Milton McMurray |
Looks like I had not changed the character sheet on here for 5th level. I took Craft Weapons and Armor so I am able to make Wonderous Items, Scrolls and Magic Weapons and Armor. The spells taken were fireball and shrink item.
I came into this shard with 975 gp of Etherium.
My understanding of crafting is that he CL of the item doesn't matter in it's crafting. The only time it does is if the item requires a caster of a certain level such as weapons and armor needing a caster level of 3 times the enhancement bonus of the item. Any arms or armor would have to be of masterwork quality.
| Alden Cooperson |
Follow-up for DM GuardYourPrivates:
Could etherium take the place of some of the required adamantine? The etherium rules seem to indicate that this could be done, but I want to make sure I'm not reading too much into them.
1,002 gp of salvaged adamantine from the mace + 2,013 gp of etherium for a masterwork adamantine longsword + 2,000 gp of etherium for the +1 enhancement.
So, 5,013 of my 6,000 gp of etherium to make a +1 adamantine longsword. Would that work?
| Kevan Nimblefingers |
@GM: what’s the final word on CL of magic items?
| GuardYourPrivates |
In the case of using Etherium you can ignore CL requirements like ignoring spell requirements. Etherium could be transformed into an artificial adamantine, but it would not be at the reduced cost normal for crafting the weapon.
So if you crafted a weapon you would have 1/4 the material per the salvage rules, and would have to provide 3/4 of the material from Etherium. Effectively still paying for 3/4 the full price of an adamantine weapon.
| Alden Cooperson |
Okay, cool. I realized I included the salvaged adamantine in my first figuring, and also calculated a third instead of a quarter (3,008 x .25 = 752) so it should really be an etherium cost of 4,263 in etherium:
2,263 for the additional materials (3,015 weapon price - 752 in adamantine salvage = 2,263) for the masterwork adamantine sword + 2,000 for the +1 enhancement.
So, to revise my use of 6,000 etherium:
1.) +1 adamantine longsword (adamantine heavy mace salvage + 4,263 etherium)
2.) +1 Cloak of Resistance (500 etherium)
3.) Handy Haversack (1,000 etherium)
That leaves 237 etherium that I will throw "in the pot" for party projects.
Would that work?
| Kevan Nimblefingers |
Redo:
Handy haversack 1,000gp half rate
Eyes of the eagle 1,500gp half rate
Traveler’s any tool 125gp half rate
Cloak of resistance +1 500gp half rate
Buckler +1 578gp half rate
Amulet of natural armor +1 1000gp half rate
That's 4703, working on one more idea.
| Kevan Nimblefingers |
I went back to check on the items we found in the armory. Can anyone use the silvered masterwork longsword, or mithral rapier? If not, I'd ask if Jaxom could reforge me a mithral dagger, and 2x silver daggers. My stuff is half size so there is just enough material for that. A +1 enchantment on the mithral dagger would cost 1000gp and would put me at 5703gp of use and the rest can go toward a group project.
| Alden Cooperson |
I am fine with you converting those weapons into daggers, as long as everyone else is cool with it.
Along those lines...
Request for consideration by the whole party:
In the hoard we found in the mushroom complex, there was a single pale aquamarine gemstone about the size of a baby's fist.
Would anyone object to Alden claiming it to be set in the pommel of the adamantine longsword?
I would be willing to forfeit its gp value from my next share of etherium, if you feel it should be 'purchased' from the group treasury.
| Jaxom Buhr |
No worries. Jaxom hasn't taken much yet.... Take it from his share.
| Kevan Nimblefingers |
Nope, no issues, I'm not using it.
| Alden Cooperson |
Found it. Alas, Tal has fine taste in gems. The only one remaining that struck me as sufficient for weapon ornamentation is the Amber. It doesn’t happen to have a bug or something similar trapped in it, does it?
| Alden Cooperson |
Bummer. No Jurassic Park vibe. ;)
How big is the Amber? Is it big enough to be suitable for the hilt or pommel?
| Alden Cooperson |
I don't think anyone in the community has craft: Gemcutter or jewelery.
Alas, it looks like my dream of a magnificent, gem-encrusted sword is not to be.
C'est la vie.