Tengu

Kei Akiba's page

34 posts. Organized Play character for dronedog.


Race

| Speed 20ft | Spells 1st 2/2 |

Gender

| HP: 11/11| AC: 17(13 Tch, 14 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +8, SM: +2

About Kei Akiba

Kei
Tengu hunter 1 (Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Bestiary 263)
N Medium humanoid (tengu)
Init +5; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d8+3)
Fort +4, Ref +5, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee bardiche +2 (1d10+3/19-20) or
. . club +2 (1d6+2) or
. . longsword +2 (1d8+2/19-20) or
. . bite -3 (1d3+1)
Ranged shortbow +3 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
Hunter Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, entangle (DC 13), summon nature's ally I
. . 0 (at will)—create water, detect magic, light, mending
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Statistics
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Str 15, Dex 16, Con 14, Int 13, Wis 14, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Combat Expertise
Traits child of nature, reactionary
Skills Acrobatics +0 (-4 to jump), Handle Animal +3, Intimidate +3, Knowledge (nature) +6, Perception +8, Spellcraft +5, Stealth +6, Survival +6 (+8 to find food and water); Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Sylvan, Tengu
SQ animal companion (wolf named Animal Companion), animal focus (1 minutes/day), gifted linguist, nature training, swordtrained, wild empathy +0
Other Gear hide armor, light wooden shield, arrows (20), bardiche[APG], club, longsword, shortbow, masterwork backpack[APG], piton (4), spell component pouch, trail rations (3), wooden holy symbol, 15 gp, 1 sp
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Special Abilities
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Animal Companion (animal companion (wolf named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Animal Companion:

usually called "wolf" or "hey, you!"
Wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)
Special Attacks hunter tricks (2/day; bolster companion)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Light Armor Proficiency
Tricks Attack, Attack Any Target, Come, Defend, Down, Stay
Skills Acrobatics +2 (+10 to jump), Perception +5, Stealth +6, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ animal focus, attack any target, come, defend, down, stay
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Hunter Tricks
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.