[PFS] GM Norv's "Slave Ships of Absalom" (#6-05)
(Inactive)
Game Master
The Norv
Map!
I always forget about that rule, so props to Amut for making use of it. That's not quite right, though--it's a standard action to start it this round, and another standard action next round to complete it.
Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4
Thanks everyone for the warm wishes. We got our release from the hospital late Monday, but still have to deal with the immediate recovery items and doctor follow ups. Hopefully I'll be able to map my downtime to when Roscoe is up :)
Glad you're all doing well, Roscoe!
And man, that dicebot just hates cure spells for some reason...
Good job, all! Aside from any final roleplaying, that's the scenario completed. I'll work on some of the chronicles today and hopefully have them all up ASAP. :)
Roscoe, can I have you make a day job roll when you get a chance, please? And Thundering Spirit, what's up with your day job faction stuff?
Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Yay! (And boo, I want it to keep going.)
Thanks, GM Norv. Great job, fun adventure.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
This was really fun! Thanks to everyone. Will you be running another adventure Norv?
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
Not Applicable, turns out there was a lot of other freeing slaves/killing slaver related things in this scenario :p
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
where do we find the cards to see if we met the requirements?
Female NG Suli Swashbuckler/Magus | HP: 18/18 | AC: 16 (12 Tch, 14 Fl) (+1 when adj. to one foe) | CMB: +4, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +4, SM: 6 | Speed 30ft | Panache 1/3, Eldritch Pool 4/4, Elemental Assault 0/1. Spells 1st 0/2 | Active conditions: none.
Female NG Suli Swashbuckler/Magus | HP: 18/18 | AC: 16 (12 Tch, 14 Fl) (+1 when adj. to one foe) | CMB: +4, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +4, SM: 6 | Speed 30ft | Panache 1/3, Eldritch Pool 4/4, Elemental Assault 0/1. Spells 1st 0/2 | Active conditions: none.
Great job everyone. Thanks for running, Norv. Really enjoyed it. :)
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Nothing for Silver Crusada
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
Thanks for running! Hope the Amut/Raijan clashes were fun for everyone else :p
Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4
GM Norv wrote: Roscoe, can I have you make a day job roll when you get a chance, please? And Thundering Spirit, what's up with your day job faction stuff? Sure. Here it is:
Profession(Merchant): 1d20 + 2 ⇒ (14) + 2 = 16
Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4
@GM Norv - thanks for taking the time to run the adventure. 'much appreciated.
@All - nice running with everyone - thanks for not letting Roscoe perish.
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
How does one add spells to a spellbook in PFS?
Thank you guys for a great game! I'll run another game in the future, certainly, but not immediately.
(I admit, you guys were a great group and I'm tempted to offer the follow-up, The Slave Master's Mirror, but that's a 3-7 adventure so these characters aren't ready for that yet...)
Quin, you can add spells to your spellbook from any captured spellbooks (I don't believe there are any in this adventure), paying for the cost of materials as normal. If you're adding spells because you're leveling up, you can add any two spells to your spellbook. Keep in mind that technically you should own the book that they're from to use them in PFS (and they have to be legal for play).
Your chronicles are here! Let me know if you see any problems with them.
Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4
On the plus side, this brought Roscoe to level 2 :) That's almost in range...
LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12
Thanks!
Run a few to get us higher level. :)
Female NG Suli Swashbuckler/Magus | HP: 18/18 | AC: 16 (12 Tch, 14 Fl) (+1 when adj. to one foe) | CMB: +4, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +4, SM: 6 | Speed 30ft | Panache 1/3, Eldritch Pool 4/4, Elemental Assault 0/1. Spells 1st 0/2 | Active conditions: none.
Got the chronicle, looks good, Just one question. Is it correct that I didn't earn the Sovereign Court boon? I think we did alright in the scenario and with both noblewoman, but it could have been a subtle condition to acquire it.
Sadly that is correct. :( You guys did well, but that's an extra-mile thing.
And, I'll add, not one I find totally intuitive. But it is what it is...
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