[PFS/DMK/YSK] 2-15 Shades of Ice Trilogy (Inactive)

Game Master Kludde

Map and handouts


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Silver Crusade

Female Half-Orc (Varisian) Paladin 4 | HP 6/35 | AC 17:10:17 | Fortitude +8 Reflex +5 Will +8 | Perception 1 Sense Motive 6

As a paladin of Erastil, Zlata would... have a problem with stealing it. She'd be fine if it was part of some kind of negotiated trade agreement, but otherwise you'd better nick it without her knowledge somehow.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy paid no attention to flaming axe destiny. He was surprised with new abilities found and being accepted as part of northern clan.

Sovereign Court

Male Tengu Swashbuckler (Inspired Blade) 2 [ HP 7/18 | AC 18/14T/13FF | Fort +0, Ref +7, Will +0 | Init +4 | Perception +7 | Panache 3/3 remaining | Charmed Life 3/3 remaining ]

Chukka would see the blade returned to its rightful place, the tomb of the Huscarl King. "After all, it's part of their heritage, their birthright," he adds, by way of explanation.

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri agrees with Scarlet's plan, but adds, "This is your heritage. If you can protect it from the others, then we must comply with your wishes and leave it with your king. However, we have a grand lodge in our home, where it will be placed in honor, and protected from those who would use it for ill. Either way, our clans are bonded."
Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11


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There are no representatives of the clan here, but the way back is through their territory. They may not be so welcoming is they learn you took the blade.

Grand Lodge

Male Wayang {small} Wiz 6 HP 44 | AC 14 (18: Mage Armor), T 14, FF 12 | F: +5, R: +5, W: +5 | CMD 16 | Perc. +7 | Init. +4

Mogall is for keeping the weapon and heading back without contacting the tribe.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The pathfinders take Jedrek's Shard home, much to the pleasure of Rognvald, but much to the displeasure of the Snowmask clan. Luckily, the cold weather has abated a bit, and the trip out of the land is much easier than the one into it. Even passing winterthrone goes by without much event, until the group makes it back to Varisia, where they catch a boat to warmer climates.

Fin!

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Thanks for that! It was a great run!

Grand Lodge

Male Wayang {small} Wiz 6 HP 44 | AC 14 (18: Mage Armor), T 14, FF 12 | F: +5, R: +5, W: +5 | CMD 16 | Perc. +7 | Init. +4

Thanks for DMing again it was a excellent three part module!

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Thank you, DMK

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