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Chukka charges forward, leaping over one of the dogs in the doorway. Once there, he spins around and thrusts his rapier into its flank.
Move action: As indicated on map
Acrobatics (vs. CMD+5): 1d20 + 9 ⇒ (8) + 9 = 17
Standard action: Attack red dog
Attack (Masterwork Rapier, Flanking): 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage (Masterwork Rapier): 1d6 + 4 ⇒ (2) + 4 = 6

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Fort: 1d20 + 6 ⇒ (14) + 6 = 20
Despite being human, not a tengu, Sothy repeated the trick his teacher learned him, jumping over the dogs head and then stepped aside and strike it with his knife, using some distraction Zlata provided.
Acrobatics (vs. CMD+5): 1d20 + 7 ⇒ (16) + 7 = 23
Attack green dog
Knife (+flank): 1d20 + 6 ⇒ (16) + 6 = 22 DMG: 1d4 + 4 ⇒ (4) + 4 = 8

DM Kludde |

Chukka nimbly moves past the dog, turns around and kills it with a single stab. Without hesitation, Sothy repeats the trick, with the same effect. Henry shoots the final dog, and almost kills it with a single shot.
--
Zlata
Chukka
Scarlet
Mogall
Sothy
Vague Henri
---
Dog (1)
---

DM Kludde |

The magic missile hurts the dog badly, and it is enough to get it to flee in a frenzy.
It's trying to move past you, so feel free to put a rabid dog down.
Combat over!

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As the dog passes, Chukka thrusts once more with his rapier. "Don't mind dogs so much, but we can't have this one spreading disease."
Once death has claimed it, he looks at the chamber they have entered, looking for anything out of the ordinary.
Perception (Take 10): 10 + 7 = 17

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Scarlet gets to helping find the traps as well...
Aid - Perception 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

DM Kludde |

It takes only a few second before several goblins make their appearance the rafters Dogs are gone! they chatter, and humans to kill! Goblins make food!
init, Sothy: 1d20 + 2 ⇒ (1) + 2 = 3
init, Zlata: 1d20 + 0 ⇒ (18) + 0 = 18
init, Chukka: 1d20 + 4 ⇒ (20) + 4 = 24
init, Vague: 1d20 + 5 ⇒ (4) + 5 = 9
init, Scarlet: 1d20 + 6 ⇒ (12) + 6 = 18
init, Mogall: 1d20 + 4 ⇒ (9) + 4 = 13
init, Goblin: 1d20 + 6 ⇒ (9) + 6 = 15
Note that they are all up at the ceiling, about 15 feet up
---
Chukka
Scarlet
Zlata
---
Goblin
Goblin
Goblin
---
Mogall
Vague Henri
Sothy
---

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Is there a way up there?

DM Kludde |

Nope. How the goblins got up there is anybody's guess, but then again, frightened goblins do strange things...

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Chukka draws his bow and fires an arrow at the nearest goblin.
Move action: Draw bow
Standard action: Attack yellow goblin
Attack (Masterwork Composite Longbow (+1 Str)): 1d20 + 6 ⇒ (6) + 6 = 12
Damage (Masterwork Composite Longbow (+1 Str)): 1d8 + 1 ⇒ (3) + 1 = 4

DM Kludde |

These goblins are quick buggers, and Chukka's arrow misses.
--
Chukka
Scarlet
Zlata
---
Goblin
Goblin
Goblin
---
Mogall
Vague Henri
Sothy
---

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Scarlet levels off her crossbow and fires.
Attack 1d20 + 5 ⇒ (15) + 5 = 20
Damage 1d10 ⇒ 4
"If I were you lot, I'd just leave"
She then begins winding another bolt on.

DM Kludde |

Stupid longshanks cattleman thinks she can scare us! We scare cat-shanks. With knives to face!
Scarlet's arrow hits the taunting goblin in the chest, though, knocking the air out of him and replacing his screaming with a gurgling sound. Zlata's arrow misses.
The goblins return fire with a nasty volley of arrows, hitting Scarlet and Zlata
Arrow, Scarlet: 1d20 + 4 ⇒ (20) + 4 = 241d4 ⇒ 1
Confirm, Scarlet: 1d20 + 4 ⇒ (14) + 4 = 182d4 ⇒ (2, 1) = 3
Arrow, Scarlet: 1d20 + 4 ⇒ (18) + 4 = 221d4 ⇒ 4
Arrow, Zlata: 1d20 + 4 ⇒ (13) + 4 = 171d4 ⇒ 4
---
Mogall
Vague Henri
Sothy
Chukka
Scarlet
Zlata
---
Goblin - Red (4)
Goblin
Goblin
---
---

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Armed with bows, goblins possessed no threat and Sothy moved behind one of them, waiting for any of his friend to help with closing on this one.

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Henri returns fire, almost laughing at the little creatures attempts to shoot anything worth his attention...
Ranged attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Sothy, the goblins are in the rafters above us...so unless you can fly, or they fall, you can't get into melee with them...

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14/22
The small arrows really sting!
Scarlet continues winding her crossbow for another crack...
Reloading, full round

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Thanks, Henri, I missed that
As goblin wasn't going to fall, Sothy mixed something and threw it upward. It had a nice boom and bright splash.
Bomb: 1d20 + 5 ⇒ (7) + 5 = 12 DMG: 1d6 + 1 ⇒ (1) + 1 = 2

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Chukka fires another arrow up to the rafters.
Standard action: Attack yellow goblin
Attack (Masterwork Composite Longbow (+1 Str)): 1d20 + 6 ⇒ (17) + 6 = 23
Damage (Masterwork Composite Longbow (+1 Str)): 1d8 + 1 ⇒ (3) + 1 = 4

DM Kludde |

Henri's shot takes out a goblin, that crashes to the floor, while Scarlet reloads.
Scatter: 1d8 ⇒ 5
Sothy's bomb lands up in the air, but behind the goblin. It still burns the green creature, though.
RFX: 1d20 + 2 ⇒ (7) + 2 = 9
Chukka scores a direct hit with an arrow, finishing off the burnt goblin. (Out of curiosity, R/G color blindness, by any chance?)
---
Mogall
Vague Henri
Sothy
Chukka
Scarlet
Zlata
---
Goblin - Blue
---

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Mogall uses his wand to send a magic middle at one of the buggers.
wand MM: 1d4 + 1 ⇒ (2) + 1 = 3
-Posted with Wayfinder

DM Kludde |

I'll try and keep it in mind when I select colors then.
Mogall slams a magical missile of force into the last goblin, who squeaks and grits its wide grin of teeth in pain, but who also shows no sign of surrendering.
---
Mogall
Vague Henri
Sothy
Chukka
Scarlet
Zlata
---
Goblin - Blue (3)
---

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Barely noticing the goblin arrow poking into her arm, Zlata moves forward until she's almost underneath the remaining goblin and fires again.
Longbow: 1d20 + 4 ⇒ (5) + 4 = 9 for: 1d8 ⇒ 8

DM Kludde |

Zlata fires from nearly point-blank range, but the sleep incline puts her aim off. The little bugger fires off another arrow at the half-orc
Bow, Zlata: 1d20 + 4 ⇒ (16) + 4 = 201d4 ⇒ 2
---
Mogall
Vague Henri
Sothy
Chukka
Scarlet
Zlata
---
Goblin - Blue (3)
---

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Scarlet takes aim again...
Attack 1d20 + 5 ⇒ (2) + 5 = 7
Damage 1d10 ⇒ 8
Then begins rewinding....

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Henri calmly draws another arrow, nocks it, draws back, lets his breath halfway out while he aims at the remaining goblin, and lets his missile fly...all in a single, smooth motion that demonstrates years of training.
Ranged attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

DM Kludde |

Scarlet misses again, but Henri has a far surer shot, and punctures the lungs of the big-headed pest. The last goblin falls down from the rafters.
Combat over
The goblins carried strange, curved and poorly made blades, and very little else. The door to a side room is open, and leads to a keg storage. (Area 3c)
The kegs in this room are almost all cracked or broken in some way, and all are empty. Trash stands piled in the northwest corner of the room in front of a crumbling fireplace. An open door in the east wall gives ingress to a landing of downward- leading stairs.

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Chukka stows his bow once more, takes a look at the stairs and, once everyone has signaled their readiness, makes his way down them, rapier in-hand.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

DM Kludde |

Before passing the keg room, Chukka spot that the pile of kegs has been rigged to rumble down onto anyone who doesn't quite where to step exactly.
Disable 15 to disarm

DM Kludde |

Henri tries t disable the trap, but a wrong movement of the wrist causes him to set it off!
Rolling Kegs: 1d20 + 10 ⇒ (5) + 10 = 15
Fortunately, he manages to jump away in time, preventing the loud crashing sounds from coming to worse.

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Just for future reference - take 10 is an option :-)
Chukka looks at Henri sternly, then makes his way once more down the stairs.

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Scarlet looks at Mogall and takes him up on the healing.
"Goblins were accurate for once" she remarks, noting the arrow wounds.
Whilst she is getting healed, she noted Henri's handiwork [b]"We'd have kicked you from the Guild for that one!"{/b] she remarks in jest.

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"Well spotted," Zlata comments to Chukka as he warns her of the trap, then, "well, that's one way to do it," she chuckles with a friendly smile as Henri leaps out of the way.
The trap expended, she continues down the stairs.

DM Kludde |

The stairs descend to an underground room. This brick-walled room is fifty feet long and twenty-five feet wide and the ceiling stands twenty feet tall. Abandoned metal braces, likely once used to hold up shelves of items, are studded along the north and south brick walls. A fresh, new- looking wooden door is closed on the south wall. The entire room smells of unwashed flesh and possesses a faint, sickly- sweet odor. The room is unbelievably hot, a sharp contrast to the cold brewery above. Makeshift shelves stand on east and west ends of the room, some of them sparsely filled with books. A large, round wooden table sits in the middle of the room, surrounded by chairs. Along the entire length of the north wall are stacked cages, jars, buckets, bottles and various bits of masonry, all teaming with a wide variety of insects.
There's a single dire rat in the middle of the room
init, Sothy: 1d20 + 2 ⇒ (2) + 2 = 4
init, Zlata: 1d20 + 0 ⇒ (10) + 0 = 10
init, Chukka: 1d20 + 4 ⇒ (13) + 4 = 17
init, Vague: 1d20 + 5 ⇒ (2) + 5 = 7
init, Scarlet: 1d20 + 6 ⇒ (4) + 6 = 10
init, Mogall: 1d20 + 4 ⇒ (17) + 4 = 21
Init, Rat: 1d20 + 3 ⇒ (12) + 3 = 15
---
Mogall
Chukka
---
Rat
---
Scarlet
Zlata
Vague
Sothy
---

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Scarlet looks happy!

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Before the group moves downstairs, Mogall uses one charge from his wand of infernal healing to cast it on Scarlet. fast heal 1hp/round for 10 rounds.
Once danger is spotted going downstairs, Mogall double moves down the stairs and along the wall to the south.
double move 40ft total. counted stairs as x2 cost.

DM Kludde |

Chukka and Mogall move up, and Chukka is immediately startled by two agents hiding behind the shelf. Fortunately not him, they are just as startled as he is, and miss both of their attack. The rat also scurries up, but misses as well.
Warhammer, Chukka: 1d20 + 5 ⇒ (3) + 5 = 8
Warhammer, Chukka: 1d20 + 5 ⇒ (5) + 5 = 10
Bite, Chukka: 1d20 + 1 ⇒ (15) + 1 = 161d4 ⇒ 1
From behind another bookshelf, the sound of spell casting is heard.
---
Scarlet
Zlata
Vague
Sothy
Mogall
Chukka
---
Rat
Agent
Agent
Spellcasting agent
---

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Chukka thrusts with his rapier at the rat, then erupts in a flurry of missed attacks as he steps back to the relative safety of the shelves.
Full-round action: Attack dire rat
Attack (Masterwork Rapier): 1d20 + 6 ⇒ (10) + 6 = 16
Damage (Masterwork Rapier): 1d6 + 4 ⇒ (5) + 4 = 9
Attack (Bite, Secondary Attack): 1d20 + 3 - 5 ⇒ (10) + 3 - 5 = 8
Damage (Bite): 1d3 + 1 ⇒ (3) + 1 = 4
Attack (Claw 1, Secondary Attack): 1d20 + 3 - 5 ⇒ (4) + 3 - 5 = 2
Damage (Claw 1): 1d3 + 1 ⇒ (3) + 1 = 4
Attack (Claw 2, Secondary Attack): 1d20 + 3 - 5 ⇒ (5) + 3 - 5 = 3
Damage (Claw 2): 1d3 + 1 ⇒ (3) + 1 = 4
Not an action: 5' step, as indicated on map