[PFS/DMK/YSK] 2-15 Shades of Ice Trilogy (Inactive)

Game Master Kludde

Map and handouts


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The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

If nothing else, that is a pretty damn cool backstory!


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A bolt, an arrow and a magic missile hit the unfortunate wolverine before Chukka steps in and puts it out of its misery.

Combat over

The corpses of the battlefield - ten in all - tell the tale of a clash between two groups. Five are native Kellids who carried axes and wooden shields. The lower half of each Kellid warrior’s face is painted white in a haphazard sprawl of color from the upper lip to just above the larynx.

DC 20 K(local):

These warriors were members of the Snowmask Clan, a fearsome group of barbarians known for protecting this region of the Realm of the Mammoth Lords from all outsiders.

The other combatants wear more “civilized” clothes, including heavy winter coats. These non-Kellid dead have been stripped of their weapons and any other valuables, leaving them in only their clothes and padded armor.

DC 15 Heal:

One of the kellid is still alive, if barely

DC 15 Survival:

There's some boot-shod footprints heading in the same direction as the trail on the map, followed by the more crudely-shod prints of another set of humanoids.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Ninja-ed
Sothy knew nothing about north previously, so he was inspired about the local stories: "Not that I pretend to become a local king, but we also fought a white dragon and were able to defeat him."
Wow to backstory!

Heal: 1d20 + 4 ⇒ (9) + 4 = 13Survival: 1d20 + 4 ⇒ (13) + 4 = 17
Sothy spent some times looking footprints and then said: "Looks like this was only part of the group and others - both Kellids and others - travelled further. Same direction as our map shows. Probably we need to push a bit if we want to get there in time."

Silver Crusade

Female Half-Orc (Varisian) Paladin 4 | HP 6/35 | AC 17:10:17 | Fortitude +8 Reflex +5 Will +8 | Perception 1 Sense Motive 6

Heal: 1d20 + 6 ⇒ (15) + 6 = 21

"Just a moment," Zlata cautions Sothy, "this Kellid is still alive."

Drawing a wand from her pack, she activates it and sends a pulse of healing energy into the unconscious warrior.

Cure Light Wounds (CL3): 1d8 + 3 ⇒ (3) + 3 = 6

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Kn(local): 1d20 + 6 ⇒ (8) + 6 = 14
Henri keeps an eye on the horizon while his party treats the survivor...

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Know Local 1d20 + 4 ⇒ (15) + 4 = 19

"These guys are the... umm.. it's right on the tip of my tongue..."

Anyone have an assist? :p

Sovereign Court

Male Tengu Swashbuckler (Inspired Blade) 2 [ HP 7/18 | AC 18/14T/13FF | Fort +0, Ref +7, Will +0 | Init +4 | Perception +7 | Panache 3/3 remaining | Charmed Life 3/3 remaining ]

Knowledge (Local): 1d20 + 5 ⇒ (10) + 5 = 15
Heal: 1d20 ⇒ 3
Survival: 1d20 ⇒ 8

Chukka sheathes his rapier and stands idly by, listening to the others' discoveries.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Only is Mogall helps you, he's smart guy, he knows things" said Sothy.

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Thanks for the assist Chukka!

"Yes thats right, These warriors were members of the Snowmask Clan, a fearsome group of barbarians known for protecting this region of the Realm of the Mammoth Lords from all outsiders. Seems they had a view on people moving around their lands perhaps?"

She looks over to the recovering barbarian...

Grand Lodge

Male Wayang {small} Wiz 6 HP 44 | AC 14 (18: Mage Armor), T 14, FF 12 | F: +5, R: +5, W: +5 | CMD 16 | Perc. +7 | Init. +4

Mogall smiles giving a little bow, "Thanks Sothy."

Local: 1d20 + 7 ⇒ (19) + 7 = 26
heal: 1d20 - 1 ⇒ (18) - 1 = 17
survival: 1d20 - 1 ⇒ (17) - 1 = 16

The small Wayang nods in agreement that the information is correct from both Scarlet and Sothy. He sits and watches as Zlata revives the badly wounded Kellid.


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The Kellid man comes to his senses, then frowns defiantly as he says

Hallit:

What do you want of me, defilers?

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

"Common? Can you speak the common tongue?" Henri asks gently.


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It appears he cannot...

With a linguistics check you can try to make basic concepts known

Grand Lodge

Male Wayang {small} Wiz 6 HP 44 | AC 14 (18: Mage Armor), T 14, FF 12 | F: +5, R: +5, W: +5 | CMD 16 | Perc. +7 | Init. +4

Mogall cast comprehend language upon himself from his spell book using his wand's bonded bonus spell casting ability, then uses his linguistics skill to try and ask questions.

spell effects comprehend language {link}, take 10 linguistics for 17 to ask questions.

The small dark gray Wayang with his face marked by raised geometric patterned scars ask as best he can "What happen here?"


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Defilers. We attacked them, some got away. Have you come to defile our lands as well?

The man seems rather unfriendly, and bites against the pain as he speaks.

Grand Lodge

Male Wayang {small} Wiz 6 HP 44 | AC 14 (18: Mage Armor), T 14, FF 12 | F: +5, R: +5, W: +5 | CMD 16 | Perc. +7 | Init. +4

Mogall explains to the Kellid "No defile. We stop the others. They seek a mighty weapon. We stop. How many left? How we catch them fast?"


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You'll need a diplomacy check to make him a bit friendlier

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Hmmm are we able to use Diplomacy without directly talking? Share rations, appear friendly, a little impromptu juggling show? :p

Grand Lodge

Male Wayang {small} Wiz 6 HP 44 | AC 14 (18: Mage Armor), T 14, FF 12 | F: +5, R: +5, W: +5 | CMD 16 | Perc. +7 | Init. +4

Mogall uses a charge from his wand of infernal healing on the Kellid as a sign of good faith.

diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10 (plus heal him another 10pts)


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Other defilers were here. We fought them, kill most of them, though some got away. he says as the healing takes hold, then points in a northeasterly direction.

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

"Ask if he wants us to help get back to his people, or if he can make it on his own. Or he can join us to help stop them!" Henri tells Mogall.

Grand Lodge

Male Wayang {small} Wiz 6 HP 44 | AC 14 (18: Mage Armor), T 14, FF 12 | F: +5, R: +5, W: +5 | CMD 16 | Perc. +7 | Init. +4

Mogall tries to pass on Henri's questions, and any other questions other may have.

Silver Crusade

Female Half-Orc (Varisian) Paladin 4 | HP 6/35 | AC 17:10:17 | Fortitude +8 Reflex +5 Will +8 | Perception 1 Sense Motive 6

"I assure you, we will stop those who would defile your lands," Zlata vows seriously, through Mogall's translation.


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With that, the party has learned all there is to learn from this man. Somewhat recovered, he sets out in a direction away from the route of the pathfinders, and disappears into the snow.

The party continues through the snow, when they hear the deep, booming sound of a horn to the south of their route.

DC 10 Perception:

A few moments later, there's a second horn in answer to the first, coming from the northeast, in the direction of the trail.

Near dusk, the adventurers' route takes them through rougher terrain. The gradual shift into rockier terrain is now more apparent than ever. Large, round stones evoke cobblestones as they form a layer of ground, although the hard-packed snow is still visible between. Ahead, an ancient ring of boulders juts from the ground to form a ring. The wind’s erratic path around the massive rocks has blown the snow into large, haphazard drifts.

The map directs the party to a small cave that will shelter them from the elements for the night. The route leads them through an area with several large snow drifts.

Please make a perception check

Grand Lodge

Male Wayang {small} Wiz 6 HP 44 | AC 14 (18: Mage Armor), T 14, FF 12 | F: +5, R: +5, W: +5 | CMD 16 | Perc. +7 | Init. +4

perception: 1d20 + 1 ⇒ (11) + 1 = 12

Mogall listens to the horns.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy looks around, cleaning his clothes from the snow.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Henri detects a second horn call, and says, "Looks like the folks in front of us now know we're coming. So much for surprise!"

Second Perception: 1d20 + 7 ⇒ (3) + 7 = 10

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

"Don't suppose we can sneak about in all this anyhow, any more than they could hide from us in a city. Think the man who left us by now will have doubled back to his friends, and at least given them some pause for thought so they don't just try gutting us"

Scarlet keeps pushing to the cave.


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The party moves up as suddenly the mounds of snow turn alive! Several kellid warrior jump up out of the snow, and move to subdue the party.

init:

init, Sothy: 1d20 + 2 ⇒ (8) + 2 = 10
init, Zlata: 1d20 + 0 ⇒ (8) + 0 = 8
init, Chukka: 1d20 + 4 ⇒ (11) + 4 = 15
init, Vague: 1d20 + 5 ⇒ (13) + 5 = 18
init, Scarlet: 1d20 + 6 ⇒ (2) + 6 = 8
init, Mogall: 1d20 + 4 ⇒ (11) + 4 = 15
Init, Kellid: 1d20 + 0 ⇒ (2) + 0 = 2

Surprising the party, the warrior move up, weapons in hand.

---
Henri
Chukka
Mogall
Sothy
Scarket
Zlata

---
Kellid
Kellid
Kellid
---

Silver Crusade

Female Half-Orc (Varisian) Paladin 4 | HP 6/35 | AC 17:10:17 | Fortitude +8 Reflex +5 Will +8 | Perception 1 Sense Motive 6

Zlata moves around the boulder to the north, calling out, "We mean you no harm! We are simply passing through, in pursuit of a group of villains that killed some of your people."

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

If her words do not seem to be having the desired effect, she continues, "We do not wish further bloodshed, but will defend ourselves if forced to,", punctuating her statement with a swing of the flat of her blade at the nearest Kellid.

Scythe (non-lethal): 1d20 + 7 + 1 - 4 ⇒ (12) + 7 + 1 - 4 = 16 for: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri holds his shot, looking to see if the attackers bear the same, or similar, face paintings as the kellid they just rescued. If these attackers seem of the same tribe, he will hold his bow up in one hand and the arrow in the other to show he means them no harm...

Grand Lodge

Male Wayang {small} Wiz 6 HP 44 | AC 14 (18: Mage Armor), T 14, FF 12 | F: +5, R: +5, W: +5 | CMD 16 | Perc. +7 | Init. +4

Mogall steps forward and cast color spray {link will vs DC15} on two of the three Kellid as per the map.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy jumped forward to protect Mogall's magic won't work and he needs protection. He retrieved a potion out of his possessions and drank it.

5ft step NE, drink stone fist

Sovereign Court

Male Tengu Swashbuckler (Inspired Blade) 2 [ HP 7/18 | AC 18/14T/13FF | Fort +0, Ref +7, Will +0 | Init +4 | Perception +7 | Panache 3/3 remaining | Charmed Life 3/3 remaining ]

Chukka draws his rapier, but holds his attacks, waiting to see if Zlata's tactic works.

Standard action: Total defense (AC 22)


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Will: 1d20 + 0 ⇒ (4) + 0 = 4
Will: 1d20 + 0 ⇒ (11) + 0 = 11

Zlata tries to convince the Kellids, but the three seem determined to press on. Zlata strikes a warning blow as Mogall knocks two of them straight out. Henri, Sothy and Chukka take a defensive stance while making preparations.

--
Henri
Chukka
Mogall
Sothy
Scarlet
Zlata
---
Kellid (9)
Kellid (asleep)
Kellid (asleep)
---

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Scarlet simply strides forward, claws readied, in a defensive posture... hoping the man gets the message.

Readied attack, fighting defensively, if he steps in she will try and simply strike nonlethally


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The man is intent on fighting to the death, an honour that Scarlet doe s not intend to grant him. With a well-aimed clawed punch, she knocks the last kellid to the floor.

Let me roll that for you: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 201d4 ⇒ 4

Combat over

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Why, why are they so stupid? Such sadness :p

"You'd think someone keen on fighting to the death wouldn't have such a glass jaw" Scarlet gets to binding the men, disarming them and taking any holy symbols or spell pouches.

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri looks to see if these are Snowmask clan, or perhaps other nomadic warriors...

Silver Crusade

Female Half-Orc (Varisian) Paladin 4 | HP 6/35 | AC 17:10:17 | Fortitude +8 Reflex +5 Will +8 | Perception 1 Sense Motive 6

"Or at least the sense to know when they're outnumbered," Zlata agrees as she checks the man's injuries to make sure he won't have more than a nasty headache when he comes to. She then helps Scarlet tie them up, well enough that the part won't be followed but not so well that hunger or thirst would become too big a problem before the Kellids can free themselves.


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The two sleeping and the single unconscious man are indeed members of the snowmask clan. In their current state, tying them up is no problem whatsoever.

The map points to a nearby cave, which can be used for shelter to sleep for the night.

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

"Do we drag them to the cave? When they awake they might be more amenable to discussion by a warm fire"

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri nods. "Even warriors of this land might perish left unconscious and tied. Once they are revived and calm, perhaps we can enlist their aid!" He then picks one of them up and slings its inert form over his shoulder.

Grand Lodge

Male Wayang {small} Wiz 6 HP 44 | AC 14 (18: Mage Armor), T 14, FF 12 | F: +5, R: +5, W: +5 | CMD 16 | Perc. +7 | Init. +4

Mogall shrugs "The two I took out should recover with a minute or two. Unless they can speak a common language, I won't be able to talk to them like the first one until the next day."

The small waylang wizard uses his pearl of power to recover his color spray spell just in case it needed before the next day.

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

"A warm fire and a warm meal generally communicates just as well as the poken word, especially as they are unharmed and cared for"

Sovereign Court

Male Tengu Swashbuckler (Inspired Blade) 2 [ HP 7/18 | AC 18/14T/13FF | Fort +0, Ref +7, Will +0 | Init +4 | Perception +7 | Panache 3/3 remaining | Charmed Life 3/3 remaining ]

Chukka shrugs and does his best to carry one of the warriors as well.


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The pathfinders carry the defeated warriors to the shelter, where a warm fire and a warm meal indeed does wonders for their attitude.

None of the men speak any common though...

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

After eating, Henri pulls out the scroll he purchased and attempts to use the more commonly used symbols and motifs among the Snowmask Clan to communicate with the warriors. He looks for 'friend', and 'help' and any other useful symbols they might recognize, pointing at them and then the group.

Grand Lodge

Male Wayang {small} Wiz 6 HP 44 | AC 14 (18: Mage Armor), T 14, FF 12 | F: +5, R: +5, W: +5 | CMD 16 | Perc. +7 | Init. +4

Mogall uses his linguistics skill to translate for the group and Kellids as best he can. take 10 on linguistics for 17 total

"Why attack us?"


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Henri and Mogal try to communicate with the Kellid warriors, who seems to reject the concept of the pathfinders being friends. The utter some sentences, of which Mogall understand only a few words: "others not friends" "you friend with others"

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