
|  Mercutio Menschjaeger | 
 
	
 
                
                
              
            
            In the face of such incompetence, what choices does Mercutio have but to keep up the assault?
heavy shield bash, Bloodrage, flank: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d4 + 2 ⇒ (2) + 2 = 4

|  Mercutio Menschjaeger | 
 
	
 
                
                
              
            
            appraise: 1d20 + 2 ⇒ (15) + 2 = 17
"Perhaps so," says a winded Mercutio. "It's about 200 years old. It reminds me of something my father had - one of his lesser trinkets, of course."
Anyone else want to rest for another 2 Strength back?

|  Mercutio Menschjaeger | 
 
	
 
                
                
              
            
            As long as we're certain we've 'snuffed' them, works for me.

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            Maladash takes out his cure wand. "The time has come to raise our fallen comrades! Get up and go, I tell you! For the hour when the Fiery Mouth will open and the Chaos of the Abyss in all its grandeur will consume this world! And you have to follow the path of madness in order to enter this brave new world ready and crazy as my mask! Amen."
Uttering this strange speech, he treats all of his wounded comrades.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 
The first two for Brayden, the next two for Lisen.
"...I'm not entirely sure here comes that word. Amen. Why is it? And why I have no better word to finish the describing the forces of the Аbyss? Hmm... Maybe it's the fact that..." - and he mumbles something under his breath quite a long time.

|  Brayden Foxley | 
 
	
 
                
                
              
            
            Brayden sits up, looking at Maladash. "Once again, the Paladin of Chaos saves the Paladin. Thank you." He exhales, disappointed in himself, and stands up.
"I see you were able to take care of this evil. A job well done. I am still weakened from the ghost we encountered, as is Mercutio... Let's rest, but..." he looks at the piles of bones, "Perhaps we can purify these remains first?"
Will you have me use four charges for each one, or just one if I arrange the bones in a pile?

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            With great pleasure!
Still muttering something under his breath about his own ignorance on the topic of the correct religious words, he nods to the paladin and sends four shots of the positive energy in the skeletal remains.

| Chyrone | 
 
	
 
                
                
              
            
            As Maladash activates the wand and it sparks positive energy near the time bleached bones, that little voice in the back of his mind is praying it works.
-------------Spooky ominous intermezzo-------------
The group tucks in to sleep again, which they quickly do.
5d100 ⇒ (25, 24, 15, 33, 79) = 176
While Mykel is a quiet sleeper, Brayden, Maladash and Mercutio snore however, and Licen is turning around in his sleep.
In the meantime stuff happens, as the soft clicking of bones positioning is happening.
Perception DC 20 vs approaching bones for those who can make it:
LicenceToKill: 1d20 + 2 ⇒ (15) + 2 = 17
Mykel: 1d20 + 6 ⇒ (11) + 6 = 17
No, sound asleep.
Brayden: 1d20 + 3 ⇒ (6) + 3 = 9
LicenceToKill: 1d20 + 2 ⇒ (18) + 2 = 20
Maladash: 1d20 + 2 ⇒ (15) + 2 = 17
Mercutio: 1d20 + 3 ⇒ (14) + 3 = 17
Mykel: 1d20 + 6 ⇒ (10) + 6 = 16
Blue: 1d20 + 6 ⇒ (2) + 6 = 8
Green: 1d20 + 6 ⇒ (12) + 6 = 18
Red: 1d20 + 6 ⇒ (17) + 6 = 23
Yellow: 1d20 + 6 ⇒ (15) + 6 = 21
1d2 ⇒ 1
Wake up call: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 231d4 + 2 ⇒ (1) + 2 = 3
Brayden is wakened by a sudden jab on his shoulder. Opening his eyes, he sees one of the reformed skeletons stand over him, its claws raised for combat.
The skeletons haven't fully reformed yet and are at a few hp, 2.
An important question, who is sleeping in their armor?
I forgot that last time, but sleeping in anything heavier than light armor causes fatigued condition.
Skeletons, round 1
Red & Yellow move towards Licen & Maladash.
Claws: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 221d20 + 2 + 4 ⇒ (19) + 2 + 4 = 25
1d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (3) + 2 = 5
------------
Licen
------------
Green
------------
Maladash, Mercutio & Mykel
Brayden
------------
Blue

|  Licen Setokill | 
 
	
 
                
                
              
            
            Licen can sleep in his armour
Licen will use studied target on Red and Attack
Greatsword+st: 1d20 + 8 ⇒ (2) + 8 = 102d6 + 7 ⇒ (6, 6) + 7 = 19 Seems to be my standard roll these days
"Skeletons are attacking, To arms!!

| Chyrone | 
 
	
 
                
                
              
            
            Skeletons, round 1
Red & Yellow move towards Licen & Maladash.
Both bonesacks hit the now awake adventurers.
------------
Licen makes a swing at the skeleton next to him, but the interrupted sleep has his eyes slightly unfocused.
------------
Green
1d2 ⇒ 1
It moves to Brayden.
Claw: 1d20 + 2 + 4 ⇒ (5) + 2 + 4 = 111d4 + 2 ⇒ (1) + 2 = 3
Weither this hits or not depends on Brayden sleeping in armor or not.
------------
Maladash, Mercutio & Mykel
Brayden
------------
Blue
Go get them!

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            Move action - favorite enemy, and attack yellow after
Tired of the dumb creatures, Maladash does his blow very intently and silently.
ms: 1d20 + 4 ⇒ (18) + 4 = 221d8 + 4 ⇒ (7) + 4 = 11

|  Mercutio Menschjaeger | 
 
	
 
                
                
              
            
            
While Mykel is a quiet sleeper, and Mercutio an *unnervingly* quiet - and still - sleeper, Brayden and Maladash snore however, and Licen is turning around in his sleep.
Fixed that for you, as they say.
No armored sleep for me, sad to say."Vhat? Dammit, I thought this had been attended to!" Shouts Mercutio imperiously as he bangs his fist on his cot.
He jumps up, dons his shield, and borrows Licen's club.

|  Brayden Foxley | 
 
	
 
                
                
              
            
            Cmon Chyrone... Positive energy should have stopped this from happening? What's this reanimation ability called? Looked on SRD, it's Deathless, isn't it? Which says that bit about positive energy.
Not sleeping in armor... Can't afford another strength/dex penalty

| Chyrone | 
 
	
 
                
                
              
            
            The solution of splitting up their bones was a creative and good solution too, it would have worked, imo.
Deathless (Su)
A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.
1 touch attack with a wand of clw, with enough discharge, could kill them.
With the team shifting into action, things are getting heated up again.
Brayden
Blue

|  Brayden Foxley | 
 
	
 
                
                
              
            
            Brayden jumps up and readies his shield. He pulls out his wand and sends positive energy at the blue skeleton.
CLW: 1d20 + 2 ⇒ (16) + 2 = 18
If you're not going to let me both ready my shield and take out my wand, choose the wand.

| Chyrone | 
 
	
 
                
                
              
            
            Forgot to type, but Maladash smashed down yellow.
Nah, that's fine.
Aoo blue vs standing up: 1d20 + 2 + 4 ⇒ (7) + 2 + 4 = 131d4 + 2 ⇒ (4) + 2 = 6
Aoo red vs standing up: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 81d4 + 2 ⇒ (3) + 2 = 5
Blue manages to scrape Brayden when standing up, but red's attempt is thwarted, as Brayden blocks it, holding up his shield.
With a very precise strike, he detonates a charge of bright blue light.
1d8 + 1 ⇒ (8) + 1 = 9
The bones shatter and fall onto the ground in flaking pieces.
Like a piñata...
--------------------
--------------------
Skeletons, round 2
Red vs Licen: 1d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (1) + 2 = 3
1d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (3) + 2 = 5
The skeleton recovers 1 hp and claws away at him, but he evades every attempt.
-------------
Licen
-------------
Green
-------------
Maladash, Mercutio & Mykel
Brayden

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            Do I understand correctly that the one I now folded, must necessarily rise, since we have no holy water?
Maladash throws on the floor his weapon, grabs his wand and directs the flow of positive energy on standing next skeleton.
CLW WAND: 1d8 + 1 ⇒ (4) + 1 = 5

| Chyrone | 
 
	
 
                
                
              
            
            @ Maladash, yes. Unless you take it out with another CLW when it does, or something else inventive.
Licen hacks at Red, but him being prone is meddling with his aim.
From prone yields a -4 penalty to melee attack rolls.
-------
Green 1d2 ⇒ 2
Switches to Mercutio. Claws: 1d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (3) + 2 = 5
Dmg: 1d4 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (3) + 2 = 5
It hits him across the shoulder once.
-------
Touch attack from Maladash: 1d20 + 2 ⇒ (12) + 2 = 14
Maladash does what Brayden just did, sticking the healing wand into the ribcage and discharge.
Likewise, the skeleton's bones flake and it crumbles.
Mercutio & Mykel
Brayden

|  Mykel Therinor | 
 
	
 
                
                
              
            
            Mykel darts forward and swings at tge creature with his mailed fist.
attack: 1d20 + 5 ⇒ (15) + 5 = 201d3 ⇒ 2
still on phone...please move me to just behind creature on the right side if possible....thanks!

|  Mercutio Menschjaeger | 
 
	
 
                
                
              
            
            Mercutio lines himself up like some sort of extreme pool player...
heavy shield bash, flank: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d4 ⇒ 3
...but winds up looking more like he's attempting to perform some sort of impromptu shield-semaphore.

|  Licen Setokill | 
 
	
 
                
                
              
            
            Licen draws out his wand and attempts to use it to have a charge of clw available
use magical device: 1d20 + 2 ⇒ (19) + 2 = 21
"I have a charge ready unless someone else uses their wand on it"

|  Mykel Therinor | 
 
	
 
                
                
              
            
            You fellows rest, I am unhurt...so I'll keep watch.
Mykel takes a position over his resting friends.
if we are good to go, ignore the above
we should finish with this level before going down the stairs...i don't want anything coming down behind us...

| Chyrone | 
 
	
 
                
                
              
            
            As Mykel is keeping guard, he will use one wand of CLW as the last skeleton will reassemble, leaving you all to recover 2 AP points and 1 HP, and spells.
When you wake, Mykel is between sleep and being awake, but still on the point of snapping to when you put on your gear.
Follow Mykel's suggestion and explore the west, or go downstairs?
 
	
 
     
    