[PFS] Crypt of the Everflame (Inactive)

Game Master Chyrone

Time for a dungeon crawl.


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Silver Crusade

Male Died in the Crypt of the Everflame with his fellow Paladin of Chaos Maladash PFS #205498-3

How long were we asleep for? It will affect our ability damage if sufficiently long. I could have rolled Heal as well.


You slept for 8 hours. Ability damage heals 1 per 24 hours.
You can roll heal checks to tend to ability damage, if you have the supplies, a.k.a. a healer's kit, even then it will take another 8 hours.

Mykel suggests the North Western room, where you came from.
Assuming Maladash spends a spell on Mercutio to get him back up, you first try pushing the door.

It not working, pulling actually does work, and you get back to the room with the swimming pool.

Before you went here, Licen tried the scorched key on the other locked door, it didn't open.
Also, for the humans, time for a new torch/light source.

Silver Crusade

Male Died in the Crypt of the Everflame with his fellow Paladin of Chaos Maladash PFS #205498-3

Brayden takes out a torch and lights it. He begins to think about where they'd been so far. "If I remember correctly, the other door in this room cannot yet be opened. At least, not with the key Licen found. I think our only way to go right now is upstairs."


Making your way again to the room where you encountered the beetle, this time you ascend the stairs. It ends you at an intersection.

To your right, a locked door. Ahead is a stairs going down, and to your left is a large room...with maybe another stairs.


Where to, team?

Silver Crusade

Male Died in the Crypt of the Everflame with his fellow Paladin of Chaos Maladash PFS #205498-3

"Licen, try your key on that door."


Licen will find the door locked...accursed crypt....

Silver Crusade

Male Died in the Crypt of the Everflame with his fellow Paladin of Chaos Maladash PFS #205498-3

"I'm inclined to believe that key will not work... Let's instead head into this large room." Brayden looks around for traps or evil beings while heading into the room.Am I playing alone? Come on guys, help a Paladin out.

Perception: 1d20 - 2 ⇒ (1) - 2 = -1

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Large room it is then....onwards we go!

Mykel strides ahead confidently, checking hus surroundings as he goes.

perception: 1d20 + 5 ⇒ (18) + 5 = 23


With new lighting....as the last went out after your own lights went out.
Sorry, pun intended.

A continuous carving of mourners runs along the walls here, leading to a staircase on the south side of the room.
------------------------

Init:

Brayden: 1d20 + 3 ⇒ (15) + 3 = 18
LicenceToKill: 1d20 + 2 ⇒ (9) + 2 = 11
Maladash: 1d20 + 2 ⇒ (6) + 2 = 8
Mercutio: 1d20 + 3 ⇒ (13) + 3 = 16
Mykel: 1d20 + 6 ⇒ (11) + 6 = 17

Blue: 1d20 + 6 ⇒ (17) + 6 = 23
Green: 1d20 + 6 ⇒ (6) + 6 = 12
Red: 1d20 + 6 ⇒ (11) + 6 = 17
Yellow: 1d20 + 6 ⇒ (19) + 6 = 25

Mykel, skeleton: 1d2 ⇒ 2


-------------------------
When the team enters the room, things seem eerily quiet.
Not for long however, as the sound of their approach, heavy armor in particular, had awakened its residents, who were hiding behind the pillars in the dark.

Kn. Religion 10:

These are bloody skeletons. In addition to their normal counterparts, they recover from injuries.

Kn. Religion 15:

These are bloody skeletons. In addition to their normal counterparts, they recover from injuries.

This means they will not die, even when destroyed, unless destroyed by positive energy, or if their destroyed forms are sprinkled with holy water.

More skeletons, round 1

Blue steps 5 feet up to Mykel, angry at his luxury of life.
Claw: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (4) + 2 = 6
The claws get past his initial defense.
Yellow advances, aiming to get a piece of the action.
Claw: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (3) + 2 = 5
------------
Brayden
------------
Red
------------
Mercutio & Mykel
------------
Green
------------
Licen & Maladash

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

I was going to post.. now I'll wait for inits

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

know religion: 1d20 ⇒ 13

Silver Crusade

Male Died in the Crypt of the Everflame with his fellow Paladin of Chaos Maladash PFS #205498-3

"More undead fiends, eh? No problem," Brayden says as he takes a five foot step, pulls out his longsword and shield and strikes at the blue skeleton.

Longsword: 1d20 + 2 ⇒ (13) + 2 = 151d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

On my turn:

Kn. Religion: 1d20 + 5 ⇒ (13) + 5 = 18

"Not so simple, Bryden! To kill them permanently, we need something sacred. Positive energy or holy water. Without it, they will get up every time."

Maladash thoughtful looks at the skeletons, choosing tactics of beating better. Then, traditionally, prays and prepares to join the battle.

Usual combination of martial flexibility (favorite enemy) and divine favor.


More skeletons, round 1

Blue & Yellow attacks Mykel, but only blue lands its hits.
------------
Brayden steps forward, only its lack of flesh makes him miss hitting it.
------------
1 Brayden 2 Mykel: 1d2 ⇒ 2
Red closes in.
Claw: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (3) + 2 = 5
Only barely does the skeleton get in a hit, but the sudden strike is enough to make him lose consciousness.
------------
Mercutio & Mykel Con roll to stabilize please.
------------
Green
------------
Licen & Maladash

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

stabilize: 1d20 + 1 - 1 ⇒ (8) + 1 - 1 = 8edit:fixed...i miscounted...


With some luck it won't come to it in the rest of the crypt, but in future could you do the d20 + con - negative HP?
I've seen confusion over it in the past, talking about thick skulled.
Now go smash these bones apart guys!

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Mercutio gives his pick a frustrated look as he takes his bloodstone wand out to heal himself.


Mercutio, you can retcon if you want, see my edit in discussion.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100
Mercutio Menschjaeger wrote:
Mercutio gives his pick a frustrated look as he takes his bloodstone wand out to heal Mykel.

Fixed that for me.


More skeletons, round 1

Blue & Yellow attacks Mykel, but only blue lands its hits.
------------
Brayden steps forward, only its lack of flesh makes him miss hitting it.
------------
Red closes in to attack Mykel.
Only barely does the skeleton get in a hit, but the sudden strike is enough to make him lose consciousness.
------------
Mercutio taps Mykel for the power of infernal healing.
------------
Green steps 5ft closer to Licen.
Claw: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (4) + 2 = 6
The vicious skeleton claws its way past Licen's defenses, getting the big man to pass out as well.
------------
Licen Con roll to stabilize.
Maladash casts divine favor in preparation of battle.
-----------------------------

More skeletons, round 2

Blue now claws at Brayden.
Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (3) + 2 = 5
Maladash forces re roll.
Claw: 1d20 + 2 ⇒ (19) + 2 = 21
Claw: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (1) + 2 = 3

Yellow steps up to Mercutio.
Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (1) + 2 = 3
The skeleton hits once for 5.
-------------
Brayden
-------------
Red
-------------
Mercutio / Mykel (healing)
-------------
Green
-------------
Licen (unstable) & Maladash

Silver Crusade

Male Died in the Crypt of the Everflame with his fellow Paladin of Chaos Maladash PFS #205498-3

I can already see where this is going. Can't access map right now, so just whichever one is nearest.

Brayden drops his sword, takes out his wand, and gives the nearest skeleton a bath of light.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Can i get touch attack for that?
And which one, as both blue and red are facing you.

Aoo Blue: 1d20 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (3) + 2 = 5
AoO Red: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Male Died in the Crypt of the Everflame with his fellow Paladin of Chaos Maladash PFS #205498-3

BAB + STR? And let's say red

Touch (wand): 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13


Yes, you're making an attempt to touch him with the magic wand after all. ;)

More skeletons, round 2

Blue now claws at Brayden, and hits once.
Yellow steps up to Mercutio.
The skeleton hits once for 5.
-------------
Brayden draws the wand of healing and deflects the attacks of the skeletons as he does. His aim is enough to stick it onto red's sternum.
It rattles slightly. 4 dmg to the skellie.
-------------
Red (-4) seems bent on attacking the mortal who hurt it.
Claw: 1d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (18) + 2 = 20
Dmg: 1d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (1) + 2 = 3
The claws get past his shield, and hurt him just enough to pass out.
Con roll to stabilize please.
-------------
Mercutio / Mykel (healing)
-------------
Green
-------------
Licen (unstable) & Maladash

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

"Damn!"

Mercutio takes a step back, and a lurid fog begins rising from the floor....

Mist me?

"Let them seek us out, and be ready for them," Mercutio hisses to Maladash and Brayden.


Mercutio conjures of the cover of fog.

The red skeleton 5ft steps into Mykel's square and encounters the paladin of chaos.
Claw: 1d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (7) + 2 = 9
1d4 + 4 ⇒ (1) + 4 = 51d4 + 2 ⇒ (1) + 2 = 3
1d100 ⇒ 291d100 ⇒ 46
It's aim is poor enough to utterly miss.
------------
Maladash
Licen (con roll plz)

You are also affected by fog.

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Con: 1d20 + 1 ⇒ (15) + 1 = 16


Hardy guy, unkillable atm.

In the meantime Mykel heals one hp.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Yay..I'm at 0hp....

Mykel mumbles as he starts to rouse...

Asina, no more ale...It's almost morning...


Not yet, unfortunately, you were at -4 in round 1.
Mercutio tapped you for IH in that round.
You recovered 1 hp, and ongoing, but you'd wake in round 5.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

oh my bad...miscounted ....derp!

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

With a fierce growl Maladash brings down the morningstar on the head of the nearest skeleton granulating his skull.

Morningstar: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 6 ⇒ (4) + 6 = 10
Mist?: 1d100 ⇒ 46

Silver Crusade

Male Died in the Crypt of the Everflame with his fellow Paladin of Chaos Maladash PFS #205498-3

Brayden falls to the ground from the skeleton's fierce strike.
Con roll: 1d20 + 2 ⇒ (19) + 2 = 21

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100
Brayden Foxley wrote:

Brayden falls to the ground from the skeleton's fierce strike.

[dice=Con roll]1d20+2

I think Brayden might be succumbing to trauma, DM - unless I'm mistaken, he's starting to preemptively KO himself....


Not really, he was at 8 and got clawed at for 9.

Maladash slams off the skull of green, which rolls about towards the eastern pillar.
Strike!!
--------------------
More skeletons, round 3

Blue steps into the sleeping Brayden's square and goes full at Maladash.
Claw: 1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (4) + 2 = 6
Dmg: 1d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (3) + 2 = 5
My hot dice have cooled down. :)
Yellow continues against Mercutio.
Claw: 1d20 + 2 ⇒ (6) + 2 = 81d20 + 2 ⇒ (14) + 2 = 16
Dmg: 1d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (1) + 2 = 3
1d100 ⇒ 131d100 ⇒ 91
One claw comes dangerously close, but he leans sideways and it misses.
--------------
Brayden is stable and sleeping.
--------------
Red steps forward into Mykel's square.
Claw: 1d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (18) + 2 = 20
Re roll: 1d20 + 2 ⇒ (10) + 2 = 12
Dmg: 1d4 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (4) + 2 = 6
1d100 ⇒ 361d100 ⇒ 45
Maladash jinxes the claw that would have otherwise hit him.
--------------
Mercutio
Mykel heals for another.
Maladash
Licen (stable)

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

"VHUUPS!"

Mercutio steps back again and turns his trusty wand on himself.

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Maladash meanwhile furiously thrashes skeleton... rather trying. Too much rage, too little calculation in his movements.

MS: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 6 ⇒ (2) + 6 = 8
Mist?: 1d100 ⇒ 42


Mercutio taps his own forehead with the wand, starting the healing.
Maladash swings another strike, but the hand of chaos messes with his.
------------------

More skeletons, round 4

Blue continues.
Claw: 1d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (7) + 2 = 9
Dmg: 1d4 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (2) + 2 = 4
1d100 ⇒ 641d100 ⇒ 46, it hits Maladash across his shoulder for 5.
You jinxed him earlier on.

Yellow's target stepped back, it continues pursuit.
Claw: 1d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (19) + 2 = 21
Dmg: 1d4 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (4) + 2 = 6
1d100 ⇒ 121d100 ⇒ 98
It deals a nasty scrape on Mercutio.
------------
Brayden (sleeping)
------------
Red swings its claws at Maladash.
Claw: 1d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (16) + 2 = 18
Dmg: 1d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (4) + 2 = 6
1d100 ⇒ 371d100 ⇒ 36
The paladin of chaos deflects the second claw with his shield, booyah!
------------
Mercutio (heals 1)
Mykel heals 1
Maladash
Licen (sleeping)

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

The situation becoming increasingly dire, Mercutio uses his wand on Maladash.

"I advise a tactical retreat in a moment," He says to Maladash, his breathing once again becoming audible, a sure sign he is beginning to once again feel his mortality.


Activating healing upon Maladash...there seems to be a tactical advice going on.

Maladash

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Devastating blow of incredible strength once again falls upon the skeleton.

Morningstar: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 8 ⇒ (5) + 8 = 13
1d100 ⇒ 40

P.S. Chyrone, can I jinx the blow which wounded Mercutio?
P.P.S. Mecutio, unfortunately in stressful situations, Maladash understands only one language. The same, which begins to speak. Abyssal.


I'm going with no.
This because obscuring mists prevents all sight beyond 5 feet.
As the skeleton is currently 10 feet away, there was no direct sight of it making that attack.

Maladash's attack is both firm and close, but it misses by but a few inches.
---------------------

More skeletons, round 5

Blue keeps at it.
Claw: 1d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (15) + 2 = 17
Dmg: 1d4 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (2) + 2 = 4
1d100 ⇒ 791d100 ⇒ 9
While one claw barely hits Maladash, the second is pushed away by his shield going up. Maladash's muscles are under pressure, as he's disabled.

Yellow continues pursuing our resident dhampir.
Claw: 1d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (11) + 2 = 13
Dmg: 1d4 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (3) + 2 = 5
1d100 ⇒ 611d100 ⇒ 18
Mercutio is seemingly harder to hit, at the moment, ducking twice to have a claw fly over his head.
-----------
Brayden (sleeping)
-----------
Red claws two more times.
Claw: 1d20 + 2 ⇒ (18) + 2 = 20
Dmg: 1d4 + 2 ⇒ (3) + 2 = 5
1d100 ⇒ 44
Its first one too lands a bare hit, but enough to make Maladash pass out.
But Mercutio tapped you, so you're healing.

In pursuit of the last of the living, it makes a 5 feet step forth, with maybe the opportunity to claw at another.
Claw: 1d20 + 2 ⇒ (4) + 2 = 6
Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
1d100 ⇒ 43
Mercutio is being Jackie Chan, he seemingly can't be hit.
-----------
Mercutio (heals 1)
Mykel (heals 1, is now at 0/12)
You can roll a bluff, vs their sense motive to 'play dead' and have them ignore you for the round. You can do so in following rounds too.
Maladash (sleeping, heals 1)
Licen (sleeping)

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

bluff: 1d20 + 2 ⇒ (16) + 2 = 18

Mykel plays dead

quick question, can i set up my parry and riposte while playing dead? that way if one attacks me, i can maybe deflect it then hit it?


I see no problem with that.
Bluff will only be needed as long as they are adjacent.

Sense Motives B & R: 2d20 ⇒ (3, 7) = 10
Both skeletons fail, in proper fashion, to see signs of Mykel coming to.
Mercutio

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Mercutio makes good on his (what passes for a) plan.

FULL RETREAT (or whatever it's called)!


You'll take 1 aoo from yellow, for leaving a 2nd threatened square, the one NE of it.

Claw: 1d20 + 2 ⇒ (17) + 2 = 19Dmg: 1d4 + 2 ⇒ (2) + 2 = 4
1d100 ⇒ 2
Yellow makes a quick claw attack at the withdrawing Mercutio. Though it would have ben accurate, the fog he conjured makes up for it and he gets out of the chamber alive.
-------------------------

Ok, the skellies are guarding the room and won't move outside of it.
They are also mindless and a downed enemy is an objective complete.
Of course, Mykel and Maladash will heal back to 6 hp and 5 hp respectively while inside the room. Mercutio will heal back to 11 hp.
The skeletons will wander back into the room and, since not adjacent to the 'supposedly KO' PCs, won't be attacking unless spotting signs of life.
Strategy plans?

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100
Chyrone wrote:

You'll take 1 aoo from yellow, for leaving a 2nd threatened square, the one NE of it.

[dice=Claw]1d20+2[dice=Dmg]1d4+2
1d100
Yellow makes a quick claw attack at the withdrawing Mercutio. Though it would have ben accurate, the fog he conjured makes up for it and he gets out of the chamber alive.
-------------------------

Bear in mind I was making a *full withdrawal* anyways, so they wouldn't have even managed that.


They would.
Withdraw is a full round action.

Withdraw wrote:
If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

I know - and I took a full round. The only space they threatened was the one I started in that round.

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