Name/Race
Male Human Slayer 1
CG Medium humanoid
Init +2; Senses Low-Light Vision, Perception +5
Defense:
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +0;
Offense:
Speed 30 ft
Melee Masterwork Greatsword +7/+6 (2d6+6/+9/19-20)
Melee Club +5 (1d6+4) (B)
Melee Sap +5 (1d6+4)(B)
Melee Dagger +5 (1d6+4/19-20)(SorP)
Ranged Dart +3 (1d4+4) 20ft
Stat Block Str 18 Dex 15 Con 12 Int 13 Wis 12 Cha 7
BAB +1 CMB +4 CMD 16
Class Abilities Studied Target
A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge,
Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and
damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only
maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is
dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him
to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer
ability DCs against a studied, target increase by 1. In addition, at each such interval, the slayer is able to
maintain these bonuses against an additional studied target at the same time. The slayer may discard this
connection to a studied target as a free action, allowing him to study another target in its place.
Track
A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
Feats
Power Attack
WF - Greatsword
Traits
Blood of Dragons - Low Light Vision
Armour expert -1 to Armour Penalties
Skills
Climb(Str) +8 (1R)
Stealth(Dex) +6 (1R)
Acrobatics(Dex) +6 (1R)
Perception(wis) +5 (1R)
Survival(Wis) +5/+6 (1R + Half Class lvl to Track)