| Chyrone |
Mercutio will likely activate it again on himself to full.
<Bzzt>
Moving past the statues, you come upon a set of brass doors.
Obviously checking it, you will find them untrapped, and push them open.
------------------
The wide brass doors swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire.
Tall pillars march across the chamber, ending at a dais on the far side, on which is set a large stone sarcophagus.
A single form rests beside the coffin, that of a comely woman in tattered clothing. She appears to be asleep or unconscious.
Mykel Therinor
|
No, this doesn't smack of danger at all....well, let's be on with it, lads. We have more to get through, and the quicker we get it done, the quicker we can celebrate.
Mykel draws his blade and walks forward carefully, his eyes and ears straining to find any incoming threats.
| Chyrone |
As Licen and Mykel walk through the door, a dry, mirthless laugh can be heard from the dark recesses of the tomb.
"So, Kassen’s heroes have come to fight me again. You will make fine minions in my army of the dead. Come and meet your fate.”
With that, a wicked-looking skeleton strides into view wearing polished mail and brandishing a cruel sword in both hands.
A cold blue flame burns in its empty eye sockets.
Brayden: 1d20 + 3 ⇒ (10) + 3 = 13
LicenceToKill: 1d20 + 2 ⇒ (10) + 2 = 12
Maladash: 1d20 + 2 ⇒ (12) + 2 = 14
Mercutio: 1d20 + 3 ⇒ (1) + 3 = 4
Mykel: 1d20 + 6 ⇒ (18) + 6 = 24
Asar: 1d20 + 6 ⇒ (10) + 6 = 16
Skeleton: 1d20 + 6 ⇒ (10) + 6 = 16
Skeleton: 1d20 + 6 ⇒ (15) + 6 = 21
Skeleton: 1d20 + 6 ⇒ (18) + 6 = 24
Skeleton: 1d20 + 6 ⇒ (10) + 6 = 16
1 Asar 2 Mykel: 1d2 ⇒ 2
Asar, round 1
Mykel
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Green & Yellow
Asar, Blue & Red
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Brayden, Licen & Maladash
Mercutio
Alright team, this is it.
The orange circle represents the area of light the everflame provides. Outside it it is dim light, if you have any light sources, now would be the time to use them, or the visually impaired will be fighting with miss chances.
Do not hesitate, show nor mercy, for you shall receive none. :)
Mykel Therinor
|
We should advance in a group, lest we get surrounded and swarmed. Agreed?
Mykel advances tentatively, not straying too far into the room without his colleagues.
move ahead 15ft...and setting up a parry/riposte only if the big boy attacks
riposte: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 4 ⇒ (3) + 4 = 7
| Chyrone |
Alright, Brayden will hold a torch, at expense of his AC of his shield.
Asar: "Kill them!
But you, move around, the brave one is mine."
As Mykel had moved in, skeletons move in from behind pillars.
Green moves closer to attack.
Claw: 1d20 + 2 ⇒ (11) + 2 = 13Dmg: 1d4 + 2 ⇒ (3) + 2 = 5
Yellow moves to attack, in a flank as ordered by Asar.
Claw: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19Dmg: 1d4 + 2 ⇒ (2) + 2 = 4
Asar's flaming eyes fix on Mykel.
"Fool..."
Charge: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18Dmg: 1d8 + 5 ⇒ (5) + 5 = 10
Between yellow and Asar, Mykel receives a beating and falls KO.
Asar: "One down, a few more to go."Blue and red advance up the stairs.
-----------
Braden moves forward, attacking red.
Sword: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 3 ⇒ (5) + 3 = 8
But he misses on his swing.
Licen, Maladash
Mercutio
Licen & Maladash resolve first.
Mykel, can i get stabilize roll please.
Mercutio Menschjaeger
|
| 1 person marked this as a favorite. |
Maladash is jibbering abyssal again, asking for bonus against the skeletal foes.
Suddenly I'm picturing a frumpy old English suburbanite thumping Maladash on the head in frustration. "Agnes! Call the repairman! Bloody Oracle's on the fritz again...."
"Ah, the royal ballroom at last! Shall we dance?"
Mercutio prepares himself with a preemptive blessing from his bloodstone wand.
Licen Setokill
|
5ft step Studied target blue then attack
"Ugh.. they messed up my sneaky plan.. hey they're vulnerable around the spine go for that"
Greatsword+PS vs Blue: 1d20 + 6 ⇒ (13) + 6 = 192d6 + 13 ⇒ (4, 3) + 13 = 20
| Chyrone |
While Mercutio taps himself with the wand, Licen hacks aside what remained of presumably a bandit.
Asar: "Hey, HEY! Do you know how difficult it is to find proper skeletal minions around here?"
------------------------
Asar, round 2
Asar: "You numbskulls, forget the paladin type, the guy with the biggest sword first, he's the greater threat!"
Green 5ft steps at claws at Licen.
Claw 1: 1d20 + 2 ⇒ (20) + 2 = 22
Maladash forces bad mojo.
Forced re roll: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (3) + 2 = 5
Claw2 : 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (4) + 2 = 6
Yellow is in no position to attack, so it moves slightly in line.
As red is already up front, Asar awaits to see if he can pass or not.
Red attacks.
Claw: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (4) + 2 = 6
Between the two skeletons, Licen is hurt enough to get disabled.
Asar: "You falter, heroes, one of yours is down and the next soon shall too!"
Intimidate Licen: 1d20 + 10 ⇒ (7) + 10 = 17
Licen is shaken for 2 rounds.
--------------
Brayden attacks: Sword: 1d20 + 4 ⇒ (1) + 4 = 5Dmg: 1d8 + 3 ⇒ (6) + 3 = 9
But the sight of the battle seem to have taken effect on him mentally.
Licen, Maladash & Mercutio
Mercutio Menschjaeger
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| 1 person marked this as a favorite. |
Mercutio curses mildly as he redirects his ministrations to a blood-soaked Licen.
Whoever thought I'd be the principal healer in this adventure?
Maladash, the Paladin of Chaos
|
@Chyrone - yes, that combo. Enemy - skeletons.
@Mercutio - lol, love your sense of humor )
Half-orc stands over the defeated comrade and unleashes a bow at the nearest skeleton!
Or not...
Perception: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 6 ⇒ (2) + 6 = 8
Maladash, the Paladin of Chaos
|
Canceling the operation "kill the skeletons"! Again, Houston! Canceling the operation!
Realizing that Licenen still on his feet, and to the skeletons Maladash can not go, the half-orc decides to play doctor.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
| Chyrone |
Botting Licen's turn.
With Licen in his injured state, both Maladash switch to healing duties.
Licen:"Hmm, that's better, now where was i, ah yes, HACKING!"
Hack green, PA, shaken: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11Dmg: 2d6 + 13 ⇒ (5, 2) + 13 = 20
Asar's grave words sry for the pun seem to have their effect.
----------------
Asar, round 3
Green claws away at Licen.
Claw 1: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 2 ⇒ (2) + 2 = 4
Crit?: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (2) + 2 = 4
Licen succumbs (for now, ty infernal healing) to green's claws.
Licen, a stabilize check please. If you pass, you become disabled next turn, otherwise you become stable but KO at -1.
Yellow now walks to take Licen's place, to attack the others behind him.
This causes an aoo from Brayden however.
Sword: 1d20 + 3 ⇒ (5) + 3 = 8Dmg: 1d8 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3
Asar steps closer.
1d3 ⇒ 1
Intimidate Brayden: 1d20 + 10 ⇒ (4) + 10 = 14
"Do you see that, tin can? It is that easy for the undead."
Brayden in shaken for 1 round.
Red claws at Brayden.
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (1) + 2 = 3
Maladash forces re roll.
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18
Claw 2: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3
Brayden is hit for 3.
Mercutio Menschjaeger
|
Knowledge (Nobility): 1d20 + 10 ⇒ (17) + 10 = 27
Any idea if a Moroi-born Ustalavic Viscount-apparent could technically pull rank on General Zoid here, if only for the lulz (which Mercutio ultimately cares far more about than rank)?
Maladash, the Paladin of Chaos
|
Claw 1: 1d20 + 2 ⇒ (20) + 2 = 22
Maladash forces bad mojo.
Forced re roll: 1d20 + 2 ⇒ (18) + 2 = 20
***
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18 1d4 + 2 ⇒ (1) + 2 = 3
Maladash forces re roll.
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18
HOW DO YOU DO THIS?
Enraged that his friend got hurt, Maladash in anger swings his morningstar at the undead enemy (yellow)
Morningstar: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 6 ⇒ (3) + 6 = 9
| Chyrone |
Chyroner wrote:
Claw 1: 1d20 + 2 ⇒ (20) + 2 = 22
Maladash forces bad mojo.
Forced re roll: 1d20 + 2 ⇒ (18) + 2 = 20
***
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18 1d4 + 2 ⇒ (1) + 2 = 3
Maladash forces re roll.
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18HOW DO YOU DO THIS?
I don't know.
Mercutio thinks quickly, but has not heard of Asar in any known noble bloodlines.
Maladash swings his mace at yellow, it misses only just. The empty eyes looking back..... O_O
Licen's hardy physique pulls him through.
Mercutio
Mercutio Menschjaeger
|
"My turn," Says Mercutio, his golden eyes beginning to smolder with an unnatural euphoria. "See how your petty fiefdom fares against a TRUE sovereign of the dead!"
heavy shield bash, Bloodrage, vs yellow: 1d20 + 4 ⇒ (14) + 4 = 18
bludgeoning damage: 1d4 + 3 ⇒ (4) + 3 = 7
| Chyrone |
With that, Mercutio slams yellow against the wall.
Crumble....scatter of bones
---------------
Asar:"You....you insolent, impudent...UAGHH!!"
---------------
Asar, round 4
Green steps up to Mercutio.
Claw 1: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (4) + 2 = 6
Claw 2: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (1) + 2 = 3
Hitting once, due to Mercutio being in bloodrage.
Asar advances against Brayden, in his anger he becomes more brazen.
Sword vs Brayden, PA: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17Dmg: 1d8 + 5 + 6 ⇒ (8) + 5 + 6 = 19
Red keeps clawing at Brayden.
Claw 1: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (1) + 2 = 3
Claw 2: 1d20 + 2 ⇒ (9) + 2 = 111d4 + 2 ⇒ (3) + 2 = 5
Thankfully to no avail.
-----------------------
Brayden drops the torch, and puts up his shield.
Licen, Maladash & Mercutio
Mercutio Menschjaeger
|
"Such mindless and counterproductive emotionalism! How very...mortal of you." Mercutio chuckles.
shield bash, Bloodrage, vs Green: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Maladash, the Paladin of Chaos
|
And here I'm! First, I want to use my super luck on Mercutio to force him to reroll his dice (last attack on green one, R4).
Mercutio Menschjaeger, your move!
Second:
Maladets again swing at the skeleton...
Perception: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 6 ⇒ (4) + 6 = 10
Oh... Ok.
Mercutio Menschjaeger
|
[dice=shield bash, Bloodrage, vs Green, appropriate final battle music...?]1d20+4[/dice]
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Well, that was anticlimactic.
| Chyrone |
I prefer the VtmB one. :P
Maladash throws the mojo of chaos on Mercurio, hoping to invigorate and renew his aim. But it was not to be, nor was his own attack.
Asar: "Hehehehe....foolish mortals."
---------------------
Asar, round 5
The green skeleton remains standing, and claws at Mercutio.
Claw 1: 1d20 + 2 ⇒ (17) + 2 = 19Dmg: 1d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 2 ⇒ (8) + 2 = 10Dmg: 1d4 + 2 ⇒ (2) + 2 = 4, hitting him once.
Asar now takes a swing at Brayden.
Sword, PA: 1d20 - 2 ⇒ (20) - 2 = 181d8 + 5 + 6 ⇒ (6) + 5 + 6 = 17
Maladash forces reroll.
Sword, PA: 1d20 - 2 ⇒ (5) - 2 = 3, and it has effect, for it would surely have been a vital strike.
Red claws too.
Claw 1: 1d20 + 2 ⇒ (3) + 2 = 5Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Claw 2: 1d20 + 2 ⇒ (7) + 2 = 9Dmg: 1d4 + 2 ⇒ (2) + 2 = 4
But Braydenś shield deflects both hits with ease.
"By Iomedea, you shall not strike me down!"
Sword: 1d20 + 3 ⇒ (5) + 3 = 8Dmg: 1d8 + 3 ⇒ (4) + 3 = 7
And neither does he himself.
------------------------
Licen, Maladash & Mercutio
Licen heals 1.
Licen Setokill
|
Brayden has smite evil? for bbg!
If Licen can get up without getting 3 attacks
Now that he is no longer on the border of wakefulness Licen will roll and tumble out of the way
Acrobatics: 1d20 + 6 ⇒ (20) + 6 = 26
Even with freaking awesome roll i'm not sure if he could attack if so he attacks whoever
Greatsword+pa: 1d20 + 5 ⇒ (3) + 5 = 82d6 + 9 ⇒ (4, 1) + 9 = 14
Mercutio Menschjaeger
|
shield bash, Bloodrage, vs Green: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Jesus, we're all inept in here!
| Chyrone |
Licen sees his moment, and rolls away, to stand up on a square behind Mercutio & Maladash.
Good point Licen, about smite. Brayden will activate smite Asar for +2 bonus to attack, +1 to dmg & +2 to AC. Asar needs to hit 22 to hit him atm.
-------------------
Asar, round 6
Green continues vs Mercutio.
Claw 1: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (2) + 2 = 4
Claw 2: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (1) + 2 = 3
The minion hits him once for 3.
Asar is boasting deviously.
"You mortals will all die and become my underlings."
Sword vs Brayden, PA: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 271d8 + 5 + 6 ⇒ (3) + 5 + 6 = 14
Crit?: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 221d8 + 5 + 6 ⇒ (4) + 5 + 6 = 15
Aw damn :/.
Asar finds a weak spot and exploits it. His sword swinging in a grizzly way, he hacks down Brayden, killing him as he does.
Unless someone has something miraculous, as Maladash had mojo'ed Asar already.
-------------------
Licen, Maladash & Mercutio
Mercutio Menschjaeger
|
"*No*...NO...Not...like...THIS!"
shield bash, Bloodrage, vs Green: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 + 3 ⇒ (4) + 3 = 7
I don't know if Maladash can still give ME a reroll? Otherwise:
Mercutio takes a final inept swing at the stubborn skeleton before retreating.
Break a leg, Licen!