[PFS] Crypt of the Everflame (Inactive)

Game Master Chyrone

Time for a dungeon crawl.


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Mercutio will likely activate it again on himself to full.
<Bzzt>

Moving past the statues, you come upon a set of brass doors.
Obviously checking it, you will find them untrapped, and push them open.

------------------
The wide brass doors swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire.
Tall pillars march across the chamber, ending at a dais on the far side, on which is set a large stone sarcophagus.
A single form rests beside the coffin, that of a comely woman in tattered clothing. She appears to be asleep or unconscious.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

No, this doesn't smack of danger at all....well, let's be on with it, lads. We have more to get through, and the quicker we get it done, the quicker we can celebrate.

Mykel draws his blade and walks forward carefully, his eyes and ears straining to find any incoming threats.

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Licen will also draw his blade but move along the edges of the room until he is on the opposite side to those entering

Stealth: 1d20 + 6 ⇒ (8) + 6 = 14


As Licen and Mykel walk through the door, a dry, mirthless laugh can be heard from the dark recesses of the tomb.

"So, Kassen’s heroes have come to fight me again. You will make fine minions in my army of the dead. Come and meet your fate.”

With that, a wicked-looking skeleton strides into view wearing polished mail and brandishing a cruel sword in both hands.
A cold blue flame burns in its empty eye sockets.

Init:

Brayden: 1d20 + 3 ⇒ (10) + 3 = 13
LicenceToKill: 1d20 + 2 ⇒ (10) + 2 = 12
Maladash: 1d20 + 2 ⇒ (12) + 2 = 14
Mercutio: 1d20 + 3 ⇒ (1) + 3 = 4
Mykel: 1d20 + 6 ⇒ (18) + 6 = 24

Asar: 1d20 + 6 ⇒ (10) + 6 = 16
Skeleton: 1d20 + 6 ⇒ (10) + 6 = 16
Skeleton: 1d20 + 6 ⇒ (15) + 6 = 21
Skeleton: 1d20 + 6 ⇒ (18) + 6 = 24
Skeleton: 1d20 + 6 ⇒ (10) + 6 = 16

1 Asar 2 Mykel: 1d2 ⇒ 2

Asar, round 1

Mykel
------------
Green & Yellow
Asar, Blue & Red
------------
Brayden, Licen & Maladash
Mercutio

Alright team, this is it.
The orange circle represents the area of light the everflame provides. Outside it it is dim light, if you have any light sources, now would be the time to use them, or the visually impaired will be fighting with miss chances.
Do not hesitate, show nor mercy, for you shall receive none. :)

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

K Religion on Leader: 1d20 + 5 ⇒ (16) + 5 = 21
K Religion on Minions: 1d20 + 5 ⇒ (12) + 5 = 17


Maladash:

The minions, when you get to see them that is, are your average skeletons.
Kill-all-living, is the motto. They can still be commanded by the one in charge.

The leader looks to be a skeletal champion. Sentient skeletal warriors.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

We should advance in a group, lest we get surrounded and swarmed. Agreed?

Mykel advances tentatively, not straying too far into the room without his colleagues.

move ahead 15ft...and setting up a parry/riposte only if the big boy attacks

parry/riposte:
parry: 1d20 + 7 ⇒ (9) + 7 = 16

riposte: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 4 ⇒ (3) + 4 = 7


Alright, Brayden will hold a torch, at expense of his AC of his shield.

Asar: "Kill them!
But you, move around, the brave one is mine."

As Mykel had moved in, skeletons move in from behind pillars.

Green moves closer to attack.
Claw: 1d20 + 2 ⇒ (11) + 2 = 13Dmg: 1d4 + 2 ⇒ (3) + 2 = 5
Yellow moves to attack, in a flank as ordered by Asar.
Claw: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19Dmg: 1d4 + 2 ⇒ (2) + 2 = 4

Asar's flaming eyes fix on Mykel.
"Fool..."
Charge: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18Dmg: 1d8 + 5 ⇒ (5) + 5 = 10
Between yellow and Asar, Mykel receives a beating and falls KO.

Asar: "One down, a few more to go."Blue and red advance up the stairs.
-----------
Braden moves forward, attacking red.
Sword: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 3 ⇒ (5) + 3 = 8
But he misses on his swing.
Licen, Maladash
Mercutio

Licen & Maladash resolve first.
Mykel, can i get stabilize roll please.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

well, poop...that plan backfired horribly...lol

don't die: 1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12


But you stabilized, and unless you wake up, you'll be fine.
Unless Asar & minions win, of course. Then you all turn into minions too.

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Again bellowed something ominous in abyssal, Maladash rushed into battle. Although... no. While he was still praying. He will rush into battle later.

Usual combo.


Divine favor & flexibility to bonus vs specific enemy?

Maladash is jibbering abyssal again, asking for bonus against the skeletal foes.
Licen & Mercutio

Sovereign Court

1 person marked this as a favorite.
CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100
Chyrone wrote:


Maladash is jibbering abyssal again, asking for bonus against the skeletal foes.

Suddenly I'm picturing a frumpy old English suburbanite thumping Maladash on the head in frustration. "Agnes! Call the repairman! Bloody Oracle's on the fritz again...."

"Ah, the royal ballroom at last! Shall we dance?"

Mercutio prepares himself with a preemptive blessing from his bloodstone wand.

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

5ft step Studied target blue then attack

"Ugh.. they messed up my sneaky plan.. hey they're vulnerable around the spine go for that"

Greatsword+PS vs Blue: 1d20 + 6 ⇒ (13) + 6 = 192d6 + 13 ⇒ (4, 3) + 13 = 20


While Mercutio taps himself with the wand, Licen hacks aside what remained of presumably a bandit.

Asar: "Hey, HEY! Do you know how difficult it is to find proper skeletal minions around here?"
------------------------

Asar, round 2

Asar: "You numbskulls, forget the paladin type, the guy with the biggest sword first, he's the greater threat!"

Green 5ft steps at claws at Licen.
Claw 1: 1d20 + 2 ⇒ (20) + 2 = 22
Maladash forces bad mojo.
Forced re roll: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (3) + 2 = 5
Claw2 : 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (4) + 2 = 6

Yellow is in no position to attack, so it moves slightly in line.

As red is already up front, Asar awaits to see if he can pass or not.

Red attacks.
Claw: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (4) + 2 = 6
Between the two skeletons, Licen is hurt enough to get disabled.

Asar: "You falter, heroes, one of yours is down and the next soon shall too!"
Intimidate Licen: 1d20 + 10 ⇒ (7) + 10 = 17
Licen is shaken for 2 rounds.
--------------
Brayden attacks: Sword: 1d20 + 4 ⇒ (1) + 4 = 5Dmg: 1d8 + 3 ⇒ (6) + 3 = 9
But the sight of the battle seem to have taken effect on him mentally.

Licen, Maladash & Mercutio

Sovereign Court

1 person marked this as a favorite.
CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Mercutio curses mildly as he redirects his ministrations to a blood-soaked Licen.

Whoever thought I'd be the principal healer in this adventure?

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

@Chyrone - yes, that combo. Enemy - skeletons.
@Mercutio - lol, love your sense of humor )

Half-orc stands over the defeated comrade and unleashes a bow at the nearest skeleton!

Or not...

Perception: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 6 ⇒ (2) + 6 = 8

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Canceling the operation "kill the skeletons"! Again, Houston! Canceling the operation!

Realizing that Licenen still on his feet, and to the skeletons Maladash can not go, the half-orc decides to play doctor.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Botting Licen's turn.
With Licen in his injured state, both Maladash switch to healing duties.
Licen:"Hmm, that's better, now where was i, ah yes, HACKING!"

Hack green, PA, shaken: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11Dmg: 2d6 + 13 ⇒ (5, 2) + 13 = 20
Asar's grave words sry for the pun seem to have their effect.
----------------

Asar, round 3

Green claws away at Licen.
Claw 1: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 2 ⇒ (2) + 2 = 4
Crit?: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (2) + 2 = 4
Licen succumbs (for now, ty infernal healing) to green's claws.

Licen, a stabilize check please. If you pass, you become disabled next turn, otherwise you become stable but KO at -1.

Yellow now walks to take Licen's place, to attack the others behind him.
This causes an aoo from Brayden however.
Sword: 1d20 + 3 ⇒ (5) + 3 = 8Dmg: 1d8 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3

Asar steps closer.
1d3 ⇒ 1
Intimidate Brayden: 1d20 + 10 ⇒ (4) + 10 = 14
"Do you see that, tin can? It is that easy for the undead."
Brayden in shaken for 1 round.

Red claws at Brayden.
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (1) + 2 = 3
Maladash forces re roll.
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18
Claw 2: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3
Brayden is hit for 3.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Knowledge (Nobility): 1d20 + 10 ⇒ (17) + 10 = 27
Any idea if a Moroi-born Ustalavic Viscount-apparent could technically pull rank on General Zoid here, if only for the lulz (which Mercutio ultimately cares far more about than rank)?

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.
Chyroner wrote:


Claw 1: 1d20 + 2 ⇒ (20) + 2 = 22
Maladash forces bad mojo.
Forced re roll: 1d20 + 2 ⇒ (18) + 2 = 20
***
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18 1d4 + 2 ⇒ (1) + 2 = 3
Maladash forces re roll.
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18

HOW DO YOU DO THIS?

Enraged that his friend got hurt, Maladash in anger swings his morningstar at the undead enemy (yellow)

Morningstar: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

fort: 1d20 + 3 ⇒ (16) + 3 = 19

Thats 3 times hes taken Licen down by +2 attacks in 1 rnd.. plus he just rolled two 20s against another player in a diff game


Maladash, champion of chaos wrote:

Chyroner wrote:

Claw 1: 1d20 + 2 ⇒ (20) + 2 = 22
Maladash forces bad mojo.
Forced re roll: 1d20 + 2 ⇒ (18) + 2 = 20
***
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18 1d4 + 2 ⇒ (1) + 2 = 3
Maladash forces re roll.
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18

HOW DO YOU DO THIS?

I don't know.

Mercutio thinks quickly, but has not heard of Asar in any known noble bloodlines.

Maladash swings his mace at yellow, it misses only just. The empty eyes looking back..... O_O
Licen's hardy physique pulls him through.

Mercutio

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

"My turn," Says Mercutio, his golden eyes beginning to smolder with an unnatural euphoria. "See how your petty fiefdom fares against a TRUE sovereign of the dead!"

heavy shield bash, Bloodrage, vs yellow: 1d20 + 4 ⇒ (14) + 4 = 18
bludgeoning damage: 1d4 + 3 ⇒ (4) + 3 = 7


With that, Mercutio slams yellow against the wall.

Crumble....scatter of bones
---------------
Asar:"You....you insolent, impudent...UAGHH!!"
---------------

Asar, round 4

Green steps up to Mercutio.
Claw 1: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (4) + 2 = 6
Claw 2: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (1) + 2 = 3
Hitting once, due to Mercutio being in bloodrage.

Asar advances against Brayden, in his anger he becomes more brazen.
Sword vs Brayden, PA: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17Dmg: 1d8 + 5 + 6 ⇒ (8) + 5 + 6 = 19

Red keeps clawing at Brayden.
Claw 1: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (1) + 2 = 3
Claw 2: 1d20 + 2 ⇒ (9) + 2 = 111d4 + 2 ⇒ (3) + 2 = 5
Thankfully to no avail.
-----------------------
Brayden drops the torch, and puts up his shield.
Licen, Maladash & Mercutio

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

I'm at -1 nd thus unconscious?


No, you went -1 last round.
Due to stabilizing with that fort con roll, you remained at that, and the infernal healing brings you back to 0, and another 8 over the next 8 rounds.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

"Such mindless and counterproductive emotionalism! How very...mortal of you." Mercutio chuckles.

shield bash, Bloodrage, vs Green: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 + 3 ⇒ (2) + 3 = 5


Mercutio's slam isn't right on this time, and Asar laughs.

"Hahaha.....the failing of muscles. How very.....mortal of you."

Licen & Maladash

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Lifen will remain still for the moment until ge gets an opportunity to withdraw


Licen's eyes see bony legs next to his head and he wisely decides to hold still, while Asar and his minions keep fighting the others.

Maladash, go bash em.


Then suddenly, when the time seems most dire.....the crew wins.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel squirms in his slumber

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

After an annoying but should never have been much of a threat mob noms the toughest party member


Braiiinnsss?


Am i correct to assume that everyone might consider undead bane weapons in their later career?
It worked wonders for me when playing Hungry are the Dead.

Grand Lodge

1 person marked this as a favorite.
Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Need a handy haversack filled with one of each type of bane weapon, then you're covered.

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

And here I'm! First, I want to use my super luck on Mercutio to force him to reroll his dice (last attack on green one, R4).
Mercutio Menschjaeger, your move!
Second:

Maladets again swing at the skeleton...

Perception: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 6 ⇒ (4) + 6 = 10

Oh... Ok.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

[dice=shield bash, Bloodrage, vs Green, appropriate final battle music...?]1d20+4[/dice]
damage: 1d4 + 3 ⇒ (3) + 3 = 6

Well, that was anticlimactic.


I prefer the VtmB one. :P

Maladash throws the mojo of chaos on Mercurio, hoping to invigorate and renew his aim. But it was not to be, nor was his own attack.

Asar: "Hehehehe....foolish mortals."
---------------------

Asar, round 5

The green skeleton remains standing, and claws at Mercutio.
Claw 1: 1d20 + 2 ⇒ (17) + 2 = 19Dmg: 1d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 2 ⇒ (8) + 2 = 10Dmg: 1d4 + 2 ⇒ (2) + 2 = 4, hitting him once.

Asar now takes a swing at Brayden.
Sword, PA: 1d20 - 2 ⇒ (20) - 2 = 181d8 + 5 + 6 ⇒ (6) + 5 + 6 = 17
Maladash forces reroll.
Sword, PA: 1d20 - 2 ⇒ (5) - 2 = 3, and it has effect, for it would surely have been a vital strike.

Red claws too.
Claw 1: 1d20 + 2 ⇒ (3) + 2 = 5Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Claw 2: 1d20 + 2 ⇒ (7) + 2 = 9Dmg: 1d4 + 2 ⇒ (2) + 2 = 4
But Braydenś shield deflects both hits with ease.
"By Iomedea, you shall not strike me down!"

Sword: 1d20 + 3 ⇒ (5) + 3 = 8Dmg: 1d8 + 3 ⇒ (4) + 3 = 7
And neither does he himself.
------------------------
Licen, Maladash & Mercutio

Licen heals 1.

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

"Arrrrggghhhh!!!! Aarrr!! RRRR!!!"

Blow: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 6 ⇒ (5) + 6 = 11

...but formidable cries didn't help...


No, but you came close.
Maybe louder screaming? :)

Licen & Mercutio

Or is Licen remaining motionless still?

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Brayden has smite evil? for bbg!
If Licen can get up without getting 3 attacks

Now that he is no longer on the border of wakefulness Licen will roll and tumble out of the way

Acrobatics: 1d20 + 6 ⇒ (20) + 6 = 26

Even with freaking awesome roll i'm not sure if he could attack if so he attacks whoever

Greatsword+pa: 1d20 + 5 ⇒ (3) + 5 = 82d6 + 9 ⇒ (4, 1) + 9 = 14

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

shield bash, Bloodrage, vs Green: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d4 + 3 ⇒ (3) + 3 = 6

Jesus, we're all inept in here!

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

i wish i could get up...sheesh


Licen sees his moment, and rolls away, to stand up on a square behind Mercutio & Maladash.

Good point Licen, about smite. Brayden will activate smite Asar for +2 bonus to attack, +1 to dmg & +2 to AC. Asar needs to hit 22 to hit him atm.
-------------------

Asar, round 6

Green continues vs Mercutio.
Claw 1: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (2) + 2 = 4
Claw 2: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (1) + 2 = 3
The minion hits him once for 3.

Asar is boasting deviously.
"You mortals will all die and become my underlings."

Sword vs Brayden, PA: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 271d8 + 5 + 6 ⇒ (3) + 5 + 6 = 14
Crit?: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 221d8 + 5 + 6 ⇒ (4) + 5 + 6 = 15
Aw damn :/.

Asar finds a weak spot and exploits it. His sword swinging in a grizzly way, he hacks down Brayden, killing him as he does.
Unless someone has something miraculous, as Maladash had mojo'ed Asar already.
-------------------
Licen, Maladash & Mercutio

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

): 1d20 + 6 ⇒ (3) + 6 = 91d8 + 6 ⇒ (1) + 6 = 7

I don't know how to comment on that.

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

"Guys, if we are destined to die here let's do it with heads held high.C'mon!" - suddenly the ability to speak coherently returned to the half-ork.

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Licen uses studied target on the big bad.. he can't attack atm so he holds off

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

"*No*...NO...Not...like...THIS!"

shield bash, Bloodrage, vs Green: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 + 3 ⇒ (4) + 3 = 7

I don't know if Maladash can still give ME a reroll? Otherwise:

Mercutio takes a final inept swing at the stubborn skeleton before retreating.

Break a leg, Licen!

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