[PFS] Crypt of the Everflame (Inactive)

Game Master Chyrone

Time for a dungeon crawl.


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Unfortunately not. The square you started on was considered not threatened by both red and yellow per starting.
Dodging that one with withdraw, it left the square NW of yellow as the 2nd actual threatened square.
Regardless, you escaped and strategy time. :)

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

forgot to set up my parry/riposte in case i get attacked

parry: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10

riposte: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 101d8 + 4 ⇒ (5) + 4 = 9

Silver Crusade

Male Died in the Crypt of the Everflame with his fellow Paladin of Chaos Maladash PFS #205498-3

Brayden continues to snore, dreaming of a pretty halfling guide he had spent some time with in a previous adventure...

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

I didn't quite realize everyone was waiting on me. My strategy was to wait for the healing to work, for starters.

There isn't too much I can do quite yet. I could use my burning hands wand, but that would...hurt people...and I could pick up Licen's club since my pick is my only weapon, but that would require getting past the skeletons who are right on top of him, or I could light a torch and use it as a weapon, but I'm not sure I've got anything to light it with, and my attack rolls with it would be abysmal.

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Waiting until infernal healing fully kick in, Maladash opens one eye. If nothing will happen and no one will hit, he will open and the other eye too. Then, Maladash will have a look around on the sides, and if he sees that the skeletons don't stand right over him, will jump up and run to where, in his vague memories, escaped his friend Dampier, when Maladash lost consciousness.


With the skeletons having wandered back into the room, unaware of two of the adventurers having regained consciousness, said adventurers jump up before they can react and make for the exit down the corridor.

Health has been adjusted on the map.
More of course, if Mercutio spends more charges of the wand.
Next strategy?

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

"It was a great fight! We need to repeat! AHAHА!

Still laughing, Maladash retrieves his wand and first cures Mykel (+8) and then himself. (+7)

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Thankfully they finally wandered away....now, what do we do to get rid of them. I have some arrows we can use against them, but how do we get rid of them for good? I am out of any means against the undead...

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

"I'm ready to fight again. My idea - I stand in the hallway, so they came up one at a time, and when they will fall - I will finish them cure magic... Oh how cool it sounds! 'To kill' with cure magic! Har! Pure MAYHEM and MADNESS!... Ahem, so. Now. You will help me with yours archery, and Mercutio... Well, apparently he will play his infernal healing on my, and further I don't know."


To kill them, deal the final strike with holy energy (damage wise), or sprinkle holy water on the remains after you wrecked them.
------------
The skeletons will react to any trespassing presence within the room.
They won't pursue outside the room.
That aside, it sounds like a plan.

Ahem....in the words of Shao Khan.....Round 2, FIGHT!

Init:

Maladash: 1d20 + 2 ⇒ (3) + 2 = 5
Mercutio: 1d20 + 3 ⇒ (18) + 3 = 21
Mykel: 1d20 + 6 ⇒ (15) + 6 = 21

Blue, red, yellow: 1d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (17) + 6 = 23

Second round, 1

Yellow detects a returned intruder, and moves to attack.
Claw: 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (2) + 2 = 4, a strike blocked by Maladash raising his shield.
----------------
Mercutio & Mykel
----------------
Blue & Red
----------------
Maladash

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

In retrospect - I played on self all the usual buffs before I enter the corridor.
On my turn:

"Veqlargh pum maqDar undead!"

Morningstar: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 6 ⇒ (6) + 6 = 12

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel draws his bow and fires at one of the undead.the blue one

attack: 1d20 + 5 ⇒ (10) + 5 = 151d6 ⇒ 2


A pillar and Maladash block the proper view for Mykel's arrow, and it recochets across the pillar against the wall.

Mercutio
----------
Blue & red
----------
Maladash' future homerun

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Chyrone. Stop. I just looked at the map. It was not my plan. I rearranged us so now, as I had planned. They must go one at a time, and not to surround me again and get me - otherwise it just doesn't make sense. On your argument that they will not respond to us in the hallway, I will answer that Mykel would shoot them from the corridor until they die or run in the corridor. He sure can shoot in the red.


I suspected as much, but these skeletons won't engage unless you enter the room, they're bound to it, nor will they give chase into the corridor. :/
I wrote that since he'd miss red as well.

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Great. Then I have a suggestion. Mykel - we're standing in the hallway quietly and you shot red. As soon as he goes down - we'll decide what to do next. I will help you to reroll one failed dice, by the way.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Mercutio suddenly looks at his off-hand and slaps his forehead. He thought he had only the weapon which would scarcely work - but such a fool he's been! Now he has a plan. He starts by using his wand on himself again....

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

if this plan doesn't work, I have an idea....we rush forward as a unit and overwhelm them one at a time...we should drop one a round then hit them with the CLW at the end...just spitballing...

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

I agree, but only after you take out Mister Red with your arrows )

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

k...just gotta wait my turn then...


Mercutio taps himself with his wand.
----------------
Blue seemingly wanders aimlessly.
1d3 ⇒ 3
Red wanders, stopping just at the corner.
----------------
Maladash

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

5-foot-step forward and...

Maladash wrote:

"Veqlargh pum maqDar undead!"

Morningstar: 1d20 + 6 ⇒ (18) + 6 = 24 1d8 + 6 ⇒ (6) + 6 = 12

About the plan: if the rest will run to fight me - I'll make a five foot step back. If not, well... then this one ends now )


During the next turn, probably. When it's their turn, you be the tough guy ;)

Pop goes red's skull, rolling away from its spine.
-----------------

Round 2, 2

Yellow goes forth.
Claw: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (2) + 2 = 4
---------------
Mercutio & Mykel
---------------
Blue
---------------
Maladash

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Yes, of course ;) I wrote this for comrades to not block square behind me.
...On the other hand, if they're only two left... Maybe it is not important.


Go on clobber them :D

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel darts forward and swipes his blade at the one tucked around the corner. the yellow one

attack: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 4 ⇒ (5) + 4 = 9

I know it's risky, but I cant see them from down the hall

Quick, hit this one with some magic...


AoO: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (3) + 2 = 5
Mykel dodges a poorly executed attack and slashes into the skeleton.
Though it rattles, it remains standing.

Mercutio
---------
Blue
---------
Maladash

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Mercutio tries to weave his way through the crowded threshold...

Acrobatics: 1d20 - 2 ⇒ (2) - 2 = 0
Acrobatics: 1d20 - 2 ⇒ (15) - 2 = 13

...and (assuming he doesn't get knocked down by a lucky attack of opportunity) lashes out at the skeleton with his shield.

heavy shield bash: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d4 ⇒ 2

He's badly disoriented, though.


Mercutio hurries into the room.

Ta-daaaaa!
------------
Blue 5ft steps to the flashy dhampir.
Claw, flank: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 201d4 + 2 ⇒ (1) + 2 = 3
Claw, flank: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 141d4 + 2 ⇒ (2) + 2 = 4
Blue gets a hit in for minimal damage.
-------------
Maladash

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Half-orc swings and hits, but apparently his arm is tired...

ms: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 6 ⇒ (1) + 6 = 7


No, it's just that black cat you encountered earlier. :)

Skeletons round 2, 3

Yellow's fractured bones seem to slightly reconstruct.
Fast healing.
Turning to the mortal who struck a blow, yellow retaliates on Mykel.
Claw: 1d20 + 2 ⇒ (17) + 2 = 191d4 + 2 ⇒ (1) + 2 = 3
Maladash forces re roll.
Claw: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (3) + 2 = 5
Due to some chaotic mojo, yellow misses its first strike.
-------------------
Mercutio & Mykel
-------------------
Blue
-------------------
Maladash

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Mercutio tries again, this time with more force...

heavy shield bash, Bloodrage: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

And I see this cat still around somewhere. In short, on my next turn here it is another miracle shot.

Enraged by his blunder, he does one fierce blow, but again missed...

MS: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 6 ⇒ (1) + 6 = 7


Mercutio bashes aside yellow, removing another threat.
Mykel
-------------
Blue
-------------
Maladash

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel steps up and swings his blade at the last skeleton.

attack: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 4 ⇒ (1) + 4 = 5

of that doesn't drop it i will do parry and riposte

parry: 1d20 + 7 ⇒ (12) + 7 = 19

riposte: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 7 ⇒ (5) + 7 = 12


Mykel's slash hits, but it doesn't seem to have hurt the skeleton.
--------------
Blue seems to want to return the favor.
Claw: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (3) + 2 = 5
His strike is parried by Mykel, but whose own retaliation is a slight miss.
Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (2) + 2 = 4
---------------
Maladash

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

See above.


You sir, are of the wrong class, i get ninja'd and didn't even see it. ;)

Maladash' strike flies a bit too high for a home run this time, but likely not for long.
--------------------

Skeletons round 2, 4

Mercutio & Mykel
------------
Blue
------------
Maladash

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Maladash will get stealth skill, I promise ))


Slayer dip?

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

No, Maladash is just a dip on general principles. ^.^

Mercutio feels he's starting to get the hang of shield-bashing....

heavy shield bash, Bloodrage: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Practice makes perfect, of course....

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Hmm...I guess maybe brute force is the way to go then...

Mykel slams the skelton with his armored fist.

attack: 1d20 + 1 ⇒ (4) + 1 = 51d3 ⇒ 2

He then backtracks a few paces.


I take it that is a 5ft step?
If not, correct it on the map.

--------------------
Blue claws away at 1d2 ⇒ 2 Mercutio.
1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (2) + 2 = 4
And is utterly failing at it too. :)
--------------------
Maladash

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Another clumsy blow does not reach the goal.

MS: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 6 ⇒ (4) + 6 = 10 Where is that f*****g black cat? I better punch it.


Kitty's here chief.

Round 5

--------------------
Mercutio & Mykel
--------------
Blue
--------------
Maladash

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Yeah, i meant to say move me back 5ft...i was on my phone at the time....

Mykel moves in to see if he can help dispatch the undead monstrosity. He swings with his mailed fist.

attack: 1d20 + 1 ⇒ (12) + 1 = 131d3 ⇒ 1


Round 5

Mykel's fist isn't of effect, as it ends where one would normally perform a kidney punch, but is now void of anything flesh.
Aim for the head, it might work ;)
Mercutio
--------------
Blue
--------------
Maladash

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

heavy shield bash, Bloodrage, flank: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Mercutio only manages to twist his wrist the wrong way. A rakshasa, he ain't.


Mercutio recovers some hp from the wand's effect.

The skeleton returns the assault in kind.
Claw: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (1) + 2 = 3
It hits for a minor scrape.
---------------
Maladash

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

MS: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 6 ⇒ (6) + 6 = 12 That's not fair! This is too cute! Stop this monster! AAA...

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