
|  Mykel Therinor | 
 
	
 
                
                
              
            
            forgot to set up my parry/riposte in case i get attacked
parry: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
riposte: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 101d8 + 4 ⇒ (5) + 4 = 9

|  Mercutio Menschjaeger | 
 
	
 
                
                
              
            
            I didn't quite realize everyone was waiting on me. My strategy was to wait for the healing to work, for starters.
There isn't too much I can do quite yet. I could use my burning hands wand, but that would...hurt people...and I could pick up Licen's club since my pick is my only weapon, but that would require getting past the skeletons who are right on top of him, or I could light a torch and use it as a weapon, but I'm not sure I've got anything to light it with, and my attack rolls with it would be abysmal.

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            Waiting until infernal healing fully kick in, Maladash opens one eye. If nothing will happen and no one will hit, he will open and the other eye too. Then, Maladash will have a look around on the sides, and if he sees that the skeletons don't stand right over him, will jump up and run to where, in his vague memories, escaped his friend Dampier, when Maladash lost consciousness.

| Chyrone | 
 
	
 
                
                
              
            
            With the skeletons having wandered back into the room, unaware of two of the adventurers having regained consciousness, said adventurers jump up before they can react and make for the exit down the corridor.
Health has been adjusted on the map.
More of course, if Mercutio spends more charges of the wand.
Next strategy?

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            "It was a great fight! We need to repeat! AHAHА!
Still laughing, Maladash retrieves his wand and first cures Mykel (+8) and then himself. (+7)
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

|  Mykel Therinor | 
 
	
 
                
                
              
            
            Thankfully they finally wandered away....now, what do we do to get rid of them. I have some arrows we can use against them, but how do we get rid of them for good? I am out of any means against the undead...

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            "I'm ready to fight again. My idea - I stand in the hallway, so they came up one at a time, and when they will fall - I will finish them cure magic... Oh how cool it sounds! 'To kill' with cure magic! Har! Pure MAYHEM and MADNESS!... Ahem, so. Now. You will help me with yours archery, and Mercutio... Well, apparently he will play his infernal healing on my, and further I don't know."

| Chyrone | 
 
	
 
                
                
              
            
            To kill them, deal the final strike with holy energy (damage wise), or sprinkle holy water on the remains after you wrecked them.
------------ 
The skeletons will react to any trespassing presence within the room.
They won't pursue outside the room.
That aside, it sounds like a plan.
Ahem....in the words of Shao Khan.....Round 2, FIGHT!
Maladash: 1d20 + 2 ⇒ (3) + 2 = 5
Mercutio: 1d20 + 3 ⇒ (18) + 3 = 21
Mykel: 1d20 + 6 ⇒ (15) + 6 = 21
Blue, red, yellow: 1d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (17) + 6 = 23
Second round, 1
Yellow detects a returned intruder, and moves to attack.
Claw: 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (2) + 2 = 4, a strike blocked by Maladash raising his shield.
----------------
Mercutio & Mykel
----------------
Blue & Red
----------------
Maladash

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            In retrospect - I played on self all the usual buffs before I enter the corridor. 
On my turn:
"Veqlargh pum maqDar undead!"
Morningstar: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 6 ⇒ (6) + 6 = 12

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            Chyrone. Stop. I just looked at the map. It was not my plan. I rearranged us so now, as I had planned. They must go one at a time, and not to surround me again and get me - otherwise it just doesn't make sense. On your argument that they will not respond to us in the hallway, I will answer that Mykel would shoot them from the corridor until they die or run in the corridor. He sure can shoot in the red.

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            Great. Then I have a suggestion. Mykel - we're standing in the hallway quietly and you shot red. As soon as he goes down - we'll decide what to do next. I will help you to reroll one failed dice, by the way.

|  Mercutio Menschjaeger | 
 
	
 
                
                
              
            
            Mercutio suddenly looks at his off-hand and slaps his forehead. He thought he had only the weapon which would scarcely work - but such a fool he's been! Now he has a plan. He starts by using his wand on himself again....

|  Mykel Therinor | 
 
	
 
                
                
              
            
            if this plan doesn't work, I have an idea....we rush forward as a unit and overwhelm them one at a time...we should drop one a round then hit them with the CLW at the end...just spitballing...

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            I agree, but only after you take out Mister Red with your arrows )

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            5-foot-step forward and...
"Veqlargh pum maqDar undead!"
Morningstar: 1d20 + 6 ⇒ (18) + 6 = 24 1d8 + 6 ⇒ (6) + 6 = 12
About the plan: if the rest will run to fight me - I'll make a five foot step back. If not, well... then this one ends now )

| Chyrone | 
 
	
 
                
                
              
            
            During the next turn, probably. When it's their turn, you be the tough guy ;)
Pop goes red's skull, rolling away from its spine.
-----------------
Round 2, 2
Yellow goes forth.
Claw: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (2) + 2 = 4
---------------
Mercutio & Mykel
---------------
Blue
---------------
Maladash

|  Mykel Therinor | 
 
	
 
                
                
              
            
            Mykel darts forward and swipes his blade at the one tucked around the corner. the yellow one
attack: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 4 ⇒ (5) + 4 = 9
I know it's risky, but I cant see them from down the hall
Quick, hit this one with some magic...

|  Mercutio Menschjaeger | 
 
	
 
                
                
              
            
            Mercutio tries to weave his way through the crowded threshold...
Acrobatics: 1d20 - 2 ⇒ (2) - 2 = 0
Acrobatics: 1d20 - 2 ⇒ (15) - 2 = 13
...and (assuming he doesn't get knocked down by a lucky attack of opportunity) lashes out at the skeleton with his shield.
heavy shield bash: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d4 ⇒ 2
He's badly disoriented, though.

| Chyrone | 
 
	
 
                
                
              
            
            No, it's just that black cat you encountered earlier. :)
Skeletons round 2, 3
Yellow's fractured bones seem to slightly reconstruct.
Fast healing.
Turning to the mortal who struck a blow, yellow retaliates on Mykel.
Claw: 1d20 + 2 ⇒ (17) + 2 = 191d4 + 2 ⇒ (1) + 2 = 3
Maladash forces re roll.
Claw: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (3) + 2 = 5
Due to some chaotic mojo, yellow misses its first strike.
-------------------
Mercutio & Mykel
-------------------
Blue
-------------------
Maladash

|  Mercutio Menschjaeger | 
 
	
 
                
                
              
            
            Mercutio tries again, this time with more force...
heavy shield bash, Bloodrage: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4

|  Maladash, the Paladin of Chaos | 
 
	
 
                
                
              
            
            And I see this cat still around somewhere. In short, on my next turn here it is another miracle shot.
Enraged by his blunder, he does one fierce blow, but again missed...
MS: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 6 ⇒ (1) + 6 = 7

|  Mykel Therinor | 
 
	
 
                
                
              
            
            Mykel steps up and swings his blade at the last skeleton.
attack: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 4 ⇒ (1) + 4 = 5
of that doesn't drop it i will do parry and riposte
parry: 1d20 + 7 ⇒ (12) + 7 = 19
riposte: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 7 ⇒ (5) + 7 = 12

| Chyrone | 
 
	
 
                
                
              
            
            Mykel's slash hits, but it doesn't seem to have hurt the skeleton.
--------------
Blue seems to want to return the favor.
Claw: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (3) + 2 = 5
His strike is parried by Mykel, but whose own retaliation is a slight miss.
Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (2) + 2 = 4
---------------
Maladash

|  Mercutio Menschjaeger | 
 
	
 
                
                
              
            
            No, Maladash is just a dip on general principles. ^.^
Mercutio feels he's starting to get the hang of shield-bashing....
heavy shield bash, Bloodrage: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d4 + 2 ⇒ (1) + 2 = 3
Practice makes perfect, of course....

|  Mykel Therinor | 
 
	
 
                
                
              
            
            Hmm...I guess maybe brute force is the way to go then...
Mykel slams the skelton with his armored fist.
attack: 1d20 + 1 ⇒ (4) + 1 = 51d3 ⇒ 2
He then backtracks a few paces.

|  Mykel Therinor | 
 
	
 
                
                
              
            
            Yeah, i meant to say move me back 5ft...i was on my phone at the time....
Mykel moves in to see if he can help dispatch the undead monstrosity. He swings with his mailed fist.
attack: 1d20 + 1 ⇒ (12) + 1 = 131d3 ⇒ 1

|  Mercutio Menschjaeger | 
 
	
 
                
                
              
            
            heavy shield bash, Bloodrage, flank: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Mercutio only manages to twist his wrist the wrong way. A rakshasa, he ain't.
 
	
 
     
     
     
 
                
                