Maladash, the Paladin of Chaos
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"Ha. Some Paladins you fellows are...."
"Oh yeah... we are a very strange company."
He turns to Licen.
"If someone can do it, hundred chances to one, that is not me."
| Chyrone |
Ok, fingers crossed.
Tempting odds, Maladash strides forward.
As he steps onto the first 5ft of the marked area, an expected event happens. The statues suddenly rush forward on their bases via some mechanical system, in collision course with Maladash.
Bullrush, if CMD beat by 10 you fall: 1d20 + 10 ⇒ (15) + 10 = 25
The statues' impact push Maladash off the bridge, and he plummets 40 feet down, landing with a solid THUD.
Falling dmg: 4d6 ⇒ (2, 6, 5, 3) = 16
Maladash is now at -5 and unstable.
Mykel Therinor
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Allrighty then....here's my idea. We tie Mercutio off and lower him down to heal up Maladash and we pull both of them up one at a time, or we lower myself down and tie him up to bring up, then me.
Licen Setokill
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Licen steps forward
"Howabout me, I am a very able climber if something untoward happens I am the best at getting out and I can use a wand to heal him up., The lowering and raising with ropes part is a good idea though. Unless you all need my strength for the lowering and raising part?"
Mykel Therinor
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That makes sense, Licen....we shall send you down with the rope in case you guys need to get out quicker. Best get started.
Mykel breaks out his length of rope for Licen to use.
Licen Setokill
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Licen climbs down
Climb Rope: 1d20 + 8 ⇒ (5) + 8 = 13
and then uses his wand on Maladash
umd Clw wand: 1d20 + 2 ⇒ (3) + 2 = 51d8 + 1 ⇒ (2) + 1 = 3
umd Clw wand: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 1 ⇒ (6) + 1 = 7
umd Clw wand: 1d20 + 2 ⇒ (3) + 2 = 51d8 + 1 ⇒ (8) + 1 = 9
umd Clw wand: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 1 ⇒ (6) + 1 = 7
umd Clw wand: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 1 ⇒ (5) + 1 = 6
umd Clw wand: 1d20 + 2 ⇒ (8) + 2 = 101d8 + 1 ⇒ (2) + 1 = 3
umd Clw wand: 1d20 + 2 ⇒ (3) + 2 = 51d8 + 1 ⇒ (5) + 1 = 6
umd Clw wand: 1d20 + 2 ⇒ (15) + 2 = 171d8 + 1 ⇒ (3) + 1 = 4
umd Clw wand: 1d20 + 2 ⇒ (19) + 2 = 211d8 + 1 ⇒ (8) + 1 = 9
1 heal for 9 so far
Licen will then give the wand for Maladash to use on himself
Clw wand: 1d8 + 1 ⇒ (6) + 1 = 7
Mykel Therinor
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here's my 2cp....Mykel can jump the 10 no problem...got +8 acrobatics...then I can lower a rope to Licen to help him up...then Maladash....then we can send the rope across to the others so they can come across....or have Licen climb up the other side and have him pull the others up one at a time, the Mykel can be last and jump across.
Mercutio Menschjaeger
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Mercutio has been standing back, observing and trying to process what just happened.
Give me a refresher here, please: What are we looking at, what do we know, and what are the tools available to us (offered by and within the environment, I don't mean our equipment)?
Mykel Therinor
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yeah...that seems to be best shot....
The rest of you climb down...then i'll jump over and pull you guys up...it's easier that way....
after letting all them in the hole
acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12after getting a running start of course
Licen Setokill
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climb: 1d20 + 8 ⇒ (8) + 8 = 16
climb: 1d20 + 8 ⇒ (14) + 8 = 22
climb: 1d20 + 8 ⇒ (9) + 8 = 17
climb: 1d20 + 8 ⇒ (1) + 8 = 9
climb: 1d20 + 8 ⇒ (15) + 8 = 23
climb: 1d20 + 8 ⇒ (14) + 8 = 22
climb: 1d20 + 8 ⇒ (3) + 8 = 11
climb: 1d20 + 8 ⇒ (2) + 8 = 10
Licen will help others when he gets to the top
Maladash, the Paladin of Chaos
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Before climb up, Maladash decides that he needs to be fully healthy. With his luck...
СLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
СLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
"Ок. No harm in trying."
Climb: 1d20 + 2 ⇒ (18) + 2 = 20
Climb: 1d20 + 2 ⇒ (3) + 2 = 5
Climb: 1d20 + 2 ⇒ (4) + 2 = 6
Climb: 1d20 + 2 ⇒ (1) + 2 = 3
Climb: 1d20 + 2 ⇒ (8) + 2 = 10
Climb: 1d20 + 2 ⇒ (15) + 2 = 17
Climb: 1d20 + 2 ⇒ (14) + 2 = 16
Climb: 1d20 + 2 ⇒ (19) + 2 = 21
| Chyrone |
Ihese adventurers can do stuff with armor on, who needs less weight, nor care about ACP. :D
Of note, i have read in a discussion that a nat 1 on climb checks isn't an auto-drop. So Licen's up 10 feet already.
-----------------------------
Licen steadily climbs up the rope, and with a hand from Mykel, gets onto the other side of the chasm.
Maladash heals himself, before trying as well. His first try is promising, but somewhere at 15 feet height, he pauses....accursed itch.
Final climb: 1d20 + 2 - 3 ⇒ (7) + 2 - 3 = 6
He too makes it across.
This just leaves Brayden & Mercutio.
With no points to secure it for a proper crossing, they either have to pass the acro check to jump over, or go with Mykel's plan of tying themselves up and enjoy a swing, with 1d6 impact from bashing against the wall, before being pulled up.
Mykel Therinor
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it helps i'm wearing studded leather...ACP of -1...which i forgot to apply on my jump...but still made it...lol...i love swashbucklers and rogues now...was always the tanky/dps guy
Mercutio Menschjaeger
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Acrobatics, running start, stowing shield first: 1d20 ⇒ 6
...okay, Acrobatics to avoid 10 feet of falling damage: 1d20 ⇒ 12
A large rock suddenly breaks loose from the ceiling and lands in the trench with a bang!
Oh, wait...that's Mercutio.
Mercutio Menschjaeger
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Can't someone use my wand/Maladash hurtheal me?
stabilize check #1: 1d20 - 3 ⇒ (8) - 3 = 5
stabilize check #2: 1d20 - 4 ⇒ (20) - 4 = 16
stabilize check #3: 1d20 - 5 ⇒ (18) - 5 = 13
stabilize check #4: 1d20 - 6 ⇒ (13) - 6 = 7
stabilize check #5: 1d20 - 7 ⇒ (2) - 7 = -5
stabilize check #6: 1d20 - 8 ⇒ (8) - 8 = 0 <-- What
stabilize check #7: 1d20 - 9 ⇒ (9) - 9 = 0 <-- the
stabilize check #8: 1d20 - 10 ⇒ (10) - 10 = 0 <-- f@*#???
| Chyrone |
Botting Brayden then.
Mercutio, you stabilized at the 2nd attempt, you are at -5.
Brayden looks concerned, as Mercutio plummets down.
"Iomedea, grant me the strength to succeed."
He straps his shield to his back.
Jump: 1d20 + 1 - 6 ⇒ (10) + 1 - 6 = 5, he too lands too early, causing the statues to rush the bridge again.
Bull rush: 1d20 + 10 ⇒ (13) + 10 = 23, Brayden manages to brace himself and is pushed back to the start.
"Well, it's positive, i suppose. I'll try again."
Jump: 1d20 + 1 - 6 ⇒ (11) + 1 - 6 = 6
Bull rush: 1d20 + 10 ⇒ (20) + 10 = 30 Wow..
Brayden is shoved off too, for 4d6 ⇒ (3, 2, 5, 2) = 12 damage, and lands with a THUD at -2 and unstable.
Stabilize: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10
Iomedea saves his bacon.
----------------------------
He's carrying a wand of CLW, which Maladash can use by default.
We can therefor safely assume he heals him with it.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Brayden climbs back up, out of the chasm.
Licen umd: 1d20 + 2 ⇒ (15) + 2 = 17
Licen umd: 1d20 + 2 ⇒ (3) + 2 = 5
Licen umd: 1d20 + 2 ⇒ (16) + 2 = 18
Licen umd: 1d20 + 2 ⇒ (4) + 2 = 6
Licen umd: 1d20 + 2 ⇒ (19) + 2 = 21
Licen sets off the wand of infernal healing, restoring Mercutio back to 5 hp.