[PFS] Crypt of the Everflame (Inactive)

Game Master Chyrone

Time for a dungeon crawl.


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You'll have to identify it as anything magical though.
Take 10/20 are for skill checks, instead of ability score checks.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

ahh phooey!

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100
Chyrone wrote:

You'll have to identify it as anything magical though.

Still, magical or not, Mercutio WOULD rather have the nice-looking dagger found as treasure than have to borrow Mykel's own.


Just stick your hand in Licen's backpack.....but beware before you grab a guard dog's bone.....he's got a License to Kill after all. :P

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Will: 1d20 + 2 ⇒ (3) + 2 = 5

Oh, Gods, Yes, how wonderful! More Blood For The Blood Lords! - Maladash drops to his knees, not noticing anything else around.

What are the prospects of two such suggestible paladins? Hmm, very philosophical question. Put it this way - what's next and how long?


Oh, you just run in terror for 3 rounds, towards the exit of the dungeon.

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

No, he just stands on his knees in admiration. 3 rounds. He liked what he saw! ...Maybe even 4 ;)


Cause Fear...you run my friend... :)


About a minute later, Brayden and Maladash have returned, and are back to their senses.

Licen, do you want to take it down by damage, or try strength checks?
If the latter, all make 2 str checks.

Brayden assist: 1d20 + 2 ⇒ (6) + 2 = 8
Brayden assist: 1d20 + 2 ⇒ (9) + 2 = 11

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

After that horror, Maladash rushes to the rescue!

"Bryden, Licen, everybody - come on, come on!"

Assist too: 1d20 + 2 ⇒ (2) + 2 = 4

...But apparently he's still experiencing weakness after a severe fright.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

aid: 1d20 ⇒ 7

aid: 1d20 ⇒ 19

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Licen will hand over the dagger "No worries good sir, use and stay in good health"

Str check: 1d20 + 4 ⇒ (10) + 4 = 14

Str check: 1d20 + 4 ⇒ (6) + 4 = 10

If I can use a crowbar I use that as well for +2 str

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Mercutio nods courteously as he takes the mysterious blade with one hand and returns Mykel's loaner with the other.

Taking a good look at dagger:
Appraise: 1d20 + 2 ⇒ (12) + 2 = 14
Knowledge (Arcana): 1d20 + 6 ⇒ (19) + 6 = 25

Strength check #1: 1d20 + 1 ⇒ (9) + 1 = 10
Strength check #2: 1d20 + 1 ⇒ (12) + 1 = 13


Not much use for a crowbar on a portcullis.

Despite the help of the others, Licen doesn't quite manage to use sheer strength to open the portcullis.

This leaves the destruction by weapon, or exploring some more..?

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Greatsword+Pa: 1d20 + 6 ⇒ (14) + 6 = 202d6 + 9 ⇒ (5, 6) + 9 = 20

Greatsword+Pa: 1d20 + 6 ⇒ (13) + 6 = 192d6 + 9 ⇒ (3, 2) + 9 = 14

Greatsword+Pa: 1d20 + 6 ⇒ (20) + 6 = 262d6 + 9 ⇒ (1, 6) + 9 = 16

Greatsword+Pa: 1d20 + 6 ⇒ (16) + 6 = 222d6 + 9 ⇒ (4, 2) + 9 = 15
How typical.. now I roll high when it doesn't really matter

Greatsword+Pa: 1d20 + 6 ⇒ (20) + 6 = 262d6 + 9 ⇒ (2, 2) + 9 = 13

Greatsword+Pa: 1d20 + 6 ⇒ (8) + 6 = 142d6 + 9 ⇒ (1, 1) + 9 = 11

Greatsword+Pa: 1d20 + 6 ⇒ (12) + 6 = 182d6 + 9 ⇒ (1, 5) + 9 = 15

Greatsword+Pa: 1d20 + 6 ⇒ (2) + 6 = 82d6 + 9 ⇒ (3, 5) + 9 = 17

Greatsword+Pa: 1d20 + 6 ⇒ (8) + 6 = 142d6 + 9 ⇒ (2, 5) + 9 = 16

Greatsword+Pa: 1d20 + 6 ⇒ (19) + 6 = 252d6 + 9 ⇒ (1, 6) + 9 = 16

This is what Licen does if he has the time.


Yes he has the time, and has dealt 51 dmg to the portcullis, said portcullis is looking pretty bad now. Just 9 hp left...which you'll no doubt finish destroying in 1 or 2 hits. :)

Unfortunately i've got to go to 'work', so no update until tonight.


Ok, time to get back to it. :)

The portcullis gives way after Licen beats it aside, creaking in its hinges above, before scraping the wall and falling with a firm BANG, onto the ground in the other room.

Peeking over Licen's shoulder, Maladash can make out another set of alcoves in burial walls in the dark (not for long) catacomb.

Perception 15:

There is some sound coming from the back, something has awakened.
It's the sound of many soft ticking sounds, gutteral ticking sounds.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Perception: 1d20 - 1 ⇒ (5) - 1 = 4

Mercutio tends to the thoroughly-bloodied Maladash as well.

Infernal healing!


Had been accounted for, and adjusted on battle map according to your earlier comment, both him and Licen. ;)

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

perception: 1d20 + 5 ⇒ (17) + 5 = 22

I think something just woke up...and might not be happy to see us....

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Perception: 1d20 - 2 ⇒ (16) - 2 = 14

- I can't hear anything... But that doesn't matter! In any case... Let them come and let'em know what is My Wrath! ARRGHHH!


Mykel's ears are sharp...but Maladash is rearing for action.

Some voice in your subconscious is whispering:
Step forth, step forth and vanquish the evil within the room.

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

- What is it? I hear voices! My Queen, are you crying out to me? So be it!

Maladash whispers a prayer and charges forward!

Cast Divine Favor. As usual.


"Maladash! Have you no caution?", Brayden calls as the paladin of chaos runs into the room and around the corner.

"Crud...well no option but to head in, before he gets eaten by something monstrous."

Brayden grabs for his sword and a torch.
"Could someone light this for me, i seem to have forgotten my flint." No materials to light torches with X)
Torch and sword in hand, he sets foot inside.

Both Brayden and Maladash now notice what was making that sound, which now turns into hundreds of little screeches. Bats.....swarms of bats...DAMN BATMAN!!

Init:

Brayden: 1d20 + 3 ⇒ (14) + 3 = 17
LicenceToKill: 1d20 + 2 ⇒ (5) + 2 = 7
Maladash: 1d20 + 2 ⇒ (3) + 2 = 5
Mercutio: 1d20 + 3 ⇒ (10) + 3 = 13
Mykel: 1d20 + 6 ⇒ (6) + 6 = 12

Blue bats: 1d20 + 2 ⇒ (10) + 2 = 12
Green bats: 1d20 + 2 ⇒ (17) + 2 = 19

Bat swarms, round 1

The green swarm flies from the east, and starts nibbling at Brayden and Maladash. Swarm dmg: 1d6 ⇒ 3
Brayden fort vs distraction, DC 11: 1d20 + 4 ⇒ (12) + 4 = 16
Both Brayden and Maladash bleed 1, unless a heal check DC 10 or magical healing is applied.
Maladash, fort DC 11, or you are nauseated for 1 round.

------------
"By Iomedea's grace, bats, so many bats!"
He waves his torch around, dealing 1 fire dmg to the swarm, before withdrawing into the other room.
"Mercutio, that fire stick could really come in handy."
------------
Mercutio & Mykel
------------
Blue swarm
------------
Licen & Maladash

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

fort : 1d20 + 4 ⇒ (17) + 4 = 21

- I guess then you'll say, Mercutio: "I'm Sorry, Maladash". Well, okay. BURN!

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Licen will draw a flask of acid and throw at the green bats

Acid: 1d20 + 3 ⇒ (3) + 3 = 61d6 ⇒ 1

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

"So I can see...such a shame..."

Mercutio boldly forges ahead into the thick of the swarm so as to make his wand's final act a worthy one....

From where I am now, I can get BOTH swarms (and even avoid Maladash)!

burning hands, Reflex DC 11: 3d4 ⇒ (4, 1, 1) = 6 +50% = 9 :/


Blue bats: 1d20 + 7 ⇒ (6) + 7 = 13
Green bats: 1d20 + 7 ⇒ (11) + 7 = 18
Both bat swarms have members drop all burnt, the smell of freshly cooked bat entering Maladash & Mercutio's nostrils.
------------
Blue swarm moves slightly south.
------------
As Licen's targeting the bats specifically, time to roll where it lands.
1d8 ⇒ 5

Licen lobs a flask of acid at the swarm, the swarm however is nimble, and the flask ends up in Mercutio's square.
1 dmg to Mercutio, 1 splash to Maladash and 3 splash vs the swarm.

Maladash [ooc]Takes 1 bleed dmg at the start of his turn.

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Through all the confusion can be heard

"Sorry my fault"

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel darts forward and ducks and dips around the bites and scratches of the swarm as he passes through.

acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

-1 hp

The blood coursing through bitten and burnt body of Maladash. But he's not going to give up or retreat! He pulls out a torch and igniting it, ready to start to beat the bats.


And there be more light!!, as Maladash ignites a torch, doing some gesture of 'i take you on all'.
Mykel quickly runs into the room, swatting aside the few bats close to his face.
------------------

Bat swarms, round 2

The green swarm continues their biting and nomnomming on adventurers.
Swarm dmg: 1d6 ⇒ 2
Maladash, Mercutio, fort DC 11 vs distraction (nausea).

Brayden sheathes his sword and takes out his wand of CLW.
Mercutio& Mykel
----------
Blue swarm (-4)
----------
Licen & Maladash

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Fortitude save: 1d20 + 3 ⇒ (11) + 3 = 14

"Ah, the creatures of the night! What savory prăjită they make!"

Mercutio calmly makes his way past the one cloud and tosses a vial of acid at the other.

acid flask vs teal swarm: 1d20 + 1 ⇒ (16) + 1 = 17
acid damage: 1d6 ⇒ 1 :(

His aim is true, but he appears to have visited an inept or dishonest apothecary somewhere along the way.


Just 1 square lower.....burial walls.

The vial splashes its content around, killing some more bats in the process.
Mykel
-------------
Blue swarm (-8)
-------------
Licen & Maladash

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel takes a flask of alchemst fire and tosses it at the swarm.

toss: 1d20 + 5 ⇒ (17) + 5 = 221d6 ⇒ 51d6 ⇒ 4


Mykel's alchemist fire's explosion causes enough bats to drop, causing what remains to flee.
Although the splash also hurts Maladash.

They really love you man...bunch of sadists :)
--------------
The teal bats fly at Mercutio, in retaliation of his attack.
Swarm dmg: 1d6 ⇒ 4
Fort DC 11 please.
--------------
Licen & Maladash takes 1 bleed dmg at the start.

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Licen takes ut another flask and lobs it at the other bat swarm

acid flask: 1d20 + 3 ⇒ (8) + 3 = 111d6 ⇒ 1

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Move action to take Catch Off-Guard. +2 dmg via Divine Farvor

Paladin of Chaos continues to fight fiercely in the middle of the Chaos of battle. Right now he thrashes a torch at bats, not noticing the blood loss and burns.

Fort: 1d20 + 4 ⇒ (7) + 4 = 11
Torch: 1d20 + 4 ⇒ (10) + 4 = 141d3 + 2 ⇒ (1) + 2 = 3


Licen's aim is somewhat off again.
1d6 ⇒ 4, it lands in Mercutio's face....again.
Poor guy's got facial burns....
Maladash swings at specific bats, but the nimble creatures dodge his attack.
-------------------------

Bat swarms, round 3

Brayden heals himself.
1d8 + 1 ⇒ (2) + 1 = 3
Mercutio & Mykel
Mercutio bleeds 1 at the start.
-------------
Bat swarm (-11)
-------------
Licen & Maladash

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel moves up to swipe at the swarm, not wanting to burn Mercutio with his firebomb.

attack: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 ⇒ (5) + 4 = 9

crit: 1d20 + 7 ⇒ (3) + 7 = 102d8 + 8 ⇒ (8, 4) + 8 = 20

moving to bottom right of swarm...dont wanna chop Mercutio in half...also on phone...cant move token...

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Fortitude save: 1d20 + 3 ⇒ (9) + 3 = 12

"This is really much too poetic a way to die...."

acid flask: 1d20 + 1 ⇒ (13) + 1 = 14
acid damage: 1d6 ⇒ 5 +50% = 7

Maladash, if you could harmheal me righty-o quick here, that would be tactically sound....


Mykel makes his way to the other side of the swarm incidentally, i'm having StarCraft music playing XD and makes a jab at it.
Too bad though, the creatures are too much for a conventional weapon to hit.
Mercutio throws his flask, 1d3 ⇒ 2, and it shatters on the square just east of it, dealing 1 splash to Mykel.

The swarm's hurt bad enough to scatter.

Combat over....hooray.


Can i get some perception checks please, for the exploration of the next room.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Mercutio urgently draws his bloodstone wand across himself.

Perception: 1d20 - 1 ⇒ (20) - 1 = 19

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

perception: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Licen has his greatsword back in hand as he cautiously moves forward

Perception: 1d20 + 5 ⇒ (15) + 5 = 20 Licen has low-light vision

Stealth: 1d20 + 6 ⇒ (12) + 6 = 18


And there's the required perception check.

The vaulted ceiling of this vast chamber shows significant signs of damage, with numerous cracks along its surface.
In the center of the room, a 10-foot-wide bridge crosses a deep chasm.

On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors.
The statues depict villagers holding shields and spears.

Licen sees a large area of the bridge to be slightly...'off', in appearance.

Marked.

Mind the healing, if you're unsure of the future.

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Mercutio, my friend! Can I ask you to give me a little more of infernal healing?

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

"Ha. Some Paladins you fellows are...."

*inject*

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Licen points out an area ahead he thinks maybe trapped

"Possible trap ahead anyone got something to set it off with?

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