[PFS_CORE_Aerondor] Giants AP book 1 (Inactive)

Game Master Aerondor

Map

init:

[dice=Two Blades]1d20+6[/dice]
[dice=Helios]1d20+5[/dice]
[dice=Ezren]1d20+2[/dice]
[dice=Niron]1d20+0[/dice]
[dice=baddies]1d20+6[/dice]

Chronicles


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Lantern Lodge

SFS 05-99 BftB

Two blades, or should that be spider-slayer, slayers another spider.

All is quiet once again.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

"Guys we fought good. Let's move on!"

Nirion continue on the east.

perception: 1d20 + 4 ⇒ (7) + 4 = 11

Lantern Lodge

SFS 05-99 BftB

The passage seems to split. One side going next to the water, and heavily covered with webs, the other leading further into the hill. The path by the wather quickly turns into the water, so you continue down the other.. Up ahead it too seems to meet the underground lake, but there it continues.

Giving the others a chance to post and catch up on the map

Up ahead it looks as if the path starts to rise...

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

With the fight against the bird like creatures and spiders completed, Two Blades did a quick check to see if there was anything of value in the area before heading off to join Nirion.

Someone please move Ezren and me next to Nirion.

Lantern Lodge

SFS 05-99 BftB

Two blades searches around, but apart from a close call with the crumbling edge of the ravine, he spots nothing of interest.

Moved everyone down further

As you enter a large area with a raised floor in the middle, you hear a low growl and a curse in orcish…

[spoiler=init]
Two Blades: 1d20 + 6 ⇒ (2) + 6 = 8
Helios: 1d20 + 5 ⇒ (14) + 5 = 19
Ezren: 1d20 + 2 ⇒ (13) + 2 = 15
Niron: 1d20 + 0 ⇒ (12) + 0 = 12
baddiesw1: 1d20 + 6 ⇒ (10) + 6 = 16
baddiesw2: 1d20 + 6 ⇒ (8) + 6 = 14
baddiess: 1d20 + 6 ⇒ (19) + 6 = 25

Status, round 1, bold may post
Helios -

wolf - blue
Ezren (anyone may post for him)
wolf-red
Nirion 1 damage
Two blades 1 damage
orc

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios moves forward and delays for the first enemy to come close.
Attack: 1d20 + 9 ⇒ (9) + 9 = 181d10 + 16 ⇒ (6) + 16 = 22

Lantern Lodge

SFS 05-99 BftB

The wolves stay growing at the top of the stairs. Ezren takes out his crossbow and loads it.

Status, round 1, bold may post
Nirion 1 damage
Two blades 1 damage

orc
Helios -
wolf - blue - readoed
wolf-red - readied
Ezren (anyone may post for him) -crossbow out , loaded.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion looks at the orcs and cast something. Hold person on orc DC 16 will save

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Two Blades moved up next to Helos and awaited the wolves as Ezren took a shot at one of the the wolves.

AO: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 1 ⇒ (1) + 1 = 2
xbow: 1d20 + 4 ⇒ (2) + 4 = 61d8 ⇒ 8
Ezren shoots at the blue wolf

Lantern Lodge

SFS 05-99 BftB

@Niron You cannot see the orc. He is outside even the dim illumination of your torches. He is really only on the map for my reference. You have heard someone talking in orcish though. You could ready that as an action though

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

OK I will ready action.

Lantern Lodge

SFS 05-99 BftB

As expected the orc emerges...
will: 1d20 ⇒ 13
And then freezes in place
will: 1d20 ⇒ 2

Status, round 2, bold may post
Helios -

wolf - blue - readied
wolf-red - readied
Ezren (anyone may post for him) -crossbow out , loaded.
Nirion 1 damage
Two blades 1 damage
orc held 1/4

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios moves to attack the lower wolf.
AttackPA: 1d20 + 9 ⇒ (17) + 9 = 261d10 + 16 ⇒ (7) + 16 = 23

Lantern Lodge

SFS 05-99 BftB

The wolf snaps at Helios as he approaches.
attack: 1d20 ⇒ 10
But the fighters heavy armor is tougher than its teeth.

Slitherbane slams into the wolf with a sickening crunch. The wolf growls angrily in obvious pain. The second wolf pounces on the warrior savaging him for the assault on its companion.
attack: 1d20 ⇒ 20
crit ? attack: 1d20 ⇒ 19
damage: 2d8 + 12 ⇒ (2, 5) + 12 = 19
trip: 1d20 ⇒ 9

Status, round 2, bold may post
Ezren (anyone may post for him) -crossbow out , loaded.
Nirion 1 damage
Two blades 1 damage

orc held 1/4
wolf-red - 23 damage
Helios - 19 damage
wolf - blue -

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

two Blades moved over to help Helos fight the wolves.

rapier: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 1 ⇒ (2) + 1 = 3
Please move diagonally next to Blue/Helos

Lantern Lodge

SFS 05-99 BftB

Two blades scores a light would on the blue wolf.

Status, round 2, bold may post
Ezren (anyone may post for him) -crossbow out , loaded.
Nirion 1 damage

orc held 1/4
wolf-red - 23 damage
Helios - 19 damage
wolf - blue -3 damage
Two blades 1 damage

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Ezren attacks the wounded wolf.
Attack: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 151d8 ⇒ 6

Lantern Lodge

SFS 05-99 BftB

Ezren's bolt strikes the wolf, further injuring it.

Status, round 2, bold may post
Nirion 1 damage

orc held 1/4
wolf-red - 29 damage
Helios - 19 damage
wolf - blue -3 damage
Two blades 1 damage
Ezren (anyone may post for him) -crossbow out , loaded.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion moves to the red wolf and strikes.
to hit: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Lantern Lodge

SFS 05-99 BftB

Niro's own strike is too fast and the nimble wolf dodges aside. It then sinks its teeth into the brave Helios, almost causing him to fall...

rolls:

save: 1d20 ⇒ 11
red vs Helios: 1d20 ⇒ 17
helios damage: 1d8 + 6 ⇒ (4) + 6 = 10

Status, round 2, bold may post
Helios - 39 damage

wolf - blue -3 damage
Two blades 1 damage
Ezren (anyone may post for him) -crossbow out , loaded.
Nirion 1 damage
orc held 1/4
wolf-red - 29 damage

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Grimacing at the pain Helios riposts.
Attack: 1d20 + 9 ⇒ (18) + 9 = 271d10 + 16 ⇒ (5) + 16 = 21
As he is gravely wounded he takes a step back.

Lantern Lodge

SFS 05-99 BftB

Helios drops the red wolf, and then takes a step backward. The blue wolf growls, biting at
1-3 Niron;4-6-Two blades; 7 Helios: 1d7 ⇒ 3
attack: 1d20 ⇒ 14
damage: 1d8 + 6 ⇒ (4) + 6 = 10

Status, round 3, bold may post
Two blades 1 damage
Ezren (anyone may post for him) -crossbow out , loaded.
Nirion 11 damage

orc held 2/4
Helios - 39 damage
wolf - blue -3 damage

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Acrobatics: 1d20 + 11 ⇒ (9) + 11 = 20
Spinning quickly around, Two Blades slipped around the wolf in order to dispatch the creature.
rapier: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 261d6 + 1 ⇒ (5) + 1 = 62d6 ⇒ (4, 5) = 9
Use acrobatic to set up the flank attack

Lantern Lodge

SFS 05-99 BftB

Two blades slips around the side of the wolf... barely avoiding its snapping jaws as he does so. Then he sinks he rapier into it.

Status, round 3, bold may post
Ezren (anyone may post for him) -crossbow out , loaded.
Nirion 11 damage

orc held 2/4
Helios - 39 damage
wolf - blue -18 damage
Two blades 1 damage

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Ezren slowly moves towards the orc, with the intent to coup de grace him.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion hits the blue wolf.
to hit: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Lantern Lodge

SFS 05-99 BftB

Niron tries to hit the wolf, but it nimbly dodges away.

orc will: 1d20 ⇒ 14
And I kid you not, that fails. They stat dumped wisdom.

The orc stays paralysed by ferocious magics!

Status, round 3, bold may post
Helios - 39 damage

wolf - blue -18 damage
Two blades 1 damage
Ezren (anyone may post for him) -crossbow out , loaded.
Nirion 11 damage
orc held 3/4

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios takes another 5 foot step and takes a potion from his belt and downs it.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Lantern Lodge

SFS 05-99 BftB

The last wolf continues to try and savage the pathfinders.

rolls:

who 1=Niron: 1d2 ⇒ 1
attack: 1d20 ⇒ 20
crit: 1d20 ⇒ 10
trip: 1d20 ⇒ 14
damage: 2d8 + 12 ⇒ (3, 6) + 12 = 21

It leaps upon Niron, knocking him to the ground and tearing at his throat. Blood goes everywhere!

Status, round 3, bold may post
Two blades 1 damage
Ezren (anyone may post for him) -crossbow out , loaded.
Nirion 32 damage,prone

orc held 3/4
Helios - 39 damage
wolf - blue -18 damage

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

With Nirion getting chewed up by the wolf, Two Blades struck at the beast. The short sword glanced off but the pain caused it to turn its head towards him, causing the tip of the rapier to go deep into its eye.

rapier: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 271d6 + 1 ⇒ (3) + 1 = 42d6 ⇒ (4, 6) = 10
short sword: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 181d6 ⇒ 12d6 ⇒ (1, 2) = 3
rapier crit?: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 271d6 + 1 ⇒ (3) + 1 = 4

Lantern Lodge

SFS 05-99 BftB

And once again two-blades finishes off the beast attacking the group.

A single orc remains, struggling against the phantom bonds that still hold him.

Status, round 3, bold may post
Ezren (anyone may post for him) -crossbow out , loaded.
Nirion 32 damage,prone

orc held 3/4
Helios - 39 damage
wolf - blue -18 damage
Two blades 1 damage

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Ezren points down his x-bow and coup de graces the orc.
CDG: 2d8 ⇒ (8, 6) = 14
And Helios is at 35 Damage :-)

Lantern Lodge

SFS 05-99 BftB

Fort: 1d20 ⇒ 7
And the orc falls over dead, his throat slashed out by...the wizard.

Well, that was a bit of an anticlimax

With the immedate battle over you get a chance to look around the area:

Ledges and stairs are carved into the stone walls of this wide-open, high-ceilinged natural cavern. Embedded in a fifteen-foot-tall spire of centuries-old bones stands the skeleton of a massive armored warrior. Though its flesh has long since rotted off its frame, the skeleton still stands proud and regal amid the trappings of battle and mounds of gleaming treasure. The skeleton’s battered halfplate and scarred helmet hint at its many battles, and the warlord’s hands are clenched around a massive stone hammer. Beneath the helmet, a thick, round rock has been embedded in one of the skeleton’s otherwise empty eye sockets.

The sounds of battle outside seem also to be dying down.

Lantern Lodge

SFS 05-99 BftB

@Niron, are you playing a pregen that you will be applying to a level 1 character?

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Two Blades turned his attention to the injured, healing them using Nirion's wand. With that done, he started to scan the area to see if there was any magic auras or items of value.
Detect magic.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Handing Niron his wand Helios asks to be cured to full.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.
GM Aerondor wrote:

@Niron, are you playing a pregen that you will be applying to a level 1 character?

Yes.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion takes out his wand of CLW and starts to heal.

clw to Helios: 1d8 + 1 ⇒ (2) + 1 = 3
clw to Helios: 1d8 + 1 ⇒ (4) + 1 = 5
clw to Helios: 1d8 + 1 ⇒ (7) + 1 = 8
clw to Helios: 1d8 + 1 ⇒ (2) + 1 = 3
clw to Helios: 1d8 + 1 ⇒ (3) + 1 = 4
clw to Helios: 1d8 + 1 ⇒ (6) + 1 = 7
clw to Helios: 1d8 + 1 ⇒ (8) + 1 = 9

clw to Nirion: 1d8 + 1 ⇒ (4) + 1 = 5
clw to Nirion: 1d8 + 1 ⇒ (4) + 1 = 5
clw to Nirion: 1d8 + 1 ⇒ (7) + 1 = 8
clw to Nirion: 1d8 + 1 ⇒ (1) + 1 = 2
clw to Nirion: 1d8 + 1 ⇒ (6) + 1 = 7
clw to Nirion: 1d8 + 1 ⇒ (3) + 1 = 4

Lantern Lodge

SFS 05-99 BftB

Oopse, sorry, with all the excitement of the PFSv2 playtest, this fell to one side.

The orc had a number of magical items on him, but perhaps the brigtest is the armour that the skeleton wears. That is until you notice his weapon whose aura stuns Two blades after he glances at it.

Surely some mighty artifact... mighty orcish artifact at that. Perhaps that might explain the attack on the city.

However for now Trunau is safe, and you, her defenders can bask in some well earned glory.

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