[PFS_CORE_Aerondor] Giants AP book 1 (Inactive)

Game Master Aerondor

Map

init:

[dice=Two Blades]1d20+6[/dice]
[dice=Helios]1d20+5[/dice]
[dice=Ezren]1d20+2[/dice]
[dice=Niron]1d20+0[/dice]
[dice=baddies]1d20+6[/dice]

Chronicles


151 to 200 of 540 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That half orc goes down, lol

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion goes to look in houses in the north.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

If there is nothing in the north, Nirion will go between two fire to the west.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I think we are still waiting for Helikon's friend to chime in


Why my friend?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I thought you had a friend that was going to join.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Can we continue with game while waiting for forth player?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Now that we have something a little firmer, on with the show. I will try and get the rogue stuff up tonight when I get home.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Thick plumes of pea green smoke billow into the air here, where
three hardy trees that flank the road have been set ablaze with
green alchemical fire. The air reeks of sulfur and ashes.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion passes between the flames to the west.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

An elven woman, dressed all in red leather with daggers and to spare pops up I was passing by and saw the smoke and heard the horns. There are all kinds of orcs and other things out there. How cam I help? she asks.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Do you want to enter the smokey area before or after the elf shows up

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

A Shoanti human appeared out of nowhere, moving quickly, like a cat. Wearing clothes for traveling with a rapier and shortword in easy reach, a strange birthmark was on his cheek. "I am called Two Blades in the Shadows. Might I assist in this matter?" he asked.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

I am Nirion! Come with me!

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

"Well why not. There is some work to do be done!"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please make a Fort Save DC 15 as you enter into the smoke

MISSED SAVE:
Nauseated from the smoke. auseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

From inside the smoke you hear a laughing and the braying of hounds coming closer to you

Nirion: 1d20 + 0 ⇒ (11) + 0 = 11
Two Blades: 1d20 + 6 ⇒ (12) + 6 = 18
Helios: 1d20 + 5 ⇒ (11) + 5 = 16
Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Rod: 1d20 + 7 ⇒ (16) + 7 = 23

Hunter: 1d20 + 2 ⇒ (20) + 2 = 22

Order
Rod

Hunter and Pets

2 Blades
Helios
Nirion

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

"Lets go then" Two Blades said as he joined Niron, grabbing his weapons in the process. As he entered the smoke, a wave of nausea stuck him.

Fort Save: 1d20 + 6 ⇒ (4) + 6 = 10

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

fort: 1d20 + 6 ⇒ (9) + 6 = 15


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Fort for Rod 1d20 + 4 ⇒ (5) + 4 = 9


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Rod is over come by the smoke and hacks and coughs.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Doggy rolls 3d20 + 4 ⇒ (11, 13, 13) + 4 = 41

From the smoke emerges 3 dogs, barking and trying to bite at the party. They come out, heralding in a way, the arrival of a female half orc with a double ax. She sees the party and with a smile

ORC:
More weaklings to die. Come my blade thirsts for the blood of humans. My pets, water the ground with their blood!

One of the dogs attacks the cleric of the Redeemer
1d20 + 2 ⇒ (17) + 2 = 19
1d4 + 1 ⇒ (3) + 1 = 4

Another goes after Helios
1d20 + 2 ⇒ (7) + 2 = 9

While the 3rd attacks 2 bLADES
1d20 + 2 ⇒ (17) + 2 = 19
1d4 + 1 ⇒ (3) + 1 = 4

With a confident smirk she approaches the figher/mage and tries to rip him open with her ax
1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8

missing

Rest are up

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion attacks one of the dogs.

To hit: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 3 ⇒ (3) + 3 = 6


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The cleric kills the offending canine.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Fort: 1d20 + 5 ⇒ (10) + 5 = 15
Stepping into the smoke he attacks the dog in front of him.
Attack: 1d20 + 10 ⇒ (13) + 10 = 231d10 + 10 ⇒ (9) + 10 = 19
[ooc]If the dog is dead he will move forward to the hunter.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Feeling sick, Two Blades tried his best to defend himself against the dog.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The poor doggie is dead from Helios' attack.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Everyone needs to make another Fort save

1d20 + 4 ⇒ (1) + 4 = 5
1d20 + 4 ⇒ (1) + 4 = 5

doggy rolls

They are overcome by the smoke and chemicals in the air. The orc on the other hand is not.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion makes another attack on last dog.

fort: 1d20 + 6 ⇒ (5) + 6 = 11

to hit: 1d20 + 6 ⇒ (20) + 6 = 26

damage: 1d6 + 3 ⇒ (2) + 3 = 5

confirm crit: 1d20 + 6 ⇒ (1) + 6 = 7

damage: 1d6 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Fort save: 1d20 + 6 ⇒ (7) + 6 = 13
Two Blades was not happy with being in the smoke as another wave of nausea struck him.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Fort: 1d20 + 5 ⇒ (11) + 5 = 16
Heaving the heavy flail in a flanking position Helios attacks the orc.
Attack: 1d20 + 12 ⇒ (11) + 12 = 231d10 + 11 ⇒ (4) + 11 = 15


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

If you fail the Fort save, you are nauseated, so Nirion'
s attack doenst go off


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Rod Fort 1d20 + 4 ⇒ (16) + 4 = 20


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Feeling better now that the nausua has passed the figher/mage will attack the orc with his longsword
1d20 + 4 ⇒ (3) + 4 = 7

Missing


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The orc retailiates with her double ax
1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13

Also missing


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

2 Blades and Nirion overcome with the smoke and debris and ash are unable to attack while Helios is able to inflict a mighty blow to the orc, but not enough to take her down.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

1d20 + 4d6d6d1d20 + 4 ⇒ (18) + (17, 13, 20, 4, 9, 16, 11, 11, 15, 2, 6, 3, 14, 5, 15, 10, 2, 15, 5, 11, 7, 9, 5, 17, 11, 15, 14, 13, 10, 13, 15, 13, 9, 18) + 4 = 395

He is not over come with the smoke

attacking with his longsword
1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
missing

The orc attacks again
1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13

striking the fighter/mage for
1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

EVERYONE ELSE NEEDS TO MAKE A 15 DC FORT SAVE OR BE NAUSATED

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Fort: 1d20 + 6 ⇒ (15) + 6 = 21
Helios happily bashes again at the orc.
Attack: 1d20 + 10 ⇒ (16) + 10 = 261d10 + 11 ⇒ (4) + 11 = 15

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

fort: 1d20 + 6 ⇒ (6) + 6 = 12

Nirion tries to move out of the smoke.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Fort save: 1d20 + 6 ⇒ (12) + 6 = 18
Catching a bit of fresh air, Two Blades is able to fight the dog, poking at it with his weapons.
Rapier: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 1 ⇒ (4) + 1 = 5
Short Sword: 1d20 + 4 ⇒ (11) + 4 = 151d6 ⇒ 5


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Both the she orc and one dog die.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Rod 1d20 + 4 ⇒ (3) + 4 = 7 fort


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Rest of the grpup

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Are we still in initiative?

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Fort: 1d20 + 6 ⇒ (15) + 6 = 21
Stepping over to another dog, Two Blades drove the point of his rapier into the snarling beast.
rapier: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

There were three dogs and one orc. And if I was right we killed them all.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I think that there is one dog left but I will say you just kill it

END OF COMBAT

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion goes to west between fire.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios quickly leaves the smoked area, dragging the orc with him to looting.

151 to 200 of 540 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Game Thread Standard All Messageboards

Want to post a reply? Sign in.