[PFS_CORE_Aerondor] Giants AP book 1 (Inactive)

Game Master Aerondor

Map

init:

[dice=Two Blades]1d20+6[/dice]
[dice=Helios]1d20+5[/dice]
[dice=Ezren]1d20+2[/dice]
[dice=Niron]1d20+0[/dice]
[dice=baddies]1d20+6[/dice]

Chronicles


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Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Seeing the others head for the archer, Two Blades scanned the area to make sure there were no other threats.

perception: 1d20 + 8 ⇒ (7) + 8 = 15


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The orc returns to Gruums's breast as a huge explosion erupts behind you,


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You can see that the while the ebb of the attack is slowing there are still lots of orcs approaching the breach, but for a few moments you have a respite.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

what do you do?

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

"Hold the line, let them come to you and keep them from charging."
Helios looks for a bit of uneven ground that the defenders can wait behind and swirls his flail in happy anticipation!

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion takes out his wand of CLW and make use of it.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

I am ready now!

"Someone wants some of this?"

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

"If you are injured, gather around" Two Blades said as he gave a blessing.

Channel positive: 1d6 ⇒ 3
Only down 2 hp. once use of Channel expended.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

How many wand charges can you use in round? I have never really thought about it, but in this case rounds matter.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

You didn't say that rounds matter earlier. How could I know that we are still in the initiative if you do not write it down? Why did ours write "You have XX rounds to do what you want"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

This is what I wrote:
You can see that the while the ebb of the attack is slowing there are still lots of orcs approaching the breach, but for a few moments you have a respite.

I never said you were out of combat.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Sorry about my reaction. For how much CLW I have time before the next attack?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It looks like 3 rounds

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Are we stuck here? We've been waiting for 3 days.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

I was thinking we were awaiting the next round of orcs.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Ready to receive the next wave!

Lantern Lodge

SFS 05-99 BftB

Just dotting in for a moment. Your regularly scheduled waves of orcs will resume their attacks shortly.

Map

Yet another wave of orcs, the biggest yet, crash through the gatehouse and into the courtyard. There look to be close on a dozen of the brutes. Several kneel down to pick up a battering ram, while others lead the way forward.

Status, bold may post: Round 8
Two Blades
Helios
Nirion

Ezren (any PC may suggest an action for him if they wish)
Orcs

Please indicate your target by the border colour on the map.

You also have some special options available to you. The big bolder may be able to be rolled down the hill (STR check). Likewise there are bundles of logs tied to the outside of the barricade, and a bit of work (two rounds activity, or cutting the straps with a slashing weapon) might send them crashing down the hill too.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios quickly moves to the big boulder and trys to push it down the hill.
Str: 1d20 + 5 ⇒ (3) + 5 = 8

Lantern Lodge

SFS 05-99 BftB

Helious heaves... but the rock stays in place... for the moment.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion takes his scimitar and waits for orcs to come closer. (ready action)

Lantern Lodge

SFS 05-99 BftB

Niron realises that the eastern barriacde has a load of sharp stakes. With a bit of adjusting he could probably poke one of them into a charging orc rather than use his scimitar (and probably do a lot more damage...)

Your choice. Note for everyone, if you ready an action, please roll the action, and I'll have it activate if/when it happens. That makes the play much smoother for everyone as we don't have to wait, or rely on me remembering everyones special bonuses and special abilities.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Two Blades stepped over to the rock and gave it a shot. Placing his foot on it, he gave steady pressure until it started moving. "Strike" he hollered like he was playing nine pins.

Str check: 1d20 + 1 ⇒ (20) + 1 = 21
I am not sure how much control the rock has but aim it so it it will go straight ahead to take out the battering ram

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.
GM Aerondor wrote:


Your choice. Note for everyone, if you ready an action, please roll the action, and I'll have it activate if/when it happens. That makes the play much smoother for everyone as we don't have to wait, or rely on me remembering everyones special bonuses and special abilities.

Sorry!

to hit: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.
GM Aerondor wrote:

Niron realises that the eastern barriacde has a load of sharp stakes. With a bit of adjusting he could probably poke one of them into a charging orc rather than use his scimitar (and probably do a lot more damage...)

Yes, but the next wave may have more enemies so it might be better to keep that option for later

Lantern Lodge

SFS 05-99 BftB

The readying of the stakes is an action anyone behind the barricade can take, and is not limited in the number of times you can do it. The bundle of logs however can only be done once with each bundle.

Two blades moves over to help with the boulder.

lots of rolls:

lots of attack rolls: 8d20 ⇒ (6, 8, 3, 9, 3, 7, 11, 12) = 59
orc: 3d6 ⇒ (6, 1, 2) = 9
orc: 3d6 ⇒ (3, 6, 3) = 12
orc: 3d6 ⇒ (3, 1, 2) = 6
orc: 3d6 ⇒ (3, 5, 4) = 12
orc: 3d6 ⇒ (2, 5, 5) = 12
orc: 3d6 ⇒ (1, 3, 6) = 10
orc: 3d6 ⇒ (5, 6, 1) = 12
orc: 3d6 ⇒ (6, 1, 6) = 13

It crashes through the bunched up orcs spreading carnage in its wake! A single orc makes it to the top of the slope, but Nirion can't quite drop it.

Ezren keeps a careful watch.

Status, bold may post: Round 9
Two Blades
Helios
Nirion
Ezren
(any PC may suggest an action for him if they wish)
Orc

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

"Ezren, grab your crossbow and start shooting!" Two Blades hollered "If you get a large group of orcs heading our way, blast em!" he added, running towards the barrier to deal with the orc. The barrier did not provide him much of an opening to attack the foe.

Rapier: 1d20 + 7 ⇒ (2) + 7 = 91d6 + 1 ⇒ (4) + 1 = 5
Swing and a miss

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios quickly charges forward, attacking the lone orc.
Attack: 1d20 + 11 ⇒ (2) + 11 = 131d10 + 16 ⇒ (4) + 16 = 20

Lantern Lodge

SFS 05-99 BftB

The last orc in the current wave drops dead with the help of Helios.

Added dead orcs to the map, as they will impede movement.

It looks like you have half a minute (4 rounds) to catch your breath...

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion takes out his wand of CLW and make use of it.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"Well, are they still there?"

He prepares his scimitar.

Lantern Lodge

SFS 05-99 BftB

After a few seconds to catch your breath you look up to see yet another wave of orcs attacking, this time they have what looks like a small dragon for company...

Status, bold may post: Round 13
Two Blades
Helios
Nirion
Ezren (any PC may suggest an action for him if they wish)

Orcs

If you want to pick an action for Ezren, please make the appropriate rolls
Map

init :

Two blades: 1d20 + 6 ⇒ (9) + 6 = 15
Helios: 1d20 + 5 ⇒ (15) + 5 = 20
Nirion: 1d20 + 0 ⇒ (16) + 0 = 16
Orcs: 1d20 + 2 ⇒ (2) + 2 = 4

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion tries to cut down the straps of left log.

to hit: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Why not
With a deft movement Helios takes out a flask and downs it. Suddenly his muscles swell and he grows large.
Enlarge Person potion

Lantern Lodge

SFS 05-99 BftB

Niron slashes at the cords and the huge bundle of logs rolls down the hill taking out the red orc with it.
attack red: 1d20 ⇒ 4
damage: 3d6 ⇒ (6, 1, 3) = 10

Helios grows Large.

Status, bold may post: Round 13
Two Blades
Ezren (any PC may suggest an action for him if they wish)

Orcs
Helios
Nirion

If you want to pick an action for Ezren, please make the appropriate rolls

Map

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

"Ezren, please target the leading orc." Two blades said. "Um, a little higher please." he added as the bolt landed yards away in front of the orc.
Crossbow: 1d20 + 4 ⇒ (4) + 4 = 81d8 ⇒ 4

Seeing that the group needed a bit of help, the rogue said some words of courage to inspire the group in dealing with the dragon.
cast Bless 1 min.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

"Ezren, please target the leading orc." Two blades said. "Good shooting! he added as the bolt struck home.
Crossbow: 1d20 + 4 ⇒ (18) + 4 = 221d8 ⇒ 6

"Hey Ezren, can you tell us what the winged creature is?" the rogue asked, not liking its ability to fly.
K:Arcana: 1d20 + 11 ⇒ (20) + 11 = 31

Seeing that the group needed a bit of help, the rogue said some words of courage to inspire the group in dealing with the dragon.
Target yellow orc and worse save, special attacks, defenses for the Dragon. Two Blades will cast Bless 1 min.

Lantern Lodge

SFS 05-99 BftB

Ezren cries out "That is no dragon, but rather a monitor lizard. Beware its bite is poisonous, and once it gets its teeth into you, it won't let go."

The two orcs at the front swarm up to the barricade and attack over it.
blue attacks two blades: 1d20 ⇒ 12
yellow attacks Nirion: 1d20 ⇒ 2

The lizard also dashes forward but can't make it over the barricade this round.

The final orc at the back throws a javelin at the giant Helios, who can't quite manage to avoid it.
attack: 1d20 ⇒ 14
damage: 1d6 + 5 ⇒ (6) + 5 = 11

Status, bold may post: Round 14
Two Blades
Helios 11 damage
Nirion
Ezren
(any PC may suggest an action for him if they wish)
Orcs

Map

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion attacks the yellow orc.

to hit: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Lantern Lodge

SFS 05-99 BftB

Niron, barely, manages to get his scimitar in past the orc's guard. But this one is Tough and he just sneers a the pathetic wound.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

I do not think a 14 will hit an even enlarged Helios.
Arg wait depends if he does get +5 on the hit and ignores attacking into melee? Even enlarged Helios should be?
Just asking, am perfectely fine with some javelin damage

Attack: 1d20 + 10 ⇒ (18) + 10 = 282d8 + 18 ⇒ (1, 3) + 18 = 22

Lantern Lodge

SFS 05-99 BftB

I don't typiclaly include bonsues for the attackers rolls (apart from damage). That keeps a small element of surprise to their abilty, while also giving you a sense of how powerful they are. A rolled 14 does hit. But good point, I didn't include the barricade cover, so that was a miss.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

I was not sure, but I also do that for saving throws. Just another point. Enlarged Helios has reach so he should also be in melee for precise shot. Just asking for further reference.

Lantern Lodge

SFS 05-99 BftB

Helios makes a massive blow to..
Who were you attacking?

Status, bold may post: Round 14
Two Blades
Ezren
(any PC may suggest an action for him if they wish)
Orcs
yellow 8 damage
Nirion
Helios (28/22 atk/dam rolled)

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Rapier: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 1 ⇒ (4) + 1 = 5
Short sword: 1d20 + 4 ⇒ (14) + 4 = 181d6 ⇒ 3
"I see your blade and raise you two." Two Blades said as he poked at the orc through the barrier

"Ezren, please burn this group before they try to get over the barrier." he added.

Attack Blue orc. Not sure if we are using the 1st or 4th level version of Ezren but suggest using Burning Hands.

Lantern Lodge

SFS 05-99 BftB

EVeryone else is 4th, so I'm assuming the 4th level version of Ezren

Two blades sinks one of them into the close orc, while Ezren steps up and burns the nearby barricade, the yellow orc and the lizard. The Yellow orc drops and doesn't get up. The lizard just looks mad.

To keep things going, I'm assuming that Helios went for the lizard

The blue orc slashes at Niron with his Falchion, drawing blood. While the javelin thrower tosses one at Ezren and then closes in on the mage...

Status, bold may post: Round 15
Nirion 9 damage
Helios
Two Blades
Ezren (any PC may suggest an action for him if they wish) 6 damage

Orcs
Blue 3
Lizard 4 damage

Map

rolls:

burning hands: 4d4 ⇒ (1, 2, 4, 1) = 8
ref (B,Liz): 2d20 ⇒ (2, 10) = 12

pink vs Ezren: 1d20 ⇒ 12
blue vs Niron: 1d20 ⇒ 17
lizard vs Niron: 1d20 ⇒ 8
Ezren damage: 1d6 + 5 ⇒ (1) + 5 = 6
Niron damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

How did the blue attack Nirion when he was on the other side?

Nirion goes closer to pink and attacks.

to hit: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Lantern Lodge

SFS 05-99 BftB

HGood point, the blue one attacked two blades, my mistake. Fixed below.

Niron trades blows with the blue orc but without much effect. The lizard however seems to have exerted itself beyond what it was able and drops to the ground.

Actually, with the burning hands and the strike, it shouldn't have still been up at all.

Status, bold may post: Round 15
Helios
Two Blades 9 damage
Ezren
(any PC may suggest an action for him if they wish) 6 damage
Orcs
Blue 3
Nirion

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Blue orc

Lantern Lodge

SFS 05-99 BftB

You want to roll an attack with that?

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

rapier: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 1 ⇒ (6) + 1 = 7
short sword: 1d20 + 5 ⇒ (13) + 5 = 181d6 ⇒ 3
Two Blades attacked the orc in front of him, drawing a bit of blood.
"Ezren, help Niron." he asked.

Just in case Helios misses. For Ezren, please 5' step him back. Cast Magic Missile on pink.
MM: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios merrily swings his weapon at the blue facepainted orc. AttackPA: 1d20 + 10 ⇒ (6) + 10 = 162d8 + 18 ⇒ (7, 8) + 18 = 33

Lantern Lodge

SFS 05-99 BftB

Helios finishes off the blue painted orc. TWo blades, with no oponent, moves over to the pink one, but can't land a blow. Two blades and Ezren combine against it, but this orc is still standing and thrusts back at two blades with his own double edged orc axe, but without breaking two-blades defences.

attacks: 2d20 ⇒ (10, 13) = 23

Status, bold may post: Round 16
NirionHelios
Two Blades 9 damage
Ezren
(any PC may suggest an action for him if they wish) 6 damage
pink orc 10

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