[PFS_CORE_Aerondor] Giants AP book 1 (Inactive)

Game Master Aerondor

Map

init:

[dice=Two Blades]1d20+6[/dice]
[dice=Helios]1d20+5[/dice]
[dice=Ezren]1d20+2[/dice]
[dice=Niron]1d20+0[/dice]
[dice=baddies]1d20+6[/dice]

Chronicles


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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Anyone else doing anything?

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

"Sounds like some residents are still in the buildings! We'd better check on 'em, make sure nobody needs getting out! Keep your eyes peeled for anything that got through too... We work our way to the gates and hold the line there!" Rod replied, trying to determine where the closest cries are coming from before heading that way.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

In front of you, the house with 3 doors on the map, you can hear lots of noises coming from.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion approaches house and begins to listen.

perception: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod grabs his blade and comes closer, casting one of his spells to prepare for possible danger. Shimmering, translucent armor formed over his body, before readying for a possible attack as he approached the door, opening it...

Casting Mage Armor, and opening the front door...

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

Bertha heads for the door, drawing her falchion, Betsy the boar at her heels.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I will be back on tomorrow, got swamped at work and came home with a headache.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

When the PCs arrive at this location, a
successful DC 15 Perception check reveals the presence
of ransacking orcs inside the houses. Each of the three
homes contains four Twisted Nail orcs busily looting the
buildings of anything valuable.

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Bertha holds up her hand to stop everyone, and says "Four orcs in each home. Let's take them one at a time?"

With that, she casts Magic Fang on Betsy, and prepares to charge in.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

"Guys, here they are! Twisted Nail orcs! We need to "solve" this."
Nirion takes out his scimitar, enters house ready to attack closest orc.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios swirls his flail, once twice and smirks."Let them feel the pain!"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Will roll init, when I get home


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The 3 houses each have 2 orcs in them.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

House I

Orcs
1d20 ⇒ 12
1d20 ⇒ 19

Nirion: 1d20 + 0 ⇒ (18) + 0 = 18
BABS: 1d20 + 2 ⇒ (8) + 2 = 10
Helios: 1d20 + 5 ⇒ (10) + 5 = 15

Iniative
Orc 2
Nirion
Helios
Orc 1
Babs and Piggy

Rod since you didn't put your info on the slides, despite being asked several times you can roll your own iniative.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Orc 2 seeing fresh prey will go after party member 1d4 ⇒ 4

in Order
Nirion
Helios
Babs
Rod

The first orc, thinking that the unarmored man is easy prey attacks by throwing a javelin at him
1d20 + 1 ⇒ (2) + 1 = 3

missing

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios charges the first orc.
Attack: 1d20 + 12 ⇒ (9) + 12 = 211d10 + 10 ⇒ (8) + 10 = 18

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion hits the nearest orc with his scimitar

to hit: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Sorry I did miss the bit about putting rolls in the slides, but fixed!
Initiative: 1d20 + 7 ⇒ (20) + 7 = 27

Rod blinked as the first orc took a good chuck for his head with a javelin, before stepping aside swiftly and smirking. "If this is the best these guys have to face us with, we'll have this town cleaned up in no time!"

Clenching his free hand, Rod charged it with pale violet energy, before punching it into the air. The light formed into a ghostly fist, zooming back towards the orc who chucked the spear at him.

Telekinetic Fist on whichever orc threw the spear... unless it's the one Helios and Nirion are after, in which case, I'll cover the other! Targeting touch AC.
I CAST FIST!: 1d20 + 3 ⇒ (9) + 3 = 121d4 + 1 ⇒ (3) + 1 = 4


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The two orcs are easily taken out by the group but you have caught the attention of the other 4 (2 in each) house.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I will go ahead and keep the original Iniative Roll since technically this is the same combat :)

Rod is up.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

on my turn

Nirion moves to another orc and strikes him.
to hit: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Sorry, last night was unexpectedly busy.

Rod opts to let the orcs come to him, readying his blade for a preemptive strike when they approach as he draws his shield. "You all picked a bad night for this nonsense!"

Move action to draw heavy wooden shield, bring AC up to 19, standard action to ready a longsword attack.
Readied Longsword: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 2 ⇒ (5) + 2 = 7


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Rod takes down one of the orcs while the cleric misses.

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

Bertha strides up and strikes out at another, while Betsy guards her back.

Two-Handed Power Attack: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Damage: 2d4 + 6 + 3 ⇒ (4, 3) + 6 + 3 = 16


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The half orc decimates another of the orcs

is piggy attacking?

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

Sorry - the pig is readying an attack if someone attacks Bertha.

Readied Attack:

Gore, magic fang: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios will also attack if possible.
Attack: 1d20 + 10 ⇒ (2) + 10 = 121d10 + 10 ⇒ (9) + 10 = 19


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Two more orcs go down, 2 more to go

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion moves to last group of orcs and tries to hit the nearest one.

To hit: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Nirion strikes down one of the last orcs in the building.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

one orc left, who will take it down?

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

Bertha and Betsy flank the last orc to tear it apart, but both seem to slip in the bloody gore already spilled.

Two-Handed Power Attack, flanking: 1d20 + 8 - 1 + 2 ⇒ (4) + 8 - 1 + 2 = 13
Damage: 2d4 + 6 + 3 + 1 ⇒ (2, 1) + 6 + 3 + 1 = 13

Gore, magic fang, flank: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The half orc and the boar take out the last orc.
END COMBAT


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Where to go next?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I'm going to give this one more day to move on.

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Nirion checks the house if there is someone who needs to be rescued.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The houses are either empty or have bodies in them

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

I moved Nirion on the map

Nirion goes to check if someone needs a help.
I will check those houses!

perception: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod decides to try and check on a way to quiet the blazes on the trees. "Anybody got any water magic!? If we don't stop these tree fires, they might set the whole quarter on fire!"

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

"Yes, good idea."

Bertha starts casting Create Water to begin dousing the fire.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios chrugs and just shakes his head.
What do you think I am a wand weaver?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

As the PCs approach this area, allow them to attempt
DC 13 Perception checks to hear the guttural voices of
orcs threatening someone down this dark alleyway. In
contrast to the dim light in the rest of the district, the
narrow alley is obstructed by debris and shrouded in
almost complete darkness.

Two half-orcs, Urnsul and Vorom, have
cornered a human man named Aleril at the end of this
alleyway. The villains are speaking in rough Common,
and though their exact words are hard to make out, the
seething hatred in their voices is clear. At one point,
Vorom says, “Move an inch and five of my best come to
join us. They won’t be as friendly as we are.”

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

Did I find something on the north?

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Perc: 1d20 + 7 ⇒ (13) + 7 = 20
Helios charges Urnsul.
Attack: 1d20 + 12 ⇒ (8) + 12 = 201d10 + 10 ⇒ (10) + 10 = 20


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Iniative comes first

Nirion: 1d20 + 0 ⇒ (10) + 0 = 10
BABS: 1d20 + 2 ⇒ (9) + 2 = 11
Helios: 1d20 + 5 ⇒ (16) + 5 = 21
1d20 + 3 ⇒ (4) + 3 = 7

half orcs
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (3) + 2 = 5

Order
Everyone before the half orcs

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

Bertha and Betsy again try to double team an orc.

Two-Handed Power Attack, flanking: 1d20 + 8 - 1 + 2 ⇒ (2) + 8 - 1 + 2 = 11
Damage: 2d4 + 6 + 3 + 1 ⇒ (1, 1) + 6 + 3 + 1 = 12

Gore, magic fang, flank: 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

”Nirion” | Male NG Medium Human Cleric of Sarenrae 3 | HP 27/ 27| AC 14, T 10, FF 14 |CMB +4 CMD 14| F +4 R +2 W +6 | Init +2 | Perc +3 | Speed 30ft | Channel positive energy 5/5 (DC13), Rebuke death 6/6 | Active Conditions: None.

double move

Nirion runs back to help his friends.

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod held up his glowing sword as he grimaced at the half-orcs. "Good. I could use a challenge for a change." he answered for the helpless victim, before readying his blade as the others charged forward. They needed to be ready for the other orcs should they show up.

Readied Longsword: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios charges Urnsul.
Attack: 1d20 + 12 ⇒ (8) + 12 = 201d10 + 10 ⇒ (10) + 10 = 20

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