[PFS_CORE_Aerondor] 02-Special Year of the Shadow Lodge [Tier 5-9] (Inactive)

Game Master Aerondor

Overseer announcements
Master thread
Official notifiction

Initiative:

[dice=Ragnar]1d20+10-2[/dice]
[dice=Alvin]1d20+7[/dice]
[dice=Godfrey]1d20+2[/dice]
[dice=Thorn]1d20+5-2[/dice]
[dice=Lem]1d20+1[/dice]
[dice=Kyra]1d20+0[/dice]
[dice=baddies]1d20+7[/dice]

Irorium Layout:

Irorium Layout (Exits and Seating)
Please note, the map is representative, and not an actual layout of the Irorium!
The Irorium has five public entrances, the main gate and four side gates. A sixth gate to the south is a work entrance reserved for gladiators, arena workers, and other performers.

Main Gate: The main gates face north. On the mezzanine level, a 20-foot-wide stone arch opens onto an equally wide marble stairwell that descends out onto the street. The stairwell corridor is 300 feet long. At street level, the corridor can be barricaded with a pair of barred iron gates.

Side Gates: There are four side exits, all connected to the mezzanine level. Each exit leads through a 20-footwide stone arch that opens to an equally wide marble stairwell, which in turn descends out onto the street. On the mezzanine level, the stairwell corridor is 300 feet long. The upper level stairwells are 500 feet long. At the street level, the corridor can be barricaded with a pair of barred iron gates.

Service Exit: The service exit is located on the arena floor, just behind the makeshift stage. Only Irorium workers and performers are permitted to use it; anyone attempting to pass through the doors without permits is denied. All would-be trespassers are sent off by a platoon of surly guards. Beyond the entrance, a main passage connects to side chambers used by gladiators and arena workers. All creatures, gladiators, workers, and others involved with events use this route to gain access to the arena floor.

SeatsThe Irorium has four seating levels. To avoid undue attention, the Society has provided you with mezzanine level seats. Those with mezzanine seats are permitted to sit anywhere in mezzanine or the three levels above. There are no specific assigned seats; seating is general and all seating consists of stone or wooden bleachers.


Map

Core: Subtier 8-9

Chronicles


551 to 595 of 595 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Kyra, I can!

I will change Riddy's action to moving out of the room and making a Silent Image (DC 14 if interacted with) of black tentacles around the same spot they were before.

Both Alvin and Riddywipple are Invisible still.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn bides his time, unable o easily get to the foe. (Delay, but nothing if no foes present themselves.)

Actually, he'll look about for any other targets who are about to engage Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Lantern Lodge

Silent tide map

Alvin removes the sorcerers ability to fly. He lands painfully.
falling damage: 2d6 ⇒ (4, 1) = 5
As he does that, Riddy replicates the black tentacles.
I'm going to give a save here, as there is a break in time, but Charvion is also kind of busy and there is a lot of other magic going on
will: 1d20 ⇒ 5

@Thorn, he is at ground level now and prone. As you are invisible I don't see that he can avoid a sneak attack and you are within range of delivering one if you choose to.

Status Message; Prayer 9/14 ; haste 4/7; inspire courage +2
Thorn (barkskin; mage armor; heroism; shield of faith; invisibility)(2 negative levels: extra -10hp)

Charvion - 5 damage , prone.
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 33 damage; not repulsed.
(Hugsy) (longstrider, mage armor) 10 damage - repulsed
Kyra five channels used, - 44 damage repulsed
Godfrey - divine bond (+1d6 fire damage)
(Shadow of Sarenrae)
Lem (19/27 rounds inspire used) 17 damage
Alvin (mage armor ) 17 damage
(Riddywipple) (false life (13 temporary hp lost), mage armor, shield);

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Awesome I had to go back and reread. I missed that. Sorry!

Thorn's smile, though invisible, is wicked. It's probably for the best that no one can see it.

Backstab: 1d20 + 9 + 2 - 2 ⇒ (18) + 9 + 2 - 2 = 27 for DMG: 1d6 + 3 + 3d6 ⇒ (5) + 3 + (4, 3, 3) = 18

Thorn's words are clear to all in the courtyard, "Get up! I dare you!"

Lantern Lodge

Silent tide map

The sorcerer is, to say the least, surprised, both at his sudden fall and also at Thorn's appearance. He might be slightly surprised at the amount of blood coming out too, but that is hard to tell. What is obvious is he is totally enraged.

He opens his mouth to snarl a retort, but instead of words, a massive cone of frozen air floods out and into the room.

30' cone breath weapon over Lem, Thorn and Alvin
cold damage, ref dc19 for half, Thorn has evasion: 12d6 ⇒ (6, 6, 1, 3, 6, 1, 3, 2, 5, 1, 2, 5) = 41

He then stands
Thorn gets an AOO

Status Message; Prayer 8/14 ; haste 3/7; inspire courage +2
Thorn (barkskin; mage armor; heroism; shield of faith; invisibility)(2 negative levels: extra -10hp) 41 damage (ref dc 19 for 0); AOO able to be made.
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 33 damage; not repulsed.
(Hugsy) (longstrider, mage armor) 10 damage - repulsed
Kyra five channels used, - 44 damage repulsed
Godfrey - divine bond (+1d6 fire damage)
(Shadow of Sarenrae)
Lem (20/27 rounds inspire used) 58 damage (37 damage if ref dc 19 made)
Alvin (mage armor ) 58 damage (37 damage if ref dc 19 made)
(Riddywipple) (false life (13 temporary hp lost), mage armor, shield);

Charvion - 23 damage


reflex save: 1d20 + 9 ⇒ (18) + 9 = 27
Then Lem digs in his bag and gets out a potion which he drinks.
cure serious wounds: 3d8 + 5 ⇒ (1, 5, 1) + 5 = 12

Really, dice, do you hate me that much... :)

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Reflex Save: 1d20 + 6 ⇒ (2) + 6 = 8

Alvin retreats to Kyra.

"Anyone severely injured, I suggest you retreat to Kyra."

Through the Messsage "The Black Tentacles aren't real!"

Move Action
Alvin heads over to Kyra.

Standard Action
Alvin casts False Life on himself.
False Life: 1d10 + 8 ⇒ (4) + 8 = 12

Non-Action
Seeing as it isn't helping, Alvin dismisses the Invisibility Field so his teammates can see him.

"I can get people back to the action once we are healed some."

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Standard Action
Riddywipple maintains concentration on the Silent Image.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Let's fold, spindle, and mutilate this copy."

Including: Level drain -2 to hit, Heroism +2 to hit, Prayer +1 to hit +1 to dmg, Haste +1 to hit 1 extra attack, Inspire courage +1 to hit +2 to damage, Deadly Aim -2 to hit +4 dmg, Favored Enemy Human, Improved Precise Shot
Manyshot: 1d20 + 20 ⇒ (3) + 20 = 23 for DMG if hit: 1d8 + 15 + 1d8 + 15 ⇒ (1) + 15 + (3) + 15 = 34
Rapid Shot: 1d20 + 20 ⇒ (4) + 20 = 24 for DMG if hit: 1d8 + 15 ⇒ (1) + 15 = 16
Haste: 1d20 + 20 ⇒ (18) + 20 = 38 for DMG if hit: 1d8 + 15 ⇒ (5) + 15 = 20
Iterative: 1d20 + 15 ⇒ (16) + 15 = 31 for DMG if hit: 1d8 + 15 ⇒ (6) + 15 = 21

Hugsy will try to move closer to Cherivon. Will save: 1d20 + 3 ⇒ (9) + 3 = 12
But decides against it.

Lantern Lodge

1 person marked this as a favorite.
Silent tide map

Ragnar turns the latest version of Cherivon into a porcupine. Or maybe it was the knife that Thorn stuck in him when he stood. Either way, this one didn't last any longer than the others.

I'll give you a round to heal or do whatever you want before the next one notices you
A quick glance around the room shows that around one third of the Chervion's are now down, but so are a number of pathfinders!

Free round for everyone. I'll advance the combat either tomorrow or later today if you all get a post in.

Status Message; Prayer 7/14 ; haste 2/7; inspire courage +2
Thorn (barkskin; mage armor; heroism; shield of faith; invisibility)(2 negative levels: extra -10hp) 41 damage (ref dc 19 for 0);
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 33 damage;
(Hugsy) (longstrider, mage armor) 10 damage
Kyra five channels used, - 44 damage
Godfrey - divine bond (+1d6 fire damage)
(Shadow of Sarenrae)
Lem (21/27 rounds inspire used) 25 damage
Alvin (mage armor; false life (12) ) 58 damage
(Riddywipple) (false life (13 temporary hp lost), mage armor, shield);

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

I'll send Hugsy to the center of the room. I'll move into the room pulling my CLW wand and use it. clw: 1d8 + 1 ⇒ (2) + 1 = 3


VC - Sydney, Australia

Doing great!


Lem moves over to Kyra. He also gets out his wands of dispel magic and cure light wounds, holding one in each hand.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn tries to leap to the side of the frost REF: 1d20 + 11 ⇒ (17) + 11 = 28, easily avoiding it all. Before the ice crystals fall though, the foe is dead.

Thorn spits on the corpse. "Someone distract the next one so I can gut'im from stem to stern."

Lantern Lodge

Silent tide map

Your moment of rest round

Status Message; Prayer 7/14 ; haste 2/7; inspire courage +2
Kyra five channels used, - 44 damage
Godfrey - divine bond (+1d6 fire damage)
(Shadow of Sarenrae)
Alvin (mage armor; false life (12) ) 58 damage
(Riddywipple) (false life (13 temporary hp lost), mage armor, shield);

Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 30 damage;
(Hugsy) (longstrider, mage armor) 10 damage
Lem (21/27 rounds inspire used) 25 damage
Thorn (barkskin; mage armor; heroism; shield of faith; invisibility)(2 negative levels: extra -10hp)

Silver Crusade

Kyra will heal herself 40 damage as per this post

Kyra just Kyra wrote:


If Kyra had an action and no target then she would like to convert invisibilty purge into cure serious on herself [dice=cure serious wounds]3d8+7 add 50 percent from heal domain to cure all damage from the fireball. I keep forgetting the first rule of healers is you can heal nobody if you are dead

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

"Ragnar... you don't look too good."
Riddywipple goes to heal Rangar
Use Magic Device: 1d20 + 9 ⇒ (20) + 9 = 29
Lesser Bead of Healing: 3d8 + 5 ⇒ (4, 1, 6) + 5 = 16

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Alvin casts Shadow Conjuration to mimic Summon Monster III to summon a Lantern Archon. He tells it in Celetial to hang back in the far corner for now and attack the Chavrion that takes notice of us.

Lantern Lodge

Silent tide map

The group makes frantic preparations...

Status Message; Prayer 7/14 ; haste 2/7; inspire courage +2
Godfrey - divine bond (+1d6 fire damage)
(Shadow of Sarenrae)

Alvin (mage armor; false life (12) ) 58 damage
(Riddywipple) (false life (13 temporary hp lost), mage armor, shield);
(shadow lantern archon)
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 14 damage;
(Hugsy) (longstrider, mage armor) 10 damage
Lem (21/27 rounds inspire used) 25 damage
Thorn (barkskin; mage armor; heroism; shield of faith; invisibility)(2 negative levels: extra -10hp)
Kyra five channels used, - 4 damage

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"Thanks Riddy."

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Sir Godfrey waits for his allies to ready themselves, taking a moment to speak a blessing over his bow with a wave of his hand. Then he prepares for continuing the brawl against Charvion and the Charvettes. His Shadow simply waits for a likely target.

Bless Weapon on my bow, no other actions.


VC - Sydney, Australia

GM - CODE GREY

Lantern Lodge

Silent tide map

Another Cherivon peals off from the horde. This one is starting to look a little ... insubstantial. But anger still smoulders behind his icy blue eyes.

He swoops down, breathing a freezing mist over much of the group.

Reflec DC 19 for Thorn, Hugsy, Ragnar and Riddy
cold damage: 12d3 ⇒ (2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 3) = 23

Status Message; Prayer 6/14 ; haste 1/7; inspire courage +2
Godfrey - divine bond (+1d6 fire damage)
(Shadow of Sarenrae) 23 damage (or 11 if ref DC19)
Alvin (mage armor; false life (12) ) 58 damage
(Riddywipple) (false life (13 temporary hp lost), mage armor, shield); 23 damage, or 11 if ref DC19
(shadow lantern archon)
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 37 damage or 25 if ref dc 19;
(Hugsy) (longstrider, mage armor) 33 damage or 21 if ref dc 19
Lem (21/27 rounds inspire used) 25 damage
Thorn (barkskin; mage armor; heroism; shield of faith; invisibility)(2 negative levels: extra -10hp) 23 damage (or 0 if ref dc 19)
Kyra five channels used, - 4 damage

Your friendly sorcerer - flying.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Hugsy: Ref save including Prayer, Haste: 1d20 + 9 ⇒ (18) + 9 = 27 evasion
Nothing to do about flying enemies.

Ragnar: Ref save including drain, Heroism, Prayer, Haste: 1d20 + 15 ⇒ (9) + 15 = 24
5ft step East

"You have been very naughty Cherivon. You are grounded."

Including: Level drain -2 to hit, Heroism +2 to hit, Prayer +1 to hit +1 to dmg, Haste +1 to hit 1 extra attack, Inspire courage +1 to hit +2 to damage, Deadly Aim -2 to hit +4 dmg, Favored Enemy Human, Improved Precise Shot
Manyshot: 1d20 + 20 ⇒ (12) + 20 = 32 for DMG if hit: 1d8 + 15 + 1d8 + 15 ⇒ (2) + 15 + (7) + 15 = 39
Rapid Shot: 1d20 + 20 ⇒ (18) + 20 = 38 for DMG if hit: 1d8 + 15 ⇒ (8) + 15 = 23
Haste: 1d20 + 20 ⇒ (20) + 20 = 40 for DMG if hit: 1d8 + 15 ⇒ (5) + 15 = 20
Iterative: 1d20 + 15 ⇒ (20) + 15 = 35 for DMG if hit: 1d8 + 15 ⇒ (4) + 15 = 19

arrows are cold iron and magic

Ragnar has stepped up his game this round.
Crit confirmations.
Haste confirmation: 1d20 + 20 ⇒ (20) + 20 = 40 for extra damage of DMG if hit: 2d8 + 30 ⇒ (1, 3) + 30 = 34
Iterative confirmation: 1d20 + 15 ⇒ (4) + 15 = 19 for extra damage of DMG if hit: 2d8 + 30 ⇒ (2, 8) + 30 = 40


If Charivon survives Ragnar's attack, Lem sends a Dispel Magic at him from his wand. He also continues to sing.

I'm not sure how to do the caster level check for a wand, can someone please walk me through this?

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21
Lem by Redelia wrote:

If Charivon survives Ragnar's attack, Lem sends a Dispel Magic at him from his wand. He also continues to sing.

I'm not sure how to do the caster level check for a wand, can someone please walk me through this?

The wand is of the minimum caster level unless stated otherwise. In the case of the wand that is level 5. Since you are targeting his Fly spell you just roll a d20 and add 5. The DC is 11 + Cherivon's caster level.

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

If the wand doesn't specify a caster level, it's the minimum level to cast the spell. Dispel magic is a level 3 spell, so a wizard would have to be level 5 to cast it, so the caster level on the wand would be caster level 5. So you just roll a d20 and add 5 to it. :)

Reflex Save: 1d20 + 6 ⇒ (19) + 6 = 25 Improved Evasion... no damage.

Summoned Lantern Archon is SO dead.


Ragnar "Handy" Sorvino wrote:
Lem by Redelia wrote:


I'm not sure how to do the caster level check for a wand, can someone please walk me through this?
The wand is of the minimum caster level unless stated otherwise. In the case of the wand that is level 5. Since you are targeting his Fly spell you just roll a d20 and add 5. The DC is 11 + Cherivon's caster level.

Ah, OK, I knew it worked that way for things like the duration of a spell, but I didn't realize that was also for caster level check.

dispel caster level check: 1d20 + 5 ⇒ (11) + 5 = 16

Silver Crusade

If Lem is going for his fly that will be against the caster level of the fly effect. If he goes for a generic dispel will randomly remove the strongest caster level effect he can dispel. Generally it looks like Chavions spells will be dc 23 or thereabouts but if he has buffed himself with potions or wands they may be lower caster level effects with a lower dc to dispel

Kyra calls for healing for Alvin ( burning spiritual weapon) cure moderate wounds: 2d8 + 7 ⇒ (8, 5) + 7 = 20 with empowered healing that heals 30 damage

Lantern Lodge

Silent tide map

Ragnar turns this Sorcerer into a very spiky looking corpse. The remaining Cherivon's are starting to look desperate. One tries to take on your group...

And using the rest of the posted actions..

Lem wields a wand, but it is not powerful enough to overcome the latest sorcerer's fly spell. Kyra heals the worst of Alvin's wounds.

Status Message; Prayer 6/14 ; haste 1/7; inspire courage +2
Godfrey - divine bond (+1d6 fire damage)
(Shadow of Sarenrae) 23 damage (or 11 if ref DC19)
Alvin (mage armor; false life (12) ) 28 damage
(Riddywipple) (false life (13 temporary hp lost), mage armor, shield);
(shadow lantern archon)
Thorn (barkskin; mage armor; heroism; shield of faith; invisibility)(2 negative levels: extra -10hp) 23 damage (or 0 if ref dc 19)

Your friendly sorcerer - flying.
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 25 damage
(Hugsy) (longstrider, mage armor) 10 damage
Lem (22/27 rounds inspire used) 25 damage
Kyra five channels used, - 4 damage

Either Ragnar's archery has improved, or these copies are weaker than the early ones. Or both

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Standard Action
Alvin casts Glitterdust at Chavrion. DC 18 Will save.

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Standard Action
Riddywipple tries to use the Bead of Blessing to bless everyone.
Use Magic Device: 1d20 + 9 ⇒ (5) + 9 = 14
Come on, work!

Move Action
He flies out of the room before the next assault.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Note that Bless is a Morale bonus as is Heroism so me and Thorn won't get the effects. Still well worth doing though.


VC - Sydney, Australia

*******************
OVERSEER ANNOUNCEMENT
*******************

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Sir Godfrey is rather disappointed these cowardly evil sorcerer's will not come down and face him in true battle, but sometimes you can't look your foe in the eye.

"Sarenrae's reach is long, you evil, little coward!" He knocks an arrow and begins to fire his bow towards the Charvion that has looked towards their group.

Full attack with bow at Charvion

1st Bless Weapon Composite Longbow(Prayer, Inspire, Haste): 1d20 + 9 + 1 + 2 + 1 ⇒ (10) + 9 + 1 + 2 + 1 = 23
Damage: 1d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16

2nd Bless Weapon Composite Longbow(Prayer, Inspire, Haste): 1d20 + 4 + 1 + 2 + 1 ⇒ (20) + 4 + 1 + 2 + 1 = 28
Damage: 1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Haste Bless Weapon Composite Longbow(Prayer, Inspire, Haste): 1d20 + 9 + 1 + 2 + 1 ⇒ (8) + 9 + 1 + 2 + 1 = 21
Damage: 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15

If he's evil the crit automatically confirms due to bless weapon, if not here is the roll

Crit Bless Weapon Composite Longbow(Prayer, Inspire, Haste): 1d20 + 4 + 1 + 2 + 1 ⇒ (10) + 4 + 1 + 2 + 1 = 18
Crit Damage: 2d8 + 12 + 4 ⇒ (8, 8) + 12 + 4 = 32


VC - Sydney, Australia

^^^ Ninja'd ^^^

Scarab Sages

1 person marked this as a favorite.
Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

"HAHA! This is why you fear Sarenrae's might! Her will channeled so greatly through me that my weapon has utterly destroyed our foe! Her power is overwhelming!" He puts his bow away and poses with hands on his hips, flexing mightily.

"Good work friends, we are an unbeatable team!

Dark Archive

1 person marked this as a favorite.
Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Thanks for GMing Aerondor! Was a blast! And thanks Shifty for organizing it all. :)

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

That's fine, arrogant paladin is just going to take credit for the light show!


This was a lot of fun. I'm probably going to use the credit towards building my own bard. This was my first core game, my first time playing a bard, and my first special, and I enjoyed it a lot.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn shakes his head, "Power is not for everyone."

Thank you! This was awesome, we'll run, and we'll played.

-Posted with Wayfinder

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Thanks for the game everyone. And thanks for GMing Aerondor

"Help me? Does that mean we have to go in after him?"

Lantern Lodge

Silent tide map

As Charvion is sucked out of existence the Pathfinders in the room cheer.

Unfortunately for Charvion, his obsession with the Cage of Soul Echoes was his demise. Sucked through the device, Charvion is torn to a million pieces, his soul shattered and forever unrecoverable. Because of his foolish errand, however, the Pathfinder Society knows finally, unequivocally, that the Shadow Lodge is real and the entire Society is in danger.

Silver Crusade

"He is beyond our help Ragnar"

She looks round the room to try to save as many fallen pathfinders with rebuke deaths and wand of cure light wounds

Later

Kyra will sell her oil of daylight for the diamond dust for the two restoration spells she will cast in the morning

having got the boon making you pay for the restoration seems a bit off Once again great game everyone

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