[PFS_CORE_Aerondor] 02-Special Year of the Shadow Lodge [Tier 5-9] (Inactive)

Game Master Aerondor

Overseer announcements
Master thread
Official notifiction

Initiative:

[dice=Ragnar]1d20+10-2[/dice]
[dice=Alvin]1d20+7[/dice]
[dice=Godfrey]1d20+2[/dice]
[dice=Thorn]1d20+5-2[/dice]
[dice=Lem]1d20+1[/dice]
[dice=Kyra]1d20+0[/dice]
[dice=baddies]1d20+7[/dice]

Irorium Layout:

Irorium Layout (Exits and Seating)
Please note, the map is representative, and not an actual layout of the Irorium!
The Irorium has five public entrances, the main gate and four side gates. A sixth gate to the south is a work entrance reserved for gladiators, arena workers, and other performers.

Main Gate: The main gates face north. On the mezzanine level, a 20-foot-wide stone arch opens onto an equally wide marble stairwell that descends out onto the street. The stairwell corridor is 300 feet long. At street level, the corridor can be barricaded with a pair of barred iron gates.

Side Gates: There are four side exits, all connected to the mezzanine level. Each exit leads through a 20-footwide stone arch that opens to an equally wide marble stairwell, which in turn descends out onto the street. On the mezzanine level, the stairwell corridor is 300 feet long. The upper level stairwells are 500 feet long. At the street level, the corridor can be barricaded with a pair of barred iron gates.

Service Exit: The service exit is located on the arena floor, just behind the makeshift stage. Only Irorium workers and performers are permitted to use it; anyone attempting to pass through the doors without permits is denied. All would-be trespassers are sent off by a platoon of surly guards. Beyond the entrance, a main passage connects to side chambers used by gladiators and arena workers. All creatures, gladiators, workers, and others involved with events use this route to gain access to the arena floor.

SeatsThe Irorium has four seating levels. To avoid undue attention, the Society has provided you with mezzanine level seats. Those with mezzanine seats are permitted to sit anywhere in mezzanine or the three levels above. There are no specific assigned seats; seating is general and all seating consists of stone or wooden bleachers.


Map

Core: Subtier 8-9

Chronicles


451 to 500 of 595 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Out of combat, Alvin has no problem using wands for people.

Alvin sweeps with Detect Magic in here. Assuming he doesn't find anything interesting with that spell... Books about necromancy, huh? Alvin picks one up and starts reading on the go, with intent to return it after they are done here.

...What? Libraries are meant to be used, right?

Lantern Lodge

Silent tide map

And a very in-depth library it is too.

The scope of the collection is limited to morbid topics of concern to necromancers. It contains standard texts on undead studies and anatomical references as well as books on the subject of the funerary rites of various cultures, death ceremonies, serpent toxins, necromantic tinctures, and similarly morbid works.

From the sounds all around it appears that other groups of pathfinders are also descending on the same area.

You guys are acing the encounters, or maybe I was a little kind with the spectres, but you have a couple of days (Real time, not game time) unless all the other tables finish early. One of the others at least has finished.

Status, message (70min),
Lem (17/27 rounds inspire used)
Ragnar (longstrider, mage armor)(2 negative levels:extra -10hp)
(Hugsy) (longstrider, mage armor)
Alvin (mage armor )
(Riddywipple) (false life (6 temporary hp lost), mage armor;)
Kyra four channels used,
Thorn (barkskin ~50 minutes; mage armor)(2 negative levels: extra -10hp)
Godfrey
(Shadow of Sarenrae)

Silver Crusade

one of the peculiarities of pregens is you don't track the consumables they use to your real character later. For that reason Kyra is only using her clw wand especially out of combat and as I am no way near burning through a 50 charge wand yet I am happy to waste charges keeping us all fully healed

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

A balanced party who works together is a hundred fold more powerful than a party full of gimmicks. We are about as balanced as a party comes. :)

This place is... fascinating! I would bore you all by staying here for hours, but we have a mission at hand.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

agreed Alvin. Thorn is my attempt at playing a 1e thief. When the party (and scenario) are balanced, it's the best.

-Posted with Wayfinder


Lem looks at Ragnar and Thorn. "I can't take away the life that that thing stole from you guys, but I can help reduce the effects for a little while. Do you guys want that?"

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

"How long? If it's only for a few moments, it's best to wait until we're about to face something again. If it'll last for a few hours, sure."

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"Agreed. If it lasts for awhile I would be happy to accept any help."


Lem waits until he thinks the other groups of Pathfinders are about ready to go on. Then Lem gathers Ragnar and Thorn over in a corner. He holds his metamagic wand, and speaks magic words twice, touching each of them on the shoulder.

Casting heroism on each, using a lesser extend metamagic rod.

Lantern Lodge

Silent tide map

The party starts to prepare for the next challenge...
I think we have a couple of days up our sleeves

Status: message,
Lem (17/27 rounds inspire used)
Ragnar (longstrider, mage armor, heroism)(2 negative levels:extra -10hp)
(Hugsy) (longstrider, mage armor)
Alvin (mage armor )
(Riddywipple) (false life (6 temporary hp lost), mage armor;)
Kyra four channels used,
Thorn (barkskin; mage armor; heroism)(2 negative levels: extra -10hp)
Godfrey
(Shadow of Sarenrae)

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"Thank you Lem. I'm feeling better already."


VC - Sydney, Australia

*******************
OVERSEER ANNOUNCEMENT
*******************

GM:
Encounter reporting – please submit each success

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

" Long tendrils of translucent ether lash violently from the artifact." If it isn't shown on the map I'd like to know how far from the device they reach. If there is anywhere in the room that seems to be clear of them then me and Hugsy will begin dragging the bodies away from the device to the safe area.

Lantern Lodge

Silent tide map

I have put a circle on the map where the tendrils seem to reach to. Sometimes they may go a little further, but that seems to be the generally safe area.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

If we are going by rounds then round 1 me and Hugsy each go in and grab one of the injured. And next round pull them away. I'm presuming spending a round near the artifact will require a save of some sort.

"Thorn, Alvin, Can either of you turn that thing off? It is too valuable to destroy."

Lantern Lodge

Silent tide map

round by round is a good idea

Status: message, bold still to decide on an action
Lem (17/27 rounds inspire used)
Alvin (mage armor )
(Riddywipple) (false life (6 temporary hp lost), mage armor;)
Kyra four channels used,
Thorn (barkskin; mage armor; heroism)(2 negative levels: extra -10hp)
Godfrey
(Shadow of Sarenrae)

Actions:
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) - Grabbiing injured
(Hugsy) (longstrider, mage armor) grabbing injured.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Alvin: Knowledge: 1d20 + 14 ⇒ (10) + 14 = 24
Riddywipple: Knowledge: 1d20 + 11 ⇒ (4) + 11 = 15

Both of those checks are 4 lower if it is Engineering, Geography, History, or Nobility

I can get some of us past it with a Dimension Door. To be precise, I can get myself and 2 others.

Waiting on info I get before saying what we can do about the tendril thing itself.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn looks on in horror, not sure what he can do... awaiting the answers to the knowledge checks.

-Posted with Wayfinder

Lantern Lodge

Silent tide map

The tendrils appear to be tiny rifts of ethereal energy. Probably very cold. And very powerful, potentially deadly to those already weakened by the wraith...

Thorn thinks that with luck he might be able to stop them.

It is a disable device check, DC >20 and <30 - to give him a rough range. Likely exposure to the tendrils while being disabled whether he is successful or not. To be precise, he will need to make three successes to shut it off entirely. Every success counts towards the group objective. Obviously the group total is higher than three though, but if you get up to three, then there is no further danger this this team.

And semi-full disclosure, evasion won't be helpful here if you are factoring it into risk calculations.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Those good at disrupting magical types of things could be of use here. I wonder if Displacement would help avoid the tendrils...

If Alvin thinks it's a good idea, and Thorn wants to volunteer to try this out, he will cast Displacement on Thorn.

If it becomes life threatening, Alvin can enable his Draconic Reservoir from the GM boon and rush in with a Dimension Door to get him out of there.

Lantern Lodge

Silent tide map

GM:
random: 1d20 ⇒ 20random: 1d20 ⇒ 12

Alvin thinks the tendrils are lacking any specific direction and seem to be moving more or less at random, so displacement probably wouldn't help. Probably. Hard to tell for sure.

Silver Crusade

knowledge religion: 1d20 + 10 ⇒ (16) + 10 = 26
heal: 1d20 + 14 ⇒ (10) + 14 = 24

If plan is for Thorn to disable Kyra will cast shield of faith for a + 3 deflection bonus to AC ( does not stack with any ring of protection bonus)

( rolls are to see if these skills add any information rather than actually do anything at present)

Lantern Lodge

Silent tide map

Kyra doesn't know anything of immediate additional value

Status: message, bold still to decide on an action
Lem (17/27 rounds inspire used)
Alvin (mage armor )
(Riddywipple) (false life (6 temporary hp lost), mage armor;)
Thorn (barkskin; mage armor; heroism; shield of faith)(2 negative levels: extra -10hp)
Godfrey
(Shadow of Sarenrae)

Actions:
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) - Grabbiing injured
(Hugsy) (longstrider, mage armor) grabbing injured.
Kyra four channels used, - cast shield of faith on Thorn

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

"I fear, my friends, that I have little value in this endeavor, except perhaps trying to bash the contraption to pieces. I do not think there is a way for me to stand between thorn and ghostly demon tendrils to take the hits." Thus Godfrey will take the only obvious option to him and mimic Ragnar, grabbing the nearest downed, convulsing person and attempting to drag them out of the room.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

"I was useless last time, I'll be Damned if I sit here this time..."

Thorn will certainly take the Buff. And set to work.

I'll post 3 for now, knowing that it's not evasion that'll save me:

Disable Device 1: 1d20 + 19 ⇒ (16) + 19 = 35
Disable Device 2: 1d20 + 19 ⇒ (11) + 19 = 30
Disable Device 3: 1d20 + 19 ⇒ (1) + 19 = 20

-Posted with Wayfinder

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

O keep the action going:

I don't know what I'm rolling, but here's the dice roll: Save: 1d20 ⇒ 10

Assuming I'm not dead:

Thorn curses profusely with a proficiency unmatched by any in the Society. He then sets back to work.
DD 4: 1d20 + 19 ⇒ (12) + 19 = 31

Lantern Lodge

Silent tide map

Round 1:
Thorn approaches the cage and starts to try and disable it...
Menawhile two heres (and their sidekick the snake) start to drag unconscious pathfinders out of the ethereal mists..

Tendrils on a 1, Thorn, Godfrey, Ragnar, Hugsy: 4d2 ⇒ (2, 1, 1, 1) = 5

The agile Thorn avoids the Tendrils, but Godfrey, Ragnar and Hugsy are each touched. They suffer horribly from the cold.
COLD damage: 7d6 ⇒ (5, 5, 3, 5, 4, 1, 6) = 29
Fort DC20 for half damage

The rest of the team stays out of the room for the moment, but the tendrils seems to be spreading further all the time.
It's going to be hard staying out of their reach

round 2:
Thorn continues to disable the device... what do the rest of the team do?

Status: message, bold still to decide on an action
2 successful disable, 3 pathfinders saved.
Lem (17/27 rounds inspire used)
Alvin (mage armor )
(Riddywipple) (false life (6 temporary hp lost), mage armor;)
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 29 damage (Fort DC20 to reduce to 14)
(Hugsy) (longstrider, mage armor) 29 damage (Fort DC20 to reduce to 14)
Kyra four channels used, -
Godfrey 29 damage (Fort DC20 to reduce to 14)
(Shadow of Sarenrae)

Actions:
Thorn (barkskin; mage armor; heroism; shield of faith)(2 negative levels: extra -10hp) - Disabling

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Ragnar Fort save: 1d20 + 9 ⇒ (10) + 9 = 19
Hugsy Fort save: 1d20 + 7 ⇒ (9) + 7 = 16

"Kyra a few channels should keep everyone alive long enough to get them away."

After Kyra channels I'll go back in. Hugsy nearly died so I'll have him sit out until nearly healed.

Is there a specified # of bodies?

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Riddywipple, get into the next room. You don't want to get swallowed alive by the tendrils.

Going to try something wild. Aram Zey taught me something back in the day...

Swift Action
Seeing the others take cold damage, Alvin will activate his Draconic Reservoir to cold. Will absorb 15 points of cold damage. It's the Retributive Abjuration GM Boon.

Move Action
Alvin moves into the room.

Standard Action
He tries a Disable Device. Using the GM boon I have, Diverse Training, to try a check. Apparently it's time to use all the once/scenario GM boons...
Disable Device: 1d20 + 8 ⇒ (20) + 8 = 28

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Well, was gonna use my reroll but apparently it's not needed.

OK boss. Good luck!

Riddywipple moves out into the hallway.

Lantern Lodge

Silent tide map

Nice call.
tendrils on a 1; Thorn; Ragnar; Alvin: 3d2 ⇒ (1, 1, 1) = 3
COLD damage, Fort DC20 for half: 7d6 ⇒ (1, 1, 3, 1, 5, 4, 3) = 18

Status: message,
3 successful disable, 3 pathfinders saved.
Lem (17/27 rounds inspire used)
Alvin (mage armor ) 3 damage (0 if DC 20 fort save)
(Riddywipple) (false life (6 temporary hp lost), mage armor;)
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 47 damage (38 if fort DC 20 made)
(Hugsy) (longstrider, mage armor) 29 damage
Kyra four channels used, -
Godfrey 29 damage (Fort DC20 to reduce to 14)
(Shadow of Sarenrae)
Actions:
Thorn (barkskin; mage armor; heroism; shield of faith)(2 negative levels: extra -10hp) - 18 damage (9 if fort DC20 made).

Between Alvin and Thorn the device suddenly stops. Its tendrils dissipate and the artifact folds up again, locking tightly.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Fort save: 1d20 + 9 ⇒ (19) + 9 = 28

If Kyra doesn't mind I'll use her wand while she channels. Between the 2 of us and Lem we should have everyone healed up quickly. Did the Pathfinders survive?

Lantern Lodge

Silent tide map

Hold off that wands just yet, we are still in rounds for various reasons.

Everyone has at least one round, and Kyra, Godfrey and Lem have two in which they can do stuff like healing.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn rolled the save above and failed.

"That thing was colder than a witch in brass and a scorned Calistrian!"

The rogue stretches and cracks his neck."Looks like we got it though. Kyra, mind if I take more of that? I'd rather not become an addict, but this day is kicking my arse."

31/47 right now (Reg 57)

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Fort Save: 1d20 + 9 ⇒ (16) + 9 = 25

Alvin seems protected from the cold, but that protection quickly vanishes.

I dunno, Thorn. You did a pretty fantastic job in there. Couldn't have done it without ya.

RIDDY! You can come back now!

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Fort Save DC 20: 1d20 + 11 ⇒ (13) + 11 = 24

Godfrey, with his considerable machismo, soaks up the cold damage with gritted teeth. He seems to ignore it after the tendril passes, tossing the pathfinder he had grabbed ahead of him and away from the device moments before it shuts down.

"Well... I feel as though my sacrifice has been put to waste and shame by the superior skills of Sir Thorn. Well done in defeating evil, sir!"

The paladin will draw out his wand of CLWs and utilize it to reduce some of the damage he's taken.

[ooc]Move to draw the wand, standard to use it.[/dice]

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


I'm currently traveling and having to use a tiny device to post. Please assume that Lem uses his two actions to heal people with his wand. Whoever wants the heals can claim them and roll for them.

Lantern Lodge

Silent tide map

The injured pathfinders are unconscious, but it looks like you reached them in time. For some of them, only just in time.

Status: message,
2 rounds
Lem (17/27 rounds inspire used)
Kyra four channels used, -

1 round
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 38 damage
(Hugsy) (longstrider, mage armor) 29 damage
Thorn (barkskin; mage armor; heroism; shield of faith)(2 negative levels: extra -10hp) - 18 damage
Alvin (mage armor )
(Riddywipple) (false life (6 temporary hp lost), mage armor;)
Godfrey 5 damage
(Shadow of Sarenrae)

We have a day or so up our sleeves likely for Kyra and Lem to do wand heals. if we move on to the next section early then I'll apply them to the most damaged PCs until there is less than 5 damage (average for a wand touch) and then Hugsy. The rest of you have one round up your sleeve that you could also use for healing or buffing or whatever

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Unless Alvin is suspecting something, he would just wait for people to heal before moving on. It's the logical thing to do. :p


VC - Sydney, Australia

GM - CODE GREY


VC - Sydney, Australia

Man you guys post a lot, fantastic participation rate!

Lantern Lodge

1 person marked this as a favorite.
Silent tide map

Go Team Core

Silver Crusade

Kyra calls on the Dawnflower to heal all the pathfinders

channel to heal: 6d6 ⇒ (5, 3, 1, 3, 5, 2) = 19
and asks Lem "your Rod please I feel we may all be in need of the Dawnflowers aid soon

(second round)

Casts Prayer for next 7 or 14 rounds depending if Lem gives him the rod

Lantern Lodge

Silent tide map

I'll assume Lem lends the rod.

Status Message; Prayer 14/14
1 round
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 19 damage
(Hugsy) (longstrider, mage armor) 10 damage
Thorn (barkskin; mage armor; heroism; shield of faith)(2 negative levels: extra -10hp)
Alvin (mage armor )
(Riddywipple) (false life (6 temporary hp lost), mage armor;)
Godfrey
(Shadow of Sarenrae)
Lem (17/27 rounds inspire used)

no rounds left
Kyra five channels used, -

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Godfrey takes a moment to bask in the glory of Sarenrae that Kyra unleashes, gives her a grandiose bow in appreciate, and then holds up his sword in a pose often taken by men wearing nothing but furry boots, thongs, and straps across their chest. "By the Power of Sarenrae."

Anticipating further peril, he calls on his divine bond, leading his word to glow with a nimbus of fire.

Godfrey activates his divine bond and gives his weapon 1d6 fire damage for 5 minutes, as Sarenrae would prefer.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Eh, might as well...

Alvin casts Shield on Riddywipple.

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

I feel so defensive now!

Riddywipple will try to heal the most damaged person with the Lesser Strand of Prayer Beads.

Use Magic Device: 1d20 + 9 ⇒ (5) + 9 = 14 - Fail

Darn it! Work!

Lantern Lodge

Silent tide map

Status Message; Prayer 14/14
1 round
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 19 damage
(Hugsy) (longstrider, mage armor) 10 damage
Thorn (barkskin; mage armor; heroism; shield of faith)(2 negative levels: extra -10hp)
Lem (17/27 rounds inspire used)

no rounds left
Kyra five channels used, -
Alvin (mage armor )
(Riddywipple) (false life (6 temporary hp lost), mage armor, shield)
Godfrey - divine bond (+1d6 fire damage)
(Shadow of Sarenrae)

I'm guessing we will get the go-head to dash onwards sometime today, but that is just a guess.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

I will use a charge from my CLW wand on myself. CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Lantern Lodge

Silent tide map

More healing is always good!
Status Message; Prayer 14/14
1 round
Thorn (barkskin; mage armor; heroism; shield of faith)(2 negative levels: extra -10hp)
Lem (17/27 rounds inspire used)

no rounds left
Kyra five channels used, -
Alvin (mage armor )
(Riddywipple) (false life (6 temporary hp lost), mage armor, shield)
Godfrey - divine bond (+1d6 fire damage)
(Shadow of Sarenrae)
Ragnar (longstrider, mage armor, heroism)(2 negative levels: extra -10hp) 13 damage
(Hugsy) (longstrider, mage armor) 10 damage

I'm guessing we will get the go-head to dash onwards sometime today, but that is just a guess.

451 to 500 of 595 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS-Core ] 02-Sp Year of the Shadow Lodge [Tier 5-9] All Messageboards

Want to post a reply? Sign in.