[PFS_CORE_Aerondor] 02-Special Year of the Shadow Lodge [Tier 5-9] (Inactive)

Game Master Aerondor

Overseer announcements
Master thread
Official notifiction

Initiative:

[dice=Ragnar]1d20+10-2[/dice]
[dice=Alvin]1d20+7[/dice]
[dice=Godfrey]1d20+2[/dice]
[dice=Thorn]1d20+5-2[/dice]
[dice=Lem]1d20+1[/dice]
[dice=Kyra]1d20+0[/dice]
[dice=baddies]1d20+7[/dice]

Irorium Layout:

Irorium Layout (Exits and Seating)
Please note, the map is representative, and not an actual layout of the Irorium!
The Irorium has five public entrances, the main gate and four side gates. A sixth gate to the south is a work entrance reserved for gladiators, arena workers, and other performers.

Main Gate: The main gates face north. On the mezzanine level, a 20-foot-wide stone arch opens onto an equally wide marble stairwell that descends out onto the street. The stairwell corridor is 300 feet long. At street level, the corridor can be barricaded with a pair of barred iron gates.

Side Gates: There are four side exits, all connected to the mezzanine level. Each exit leads through a 20-footwide stone arch that opens to an equally wide marble stairwell, which in turn descends out onto the street. On the mezzanine level, the stairwell corridor is 300 feet long. The upper level stairwells are 500 feet long. At the street level, the corridor can be barricaded with a pair of barred iron gates.

Service Exit: The service exit is located on the arena floor, just behind the makeshift stage. Only Irorium workers and performers are permitted to use it; anyone attempting to pass through the doors without permits is denied. All would-be trespassers are sent off by a platoon of surly guards. Beyond the entrance, a main passage connects to side chambers used by gladiators and arena workers. All creatures, gladiators, workers, and others involved with events use this route to gain access to the arena floor.

SeatsThe Irorium has four seating levels. To avoid undue attention, the Society has provided you with mezzanine level seats. Those with mezzanine seats are permitted to sit anywhere in mezzanine or the three levels above. There are no specific assigned seats; seating is general and all seating consists of stone or wooden bleachers.


Map

Core: Subtier 8-9

Chronicles


201 to 250 of 595 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Lantern Lodge

Silent tide map

@Thorn, is that a double move at half speed? Or can Thorn do stealth at full speed?

Ragnar turns the woman into a pin cushion. His last shot kills a goblin.

Kyra advances.
will: 1d20 ⇒ 9

The goblin turns his arrow on Ragnra
attack: 1d20 + 9 ⇒ (5) + 9 = 14

Status, all: message (70min) haste - 7 rounds
Alvin (mage armor )
(Riddywipple) (false life, mage armor, greater invisiblity(3 rounds) ) 5 temporary hp lost.

Dog
Godfrey
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes)
Lem (nine rounds inspire used) 5 damage
Ragnar (longstrider) 5 damage,
(Hugsy) (longstrider, mage armor,); 5 damage,
Kyra two channels used, 12 damage, will DC 18 to reduce to 6 damage
-- end round 2--
Goblins

I hate to think what you would have done to these encounters if you were all level 8 and 9.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Move Action
Alvin takes out his Wand of Magic Missile.

Standard Action
He uses it. Targeting Red.
Magic Missile Wand: 1d4 + 1 ⇒ (2) + 1 = 3

Come here Riddy, come get the poke-y wand!

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Will be right there!

Move Action
Riddywipple moves over to Alvin to take the wand. Still invisibile lol.

Standard Action
He uses it. Targeting Red.
Magic Missile Wand: 1d4 + 1 ⇒ (4) + 1 = 5

Three charges left on the CL 1 wand, lol!

Lantern Lodge

Silent tide map

It should be a move action to hand over the wand really, but for a level 1 wand, I don't think I'm gong to fuss. I can see a group standing in a row shooting magic missiles and passing the wand to the next person claiming they can each get an attack off otherwise! That wand would run hot my the end of the round.
Two magical missiles slam in the red goblin. It snarls, but doesn't drop.

The dog continues to try and attack the armoured form of Sir Godfrey
attack: 1d20 ⇒ 17
And almost breaks a tooth on his armor.

Status, all: message (70min) haste - 7 rounds
Godfrey
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes)
Lem (nine rounds inspire used) 5 damage
Ragnar (longstrider) 5 damage,
(Hugsy) (longstrider, mage armor,); 5 damage,
Kyra two channels used, 12 damage, will DC 18 to reduce to 6 damage

-- end round 2--
Goblin-red 8 damage
Alvin (mage armor )
(Riddywipple) (false life, mage armor, greater invisiblity(2 rounds) ) 5 temporary hp lost.
Dog

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Hugsy

Buffs: Haste, Longstrider, Mage Armor, Inspire.

-4 for cover
Bite: 1d20 + 9 ⇒ (2) + 9 = 11 for DMG if hit: 1d4 + 12 ⇒ (4) + 12 = 16 if hit Grab: 1d20 + 14 ⇒ (12) + 14 = 26 Constrict for DMG: 1d4 + 12 ⇒ (4) + 12 = 16

Haste Bite: 1d20 + 9 ⇒ (19) + 9 = 28 for DMG if hit: 1d4 + 12 ⇒ (2) + 12 = 14

Constricts on the second bite since the first one missed.

Hugsy begins to swallow the dog whole.

Ragnar

Ragnar double moves to and partly over the barrier to check on the status of the lady. He should be at the top of the barrier assuming he makes his climb check.

climb: 1d20 + 7 ⇒ (15) + 7 = 22

Lantern Lodge

Silent tide map

Hugsy chows down on the nearby dog. It is disgusting. Ragnar can tell the snake doesn't like the taste.
Fort save for Hugsy

Meanwhile, Ragnar himself is running into problem. As he crosses the barricade, it collapses under him.
damage: 5d6 ⇒ (3, 6, 5, 3, 5) = 22
Ref DC 20 to avoid

He can't tell about the woman at the moment.

Status, all: message (70min) haste - 7 rounds
Godfrey
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes)
Lem (nine rounds inspire used) 5 damage
Kyra two channels used, 6 damage

-- end round 2--
Goblin-red 8 damage
Alvin (mage armor )
(Riddywipple) (false life, mage armor, greater invisiblity(2 rounds) ) 5 temporary hp lost.
Ragnar (longstrider) 27 damage - Ref DC20 to reduce to 5 damage,
(Hugsy) (longstrider, mage armor,); 5 damage, Fort DC12 required.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Hugsy Fort save: 1d20 + 7 ⇒ (19) + 7 = 26

Hugsy lets the body of the dog go.

Ragnar Ref save +1 from Haste: 1d20 + 14 ⇒ (7) + 14 = 21

"I meant to do that."

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

As Hugsy decides to eat the dog, Godfrey sets his sights on the only other goblin he can see, barreling towards it with gusto. If the pile low debris he ends up on is high enough he must climb, he'll do so, but with his hasted speed it's doubtful it will stop him from reaching the goblin, swinging at it with his blade to try to end this battle.

Move at 60ft from haste to Red Goblin, climbing if necessary. Standard to stab it

Maybe Climb Check: 1d20 + 15 ⇒ (16) + 15 = 31

+1 Ada GS(Power Attack, Haste): 1d20 + 15 - 2 + 1 ⇒ (8) + 15 - 2 + 1 = 22
GS Damage(Power Attack): 2d6 + 16 ⇒ (2, 2) + 16 = 20

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

Delays where it is, hovering out the barricade and staring down at the yellow goblin that oddly fell over with weird, arrow-like trees growing out of it.

Lantern Lodge

Silent tide map

Ragnar jumps from bit of barricade to tent roof to barrel to avoid the collapse.

The barricade that Sir Godfrey climbs also collapses
damage; ref DC20 to avoid: 5d6 ⇒ (2, 5, 1, 6, 1) = 15

He slices the goblin, but it remarkably stays on its feet.

Status, all: message (70min) haste - 7 rounds
Thorn (barkskin ~50 minutes,stealth)
Lem (nine rounds inspire used) 5 damage
Kyra two channels used, 6 damage

-- end round 2--
Goblin-red 28 damage
Alvin (mage armor )
(Riddywipple) (false life, mage armor, greater invisiblity(2 rounds) ) 5 temporary hp lost.
Ragnar (longstrider) 5 damage,
(Hugsy) (longstrider, mage armor,); 5 damage,.
Godfrey 15 damage, Ref DC20 to avoid.
(Shadow of Sarenrae)

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Reflex(Haste): 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24

Godfrey's steps are sure and he deftly leaps off a piece of collapsing debris to more sure purchase which he uses for the base of his earlier strike.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Godfrey forgot to include Inspire. Was it enough?

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Dang. My bad. I do not have fast stealth. Thorn would have taken half speed with Haste. I will move him back when I can.

Lantern Lodge

Silent tide map

Goblin is still standing. Wobbling on his feet, but still standing.

No worries Thorn, I forgot haste as well, between a double move and haste, even moving at half speed gets you a long way

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Remember that Kyra said she wouldn't have internet for a week. And Lem says he'll be offline until tomorrow. So after Thorn it is all GM Aerondor

Lantern Lodge

Silent tide map

Good point.

The red goblin slowly backs away from Sir Godfrey dripping blood as it goes.

goblin:
Okay, big man with bigger sword can go past ow.

Lem keeps up his song, just in case of trouble while Kyra looks on, wondering what other surprises may be in store.

Status, all: message (70min) haste - 6 rounds
Alvin (mage armor )
(Riddywipple) (false life, mage armor, greater invisiblity(2 rounds) ) 5 temporary hp lost.
Ragnar (longstrider) 5 damage,
(Hugsy) (longstrider, mage armor,); 5 damage,.
Godfrey 15 damage, Ref DC20 to avoid.
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes,stealth)
Lem (nine rounds inspire used) 5 damage
Kyra two channels used, 6 damage

-- end round 3--
Goblin-red 30 damage

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"Sir Godfrey what are your thoughts on Goblins running free in the city?"
I move next to the lady while pulling my wand of Cure Light Wounds. If I'm not sure she is dead I tap her with it.

Heal check: 1d20 + 2 ⇒ (8) + 2 = 10
wand: 1d8 + 1 ⇒ (1) + 1 = 2

Since Lem healed Hugsy recently he moves near Lem then noses around for something edible.

Perception to smell food: 1d20 + 13 ⇒ (11) + 13 = 24

Lantern Lodge

Silent tide map

The woman is not dead, and after a tap of the wand, is not slipping any closer to death either.

Hugsy finds a kebab stall. All a bit small for him really, but it smells good.

Status, all: message (70min) haste - 6 rounds
Alvin (mage armor )
(Riddywipple) (false life, mage armor, greater invisiblity(2 rounds) ) 5 temporary hp lost.
Godfrey 15 damage, Ref DC20 to avoid.
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes,stealth)
Lem (nine rounds inspire used) 5 damage
Kyra two channels used, 6 damage

-- end round 3--
Goblin-red 30 damage
Ragnar (longstrider) 5 damage,
(Hugsy) (longstrider, mage armor,); 5 damage,.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Godfrey, sadly, doesn't speak goblin. But he knows enough to recognize a foe attempting to back away. So he opts to be a bit nice as he charges the EVIL creature, opting to swing with the flat of his blade to disable it. "Not fond of it, I'm afraid. They tend to be villains."

Charge the goblin as a full round, attempting non-lethal damage.

+1 Ada GS(Power Attack, Haste, Non-lethal, Inspire, Charge): 1d20 + 15 - 2 + 1 - 4 + 2 + 2 ⇒ (5) + 15 - 2 + 1 - 4 + 2 + 2 = 19
Non-lethal damage(Power Attack, Inspire): 2d6 + 16 + 2 ⇒ (5, 3) + 16 + 2 = 26

Lantern Lodge

Silent tide map

The goblin is sent flying into a stall of oranges. It cushions his landing, but he won't be going anywhere in a hurry.

Out of rounds for the moment as there is really nothing to fight..

Kyra gathers everyone around to heal their wounds, leaving out the woman and the goblins.
channel: 4d6 ⇒ (3, 2, 3, 3) = 11

Status, all: message (70min)
Alvin (mage armor )
(Riddywipple) (false life, mage armor; ) 5 temporary hp lost.
Godfrey
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes,stealth)
Lem (ten rounds inspire used)
Kyra three channels used,
Ragnar (longstrider) ,
(Hugsy) (longstrider, mage armor,);

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"Lets take a quick moment to see if anything interesting was dropped then continue to the Lodge."

Perception: 1d20 + 14 ⇒ (3) + 14 = 17

Well I should at least see a stray quiver of arrows or 2. Unless they were using crossbows

Ragnar notices that Hugsy has found a new friend and shrugs

"Hugsy Guard Lem."

Lantern Lodge

Silent tide map

These goblins were armed in a similar manner to the previous ones. Shortswords, short bows, alchemists fire.

The woman were heavy armor and carried a flail. A holy symbol sits at her neck

know(religion)dc10:
Groetus
A nice looking ring sits on her finger.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Make it on a one.

Follower of Groetus huh? For those that don't know, he's the god of the end times and resetting of the universe.

Alvin casts Detect Magic.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

While Alvin does the bibbidy bobbidy boo stuff I'll remove the lady's spell pouch and holy symbol then grab a quiver or two off the dead goblin.

"More moral choices. Thoughts on evil clerics Godfrey?"

A fairly easy sense motive check can tell that Ragnar is teasing his friend at this point.

Bluff: 1d20 - 2 ⇒ (19) - 2 = 17 +4 vs Humans

Maybe not so easy.

Lantern Lodge

Silent tide map

Dead goblin arrows are small and for a shortbow. No use for Ragnar sorry. Well, unless he wants to use a small shortbow.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

She may not actually be evil, as Groetus isn't really evil. Mad, yes, but not evil.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Having dealt with the villainous goblin, Sir Godfrey cleans his blade and turns to the woman at the mention of potential evil. "I shall check her for vileness!!" The paladin proceeds to give the woman a hard stare.

Detect evil towards the Groetus woman.


Lem looks around for anyone who needs help (party, enemy, or civilian)

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn THOROUGHLY divests the woman of anything of valuable (and unless stopped) destroys her holy symbol.

Lantern Lodge

Silent tide map

Godfrey detects no evil in the woman. While post Kyra's channel, Lem can see only goblins and their dogs in need of help.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Hey, Riddy. Wanna give me a hit while we wait for the other Pathfinders to catch up?

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

I don't know if I should keep doing this boss...

Riddywipple breathes on Alvin.


VC - Sydney, Australia

Riddywipple is just a menace in so many ways :p

*******************
OVERSEER ANNOUNCEMENT
*******************

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"Hugsy push against the gate."

Strength check: 1d20 + 7 ⇒ (3) + 7 = 10 There may be an assist or 2.

Or with that roll more likely assisting someone else. Ragnar will see if any of those bodies are breathing. And maybe find a quiver or 2.

Heal check: 1d20 + 2 ⇒ (11) + 2 = 13
Perception: 1d20 + 14 ⇒ (17) + 14 = 31 +4 vs Human


Lem prepares to sing. He will use whichever form of inspire helps everyone else.

Lantern Lodge

Silent tide map

Normally that would be inspire competence, and Lem gives +3. Technically that is only on skill checks rather than ability checks, but I'm happy to be generous in this situation.

Is Ragnar also pushing?

Also this is a cooperative act, working with other tables, so between Lem and Hugsy that would be a +5 assist on a STR check to open the doors. Other folk might want to contribute in other ways of course.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

I don't know how big the gate is but I'm sure that there are many Pathfinders stronger then myself. I would be better served as a lookout.

In case this takes multiple rounds I'll give Hugsy multiple push rolls. I don't know if it can be tried as both a move and a standard or just a standard but I'll put up 10 and use them in order.

Only including his base Str mod in the rolls.

Strength check: 1d20 + 7 ⇒ (13) + 7 = 20
Strength check: 1d20 + 7 ⇒ (7) + 7 = 14
Strength check: 1d20 + 7 ⇒ (3) + 7 = 10
Strength check: 1d20 + 7 ⇒ (12) + 7 = 19
Strength check: 1d20 + 7 ⇒ (18) + 7 = 25
Strength check: 1d20 + 7 ⇒ (8) + 7 = 15
Strength check: 1d20 + 7 ⇒ (9) + 7 = 16
Strength check: 1d20 + 7 ⇒ (3) + 7 = 10
Strength check: 1d20 + 7 ⇒ (12) + 7 = 19
Strength check: 1d20 + 7 ⇒ (5) + 7 = 12

Lantern Lodge

Silent tide map

I think we do it just one round at a time at the moment. It is a little unclear about exactly how this works between tables, but the STR check option is a very high DC That will need multiple tables to cooperate for!

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Fair enough. I'm fine with keeping the rolls if we do more rounds. And I did my round 1 actions already.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Here's what I got to help with that:

Riddywipple could fly around and Grease the gate in an opportune spot to get it moving.
Alvin could try to assist.

Strength Check (Aid Another): 1d20 - 1 ⇒ (12) - 1 = 11

Putting my back into it. Speaking of my back, I think I heard something pop!


While singing, Lem assists pushing on the door.

strength assist: 1d20 - 1 ⇒ (8) - 1 = 7

I don't know if Lem's singing adds to all the assist attempts or not. If it does, the +3 makes Lem able to help.

Lantern Lodge

Silent tide map

I'm happy to take the Grease as another aid-another and give another +2

So STR aid on doors
Hugsy +2
Lem +3 (inspire)
Alvin +2
Riddy +2 (grease)

Ragnar is on watch.
Kyra STR: 1d20 ⇒ 1
"I think that pop was my back."

Still to have:
Sir Godfrey
Shadow
Thorn

Status, all: message (70min)
Alvin (mage armor )
(Riddywipple) (false life, mage armor; ) 5 temporary hp lost.
Godfrey
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes,stealth)
Lem (eleven rounds inspire used)
Kyra three channels used,
Ragnar (longstrider) ,
(Hugsy) (longstrider, mage armor,);

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Godfrey watches everyone struggling at the gait and considers just how much this might make him sweat, and apparently cause a popped back. He's no engineer, but he ponders for a moment before simply trying to climb up the wall.

He's oddly nimble for a man in full plate and tries to find purchases that will let him dig his fat, plated fingers and toes into them as he goes.

Climbing Paladin(Inspire Competence): 1d20 + 15 + 3 ⇒ (15) + 15 + 3 = 33

If he manages to reach the top he'll take the opportunity to pose annoyingly with his fists on his hips before pulling out his ropes to begin lowering them down to start lifting pathfinder's over.

"Worry not, friends. My strength shall aid everyone past this barrier!"

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Is it possible for Thorn to work on the lock while his friends push?

1d20 ⇒ 15

If He can work the lock: The rogue runs up to hte gates. From his gear he pulls out picks and begins setting to work on the delicate task. The chaos and panic around him is like a buzzing insect. No one affects the rogue's concentration. Open Lock Roll = 34

If there is only the push option: The rogue moves to find a place that works best. His muscles are small, but wirey. He finds a sweet spots and gives it his go: Roll = 16

Lantern Lodge

Silent tide map

@Thorn It certainly is!

To be fair, I figured he would do the pick locks option. There are likely to be others also trying that.

@Sir Geoffry, it would be three rounds for you to climb with longstrider, or four without. We are being a bit vague about rounds here so no biggie there.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

On reflection Ragnar realizes that a few dozen Pathfinders would be tough to sneak up on. So after determining if there are any unattended quivers he helps push open the door.

Strength Check: 1d20 + 2 ⇒ (14) + 2 = 16 or take 10 if that is an option.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Godfrey will attempt to simply take 10 on his climbs, then. Which will be a 25 on his own, a 28 with Inspire!

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn will stay at the lock. With the bardic boost he's at a +19 every time.

The rogue is utterly focused; oblivious to the world around him. there is only the lock and the task.

Silver Crusade

Kyra nearly pushes a rock the wrong way before realising what she was doing


VC - Sydney, Australia

Some nice rolls there :)

***************
OVERSEER ANNOUNCEMENT
***************

One group of more mechanically minded pathfinders move to the locking mechanism and start tinkering with it aided by a liberal application of grease, a number of ropes are thrown to the top and people begin clambering up the walls. In another location, another group try brute force and trying to smash their way through. A stone bridge appears out of nowhere, then the flap of wings as a giant roc arrives to pluck people up and drop them on the far side - allowing them to form a defensive perimeter….

Within a minute, the outer gates give way to the small army of ninety highly motivated Pathfinders and their sheer brute force, magic, and mechanical knowledge.

GM take over :)

201 to 250 of 595 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS-Core ] 02-Sp Year of the Shadow Lodge [Tier 5-9] All Messageboards

Want to post a reply? Sign in.