GM Aerondor
|
@Thorn, is that a double move at half speed? Or can Thorn do stealth at full speed?
Ragnar turns the woman into a pin cushion. His last shot kills a goblin.
Kyra advances.
will: 1d20 ⇒ 9
The goblin turns his arrow on Ragnra
attack: 1d20 + 9 ⇒ (5) + 9 = 14
Status, all: message (70min) haste - 7 rounds
Alvin (mage armor )
(Riddywipple) (false life, mage armor, greater invisiblity(3 rounds) ) 5 temporary hp lost.
Dog
Godfrey
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes)
Lem (nine rounds inspire used) 5 damage
Ragnar (longstrider) 5 damage,
(Hugsy) (longstrider, mage armor,); 5 damage,
Kyra two channels used, 12 damage, will DC 18 to reduce to 6 damage
-- end round 2--
Goblins
I hate to think what you would have done to these encounters if you were all level 8 and 9.
Alvin~
|
Move Action
Alvin takes out his Wand of Magic Missile.
Standard Action
He uses it. Targeting Red.
Magic Missile Wand: 1d4 + 1 ⇒ (2) + 1 = 3
Come here Riddy, come get the poke-y wand!
Riddywipple
|
Will be right there!
Move Action
Riddywipple moves over to Alvin to take the wand. Still invisibile lol.
Standard Action
He uses it. Targeting Red.
Magic Missile Wand: 1d4 + 1 ⇒ (4) + 1 = 5
Three charges left on the CL 1 wand, lol!
GM Aerondor
|
It should be a move action to hand over the wand really, but for a level 1 wand, I don't think I'm gong to fuss. I can see a group standing in a row shooting magic missiles and passing the wand to the next person claiming they can each get an attack off otherwise! That wand would run hot my the end of the round.
Two magical missiles slam in the red goblin. It snarls, but doesn't drop.
The dog continues to try and attack the armoured form of Sir Godfrey
attack: 1d20 ⇒ 17
And almost breaks a tooth on his armor.
Status, all: message (70min) haste - 7 rounds
Godfrey
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes)
Lem (nine rounds inspire used) 5 damage
Ragnar (longstrider) 5 damage,
(Hugsy) (longstrider, mage armor,); 5 damage,
Kyra two channels used, 12 damage, will DC 18 to reduce to 6 damage
-- end round 2--
Goblin-red 8 damage
Alvin (mage armor )
(Riddywipple) (false life, mage armor, greater invisiblity(2 rounds) ) 5 temporary hp lost.
Dog
Ragnar "Handy" Sorvino
|
Hugsy
Buffs: Haste, Longstrider, Mage Armor, Inspire.
-4 for cover
Bite: 1d20 + 9 ⇒ (2) + 9 = 11 for DMG if hit: 1d4 + 12 ⇒ (4) + 12 = 16 if hit Grab: 1d20 + 14 ⇒ (12) + 14 = 26 Constrict for DMG: 1d4 + 12 ⇒ (4) + 12 = 16
Haste Bite: 1d20 + 9 ⇒ (19) + 9 = 28 for DMG if hit: 1d4 + 12 ⇒ (2) + 12 = 14
Constricts on the second bite since the first one missed.
Hugsy begins to swallow the dog whole.
Ragnar
Ragnar double moves to and partly over the barrier to check on the status of the lady. He should be at the top of the barrier assuming he makes his climb check.
climb: 1d20 + 7 ⇒ (15) + 7 = 22
GM Aerondor
|
Hugsy chows down on the nearby dog. It is disgusting. Ragnar can tell the snake doesn't like the taste.
Fort save for Hugsy
Meanwhile, Ragnar himself is running into problem. As he crosses the barricade, it collapses under him.
damage: 5d6 ⇒ (3, 6, 5, 3, 5) = 22
Ref DC 20 to avoid
He can't tell about the woman at the moment.
Status, all: message (70min) haste - 7 rounds
Godfrey
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes)
Lem (nine rounds inspire used) 5 damage
Kyra two channels used, 6 damage
-- end round 2--
Goblin-red 8 damage
Alvin (mage armor )
(Riddywipple) (false life, mage armor, greater invisiblity(2 rounds) ) 5 temporary hp lost.
Ragnar (longstrider) 27 damage - Ref DC20 to reduce to 5 damage,
(Hugsy) (longstrider, mage armor,); 5 damage, Fort DC12 required.
Ragnar "Handy" Sorvino
|
Hugsy Fort save: 1d20 + 7 ⇒ (19) + 7 = 26
Hugsy lets the body of the dog go.
Ragnar Ref save +1 from Haste: 1d20 + 14 ⇒ (7) + 14 = 21
"I meant to do that."
Sir Godfrey
|
As Hugsy decides to eat the dog, Godfrey sets his sights on the only other goblin he can see, barreling towards it with gusto. If the pile low debris he ends up on is high enough he must climb, he'll do so, but with his hasted speed it's doubtful it will stop him from reaching the goblin, swinging at it with his blade to try to end this battle.
Move at 60ft from haste to Red Goblin, climbing if necessary. Standard to stab it
Maybe Climb Check: 1d20 + 15 ⇒ (16) + 15 = 31
+1 Ada GS(Power Attack, Haste): 1d20 + 15 - 2 + 1 ⇒ (8) + 15 - 2 + 1 = 22
GS Damage(Power Attack): 2d6 + 16 ⇒ (2, 2) + 16 = 20
Shadow of Sarenrae
|
Delays where it is, hovering out the barricade and staring down at the yellow goblin that oddly fell over with weird, arrow-like trees growing out of it.
GM Aerondor
|
Ragnar jumps from bit of barricade to tent roof to barrel to avoid the collapse.
The barricade that Sir Godfrey climbs also collapses
damage; ref DC20 to avoid: 5d6 ⇒ (2, 5, 1, 6, 1) = 15
He slices the goblin, but it remarkably stays on its feet.
Status, all: message (70min) haste - 7 rounds
Thorn (barkskin ~50 minutes,stealth)
Lem (nine rounds inspire used) 5 damage
Kyra two channels used, 6 damage
-- end round 2--
Goblin-red 28 damage
Alvin (mage armor )
(Riddywipple) (false life, mage armor, greater invisiblity(2 rounds) ) 5 temporary hp lost.
Ragnar (longstrider) 5 damage,
(Hugsy) (longstrider, mage armor,); 5 damage,.
Godfrey 15 damage, Ref DC20 to avoid.
(Shadow of Sarenrae)
Sir Godfrey
|
Reflex(Haste): 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Godfrey's steps are sure and he deftly leaps off a piece of collapsing debris to more sure purchase which he uses for the base of his earlier strike.
Ragnar "Handy" Sorvino
|
Godfrey forgot to include Inspire. Was it enough?
GM Aerondor
|
Goblin is still standing. Wobbling on his feet, but still standing.
No worries Thorn, I forgot haste as well, between a double move and haste, even moving at half speed gets you a long way
Ragnar "Handy" Sorvino
|
Remember that Kyra said she wouldn't have internet for a week. And Lem says he'll be offline until tomorrow. So after Thorn it is all GM Aerondor
GM Aerondor
|
Good point.
The red goblin slowly backs away from Sir Godfrey dripping blood as it goes.
Lem keeps up his song, just in case of trouble while Kyra looks on, wondering what other surprises may be in store.
Status, all: message (70min) haste - 6 rounds
Alvin (mage armor )
(Riddywipple) (false life, mage armor, greater invisiblity(2 rounds) ) 5 temporary hp lost.
Ragnar (longstrider) 5 damage,
(Hugsy) (longstrider, mage armor,); 5 damage,.
Godfrey 15 damage, Ref DC20 to avoid.
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes,stealth)
Lem (nine rounds inspire used) 5 damage
Kyra two channels used, 6 damage
-- end round 3--
Goblin-red 30 damage
Ragnar "Handy" Sorvino
|
"Sir Godfrey what are your thoughts on Goblins running free in the city?"
I move next to the lady while pulling my wand of Cure Light Wounds. If I'm not sure she is dead I tap her with it.
Heal check: 1d20 + 2 ⇒ (8) + 2 = 10
wand: 1d8 + 1 ⇒ (1) + 1 = 2
Since Lem healed Hugsy recently he moves near Lem then noses around for something edible.
Perception to smell food: 1d20 + 13 ⇒ (11) + 13 = 24
GM Aerondor
|
The woman is not dead, and after a tap of the wand, is not slipping any closer to death either.
Hugsy finds a kebab stall. All a bit small for him really, but it smells good.
Status, all: message (70min) haste - 6 rounds
Alvin (mage armor )
(Riddywipple) (false life, mage armor, greater invisiblity(2 rounds) ) 5 temporary hp lost.
Godfrey 15 damage, Ref DC20 to avoid.
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes,stealth)
Lem (nine rounds inspire used) 5 damage
Kyra two channels used, 6 damage
-- end round 3--
Goblin-red 30 damage
Ragnar (longstrider) 5 damage,
(Hugsy) (longstrider, mage armor,); 5 damage,.
Sir Godfrey
|
Godfrey, sadly, doesn't speak goblin. But he knows enough to recognize a foe attempting to back away. So he opts to be a bit nice as he charges the EVIL creature, opting to swing with the flat of his blade to disable it. "Not fond of it, I'm afraid. They tend to be villains."
Charge the goblin as a full round, attempting non-lethal damage.
+1 Ada GS(Power Attack, Haste, Non-lethal, Inspire, Charge): 1d20 + 15 - 2 + 1 - 4 + 2 + 2 ⇒ (5) + 15 - 2 + 1 - 4 + 2 + 2 = 19
Non-lethal damage(Power Attack, Inspire): 2d6 + 16 + 2 ⇒ (5, 3) + 16 + 2 = 26
GM Aerondor
|
The goblin is sent flying into a stall of oranges. It cushions his landing, but he won't be going anywhere in a hurry.
Out of rounds for the moment as there is really nothing to fight..
Kyra gathers everyone around to heal their wounds, leaving out the woman and the goblins.
channel: 4d6 ⇒ (3, 2, 3, 3) = 11
Status, all: message (70min)
Alvin (mage armor )
(Riddywipple) (false life, mage armor; ) 5 temporary hp lost.
Godfrey
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes,stealth)
Lem (ten rounds inspire used)
Kyra three channels used,
Ragnar (longstrider) ,
(Hugsy) (longstrider, mage armor,);
Ragnar "Handy" Sorvino
|
"Lets take a quick moment to see if anything interesting was dropped then continue to the Lodge."
Perception: 1d20 + 14 ⇒ (3) + 14 = 17
Well I should at least see a stray quiver of arrows or 2. Unless they were using crossbows
Ragnar notices that Hugsy has found a new friend and shrugs
"Hugsy Guard Lem."
GM Aerondor
|
These goblins were armed in a similar manner to the previous ones. Shortswords, short bows, alchemists fire.
The woman were heavy armor and carried a flail. A holy symbol sits at her neck
Alvin~
|
Make it on a one.
Follower of Groetus huh? For those that don't know, he's the god of the end times and resetting of the universe.
Alvin casts Detect Magic.
Ragnar "Handy" Sorvino
|
While Alvin does the bibbidy bobbidy boo stuff I'll remove the lady's spell pouch and holy symbol then grab a quiver or two off the dead goblin.
"More moral choices. Thoughts on evil clerics Godfrey?"
A fairly easy sense motive check can tell that Ragnar is teasing his friend at this point.
Bluff: 1d20 - 2 ⇒ (19) - 2 = 17 +4 vs Humans
Maybe not so easy.
GM Aerondor
|
Dead goblin arrows are small and for a shortbow. No use for Ragnar sorry. Well, unless he wants to use a small shortbow.
Alvin~
|
She may not actually be evil, as Groetus isn't really evil. Mad, yes, but not evil.
Sir Godfrey
|
Having dealt with the villainous goblin, Sir Godfrey cleans his blade and turns to the woman at the mention of potential evil. "I shall check her for vileness!!" The paladin proceeds to give the woman a hard stare.
Detect evil towards the Groetus woman.
GM Aerondor
|
Godfrey detects no evil in the woman. While post Kyra's channel, Lem can see only goblins and their dogs in need of help.
Alvin~
|
Hey, Riddy. Wanna give me a hit while we wait for the other Pathfinders to catch up?
Riddywipple
|
I don't know if I should keep doing this boss...
Riddywipple breathes on Alvin.
| Shifty |
Riddywipple is just a menace in so many ways :p
*******************
OVERSEER ANNOUNCEMENT
*******************
Ragnar "Handy" Sorvino
|
"Hugsy push against the gate."
Strength check: 1d20 + 7 ⇒ (3) + 7 = 10 There may be an assist or 2.
Or with that roll more likely assisting someone else. Ragnar will see if any of those bodies are breathing. And maybe find a quiver or 2.
Heal check: 1d20 + 2 ⇒ (11) + 2 = 13
Perception: 1d20 + 14 ⇒ (17) + 14 = 31 +4 vs Human
GM Aerondor
|
Normally that would be inspire competence, and Lem gives +3. Technically that is only on skill checks rather than ability checks, but I'm happy to be generous in this situation.
Is Ragnar also pushing?
Also this is a cooperative act, working with other tables, so between Lem and Hugsy that would be a +5 assist on a STR check to open the doors. Other folk might want to contribute in other ways of course.
Ragnar "Handy" Sorvino
|
I don't know how big the gate is but I'm sure that there are many Pathfinders stronger then myself. I would be better served as a lookout.
In case this takes multiple rounds I'll give Hugsy multiple push rolls. I don't know if it can be tried as both a move and a standard or just a standard but I'll put up 10 and use them in order.
Only including his base Str mod in the rolls.
Strength check: 1d20 + 7 ⇒ (13) + 7 = 20
Strength check: 1d20 + 7 ⇒ (7) + 7 = 14
Strength check: 1d20 + 7 ⇒ (3) + 7 = 10
Strength check: 1d20 + 7 ⇒ (12) + 7 = 19
Strength check: 1d20 + 7 ⇒ (18) + 7 = 25
Strength check: 1d20 + 7 ⇒ (8) + 7 = 15
Strength check: 1d20 + 7 ⇒ (9) + 7 = 16
Strength check: 1d20 + 7 ⇒ (3) + 7 = 10
Strength check: 1d20 + 7 ⇒ (12) + 7 = 19
Strength check: 1d20 + 7 ⇒ (5) + 7 = 12
GM Aerondor
|
I think we do it just one round at a time at the moment. It is a little unclear about exactly how this works between tables, but the STR check option is a very high DC That will need multiple tables to cooperate for!
Ragnar "Handy" Sorvino
|
Fair enough. I'm fine with keeping the rolls if we do more rounds. And I did my round 1 actions already.
Alvin~
|
Here's what I got to help with that:
Riddywipple could fly around and Grease the gate in an opportune spot to get it moving.
Alvin could try to assist.
Strength Check (Aid Another): 1d20 - 1 ⇒ (12) - 1 = 11
Putting my back into it. Speaking of my back, I think I heard something pop!
GM Aerondor
|
I'm happy to take the Grease as another aid-another and give another +2
So STR aid on doors
Hugsy +2
Lem +3 (inspire)
Alvin +2
Riddy +2 (grease)
Ragnar is on watch.
Kyra STR: 1d20 ⇒ 1
"I think that pop was my back."
Still to have:
Sir Godfrey
Shadow
Thorn
Status, all: message (70min)
Alvin (mage armor )
(Riddywipple) (false life, mage armor; ) 5 temporary hp lost.
Godfrey
(Shadow of Sarenrae)
Thorn (barkskin ~50 minutes,stealth)
Lem (eleven rounds inspire used)
Kyra three channels used,
Ragnar (longstrider) ,
(Hugsy) (longstrider, mage armor,);
Sir Godfrey
|
Godfrey watches everyone struggling at the gait and considers just how much this might make him sweat, and apparently cause a popped back. He's no engineer, but he ponders for a moment before simply trying to climb up the wall.
He's oddly nimble for a man in full plate and tries to find purchases that will let him dig his fat, plated fingers and toes into them as he goes.
Climbing Paladin(Inspire Competence): 1d20 + 15 + 3 ⇒ (15) + 15 + 3 = 33
If he manages to reach the top he'll take the opportunity to pose annoyingly with his fists on his hips before pulling out his ropes to begin lowering them down to start lifting pathfinder's over.
"Worry not, friends. My strength shall aid everyone past this barrier!"
Thorn the Savvy
|
Is it possible for Thorn to work on the lock while his friends push?
1d20 ⇒ 15
If He can work the lock: The rogue runs up to hte gates. From his gear he pulls out picks and begins setting to work on the delicate task. The chaos and panic around him is like a buzzing insect. No one affects the rogue's concentration. Open Lock Roll = 34
If there is only the push option: The rogue moves to find a place that works best. His muscles are small, but wirey. He finds a sweet spots and gives it his go: Roll = 16
GM Aerondor
|
@Thorn It certainly is!
To be fair, I figured he would do the pick locks option. There are likely to be others also trying that.
@Sir Geoffry, it would be three rounds for you to climb with longstrider, or four without. We are being a bit vague about rounds here so no biggie there.
Ragnar "Handy" Sorvino
|
On reflection Ragnar realizes that a few dozen Pathfinders would be tough to sneak up on. So after determining if there are any unattended quivers he helps push open the door.
Strength Check: 1d20 + 2 ⇒ (14) + 2 = 16 or take 10 if that is an option.
Sir Godfrey
|
Godfrey will attempt to simply take 10 on his climbs, then. Which will be a 25 on his own, a 28 with Inspire!
Thorn the Savvy
|
Thorn will stay at the lock. With the bardic boost he's at a +19 every time.
The rogue is utterly focused; oblivious to the world around him. there is only the lock and the task.
| Shifty |
Some nice rolls there :)
***************
OVERSEER ANNOUNCEMENT
***************
One group of more mechanically minded pathfinders move to the locking mechanism and start tinkering with it aided by a liberal application of grease, a number of ropes are thrown to the top and people begin clambering up the walls. In another location, another group try brute force and trying to smash their way through. A stone bridge appears out of nowhere, then the flap of wings as a giant roc arrives to pluck people up and drop them on the far side - allowing them to form a defensive perimeter….
Within a minute, the outer gates give way to the small army of ninety highly motivated Pathfinders and their sheer brute force, magic, and mechanical knowledge.
GM take over :)