[PFS_CORE_Aerondor] 02-Special Year of the Shadow Lodge [Tier 5-9] (Inactive)

Game Master Aerondor

Overseer announcements
Master thread
Official notifiction

Initiative:

[dice=Ragnar]1d20+10-2[/dice]
[dice=Alvin]1d20+7[/dice]
[dice=Godfrey]1d20+2[/dice]
[dice=Thorn]1d20+5-2[/dice]
[dice=Lem]1d20+1[/dice]
[dice=Kyra]1d20+0[/dice]
[dice=baddies]1d20+7[/dice]

Irorium Layout:

Irorium Layout (Exits and Seating)
Please note, the map is representative, and not an actual layout of the Irorium!
The Irorium has five public entrances, the main gate and four side gates. A sixth gate to the south is a work entrance reserved for gladiators, arena workers, and other performers.

Main Gate: The main gates face north. On the mezzanine level, a 20-foot-wide stone arch opens onto an equally wide marble stairwell that descends out onto the street. The stairwell corridor is 300 feet long. At street level, the corridor can be barricaded with a pair of barred iron gates.

Side Gates: There are four side exits, all connected to the mezzanine level. Each exit leads through a 20-footwide stone arch that opens to an equally wide marble stairwell, which in turn descends out onto the street. On the mezzanine level, the stairwell corridor is 300 feet long. The upper level stairwells are 500 feet long. At the street level, the corridor can be barricaded with a pair of barred iron gates.

Service Exit: The service exit is located on the arena floor, just behind the makeshift stage. Only Irorium workers and performers are permitted to use it; anyone attempting to pass through the doors without permits is denied. All would-be trespassers are sent off by a platoon of surly guards. Beyond the entrance, a main passage connects to side chambers used by gladiators and arena workers. All creatures, gladiators, workers, and others involved with events use this route to gain access to the arena floor.

SeatsThe Irorium has four seating levels. To avoid undue attention, the Society has provided you with mezzanine level seats. Those with mezzanine seats are permitted to sit anywhere in mezzanine or the three levels above. There are no specific assigned seats; seating is general and all seating consists of stone or wooden bleachers.


Map

Core: Subtier 8-9

Chronicles


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Silver Crusade

Kyra drops an imaginary falling piano on the other yellow area the illusion falls harmlessly but the deafening noise is not

sound burst: 1d8 ⇒ 1

sonic damage and creatures inside make a dc 16 fort save or be stunned for 1 round damage unaffected by save

10 radius if someone can change the lower right yellow square into some other colour it would be most helpful on phone atm

Lantern Lodge

Silent tide map

Lem heads into the area, bolstering everyone with his music.
Ragnar throws a bottle of liquid fire, that seems to upset the beetle swarm quite a bit.

Kyra does even more with a burst of sound. The yellow bugs turn green Map colour change

fort: 1d20 ⇒ 16

Status, bold may post: message (70min), inspire courage (Lem) +2 to hit and damage
Thorn (barkskin ~50 minutes,) 7 damage, covered in beetles. [ooc]Action posted, but double checking/ooc]
Godfrey
(Shadow of Sarenrae)

Goblin- blue 1 damage
beetle swarms
Green 44 damage
red 41 damage
Alvin (mage armor )
(Riddywipple) (false life, mage armor; ) 6 temporary hp lost.
Lem (14/27 rounds inspire used) 1 damage
Ragnar (longstrider) , 1 damage ;
(Hugsy) (longstrider, mage armor,);
Kyra three channels used,

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

The Paladin has no intention of moving closer to the swarms. He feels like if he had access to more equipment instead of his core pathfinder kit he wouldn't be so useless against them.

Sadly he can only pull out an alchemist's flask and hurl it towards the red swarm of beetles. "Kill them, I do not want them getting in my armor! It'll take weeks to clean!"

Move to draw a flask, standard to toss it.

Ranged Touch Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Alch Fire Damage: 1d6 ⇒ 5

Crit Confirm: 1d20 + 9 ⇒ (9) + 9 = 18
Crit Damage: 1d6 ⇒ 4

There appears to be a frightened, high-pitched quality to his shout as he hurts the flask with incredible force at the center of the swarm!

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

Slides out of a wall beside the light blue goblin and attempts to give it a pat on the head.

Move action to light blue, standard to touch attack it.

Shadow Touch: 1d20 + 9 ⇒ (14) + 9 = 23
Strength Damage: 1d6 ⇒ 2

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Sir Godfrey forgot Inspire Courage so the damage should be 7 +50% so 10 dmg. And both swarms need a dc 15 Ref save to avoid catching on fire.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Sorry I missed it. Thorn wouldn't stick around for such a small return on the damage investment. He instead retreats out of the swarm and fetches an alchemist's fire.

The rogue throws it with a downward angle (Green swarm if present) ATK: 1d20 + 7 ⇒ (11) + 7 = 18 DMG: 1d6 ⇒ 2

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Won't be posting until late evening so I will take my next turn as a series of if/then statements.

If Ragnar is swarmed and makes his save Fort save vs Distraction: 1d20 + 9 ⇒ (9) + 9 = 18 He will move out of the swarm while pulling his last alchemist fire and tossing it at a swarm making sure to hit as few allies as possible with the splash. If he is not swarmed he will just move within 10 feet of a swarm and tossing an alchemist fire.

Attack: +7 BAB, +6 Dex, +1 Point Blank Shot, +2 Inspire Courage, Improved Precise Shot
Dmg: +1 Point Blank Shot, +2 Inspire Courage
Ranged attack with Alchemist Fire: 1d20 + 16 ⇒ (7) + 16 = 23 for dmg: 1d6 + 3 ⇒ (4) + 3 = 7 +50% for splash dmg, dc 15 Ref save if target is not already on fire.

If both swarms are dead but the goblin is not he will move up to the goblin drawing his Sap and attack. He will try to gain a flank if possible even if it means taking an op attack.

Attack: +7 BAB, +2 Str, +2 Inspire
Damage: +2 Str, +2 Inspire
Sap attack against goblin: 1d20 + 11 ⇒ (2) + 11 = 13 for damage: 1d6 + 4 ⇒ (5) + 4 = 9

Lantern Lodge

Silent tide map

Thorn pulls back, as he does so the beetles covering him continue to bite!
cling damage: 3d6 ⇒ (4, 5, 3) = 12
Thorn can spend a round and make a reflex save to remove them if he likes, otherwise they continue to bite!
The yellow swarm looses some of their number as they hold on to him though.
damage: 1d6 ⇒ 5
The mass of beetles looses cohesion and they flutter everywhere, much to the joy of Riddywipple who was presumably their next target.

Sir Godfrey tosses a vial of fire that incinerates the rest of the red swarm. Meanwhile the shadow moves through the walls and gives the goblin a scare!

The blue goblin squeaks in terror at the shadow, makes a feeble attack at it which passes straight through and then flees to the south. Ragnar is after it like a dog after a fox, but can't quite land his sap on it.
reflex: 1d20 + 13 ⇒ (8) + 13 = 21 He manages to avoid slipping over in the mess on the floor.

Status, bold may post: message (70min), inspire courage (Lem) +2 to hit and damage
Alvin (mage armor )
(Riddywipple) (false life, mage armor; ) 6 temporary hp lost.
Lem (14/27 rounds inspire used) 1 damage
Kyra three channels used,
Thorn (barkskin ~50 minutes,) 19 damage, covered in beetles.
Godfrey
(Shadow of Sarenrae) - gets an AOO

Goblin- blue 1 damage 2 STR damage;
Ragnar (longstrider) , 1 damage ;
(Hugsy) (longstrider, mage armor,);

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn spends the next few seconds frantically trying to knock the beetles off himself.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Alvin wipes off his hands. Phew. An old gnome can have fun sometimes too huh?

Move Action
Acrobatics: 1d20 + 1 ⇒ (7) + 1 = 8
Alvin tries head to the center of the room to get a more clear view of the room and the goblin, but ends up falling.
*Slam* My back!

Move Action
Acrobatics: 1d20 + 1 ⇒ (8) + 1 = 9
Alvin tries to get up but ends up flailing around.
I've fallen and I can't get up!

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

You should fly, like me!

Move Action
Riddywipple flies over to Thorn.
Thorn, you gonna be O.K.? Want me to burn em? I might have to get you too, though...

Standard Action
Riddywipple will burn off the beetles ONLY if Thorn commands it.

Readied Action:
Wand of Burning Hands (CL 3): 3d4 ⇒ (3, 2, 2) = 7 fire damage - DC 11 Reflex for half.

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

The shadow will not hesitate to take a strike at the goblin as it passes by, screaming its little had off.

Touch AoO(Inspire): 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Strength Damage: 1d6 ⇒ 4

It then proceeds through the wall north of Ragnar in hopes of cutting the beast off for another strike.

Move action passing through the wall to north of light blue, standard action to attack it.

Creepy Shadow Touch(Inspire): 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Creepy Strength Damage: 1d6 ⇒ 5

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Godfrey collects himself from his moment of irrational squeamishness and resists the urge to chortle at Alvin's tumble to the floor. The large knight will reach down and try to grab him by the back of his collar and hoist him off the greasy ground. "Worry not, wizardly friend. I'm not so uncertain on my feet as you are, I shall carry you to more stable ground!"

Godfrey will try to lift up Alvin, and assuming he has any sort of move action will manhandle him over to where Thorn and Riddy are at. I won't move on the map until I know I can.

Strength Check to Lift Alvin: 1d20 + 6 ⇒ (13) + 6 = 19

Acrobatics check to cross grease: 1d20 + 11 ⇒ (12) + 11 = 23

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

As this isn't the first time this has happened to Alvin... Oooo *crack* Ow! Thanks, Godfrey. Just be a little more gentle putting me down!

For reference, with all his gear, Alvin only weighs 59.5 lbs.

Lantern Lodge

Silent tide map

The goblin under attack from the shadow drops dead, it's heart no longer had the strength to beat.

Thorn reflex ref DC17: 1d20 + 11 ⇒ (8) + 11 = 19

Rolling on the ground, Thorn manages to dislodge most of the beetles that were covering him. They generally scarper for cover, although he's sure he feels a few still crawling under his shirt. eww

Status, message (70min),
Alvin (mage armor )
(Riddywipple) (false life, mage armor; ) 6 temporary hp lost.
Lem (15/27 rounds inspire used) 1 damage
Kyra three channels used,
Thorn (barkskin ~50 minutes,) 19 damage, covered in beetles.
Godfrey
(Shadow of Sarenrae) - gets an AOO
Ragnar (longstrider) , 1 damage ;
(Hugsy) (longstrider, mage armor,);

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

I looks down at the dead goblin then whispers to the shadow "If you ever get tired the preening peacock over there look me up. We can use someone with your talents and the pay would be good."

I check the goblins for loot. Perception: 1d20 + 14 ⇒ (5) + 14 = 19

Hugsy eats a few stray beetles but they are too small to be worthwhile.


Lem looks carefully around the room, looking for anything unusual.

perception: 1d20 + 2 ⇒ (11) + 2 = 13

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Other then the 20 foot long snake, the shadow that follows a paladin and kills with a touch, and the tiny talking flying dragon you mean?

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Alvin will add a Detect Magic to that.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn would definitely give the okay forbthat!

Lantern Lodge

Silent tide map

Well, aside from the hallucinogenic dragon, the shadow that walks apart from its owner and the 20' snake - both of which could be a result of the first item, there is little to discover here. Two dead goblins and thousands of bugs, many of them deep fried.

It appears the room was used to remove the flesh from skeletons that needed to be examined for some particular reason. There are two obvious ways out northwards.

Status, message (70min),
Alvin (mage armor )
(Riddywipple) (false life, mage armor; ) 6 temporary hp lost.
Lem (15/27 rounds inspire used) 1 damage
Kyra three channels used,
Thorn (barkskin ~50 minutes,) 19 damage, covered in beetles.
Godfrey
(Shadow of Sarenrae) - gets an AOO
Ragnar (longstrider) , 1 damage ;
(Hugsy) (longstrider, mage armor,);

Silver Crusade

Kyra Only slightly offended to not make the odd list as the walking heal bot moves over to Thorn and jabs him with the Healy stick if he comes close enough to it

clw wand: 1d8 + 1 ⇒ (5) + 1 = 6

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

The shadow stares at Ragnar for several awkward seconds, then simply floats off down the hall to rejoin the main group in searching the building. It doesn't even spare the goblin a glance as it slides right through the fallen body.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

"Job well done, lads!" He brushes his hands off and adjusts the grip on his sword now that his hands are free of gnome again. He jerks his head in the direction of the door just to the north. "Shall we go through the door behind you, Mr Thor--- Ah, I believe you are still covered in bugs. Let me just back up while people light you on fire..."

Sir Godfrey takes several obvious steps away, failing to be subtle about it.

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Well, it looks like he got them off. I don't see any on him... Of course, Riddywipple can't see ones that are underneath his clothes.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Before we head in, I'm gonna clean off a few squares for us to stand near this door.

Alvin casts Prestidigitation to try to clean up the floors near the north door some.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn indeed comes close enough. He stretches and examines his wounds a bit more. "IF you don't mind lass, I could use another poke or two."

IF (and only if) Kyra obliges:

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

"Sorry for the swan convo mates, I'll do better next time we get mailed a Pharasma invitation. Savvy?"

Thorn reaches into his pants and retracts a hand holding a pair of beetles. He crushes them in his hand as he eyes Sir Godfrey, "I'm all set."

Signalling that he's ready to get back to work, the rogue pulls his hood up and listens at the door Perception: 1d20 + 10 ⇒ (12) + 10 = 22


As usual, Riddy makes Lem smile.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

After finding nothing of interest on the goblins Ragnar moves near the door and Hugsy follows.

Lantern Lodge

Silent tide map

The doors open, revealing... another set of doors beyond.

thorn perception: 1d20 ⇒ 7

Thorn quickly checks for traps and finds nothing.

Status, message (70min),
Alvin (mage armor )
(Riddywipple) (false life, mage armor; ) 6 temporary hp lost.
Lem (15/27 rounds inspire used) 1 damage
Kyra three channels used,
Thorn (barkskin ~50 minutes,) 5 damage, .
Godfrey
(Shadow of Sarenrae) - gets an AOO
Ragnar (longstrider) , 1 damage ;
(Hugsy) (longstrider, mage armor,);

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

To expedite things I'll move to the next door stealthily then listen through it.

Stealth: 1d20 + 12 ⇒ (12) + 12 = 24
Perception: 1d20 + 14 ⇒ (8) + 14 = 22 +4 vs Humans, +2 vs Undead

Silver Crusade

I think i have at least 35 charges left on the wand probably nearer 45 happy to hand out clw charges to whoever requires them

Lantern Lodge

Silent tide map

Ragnar hears nothing.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Ragnar opens the door. Stealthily if possible.
stealthy door opening: 1d20 + 12 ⇒ (11) + 12 = 23

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Before the door is opened... Alright, cleared out at least a little space for us to stand without falling over.

After the door is opened... Alvin peeks around from the corner in curiosity.

Lantern Lodge

Silent tide map

This huge chamber is entirely tiled with plain gray flagstones. It’s uncannily cold, and only a trickle of light slips through a trio of tiny windows, one set into each adjoining wall, just below the eaves. The room is lined and partitioned with rows of massive stone cubicles. The cubicles stand twice the height of a grown human. Each cubical has an iron door with a brass plate on it. The plates are labeled and numbered with a black wax pencil.

A pair of dark, ghostly figures drift forward.

init:
Ragnar: 1d20 + 10 ⇒ (1) + 10 = 11
Alvin: 1d20 + 7 ⇒ (17) + 7 = 24
Godfrey: 1d20 + 2 ⇒ (20) + 2 = 22
Thorn: 1d20 + 5 ⇒ (18) + 5 = 23
Lem: 1d20 + 1 ⇒ (17) + 1 = 18
Kyra: 1d20 + 0 ⇒ (16) + 0 = 16
baddies: 1d20 + 7 ⇒ (13) + 7 = 20

Status, message (70min),
Alvin (mage armor )
(Riddywipple) (false life, mage armor; ) 6 temporary hp lost.
Thorn (barkskin ~50 minutes,) 5 damage, .
Godfrey
(Shadow of Sarenrae)

Figures
Lem (15/27 rounds inspire used) 1 damage
Kyra three channels used,
Ragnar (longstrider) , 1 damage ;
(Hugsy) (longstrider, mage armor,);

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Monster Knowledge: 1d20 + 14 ⇒ (15) + 14 = 29

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Are they see through?

Lantern Lodge

Silent tide map

They are see through. Alvin knows them to be spectres. Haunted spirits of evil people too wicked to pass on to the afterlife. Tough and with a touch that drains away your life. Magic that restores life would finish their pitiful existence.

Status, message (70min),
Alvin (mage armor )
(Riddywipple) (false life, mage armor; ) 6 temporary hp lost.
Thorn (barkskin ~50 minutes,) 5 damage, .
Godfrey
(Shadow of Sarenrae)

Figures
Lem (15/27 rounds inspire used) 1 damage
Kyra three channels used,
Ragnar (longstrider) , 1 damage ;
(Hugsy) (longstrider, mage armor,);

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Oh boy! Specters! Try not to get touched... it is really nasty. Use magic if you got it, and weapons work for that! Oh, and they're undead, so blast em with positive energy if that's your thing. Riddywipple, give em all we got!

Swift Action
Alvin uses a turn of his Invisibility Field to gain Improved Invisibility for a round.

Move Action
Alvin moves to where he can see even a finger of the Red specter.

Standard Action
Alvin fires a Magic Missile spell at the Red specter.
Magic Missile: 4d4 + 4 ⇒ (1, 4, 3, 3) + 4 = 15

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Gotcha bosssss..ss! Riddy's voice trembles.

Move Action
Riddywipple maneuvers around to also see the Red specter. As he moves, he pulls out a Wand of Magic Missile (CL 5)

Standard Action
Riddywipple uses the Wand of Magic Missile (CL 5) at the Red specter.
Wand of Magic Missile (CL 5): 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Godfrey, brave as he is, realizes that he's unlikely to be able to slip easily around the the touch of such creatures and takes a moment to gird himself. Then he grips his sword tightly and dashes into the room towards the red Spectre already being attacked by Alvin. "Face me, evil monstrosities! Face the true might of Sarenrae's light!" He focuses his holy will into the red Spectre.

Move to red, swift to smite it, standard to swing at it defensively

+1 Ada GS(Power Attack, Defensive Fight, Smite): 1d20 + 13 - 4 + 3 ⇒ (3) + 13 - 4 + 3 = 15
+1 Ada Damage(Power Attack, Smite vs Evil Undead): 2d6 + 16 + 10 ⇒ (6, 1) + 16 + 10 = 33

Red AC: 31 Touch: 20
Blue AC: 28 Touch: 17

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

Godfrey's shadow will... shadow him and do its best to get into Blue spectre's way, hindering it from reaching Godfrey or the party. It knows its strength drain will not harm it and attempts to wrap its ghostly arms around it instead, holding it in place.

Move action into the room through the actual door. Standard to grapple the blue spectre

Ghost Grapple Craziness: 1d20 + 8 ⇒ (8) + 8 = 16

Lantern Lodge

Silent tide map

Alvin and Riddywipple direct streams of magical force at the Spectre in transparent red rags. It doesn't look happy with them.

Sir Godfrey charges in. The attack is poor, but his divine inspiration makes the difference and he connects! The blow is not especially effective against the incorporeal creature though.

His shadow wafts through the spectre without effect.
I don't think incorporeal creatures can really grapple each other. I'd allow an aid-another action if you wanted that though, as it must be able to distract.

Status, message (70min),
Thorn (barkskin ~50 minutes,) 5 damage,

Figures
Red - 41 damage
Blue
Lem (15/27 rounds inspire used) 1 damage
Kyra three channels used,
Ragnar (longstrider) , 1 damage ;
(Hugsy) (longstrider, mage armor,);
Alvin (mage armor )
(Riddywipple) (false life, mage armor; ) 6 temporary hp lost.
Godfrey
(Shadow of Sarenrae)

Silver Crusade

At earliest opportunity Kyra will:
channel to harm undead excluding Godfreys shadow: 6d6 + 7 ⇒ (3, 3, 1, 5, 2, 6) + 7 = 27 will save dc 17 "By Saranraes light be cleansed"

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

Nah, I just figured I'd try since they're both ghosts. It's in the way, which is what I wanted. I've basically accepted the fact that at least one of these things will be alive when their turn starts, and Godfrey being Godfrey will try to protect the others from them by being in the way. Also, he has the best touch AC right now, which means he has the best chance (Though probably still a low one) of not falling over dead.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21
Kyra just Kyra wrote:
** spoiler omitted **

If it comes up don't forget this ability from the Sun domain. Undead do not add their channel resistance to their saves when you channel positive energy.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

This isn't a fight Thorn can do much in. Double move up the right side. Will move on map when I can.

-Posted with Wayfinder


As soon as he is up, Lem begins to sing and moves closer to the fight. not moving on map until Lem is up

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