PFS by PbP scenario TBD (Inactive)

Game Master Brayden Green


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Lantern Lodge RPG Superstar 2015 Top 16

A1 Will: 1d20 + 4 ⇒ (10) + 4 = 14

The allip continues to resist Deaglan's attempts to exorcise it. The other allip responds by trying to touch him!

A2 touch @ Deaglan: 1d20 + 4 ⇒ (16) + 4 = 20
Wisdom damage: 1d4 ⇒ 4

Orion Will: 1d20 + 1 ⇒ (15) + 1 = 16

Despite Lirianne's assistance, the wispy hand connects with the dwarf's brow, and judgment, conscience, and willpower are painfully ripped from Deaglan's persona. Orion, however, finally realizes that bad stuff is happening and is no longer fascinated!

Ouch, but still able to cast A-Ok!

Init Order (bold = up!)
A1 (9 damage)
Deaglan (4 Wisdom damage)
Orion
Shilyn
A2 (1 damage)
Varian
Lirianne (3 Wisdom damage)
Amnur

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian, seeing his attack at least did half damage It should have so, going based on that, he'll try again., attacks again on the most wounded creature.

to hit: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
dmg if hits: 1d12 + 3 + 1 ⇒ (7) + 3 + 1 = 11


HP 36/40 AC:19 | T15 | FF:15| Fort:+6 | Ref:+7| Will:+4| Init:+5 | Perception: +8 | Gunslinger 4

Lirianne darts in to help shield Deaglan again, where wiser folk dare not tread.

1d20 + 5 ⇒ (15) + 5 = 20

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: Actually, your previous attack did not go off since no AoO was provoked. However this one has all sorts of success!

With a mighty swing, the hammer bashes the shadowy form, which then dissipates into the air!

Amnur will use his last bit of holy energy to try and injure the other ghosty-thing!

Amnur touch: 1d20 + 8 ⇒ (20) + 8 = 28
Damage on hit: 2d6 ⇒ (4, 1) = 5
Crit confirm: 1d20 + 8 ⇒ (18) + 8 = 26
Extra damage on crit: 2d6 ⇒ (4, 3) = 7

Grabbing the allip by its throat area, he then slams it into the ground where its incorporeal form falls apart.

Combat over!

A couple of induced headaches are all that remain of the allips' terror. The door ahead bears a lock on it and, unlike the others, is metal reinforced.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

"I feel slightly light headed, but nothing I can not overcome in due course" Deaglan retrieves his weapons and sends a small prayer to Trudd.

GM, not that I mind the crit; did you know that incorporeal subtype can't be critted?


HP 36/40 AC:19 | T15 | FF:15| Fort:+6 | Ref:+7| Will:+4| Init:+5 | Perception: +8 | Gunslinger 4

"I feel like I had a wee bit too much to drink. Ugh..." Lirianne grabs her head.

Lantern Lodge RPG Superstar 2015 Top 16

Bah, and we just had this discussion. I blame Monday. Of course with you and Shilyn getting a round before it could react, it was still doomed. Leaving it as is.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Taking a deep breath and sheathing her rapier, Shilyn waits a moment before giving the room a good once over.

perception: 1d20 + 13 ⇒ (7) + 13 = 20

Her eyes slowly return to normal as she goes about her search.

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: Heavy dust covers the floor of this chamber; no one has been here for a long, long time. The heavy wooden doors to the east are locked and locked well. It's a good lock; you can open it, but it is going to take some time and a few tries. If you wish, you can Take 20 and open the door in Lock time: 2d4 ⇒ (4, 3) = 7 7 minutes time.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Will take the 20..

Looking at the lock on the door, Shilyn stops a moment, tapping her fingertip against her lip. "Now this looks well made," she says quietly, "I do love a challenge."

Keeping her eyes on the lock and examining it for any potential hazards, she reaches into her belt pouch and pulls out a roll of thin leather tied with a piece of rawhide.

Carefully unrolling the leather, she selects one of her picks from within and begins to work..

"Ok, this is going to take a bit. It's really well made," she mutters as her fingers come to a quick halt. Pulling the pick from the lock, she gives it a quick look. "Yup.. really really well made. Almost broke this one." Selecting a second pick, she works with both hands, pausing from time to time to push a wisp of hair out of her eyes.

until after what seems like hours.. she hears a soft *click*..

Turning to the others, she grins. "Aaand.. voila! You can tell me how awesome I am later." With a giggle, she begins to pack her tools and stuff them back in her belt pouch.


HP 36/40 AC:19 | T15 | FF:15| Fort:+6 | Ref:+7| Will:+4| Init:+5 | Perception: +8 | Gunslinger 4

Lirianne twirls her pistol on one finger casually. "Hmph. Showoff!"

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: The door opens. A black wind howls from below, letting you know great danger lurks down those stairs. Danger that I cannot allow you to enter :P

The only remaining passages are to the east. Even though it's exposed, those doors are unexplored.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

With her gear now stowed away, Shilyn looks through the open doors and getting a very bad feeling. "Um, I don't think we should go this way," she says. "At least not yet."

With a shrug, she heads off to the east passage.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian takes Shi's advice and heads off east as well.

Lantern Lodge RPG Superstar 2015 Top 16

The party heads to the next chamber, wisely avoiding the dangers below until this floor is cleared.

This room shows many signs of foot traffic, loose dust visible on the floor. A number of racks and display plaques line the adjacent walls are all empty.

Another set of double doors lies straight ahead of you.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

"Wise decision Shilyn. Although I must say I would like to examine that what lays beyond." Deaglan shakes his head

"Must be the influence of that creature speaking, normally I am not that brash"

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Shilyn walks up to the door, scuffing through the dust to check out the double doors.

perception: 1d20 + 13 ⇒ (2) + 13 = 15

Obviously, too much dust in her eyes..

Lantern Lodge RPG Superstar 2015 Top 16

The doors are unlocked and you do not find any traps around it. With a nod, you open the door.

The last chamber bears two obvious exits. To the right is a strange misty chamber of almost blindingly thick vapor. A black wind howls from it. Ahead, the well constructed hall turns into a large cavern with a pool of stagnant brown water. It appears that a narrow tunnel continues from the cavern.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Pulling her bow from over her shoulder, she sets the string as her eyes scan the room beyond.

perception: 1d20 + 13 ⇒ (8) + 13 = 21

Taking a step into the room, Shilyn bends down to pick up a small pebble. She bounces it in her hand a couple times before tossing it, underhanded, into the pool. Her hand quickly moves to her quiver where she draws an arrow and sets it to the string.

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: When you toss the pebble into the brown, murky pool.... a large blob oozes out of it! Instinctively, it begins to move towards the party!

GM Dice:

OJ: 1d20 - 5 ⇒ (18) - 5 = 13
Amnur: 1d20 + 1 ⇒ (3) + 1 = 4
Deaglan: 1d20 + 1 ⇒ (13) + 1 = 14
Lirianne: 1d20 + 5 ⇒ (12) + 5 = 17
Orion: 1d20 + 6 ⇒ (7) + 6 = 13
Shilyn: 1d20 + 3 ⇒ (4) + 3 = 7
Varian: 1d20 + 2 ⇒ (5) + 2 = 7

DC 16 Kn: Dungeoneering:

This is an ochre jelly, an ooze whose touch dissolves flesh. Their most dangerous trait, though is how they reproduce; not only are they immune to slashing, piercing, or electrical damage, but it also causes the ooze to split into an identical copy, albeit with half the vitality. Luckily, these oozes are slow and have poor reach for their size.

Init Order: (bold = up)

Lirianne
Deaglan
Orion

Ooze
Shilyn
Varian
Amnur

Map updated!


HP 36/40 AC:19 | T15 | FF:15| Fort:+6 | Ref:+7| Will:+4| Init:+5 | Perception: +8 | Gunslinger 4

"Do you think it's gonna try and have us for supper?" the half-elf ponders. "Well, best not to wait and find out."

vs touch: 1d20 + 9 ⇒ (3) + 9 = 12
1d8 + 1 ⇒ (1) + 1 = 2

Lantern Lodge RPG Superstar 2015 Top 16

@Lirianne: The ooze quivers violently. While a chunk of the ooze does break off... it then splits into TWO. It quickly congeals and reforms into two equally sized entities!

Init Order: (bold = up)

Lirianne
Deaglan
Orion

Ooze 1 & 2
Shilyn
Varian
Amnur

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Knowledge (Dungeoneering): 1d20 + 5 ⇒ (3) + 5 = 8

Deaglan casts a quick spell (Bless) and readies his longhammer while moving forward.

"Yuck! What just happened?"

Possible Attack of Opportunity, Power attack, bless: 1d20 + 6 - 1 + 1 ⇒ (16) + 6 - 1 + 1 = 22
Damage, Power attack, trait: 2d6 + 3 + 3 + 1 ⇒ (1, 3) + 3 + 3 + 1 = 11

Lantern Lodge RPG Superstar 2015 Top 16

Orion Kn: Dungeoneering: 1d20 + 4 ⇒ (17) + 4 = 21

Orion curses, realizing he has no way to harm these creatures.

Orion will announce to everyone this is an ochre jelly; you may look at the Dungeoneering spoiler above!

Both oozes approach Deaglan, getting right in his face to strike at the dwarf!

I see you noted your AoO already, taking it!

With a hefty slam, Deaglan slams the ooze in the original position, bashing orange colored protoplasm everywhere.

Ochre Jelly 1 slam @ Deaglan: 1d20 + 5 ⇒ (10) + 5 = 15
Damage on hit: 2d4 + 3 + 1d4 ⇒ (3, 4) + 3 + (2) = 12
Grab on hit: 1d20 + 11 ⇒ (18) + 11 = 29

Ochre Jelly 2 slam @ Deaglan: 1d20 + 5 ⇒ (19) + 5 = 24
Damage on hit: 2d4 + 3 + 1d4 ⇒ (3, 4) + 3 + (3) = 13
Grab on hit: 1d20 + 11 ⇒ (2) + 11 = 13

One of the oozes can't get past Deaglan's armor, but the second one lashes a tendril at the dwarf's face, bludgeoning him and burning him with corrosive acid. Deaglan pushes away with his hammer, though, preventing it from gaining a grip on him!

Init Order: (bold = up)

Lirianne
Deaglan (13 damage)
Orion
Ochre Jelly 1 (12 damage)
Ochre Jelly 2 (1 damage)
Shilyn
Varian
Amnur

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian makes a lucerne hammer as a swift action and bashes at the nearest jelly (moving if necessary) from reach.

to hit: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
dmg if hits, bashing: 1d12 + 3 ⇒ (7) + 3 = 10

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

"Well, now that is interesting," Shilyn mutters as she quickly draws her bow, "in a, deadly, ugly, disgusting sort of way," Her thumb barely brushes the corner of her lip when her fingers relax on the string and let the arrow speed towards the mass of goo.

attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 ⇒ 5

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: Your blow, like Deaglan's, causes the jelly-like creature to lose some mass under your mighty blow.

@Shilyn: Your arrow goes right through the jelly... and causes it to split into a third being!

Amnur, seeing all this, mouths a dwarven expletive, and drops his shield, pulling out his heavy flail and stepping up to protect da squishies.

Init Order: (bold = up)

Lirianne
Deaglan (13 damage)
Orion

Ochre Jelly 1 (12 damage)
Ochre Jelly 2 (11 damage)
Ochre Jelly 2.3
Shilyn
Varian
Amnur

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"Bashing weapons only folks or we'll be fighting a whole squad of them..."


HP 36/40 AC:19 | T15 | FF:15| Fort:+6 | Ref:+7| Will:+4| Init:+5 | Perception: +8 | Gunslinger 4

Lirianne pulls a vial of alchemist fire. "Deaglan didn't say fire!"

at 2, touch: 1d20 + 9 ⇒ (15) + 9 = 24
1d6 ⇒ 5 plus 1 splash on ooze 1,3.

Additional 1d6 ⇒ 5 next round.

Lantern Lodge RPG Superstar 2015 Top 16

@Lirianne: The smell of acrid fumes permeates the air as the oozes start sizzling, a fire still burning on the one whose gelatinous form was used to shatter the vial.

Init Order: (bold = up)

Lirianne
Deaglan (13 damage)
Orion

Ochre Jelly 1 (17 damage)
Ochre Jelly 2 (12 damage)
Ochre Jelly 2.3 (1 damage)
Shilyn
Varian
Amnur

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

As I'll probably be at work when my action rolls around.. just in case..

"Now you tell me," Shilyn grumbles as eyes once again darken and her words slide into a short rythmic tone. Her free hand points to the middle glob of.. something..

armor cast roll.. baby be high!: 1d100 ⇒ 85

and a shadowy whisp of energy flies toward the thing.

ranged attack: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Hrm.. is Magic Missile a ranged touch? Description doesn't mention that but does say it "The missile strikes unerringly.." Have I been doing this wrong?

Lantern Lodge RPG Superstar 2015 Top 16

Magic Missile is auto hit! If you can see any portion of the target, you can nail it.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

"Fall back and create a choke point!"

Deaglan takes a mighty swing and tries to hit both oozes in front of him

Ooze 1
Power Attack, Bless, Cleave: 1d20 + 6 - 1 + 1 - 2 ⇒ (20) + 6 - 1 + 1 - 2 = 24
Normal Damage, Power Attack, Zest for Battle: 2d6 + 3 + 3 + 1 ⇒ (3, 1) + 3 + 3 + 1 = 11

Ooze 2
Power Attack, Bless, Cleave: 1d20 + 6 - 1 + 1 - 2 ⇒ (10) + 6 - 1 + 1 - 2 = 14
Normal Damage, Power Attack, Zest for Battle: 2d6 + 3 + 3 + 1 ⇒ (6, 3) + 3 + 3 + 1 = 16

I hate that oozes are not subject to crits!

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: Your heavy swing nearly throws you off as you smash the pair of ochre jellies, the latter one dissolving as its mass splatters against the nearby cavern wall.

The pair of oozes then strike back!

Ochre Jelly 1 slam @ Deaglan: 1d20 + 5 ⇒ (5) + 5 = 10
Damage on hit: 2d4 + 3 + 1d4 ⇒ (3, 1) + 3 + (1) = 8
Grab attempt on hit: 1d20 + 11 ⇒ (4) + 11 = 15

Thrown off by Deaglan's mighty blow, the oldest ooze fails to connect!

Varian and Deaglan, you both get AoO against ooze 3! Slay it and this attack doesn't happen.

Ochre Jelly 3 @ Varian: 1d20 + 5 ⇒ (3) + 5 = 8
Damage on hit: 2d4 + 3 + 1d4 ⇒ (4, 2) + 3 + (1) = 10
Grab on hit: 1d20 + 11 ⇒ (6) + 11 = 17

And never mind!

Init Order: (bold = up)

Lirianne
Deaglan (13 damage, AoO shot @ OJ3)
Orion

Ochre Jelly 1 (11 damage)
Ochre Jelly 2.3 (1 damage)
Shilyn
Varian (AoO shot @ OJ3)
Amnur

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian steps back from the ooze attacking him and strikes back again.

to hit: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
dmg if hits: 1d12 + 3 ⇒ (7) + 3 = 10

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan takes a mighty swing and tries to hit both oozes in front of him

AoO
Power Attack, Bless: 1d20 + 6 - 1 + 1 ⇒ (2) + 6 - 1 + 1 = 8
Damage, Power Attack, Zest for Battle: 2d6 + 3 + 3 ⇒ (3, 5) + 3 + 3 = 14

Deaglan swings his longhammer once more at the approaching ooze and then drops the weapon. He quickly draws his axe and starts chopping the ooze in bits.

Cleave Ooze 1
Power Attack, Bless, Cleave: 1d20 + 5 - 1 + 1 ⇒ (4) + 5 - 1 + 1 = 9
Slashing Damage, Power Attack, Zest for Battle: 1d10 + 3 + 3 ⇒ (7) + 3 + 3 = 13

If that hit: Regular Attack, Slashing Ooze 3
Power Attack, Bless, Cleave: 1d20 + 5 - 1 + 1 ⇒ (16) + 5 - 1 + 1 = 21
Slashing Damage, Power Attack, Zest for Battle: 1d10 + 3 + 3 ⇒ (3) + 3 + 3 = 9

Stupid me, I though Cleave was -2 to hit, it is -2 to AC

Lantern Lodge RPG Superstar 2015 Top 16

Deaglan smashes the oncoming ooze while Varian finishes off the other. The Truddite switches to his axe to fell the last ooze, but his blade has no effect on it!

They are immune to slashing and piercing damage, but it is too weak to split again

Only Ooze 3 remains at 15 damage to it. On mobile so can't edit map.


HP 36/40 AC:19 | T15 | FF:15| Fort:+6 | Ref:+7| Will:+4| Init:+5 | Perception: +8 | Gunslinger 4

Out of fire, Lirianne steps forward and pistol whips one with the butt of her pistol

1d20 + 7 ⇒ (6) + 7 = 13
1d6 + 1 ⇒ (4) + 1 = 5

Lantern Lodge RPG Superstar 2015 Top 16

Using the butt of her weapon, Lirianne finishes off the remaining oozling!

You guys are now officially done. I'll have chronicles out next week when I get back!

Go ahead and level youtselves up. Lirianne, give me the charactr number for the pregen as well as faction.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan decides to stay in Thornkeep for a short while and help Father Eldrast with his priestly duties.

Day Job - Heal (temple vanity): 1d20 + 9 ⇒ (11) + 9 = 20

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

day job, weaponsmith: 1d20 + 7 ⇒ (4) + 7 = 11


HP 36/40 AC:19 | T15 | FF:15| Fort:+6 | Ref:+7| Will:+4| Init:+5 | Perception: +8 | Gunslinger 4

pm sent to dm

Lantern Lodge RPG Superstar 2015 Top 16

I haven't sent out the chronicles yet, will happen tomorrow.

Varian and Deaglan, please go to the new thread listed in the Discussion

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

I'm already dotted there, I just deleted the post so as not to clutter the thread with dots.

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The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

speedy recovery Varian

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Best of luck Varian, enjoy your porridge!

Lantern Lodge RPG Superstar 2015 Top 16

I think you should post... it'd be interesting to see what comes up :P

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

lol... i'll do my best... surgery is in 3 hours from now... (9:45 am pacific time)

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Hey, fellow Paizonauts!

I can't keep up with pbp any more. Life is just too hectic right now.

I've really enjoyed the game, you guys and gals are great; my replacement better be wicked awesome.

Lantern Lodge RPG Superstar 2015 Top 16

Alas, you will be missed!

I'll send you a chronicle sheet by the end of the week.

Lantern Lodge RPG Superstar 2015 Top 16

Hey guys, I'm going out of town for a business trip for a few days. I may have internet access, but I probably won't do much. I'll post when I can and should return Sept 30th.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

No fun! But travel safe!

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Safe travels and I hope you also have some fun ;-)

Lantern Lodge RPG Superstar 2015 Top 16

You guys are almost done with this level of the dungeon! Also, PbP Gameday 3 is coming up just around the corner. I'd be happy to run the next floor for you for that... but we will have to recruit :( So far, only Varian, Shilyn, Deaglan, and Lirianne are active. Worse, Deaglan needs to be level 5 for the next floor and while Deaglan will get a level for this... you're going to need some GM credits to apply to make the difference.

Alternatively, I can just run a different scenario and recruit the last 2 seats.

So let me know what you would prefer or if either is good for you. If you would prefer to play a normal scenario, please list to me a few suggestions you'd like to play. I'll come up with some ideas of my own if majority of you go that route.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

This is a fairly well balanced party. I think we could probably do a module and 4 players, and then finish up the next two parts.

I'll be switching back for Mahasi, so you've your arcane there. One or more of the fightery type should pick up an adamantine weapon though. It is true, however, another front-liner type would be nice. I'm sure we can find someone.

If I might be so bold as to make a recommendation to Shilyn, you might wish to get damaging ranged touch spell; with such a thing you can use sneak attack at distance. Popular choices are
0th - acid splash, ray of frost ( level)
1st - snowball http://www.archivesofnethys.com/SpellDisplay.aspx?ItemName=Snowball

You can also use your sneak attack in combination with shadowstrike, although it will be nonlethal sneak damage.

Lantern Lodge RPG Superstar 2015 Top 16

Actually, I think Shilyn retraining her sorceror level with either bard or magus as both classes allow casting in armor and could grant some useful benefits for her.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

There is always arcane armor training :)

Nevermind, it requires caster level of 3! Annoying...

I believer that your idea bears merit :)

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Unfortunately I do not have the GM credit available to push Deaglan to level 5. A module sounds like a good idea. Fangwood Keep seems to be perfect for our level range.

However there is one catch with that one: I will GM it myself in online GD3, so will have quite good knowledge of the module. I do not mind (that much) as Deaglan is not the most knowledgeable dwarf. However it's only fair to mention it.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

I can do the following modules:

Carrion Hill
City of Golden Death

Both are 4-6.

I will run Midnight Mirror at the drop of a hat. It is level 4 and soooooo good. (I have run it online before).

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

all those mentioned are good for me.

Lantern Lodge RPG Superstar 2015 Top 16

I'd rather not do a normal module due to the fact that I'm not sure if we can complete a standard module within the time frame (the Thornkeep levels tend to go by quickly due to the overall lower number of events and encounters).

That being said, I am open up to suggestion. I'll take a look at Fangwood. Another option is of course Emerald Spire, although I can understand the reluctance in just doing a single level there without going back to it.

For right now, here are my suggestions:

Carrion Hill (I have the PDF of it and the creepy vibe is perfect to start of PbP GD3 if I feel like doing a module)
Silver Mount Collection (3-7 with more Blakros Museum goodness!)
Among the Dead/Among the Living double pack (1-7 with creepiness; they can go by pretty fast and both scenarios can be run over the time period)

I'll reread Carrion Hill to see if I feel comfortable pushing that out for the PbP GameDay, but review the options and let me know how you feel!

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

I am going to be the difficult one here, due to a fairly large number of adventures I've played. My vote would be Carrion Hill. Long times don't bother me overmuch.

I am available to run many things as well if you want a break.

Lantern Lodge RPG Superstar 2015 Top 16

Hmmm perhaps. I'll take a look later again and see how that looks.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

I have not played any of the mentioned modules, so am fine with everything.

Lantern Lodge RPG Superstar 2015 Top 16

Alright, I'm going to TRY and see if we can power through Carrion Hill. You guys are at the last encounter and I don't foresee any deaths, so I'll work on to hand out by next week :)

That being said, some family stuff came up so I won't be posting much from Thursday to Sunday.

Would you like me to put a recruiting post up?

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Zerg rush! Sure. With a name like Carrion Hill, a cleric would be a nice complement to the oracle.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2
Black Powder Chocobo wrote:
Actually, I think Shilyn retraining her sorceror level with either bard or magus as both classes allow casting in armor and could grant some useful benefits for her.

Interesting recommendations and definitely something to think about.

Bards and magus' (magi?) however, still incur the casting penalties for non-bardic spells..

"A multiclass bard still incurs the normal arcane spell failure chance for
arcane spells received from other classes."

"A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes."

Since Shi is part sorceress (thanks to a run-in with a shadow.. literally), the armor penalty is still there. Because she's cast more of late than practice her rogue combat skills, i'll probably pick up one more level of sorc which will give me a couple more zero-level spells (and hopefully some offensive power in that vein).

She's still discovering what effects that shadow had on her.. so who knows where it'll lead.. (plot twists?)

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

BPC was referring to using the retraining to replace the sorcerer level, not take a complementary class. However, it's clear for character development reasons you prefer to keep the sorcerer one.

One common things to help for casting without spell failure:
- Take "no somatic" spells - these do not suffer from arcane spell failure (that is, problems with armor). Such spells include:
0th:
*Flare
1st:
*Feather Fall (recommended)
*Hold Portal
*Liberating Command
*True Strike (recommended)
*Ventriloquism

There are some higher level spells as well, but you would have to take 4 levels in sorcerer to worry about those.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Hence the problem. Shi's character concept is that her mother was a sorceress and father a scout (rogue). She was 'daddy's girl' of sorts as she loved sneaking in the woods and riding horses more than studying magic.. so she became a rogue but had latent magic (started with wiz mark as being the only spell she could ever 'master' so to speak). Her encounter with the shadow kind of brought out her latent magic and since it was a 'shadow', it linked her spells to the shadow realm (sorc blood line if you will).

So yes.. keeping with the character concept.. she's stuck with armor interference (or go full 'squishy'). We'll see how she develops as she grows. :)

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Well, you look to be rolling with basic studded leather. Spend 2 prestige to pick up a wand of mage armor - 50 charges, each one will give your +4 armor for 1 hour, plenty of time to get through many dungeons (and you'll never use up all 50 charges). Ditch the studded leather.

It's a solution of sorts. :) If you ever get lots o' money, pick up bracers of armor +5 or +6.

Lantern Lodge RPG Superstar 2015 Top 16

Another possibility, since rogues don't have a whole lot of swift action stuff, is to get the Armor Training Feat as you gain a few more sorcerer levels. With that and a mithral chain shirt, that'll negate your armor check penalty.

Course the Wand o' Mage Armor is a fairly useful idea too.

Lantern Lodge RPG Superstar 2015 Top 16

Hey guys! So I created a new thread for the campaign as this was Brayden's thread originally and it's finally time to leave it be. Please go to this thread as the new campaign thread for not only the Carrion Hill game but for finishing up Thornkeep.

I also put in a recruitment thread to get one more PC to join the four of you. In this case, I'm going to let you know of the candidates and let you vote on who should enter the fray. The deadline I'm putting for submission is Oct 30th and give you guys until Nov 2nd to decide then get started on the 3rd.

Chronicles will go out by tomorrow so you can fully level, but everyone is getting 3XP, 4PP, and 4800 gp.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Did you want to retire this thread?

Lantern Lodge RPG Superstar 2015 Top 16

I can't, it's actually someone else's.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

I'm in another game with Brayden - I'll mention it to him.

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