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@Shilyn: Need to convince Lirianne to move next round for that sweet, sweet flank bonus... and to stop rolling ones.
Continuing his mission of carnage, the creature turns to Amnur, ready to rend another dwarf to the Boneyard!
Thing claw 1 @ Amnur: 1d20 + 14 ⇒ (7) + 14 = 21
Damage on hit: 1d4 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Thing claw 2 @ Amnur: 1d20 + 14 ⇒ (11) + 14 = 25
Damage on hit: 1d4 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Thing claw 3 @ Amnur: 1d20 + 14 ⇒ (4) + 14 = 18
Damage on hit: 1d4 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Thing claw 4 @ Amnur: 1d20 + 14 ⇒ (2) + 14 = 16
Damage on hit: 1d4 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Grab on hit: 1d20 + 15 ⇒ (15) + 15 = 30
Evisceration damage on success: 2d6 - 2 ⇒ (3, 1) - 2 = 2
Evisceration 25% miss chance ala Stoneblood (low = miss): 1d100 ⇒ 29
Amnur Fort save vs DC 18 on success: 1d20 + 6 ⇒ (8) + 6 = 14
Str Damage on failure: 1d4 ⇒ 3
The creature swipes repeatedly at the dwarf, but his armor deflects all but one attack. But that one is all it needs as it pulls the dwarf in and, as with the others, tries to rend him apart. While the damage is minimal, it succeeds in cutting various tendons and ligaments in the Amnur's shoulders, crippling his strength! The creature is surprised, though, at the dwarf's unnaturally hardy skin and otherwise how little damage it received. It decides to let go of the dwarf to keep its defenses nimble and moves to its previously vacated corner!
Only 7 damage to Amnur, but 3 strength damage, too!
Orion, twin blades finally out, slashes twice at the creature to bring it down!
Orion cane sword: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Damage on hit: 1d6 + 2 ⇒ (3) + 2 = 5
Orion short sword: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Damage on hit: 1d6 + 1 ⇒ (3) + 1 = 4
The cane sword misses, but his short blade makes a sneaky jab into the creature!
Amnur, despite the wounds, enters the ancient dwarven stonewall stance, returning his strength to normal and enhancing his durability before swinging at the creature with all of his might!
Amnur axe: 1d20 + 9 + 2 - 1 ⇒ (13) + 9 + 2 - 1 = 23
Damage on hit: 1d10 + 3 + 2 - 1 ⇒ (7) + 3 + 2 - 1 = 11
Amnur is three for three as his defensive stance musters enough strength to cut through the chitin!
Init Order: (bold = up)
Amnur
??? (71 damage)
Varian
Shilyn
Mylvwara (34 damage, stabilized)
Orion
Lirianne
Deaglan (29 damage, stabilized)

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Varian takes another attack on the creature, hoping to stop it's incredible rampage of damage.
to hit: 1d20 + 5 ⇒ (17) + 5 = 22
dmg if hits: 1d12 + 3 ⇒ (5) + 3 = 8

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Grabbing her acid wand from her belt with her left hand, Shilyn points it at the thing and mutters a soft command.
ranged touch: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 2d4 ⇒ (1, 3) = 4

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@Shilyn: Acid shoots out, but with all of the allies and the creature's natural agility, it misses its target.
The creature grabs its wand from the ground and tries to use it again.
Thing UMD: 1d20 + 18 ⇒ (11) + 18 = 29
And it once again disappears from view.
Orion slices twice again.
Orion cane sword: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Damage on hit: 1d6 + 2 ⇒ (3) + 2 = 5
Miss Chance (1 = miss): 1d2 ⇒ 1
Orion short sword: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
Damage on hit: 1d6 + 1 ⇒ (6) + 1 = 7
Miss Chance (1 = miss): 1d2 ⇒ 2
And misses both times!
Amnur goes for a hefty swing...
Amnur axe: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Damage on hit: 1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Crit confirm: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Extra crit damage: 2d10 + 6 + 4 ⇒ (6, 7) + 6 + 4 = 23
Miss Chance (1 = miss): 1d2 ⇒ 2
and a massive amount of green blood is spilled upon Amnur's last hit, but the buzzing of wings can still be heard.
Init Order: (bold = up)
Amnur
??? (71 damage, invisible)
Varian
Shilyn
Mylvwara (34 damage, stabilized)
Orion
Lirianne
Deaglan (29 damage, stabilized)

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Varian grumbles and casts lead blades on his weapon.
cast defensively, concentrate, dc 17: 1d20 + 8 ⇒ (10) + 8 = 18
When he is done casting he concentrates on the sound of the buzzing wings and listens for the location the sound is coming from, hoping he will be able to follow it if it moves.

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Watching the creature disappear, Shilyn readies her wand for another try. Thinking quickly, she casts her eyes around the room looking for a trail of green blood..
perception: 1d20 + 13 ⇒ (4) + 13 = 17
..muttering as her vision is partially blocked by those around her.

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With a grin, Shilyn follows the blood trail and with a quickly spoken "Still in the corner!" she raises her wand..
range touch: 1d20 + 6 ⇒ (11) + 6 = 17
miss chance..: 1d100 ⇒ 60
damage if hit: 2d4 ⇒ (3, 1) = 4

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"I don't know what it was, but I'm glad it fell down .. Nice work Shi... as usual."

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Varian starts by pulling out his wand and going to Mylvy first
cure light: 1d8 + 1 ⇒ (5) + 1 = 6
cure light: 1d8 + 1 ⇒ (8) + 1 = 9
cure light: 1d8 + 1 ⇒ (7) + 1 = 8
then to Deaglan
cure light: 1d8 + 1 ⇒ (5) + 1 = 6
cure light: 1d8 + 1 ⇒ (8) + 1 = 9
cure light: 1d8 + 1 ⇒ (6) + 1 = 7
That's 23 for Mylvy and 22 for Deaglan. He does a quick heal check on both before hitting them each again once.
cure light Mylv: 1d8 + 1 ⇒ (5) + 1 = 6
cure light Deag: 1d8 + 1 ⇒ (3) + 1 = 4

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With a shrug, Shilyn looks over at Varian and replies "Well.. you know me.. either in over my head.. or pulling a rabbit out of a hat. A bit of luck always helps eh?"
Muttering a soft phrase, she casts last remaining spell.. then mutters as she notices that the glow on her wand is barely perceptible. "It seems this thing's almost done," she mutters as she casts her gaze around looking for any other magical auras nearby.

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Assuming the party waits for the creature to finally become visible... there are 5 magical items, 3 alien looking wands and a pair of scrolls. Within the room are two other magical auras, both sitting on the blood-stained workbench: a red crystal the size of Shilyn's fist and a pair of goggles. Finally, a number of strange pieces of jewelry, unusual statues, and other ancient looking relics that, while not bearing an aura, look fairly valuable.
Huzzah, some vengeance was had, Lirianne, even if your efforts were limited due to the choice of foe.

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Being the inquisitive type, Shilyn picks up the goggles and can't resist putting them on. "Hey, how do these look?" she asks with a grin.

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Varian looks up from ministering to Mylvy and Daeglen long enough to respond, "On you, my dear, everything looks lovely. They add a certain air of both mystery for sure."
if they add dark circles around her eyes when removed, he won't say a word to her about it, lol
Without any spellcraft skill, Varian knows his detect magic will do little toward identifying any items and finishes up his wand healing on the two who had fallen.
"I hate to ask, so soon after you've just recovered from such grievous wounds, Mylvy, but perhaps you can identify some of these items we found?"

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Varian chuckles at Lirianne. "And leave all this stuff behind? You're joking, right?"

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Lifting the goggles from her eyes and slipping them into a pouch, Shilyn looks over at the others. "Well, those are.. interesting. But definitely makes your head spin at first." With a grin she slips off her pack in order to pull an apple from it before putting it back on. Taking a bite, she mumbles "But tha' dr'nk sure soun's good. You buyin'?"

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Wow, that was tense even in the re-reading
"OK guys, fill me in, what has happened here while I was at Trudd's door?"
Varian, I assume you used Deaglan's own wand. No need to subtract the 4 charges.

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already adjusted my wand total, but if you'd rather I put them on your wand, I'll add 4 charges back, thanks!

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Rising unsteadily to my feet, I shiver as Varian's healing energies pour into me.
I clench my jaw, "That was horrible. Truly horrible. I hope it was worthwhile."
For a moment I feel tempted by the liquor, "Maybe later, let's learn something first."

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spellcraft to identify magic items: 1d20 + 14 ⇒ (3) + 14 = 17
spellcraft to identify magic items: 1d20 + 14 ⇒ (4) + 14 = 18
spellcraft to identify magic items: 1d20 + 14 ⇒ (7) + 14 = 21
spellcraft to identify magic items: 1d20 + 14 ⇒ (14) + 14 = 28
spellcraft to identify magic items: 1d20 + 14 ⇒ (11) + 14 = 25
spellcraft to identify magic items: 1d20 + 14 ⇒ (4) + 14 = 18
spellcraft to identify magic items: 1d20 + 14 ⇒ (19) + 14 = 33
Anything I don't know, I'll look again and take10. If I'm still at a loss then I will wait to be in a safe place up top and then take20 ater asking the others to watch over me.

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They are, in order:
A scroll of Summon Monster III
A scroll of Summon Monster IV
A wand of charm monster (10 charges)
A wand of invisibility (13 charges)
A Wand of sound burst (15 charges)
A pair of Goggles of Minute Seeing
A Fire elemental gem
As another heads up, usually parties don't get to see the first two scrolls since after casting invisibility, the creature uses BOTH scrolls. It then buffs itself some more based on how long the party takes, usually Protection from Law and Barkskin. Needless to say, it was great that you didn't give this guy the time to do all that. :)

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With that, there is nothing preventing the party from heading upstairs to recuperate after such a quick, nearly lethal battle. This does give the party time to examine the various trinkets, notes, and other alien artifacts discovered from their first pass of the Enigma Vaults, and of course Shandar, the innkeep, expresses concern upon seeing the bloodied party returning to the Greenforest Inn. "'oly smokes! What happened to ya?", seeing even the mighty Amnur's armor punctured and frayed as his arms limp from obvious pain.

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I open my mouth to explain, hesitate and consider how to explain, "A lot of things happened: we found an old wizard's menagerie. I suppose."
Is this the end of that level? Or should we explore again? I'm aware we bypassed some things in display cases. Certainly, Mylvwara would like to document the cleared dungeon and their discoveries.

Lirianne the Pistolero |

"Y'all left out the part where we set eyes on just 'bout the strangest, meanest critter. Made demons look 'bout right tame in comparison, with all those sharp blades and, well, it looked like some sort of plant."

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Grabbing a nearby seat and setting down her pack, Shilyn pulls out the pair of funny goggles and tosses them up in her hand. "Well, for a glass of wine.. and a good meal.. I think we can tell you a tale that will make your blood run cold," she says as she tosses the goggles over to Mylv to take a closer look at.
Leaning forward and lowering her voice, she casts a quick look around."That is.. if you like to hear a tale of demons, monsters, undaunted bravery, skill, and even a bit o' luck."
Casting a quick look at Mylvwara she adds, "Be careful with those Mylv. They'll make your head swim as it sort of distorts what you're looking at a bit."

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"You're supposed to put them on after I've analysed the dweomers."
I cast detect magic and examine the goggles.
spellcraft: 1d20 + 14 ⇒ (13) + 14 = 27

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Casting a sheepish look at Mylv Shilyn replies, "Yah, but um.. you were a bit out of it at the time, so I couldn't. On the bright side, they do seem to bring out some nice details in things.. once your head quits spinning."

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Shandar sits down on a stool hidden behind the bar, wiping some invisible sweat from his brow. "Well, as long as yer alright and nothins' gonna murda me in my sleep. Already gotta worry 'bout that enough from the Three Daggers or Ironjaws."
Shandar hastily gathers his servers to pour some chilled apple wine and asks Jaina to prepare some sandwiches as he listens in intently. "So, demons, monsters, undaunted bravery, skill and luck... sounds like a good adventure to me! I be all ears, lady!"
@Mylvwara: Those are goggles of minute seeing.

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"We are fine, thanks. Although a nice plate of meat and bread with something to wash that down would improve our well-being considerably." Deaglan flips a silver piece to Shandar.

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Shandar happily accepts the coin as roasted venison sandwiches on thick flatbreads are served with several cups and two bottles of cool wine.
At this point, half of the tavern has slowly surrounded the party, wanting to hear the tale, more so since this is the bloodiest anyone has seen you all since you've arrived, as something of minor celebrity or piqued interest to the local bumpkins.
You guys can play this out as long as you wish! It will take 3 days for Amnur's ability to damage to heal naturally which will give everyone plenty of time to heal and prepare spells of course, too. When a majority of the active party is ready, we'll go back down and finish this :)

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Not being able to pass up a chance, Shilyn begins to relay their recent adventures, holding her glass of wine in her hand..
"Well, you see.. we entered the museum, dank and dusty it was when we came to this brige and encountered some form of ugly demon thingy.. Of course, only a couple of us," she pauses to point to Varian and Mylv before continuing, "were able to understand it and it allegedly made them promise not to touch anything."
She takes a sip of wine before proceeding, "Of course, since I didn't understand a word of it, and because it wasn't directly talking to me, nor did I, specifically, agree to the terms.." she points to the goggles and lets out a giggle. "but then again, those weren't in the museum per se, but rather in some bug-thing's labratory.. workshop, whatever, so they were obviously fair game." Anyway.. I digress.."
She continues to relate their adventures with minimal (for her anyway) embellishment, pausing from time to time to take a bite of her sandwich or a sip of wine, bearing no heed to talking with her mouth full..

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Varian listens to Shi tell the tale of their most recent adventure, embellished a bit and told from a very unique point of view. He smiles indulgently and takes a sip of his own drink every time she speaks with her mouth full, averting his eyes slightly.

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Deaglan excuses himself after he has eaten his fill and goes to find the local temple. He pays his respects to the priest and asks whether his assistance is appreciated.