PFS by PbP scenario TBD (Inactive)

Game Master Brayden Green


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Lantern Lodge RPG Superstar 2015 Top 16

@Lirianne: All of the tieflings bear crossbows and short swords; the human woman has a punching dagger in one hand and at her side is another matching one and a hand crossbow as well.


HP 36/40 AC:19 | T15 | FF:15| Fort:+6 | Ref:+7| Will:+4| Init:+5 | Perception: +8 | Gunslinger 4

'aint the friendliest looking sorts

Lirianne whispers, rubbing her thumb up and down her pistol grip

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

know religion: 1d20 + 7 ⇒ (1) + 7 = 8

Varian lofts his brow curiously at the mention of the Black Goat, wondering who she might be referring to...

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: That is such an odd reference, you do now know of it.

Two of the tieflings motion for you to come over; they also share the same, blank look on their faces as the woman does, and a quick inspection reveals that they too have surgical scars across their heads.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Knowledge (Religion): 1d20 + 5 ⇒ (20) + 5 = 25

same modifier for arcana, dungeoneering, history, planes

Deaglan reluctantly takes a step towards the tieflings

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: The Black Goat is a term referring to Shub-Niggurath, a Great Old one of fertility and monsters who are only worshiped by madmen... or worse.

The woman, punching dagger still in hand, spreads out her arms invitingly. "Come be with us so we can all be part of the children of the Black Goat it is the only way."

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

"This does not bode well, we better be prepared" Deaglan says as he readies his longhammer

Lantern Lodge RPG Superstar 2015 Top 16

Seeing Deaglan withdraw his weapon the woman mouth slowly opens agape and in what you can only assume is to be an exasperated voice, "You do not wish for the full glory that comes from the Black Goat then you will be milk for its children."

With that, they group starts moving to arm themselves...

Inits:

Woman: 1d20 + 8 ⇒ (1) + 8 = 9
T1: 1d20 + 3 ⇒ (12) + 3 = 15
T2: 1d20 + 3 ⇒ (18) + 3 = 21
T3: 1d20 + 3 ⇒ (5) + 3 = 8
T4: 1d20 + 3 ⇒ (1) + 3 = 4
Amnur: 1d20 + 1 ⇒ (19) + 1 = 20
Deaglan: 1d20 + 1 ⇒ (12) + 1 = 13
Lirianne: 1d20 + 5 ⇒ (4) + 5 = 9
Mylvwara: 1d20 + 2 ⇒ (17) + 2 = 19
Orion: 1d20 + 6 ⇒ (8) + 6 = 14
Shilyn: 1d20 + 3 ⇒ (6) + 3 = 9
Varian: 1d20 + 2 ⇒ (4) + 2 = 6

Init Order (bold = up!)
T2
Amnur
Mylvwara
T1
Orion
Deaglan
Woman
Lirianne
Shilyn
T3
Varian
T4

Lantern Lodge RPG Superstar 2015 Top 16

One of the tieflings grabs its loaded crossbow and fires it straight ahead at Lirianne!

T2 crossbow @ FF Lirianne: 1d20 + 3 ⇒ (13) + 3 = 16
Damage on hit: 1d8 ⇒ 4

The bolt lands in the half-elf's leg...
Lirianne SM: 1d20 + 3 ⇒ (15) + 3 = 18
and she can tell he was aiming at her femoral artery, but due to the distance, couldn't quite place the shot correctly.

Amnur, seeing action, immediately runs up with his trademark "ROAAAANOCK!!!" and moves headfirst into the fray, axe in hand.

Init Order (bold = up!)
T2
Amnur
Mylvwara
T1
Orion
Deaglan
Woman
Lirianne
Shilyn
T3
Varian
T4

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

"Why is it, just when things are getting interesting, that some desperate soul always start firing arrows!"

I decide to flex my new spellcasting ideas and call forth an augmented celestial leopard flanking with Amnur, behind T1.

statblock:

Leopard CR 2
XP 600
N Medium animal
Init +4; Senses low-light vision, scent, darkvision 60'; Perception +5
DEFENSE

AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 25 (3d8+6+6)
Fort +7, Ref +7, Will +2
Resist Cold, Acid & Electricity 5
SR 7
OFFENSE

Speed 30 ft., climb 20 ft.
Melee bite +6 (1d6+5 plus grab), 2 claws +6 (1d3+5)
Special Attacks pounce, rake (2 claws +6, 1d3+5)
Smite Evil 1/day +0 to hit +3 to damage
STATISTICS

Str 20, Dex 19, Con 19, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +7 (+11 grapple); CMD 21 (25 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +8, Climb +13, Perception +5, Stealth +11 (+15 in undergrowth); Racial Modifiers +4 on Stealth in undergrowth

The beast immediately check out those cool feats! launches into a furious assault on its opponent.
triggering smite, so add +3 to damage if this foe is evil

bite attack: 1d20 + 6 ⇒ (5) + 6 = 11
bite damage: 1d6 + 5 ⇒ (3) + 5 = 8
if bite hits then initiate grab: 1d20 + 11 ⇒ (8) + 11 = 19

claw 1: 1d20 + 6 ⇒ (2) + 6 = 8
claw damage: 1d3 + 5 ⇒ (1) + 5 = 6

claw 2: 1d20 + 6 ⇒ (2) + 6 = 8
claw damage: 1d3 + 5 ⇒ (3) + 5 = 8

Rake, if grab succeeds
rake 1: 1d20 + 6 ⇒ (8) + 6 = 14
rake damage: 1d3 + 5 ⇒ (1) + 5 = 6
rake 2: 1d20 + 6 ⇒ (6) + 6 = 12
rake damage: 1d3 + 5 ⇒ (3) + 5 = 8

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Check those rolls! 5,3,8,2,1,2,3,8,1,6,1... In 11 rolls, not a single dice goes over the halfway mark!

Lantern Lodge RPG Superstar 2015 Top 16

If it helps... it is not there this turn as you need to spend this round casting the 1 round spell, unless you have an ability to change that. Otherwise, you can reroll its attacks since you may have a different target.

The tiefling adjacent to Amnur steps to the side and tries to slide a short sword into the dwarf's kidney!

T1 sword @ Amnur: 1d20 + 2 ⇒ (18) + 2 = 20
Damage on hit: 1d6 + 2 - 2 ⇒ (1) + 2 - 2 = 1

This one gets closer than Amnur would prefer, but the dwarf's heavy shield blocks the incoming strike from landing!

Orion moves up, firing a single arrow at a tiefling that hasn't reacted to the immediate combat situation (and leaving a clear line of sight for the sassy gunslinger).

Orion arrow @ FF T3: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage on hit: 1d8 + 2 + 1 + 1d6 ⇒ (1) + 2 + 1 + (3) = 7

However, the archer is distracted and fails to get a shot anywhere close to his target.

Init Order (bold = up!)
T2
Amnur
Mylvwara
T1
Orion
Deaglan
Woman
Lirianne
Shilyn
T3
Varian
T4

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan moves forward and swings the massive hammer in a mighty arc towards the first tiefling. The hammer fails to connect and Deaglan struggles to maintain his balance.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7

Lantern Lodge RPG Superstar 2015 Top 16

The woman steps up and, seeing that Shilyn is slow to the draw, grabs her small crossbow and fires it at her.

Woman crossbow @ Shilyn: 1d20 + 8 ⇒ (1) + 8 = 9
Damage on hit: 1d4 ⇒ 3

However, the monotone woman's arm is as deadly as her voice and the bolt bounces off of the wall.
Bolt survived: 1d2 ⇒ 2
Shilyn Percep: 1d20 + 13 ⇒ (18) + 13 = 31

@Shilyn: You can tell that the bolt is covered in a sticky green substance!

Init Order (bold = up!)
T2
Amnur
Mylvwara
T1
Orion
Deaglan
Woman
Lirianne
Shilyn

T3
Varian
T4


HP 36/40 AC:19 | T15 | FF:15| Fort:+6 | Ref:+7| Will:+4| Init:+5 | Perception: +8 | Gunslinger 4

Lirianne moves in, keeping her back to the wall and firing at the strange woman.

1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 v. touch
1d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

I have the 'academae graduate' feat which lets me summon as a standard action. I've basically spent five levels and all of my feats building up to being able to do what a summoner can do wih ease. But I have more fun knowledge skills, which is the main thing...

Lantern Lodge RPG Superstar 2015 Top 16

@Mylvwara: Ahhh I missed that in your statblock. I'll put a leopard on the board. Plus side, another target at least! Also, that is sorta cool.

@Lirianne: Your weapon goes off with a deafening boom to Shilyn and the bullet goes in and out through the arm. In a dry voice, she replies, "Ouch."

Init Order (bold = up!)
T2
Amnur
Mylvwara
T1
Orion
Deaglan
Woman
Lirianne
Shilyn
T3
Varian
T4

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Muttering to herself for not having her bow out, Shilyn rushes forward to help Amnur with neutralizing at least one threat..

attack: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 2 ⇒ (4) + 2 = 6
damage if flanked: 1d6 ⇒ 1

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: Swing and a miss!

Another tiefling surrounds Amnur and aims for the weak spot in the armor at the neck.

T3 sword @ Amnur: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Damage on hit: 1d6 + 1 - 1 + 1d6 ⇒ (3) + 1 - 1 + (2) = 5

The blade gets close, but Amnur shifts his bulk so the blade is caught in one of the shoulder guards and is deflected.

Init Order (bold = up!)
T2
Amnur
Mylvwara
T1
Orion
Deaglan
Woman
Lirianne
Shilyn
T3
Varian
T4

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

grrr, I was hoping to move into that space so Amnur couldn't be flanked... damn these smart tieflings! lol

Varian moves up in range to attack with the lucerne hammer he creates as a swift action. Standing beside Daeglan, he strikes at T3.

to hit: 1d20 + 5 ⇒ (16) + 5 = 21
dmg if hits: 1d12 + 3 ⇒ (4) + 3 = 7

damn that pesky plus sign... edited...

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: With a mighty whump, the tiefling is injured, but still engaging the dwarf.

The other tiefling moves up and attacks the leopard that appeared out of nowhere.

T4 short sword @ Leo: 1d20 + 2 ⇒ (4) + 2 = 6
Damage on hit: 1d6 + 2 ⇒ (2) + 2 = 4

And its swing, much like its voice is dry and monotone.

Seeing Amnur already surrounded, another tiefling moves to engage the archer peppering arrows.

T2 sword @ Orion: 1d20 + 3 ⇒ (17) + 3 = 20
Damage on hit: 1d6 + 1 ⇒ (3) + 1 = 4

The blade jabs into Orion's armor, wounding the warrior!

Amnur, seeing all the attention he's getting, steps to the side so Shilyn can do what she does while the dwarf swings his axe.

Amnur axe @ T1: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage on hit: 1d10 + 3 ⇒ (8) + 3 = 11

But his mighty dwarven strength ruins the half-elf's fun as the tiefling is finished by his blow.

Orion will step back and fire a pair of arrows at the tiefling attacked him!

Orion RS @ T2: 1d20 + 6 - 2 + 1 ⇒ (9) + 6 - 2 + 1 = 14
Damage on hit: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Orion RS @ T2: 1d20 + 6 - 2 + 1 ⇒ (18) + 6 - 2 + 1 = 23
Damage on hit: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Both arrows land, but one of them gets caught in the armor, causing minimal damage to the dark-skinned rogue.

Init Order (bold = up!)
T2
Amnur
Mylvwara + Leopard
Orion
Deaglan
Woman
Lirianne
Shilyn
T3
Varian
T4

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

I step forward, alongside Orion, and send an acid dart toward the leopard's foe T4.

ranged touch attack: 1d20 + 4 ⇒ (19) + 4 = 23
acid damage: 1d6 + 2 ⇒ (1) + 2 = 3

While the leopard makes another attempt to wound the tiefling before it.
+3 damage if evil

bite attack: 1d20 + 6 ⇒ (14) + 6 = 20
bite damage: 1d6 + 5 ⇒ (6) + 5 = 11
if bite hits then initiate grab: 1d20 + 11 ⇒ (5) + 11 = 16

claw 1: 1d20 + 6 ⇒ (19) + 6 = 25
claw damage: 1d3 + 5 ⇒ (2) + 5 = 7

claw 2: 1d20 + 6 ⇒ (11) + 6 = 17
claw damage: 1d3 + 5 ⇒ (3) + 5 = 8

Rake, if grab succeeds
rake 1: 1d20 + 6 ⇒ (7) + 6 = 13
rake damage: 1d3 + 5 ⇒ (3) + 5 = 8
rake 2: 1d20 + 6 ⇒ (7) + 6 = 13
rake damage: 1d3 + 5 ⇒ (2) + 5 = 7

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Power Attack: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Damage: 2d6 + 3 + 3 ⇒ (2, 5) + 3 + 3 = 13

Deaglan takes a step back and smashes his hammer right into the face of the tiefling (T2) that was trying to outflank the party

Lantern Lodge RPG Superstar 2015 Top 16

@Mylvwara: Your acid dart hits the chest... then the savage bite of the celestial leopard finishes that one off! Its bites then go twards he adjacent woman with one of the claws causing some damage to her leg.

@Deaglan: With a mighty hrumph, the hammer goes down, felling the tiefling in a single blow.

The woman then steps back, reloading her crossbow and firing it at Lirianne again!

Woman hand crossbow @ Lirianne: 1d20 + 8 ⇒ (2) + 8 = 10
Damage on hit: 1d4 ⇒ 1

Once again, the bolt bounces off of the wall...
Bolt ok: 1d2 ⇒ 1
shattering on impact!

Init Order (bold = up!)
Amnur
Mylvwara + Leopard
Orion
Deaglan
Woman
Lirianne
Shilyn

T3
Varian


HP 36/40 AC:19 | T15 | FF:15| Fort:+6 | Ref:+7| Will:+4| Init:+5 | Perception: +8 | Gunslinger 4

Lirianne laughs at the ineffectual crossbow and opens up with another roaring salvo.

"Well shoot, ain't that a cute toy"

1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 touch
1d8 + 1 ⇒ (6) + 1 = 7 dmg.

She holsters the spent pistol.

Lantern Lodge RPG Superstar 2015 Top 16

@Lirianne: Now aware of your weapon, the woman acts with incredibly agile reflexes and narrowly dodges your fired round.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Seeing the foe in front of her drop, Shilyn quickly moves to the woman with the crossbow. "Poisoned bolts eh? We'll see about fixing that," she mutters as she closes the distance and attempts to introduce her to the short end of her rapier..

attack: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 2 ⇒ (6) + 2 = 8
damage if flanked: 1d6 ⇒ 1

Lantern Lodge RPG Superstar 2015 Top 16

Even more nimbly than against Lirianne, the monotome woman's agility allows her to avoid your rapier strike with aplomb.

The last remaining tiefling, in a dry voice, calls out. "Get her Iklavni." as he tries to put his sword through the now surrounded Shilyn.

T3 sword @ Shilyn: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage on hit: 1d6 + 1 + 3 ⇒ (5) + 1 + 3 = 9

Expecting this, the half-elf easily brushes the thrust aside with her rapier.

Init Order (bold = up!)
Amnur
Mylvwara + Leopard
Orion
Deaglan
Woman
Lirianne
Shilyn
T3
Varian

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian moves to flank T3 with Shi. He strikes at the tiefling with his lucerne hammer, snarling under his breath. remember, he has reach, so his move shouldn't get an aoo

to hit: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
dmg if hits: 1d12 + 3 ⇒ (4) + 3 = 7

gah, these low dmg rolls are killing me!

Lantern Lodge RPG Superstar 2015 Top 16

Whoops! I did forget that... make an AoO against T3, too!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

to hit, aoo against t3: 1d20 + 5 ⇒ (17) + 5 = 22
dmg if hits: 1d12 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

The leopard steps 5ft step across and tears into the remaining tiefling T3.

bite attack: 1d20 + 6 ⇒ (9) + 6 = 15
bite damage: 1d6 + 5 ⇒ (2) + 5 = 7
if bite hits then initiate grab: 1d20 + 11 ⇒ (20) + 11 = 31

claw 1: 1d20 + 6 ⇒ (19) + 6 = 25
claw damage: 1d3 + 5 ⇒ (3) + 5 = 8

claw 2: 1d20 + 6 ⇒ (4) + 6 = 10
claw damage: 1d3 + 5 ⇒ (3) + 5 = 8

Rake, if grab succeeds
rake 1: 1d20 + 6 ⇒ (18) + 6 = 24
rake damage: 1d3 + 5 ⇒ (3) + 5 = 8
rake 2: 1d20 + 6 ⇒ (2) + 6 = 8
rake damage: 1d3 + 5 ⇒ (3) + 5 = 8

Meanwhile, I send another acid bolt toward the deft woman.
touch attack: 1d20 + 4 ⇒ (6) + 4 = 10
acid damage: 1d6 + 2 ⇒ (3) + 2 = 5

Lantern Lodge RPG Superstar 2015 Top 16

D'oh, don't know why I forgot to include you Mylvwara, glad you paid attention!

@Varian: Your pair of hammer blows fells the tiefling!

Amnur, with just a single target, swings his axe at the woman!

Amnur waraxe @ Woman: 1d20 + 7 ⇒ (13) + 7 = 20
Damage on hit: 1d10 + 3 ⇒ (3) + 3 = 6

He finally strikes, but only for a minimal amount of damage.

Redirecting the Leopard attacks to the woman

While one claw gets through, the other one and the bite fails to connect.

Orion tries to follow up with a single arrow after lining up a shot.

Orion arrow @ Woman: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage on hit: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

The arrow lands in her shoulder, nearly bringing the woman down!

Init Order (bold = up!)
Amnur
Mylvwara + Leopard
Orion
Deaglan
Woman
Lirianne
Shilyn
T3
Varian

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan moves next to Shilyn and places his hand on her shoulder "May Trudd give your hand true aim" he intones.

Guidance, could not reach the woman with a single move ;-(

Lantern Lodge RPG Superstar 2015 Top 16

The woman, severely injured, says "I must let the Visitant know of these against the Black Goat. It will know what to do."

She then trie to acrobatically evade the trio of assailants on her.
Woman Acrobatics: 1d20 + 13 ⇒ (4) + 13 = 17

While she gets past the Leopard and Shilyn, Amnur is waiting for a Roanock finish.
Amnur AoO: 1d20 + 7 ⇒ (18) + 7 = 25
Damage on hit: 1d10 + 3 ⇒ (4) + 3 = 7

And with a solid blow, the woman goes down before she could run!

Combat over, will update map later But now you're in a room with lots of "enigmas"... and some bodies now, too.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian begins by casting detect magic and scanning the bodies and then the room, piling up anything from the dead bodies that glows to his enhanced vision for the others to investigate more closely and pointing out items around the room if any. no spellcraft skill

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan works with Mylvwara to identify any magic items

Spellcraft take 10, guidance: 10 + 5 + 1 = 16

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

"Always did prefer white goats to black ones," she says with a grin while sheathing her rapier. "Beware of the crossbow bolts, they have some green stuff on their tips and I'm not sure what it may be," she adds, warning the others before turning her attention to seeing what, if anything, is of value on their former foes.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

"Now, back to the real work."

spellcraft: 1d20 + 14 ⇒ (4) + 14 = 18

I quickly move on to examining the 'enigmas' (no touching).
BPC, any knowledge checks?

Lantern Lodge RPG Superstar 2015 Top 16

Craft Alchemy or Heal to figure out what's on the crossbow bolts; also, both punching daggers are coated with the same stuff!

Map has the number of exhibits and a description in each one; while the plaques for each exhibit is in Azlanti between Mylvwara and Varian, it you can read each one as written online.

Exhibits 1, 2, 3, 5, and 10 all exhibit magical auras! However, you can't identify 5's; the aura seems to be in one of the saddle bags.

I'll have a bit more detailed description tomorrow in a post (preparing dinner with family!)

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Heal take 20, Guidance: 20 + 9 + 1 = 30

Deaglan is trying to determine what foul stuff is smeared on the bolts and punching dagger.

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: That is Medium Spider Venom (DC 14, 1d2 Str Damage for up to 6 rounds)

Sorry for the lack of replies. Ended up getting busier than expected this weekend and sick yesterday!

The woman and the tieflings had only a single piece of magical equipment: an everburning torch on the woman. However, the hand crossbow and punching daggers are all masterwork quality. Furthermore, there are another 11 bolts, one of them also coated in the pale green venom. There is also a vial of the poison; enough for two uses. Finally, she also had a set of masterwork thieves' tools and a rolled up piece of vellum. Opening it up.... it's a diagram of the floor you're in! It's not complete, and it's obvious that the fact that the newer marking detail the floor while an older set of directions and sketches show an alternate entrance to this floor from a riverside cave somewhere else in the Echo Wood.

Map updated to show the room details from the map.

Most of the exhibits are set on a pedestal or base with an inscription in ancient Azlanti; luckily, Mylvwara and Varian have seen enough of it that their language lessons are able to decipher the text.

For each exhibit marked as magical, I'll need a Spellcraft check to identify its properties; this can be a roll or a T10

Magical

Exhibit 1: Talon of Borvadagen:

This strange, spiked gauntlet is made of weirdly flexible red wood studded with what appear to be shark teeth made of glass. There are only 3 fingers slots, so it would be of awkward use for most humanoids.

Magical

Exhibit 2: Mithral Rifle:

A damaged firearm made of mithral with four barrels sits on display here. Images of antlike humanoids wielding firearms are carved into the stock. It looks like whatever damaged it has rendered it beyond use.

Magical

Exhibit 3: Bloodstones of Gultariix:

This is a collection of what look like solidified droplets and splatters of blood, 11 in all, arranged on a wooden rack.

Exhibit 4: Alien Fungoid Equipment:

This collection is missing; there are racks for a number of slender rods and other tools of various sizes, but they are all missing.

Magical

Exhibit 5: Dragonkin Saddle:

This strangely shaped saddle is of masterwork quality, but made for a beast whose only property you are sure of is that it is large. Because of detect magic, an item hidden in one of the saddlebags is found: a black stone amulet that radiates magic. The Spellcraft check is made for this

Exhibit 6: Thystian Cat:

This is a strange skeleton of a 12-footlong, feline-like creature with eight legs and a long snout. The bones are partially translucent, but still dense.

Exhibit 7: Deactivated Alien Construct:

The huge mechanical object heaped on this platform is a blasted and destroyed robot similar to those that dwell in the nation of Numeria. The destruction that occurred to this thing happened long ago, and it appears that other than scrap parts, it cannot be repaired. It vaguely takes on an humanoid insect appearance, but it's hard to say with all of the damage.

Exhibit 8: Dominion of the Black Pod:
This 12-foot-tall pod of strange leathery material is warm to the touch and covered with sharp, spiny scales. If you stare at it long enough, a faint light shimmers from within.

Exhibit 9: The Hungry eyes of Melos:

An 8-foot-tall, frosty glass jar sits here. The jar is filled with brine, and swimming within are hundreds of strangely colored eyeballs that trail wriggling, finned tendrils. When you finally approach the glass and touch it, the eyeballs open up, exposing tiny fanged maws that immediately rush to the glass, useless scratching at it.

There are 3 different magical items, I'll need a Spellcraft for each one.

Exhibit 10: The Banes of Barad-Shull:

There are three magical items in this L-shaped glass case: a spear crafted from an immense insect leg, a sack that appears to be made out of an excised stomach, and a tan bag with insect motifs on it.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian can point out the magic items, and does so readily, but has no spellcraft skill, and therefore leaves identification to Mylv.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Holding up the vile of greenish liquid, Shilyn looks at the others and asks, "Any objections to me using this stuff?"

If no objections, Shi will aquire the hand crossbow and quarrels.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

"Well, I still think that poison is a coward's weapon. Other than that I have no objections"

Deaglan goes on with trying to determine the magical auras, helped by Trudd's aid.

Take 10 spellcraft, guidance: 10 + 5 + 1 = 16

If that does not work he will assist Mylv

Aid other: 1d20 + 5 ⇒ (13) + 5 = 18
Aid other: 1d20 + 5 ⇒ (15) + 5 = 20
Aid other: 1d20 + 5 ⇒ (8) + 5 = 13
Aid other: 1d20 + 5 ⇒ (6) + 5 = 11
Aid other: 1d20 + 5 ⇒ (13) + 5 = 18
Aid other: 1d20 + 5 ⇒ (7) + 5 = 12
Aid other: 1d20 + 5 ⇒ (20) + 5 = 25

In order of posting, and excluding a guidance for Mylv, so Mylv gets +3 on her rolls

Lantern Lodge RPG Superstar 2015 Top 16

Works for me :)

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

I would like to suggest Deaglan does not take20 to identify a poison: "Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task..."

spellcraft take10: 10 + 14 + 3 = 27

Fascinated, I begin sketching items and making notes, including full quotes of the texts, "This is fascinating; he must have been so well-travelled."

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1
Mylvwara Elberion wrote:
I would like to suggest Deaglan does not take20 to identify a poison: "Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task..."

Fair point, I hope a take 10 for a 20 would also identify it


HP 36/40 AC:19 | T15 | FF:15| Fort:+6 | Ref:+7| Will:+4| Init:+5 | Perception: +8 | Gunslinger 4

Lirianne sees the broken long rifle and frowns.

Well shoot, that looks like a nice toy. Shame it's all broke.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

I look eagerly at the items, then at Amnur... then the items. Then back at Amnur, "So, the evil wizard told us not to touch anything."

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