PFS: Before the Dawn Part I, The Bloodcove Disguise (Inactive)

Game Master Mari Clock

Editable Google Doc for Player Game Notes

Images and Maps
Sugarpress Basement
Rulkep Tonics
The Sanguine Pit
The Jungle Confrontation

GM Notes


301 to 308 of 308 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper stares into the eyes of the red guard as he plunges his short sword into the woman's chest and twists.

CdG: 3d6 ⇒ (6, 6, 2) = 14

Grand Lodge

F Human, with Orcish qualities Mom-12

Both green and red drop their weapons. We've no personal quarrel with you, will you let us leave?

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

"Aye," answers Marshala while walking over to retrieve her dropped wand."But ye best be troublin' us no more."

Since Red dropped his weapon, she will not exclude him from this channel. Xeanja's corpse, lizard friend (now a normal lizard, I assume?), yellow and blue will be excluded.
channel pos: 1d6 ⇒ 4

"Sea winds be good fer what ails ye."

Copycat has faded.

Grand Lodge

F Human, with Orcish qualities Mom-12

As they leave, they give you one last warning, “Travel safely, Pathfinders, but travel swiftly, this witch is far from the only Consortium vulture looking to pick your bones today.” They both look toward the road back to Bloodcove, where in the distance birds and chattering monkeys scatter from the canopy as if frightened by a large force moving in this direction and, at best, two hours away.

Boon Rolls:
GM Mari: 1d20 ⇒ 1
Marshala: 1d20 ⇒ 14
Whisperer: 1d20 ⇒ 3
Wilhimina: 1d20 ⇒ 14
Balthazar: 1d20 ⇒ 11
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

Grand Lodge

F Human, with Orcish qualities Mom-12

We won't have time to get the 2nd one done during Gameday, but do you all want to play part 2?

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Balthazar relaxed his grip on his crimson urumi after the thugs surrendered, and watched as it dissipated into a bloody mist.
"Perhaps you should think twice before taking on Pathfinders next time." he threatens. "Not all of us are this merciful, but ALL of us are deadly!"

After they left, he dug into his backpack and pulled out some fresh bandages, which he wrapped around his bleeding arm. He retrieved his wand from the ground, then assisted the party in searching the bodies of the deceased, looking specifically for scrolls or Aspis plans.

Grand Lodge

F Human, with Orcish qualities Mom-12

Xeanja had on her scroll of false life, scroll of see invisibility, wand of inflict moderate wounds (caster level 3rd, 11 charges); as well as masterwork shortspear, spell component pouch. The two dead guards had oil of magic weapon, potion of shield of faith; and a chain shirt, light crossbow with 10 bolts, sap, scimitar

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Wilhimina will use her remaining fervor on Whisper.

fervor: 2d6 ⇒ (4, 6) = 10

"You'll live. Now let's get moving!"

Onward to part 2!

301 to 308 of 308 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS: Before the Dawn Part I, The Bloodcove Disguise All Messageboards

Want to post a reply? Sign in.