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Wilhimina's page

172 posts. Organized Play character for Lisa Neilson.


Full Name

Wilhimina the Brave

Race

HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13

Classes/Levels

Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Gender

Female Gnome Warpriest (Champion of the Faith)/3

Size

Small

Age

61

Special Abilities

Low Light Vision, Obsessive, Master Tinker, Keen Senses, Gnome Magic, Illusion Resistance, Aura (Good), Blessings (Good & Luck), Focus Weapon, Sacred Weapon, Fervor 4/D +1 D6, Detect Evil

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Gnome, Sylvan

Strength 10
Dexterity 15
Constitution 12
Intelligence 10
Wisdom 16
Charisma 12

About Wilhimina

Wilhimina the Brave
Female Gnome Warpriest (Champion of the Faith) of Desna 3
CG Small humanoid
Init +2; Senses Perception +12 Low light vision
Aura Good
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Defense
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AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 small size)
hp 22 (3d8+4)
Fort +4, Ref +3, Will +6 (+2 vs. illusion spells & effects)
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Offense
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Speed 20 ft.
Melee mwk cold iron starknife +5 (1d4/x3), +1 mithral starknife +5 (1d4+1/x3)
or mwk cold iron starknife +7 (1d4/x3) or +1 mithral starknife +7 (1d4+1/x3)
Melee club +5 (1d4) or cold iron dagger +5 (1d3/19-20)
Ranged mwk cold iron starknife +7 (1d4/x3) or +1 mithral starknife +7 (1d4+1/x3)
Special Attacks fervor positive energy 4/day (touch, 1d6)
Domain Blessing Abilities (CL 0th; concentration +0)
. . 4/day-Holy Strike or Lucky Presence
Racial Spell-Like Abilities (CL 3rd; concentration +6)
. . 1/day dancing lights (DC 11), ghost sound (DC 11), prestidigitation (DC 11), speak with animals (DC 12)
Warpriest Spells Prepared
. . 1st-bless (3), shield of faith (+2 deflection)
. . 0 (at will)-detect magic, read magic, resistance, stabilize
Domains Good, Luck
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Statistics
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Str 10, Dex 15, Con 12, Int, 10 Wis 16, Cha 12
Base Atk +2; CMB +1; CMD +13
Feats Two Weapon Fighting, Weapon Finesse, Weapon Focus (starknife)
Traits Armor Expert, Seeker
Skills Diplomacy +5, Knowledge (engineering) +5, Knowledge (religion) +6, Perception +12, Sense Motive +7, Spellcraft +4
Languages Common, Gnome, Sylvan
Combat Gear wand of cure light wounds, wand of divine favor, wand of endure elements; Other Gear Alchemist's Fire, Alkali Flask, holy water, club, cold iron dagger, mwk cold iron starknife, +1 mithral starknife, studded leather, silk rope (50 ft.), Wayfinder
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Special Abilities
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Aura (Ex) Powerful aura corresponding to deity's alignment.
Blessing (Good) (Su) Holy Strike (minor): touch one weapon and bless it with the power of purity and goodness. Weapon glows for 1 minute, and deals an additional 1d6 against evil creatures. Weapon counts as good for the purposes of overcoming DR, does not stack with additional damage from the holy weapon special ability.
Blessing (Luck) (Su) Lucky Presence (minor): touch an ally to grant a lucky presence. Can roll any one ability check, attack roll, saving throw, or skill check twice and twice and take the better result. Must declare before the roll is made.
Detect Evil (Su) Move action to detect evil on a single target within 60 ft.
Fervor (4/day) (Su) Touch does 1d6 positive energy to heal creatures, or harm undead. Alternatively, as a swift action, expend one use to cast any one spell prepared, but can only target warpriest.
Sacred Weapon (Su) Damage with a warpriest's sacred weapon deals damage based on level, not type.