PFS: Before the Dawn Part I, The Bloodcove Disguise (Inactive)

Game Master Mari Clock

Editable Google Doc for Player Game Notes

Images and Maps
Sugarpress Basement
Rulkep Tonics
The Sanguine Pit
The Jungle Confrontation

GM Notes


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Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper grunts as the Ant clips his leg with it's vicious bite.
He attempts to respond in kind.

sword: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d6 ⇒ 6

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Wilhimina's second attempt with the bonus:
Escape Artist: 1d20 + 2 + 4 ⇒ (7) + 2 + 4 = 13

Nope, she's still grappled. Which means the ant maintains.

"No, really, I said let go!"

mwk ci sk: 1d1 + 5 - 2 ⇒ (1) + 5 - 2 = 4 if hits
damage: 1d4 ⇒ 2

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Rolls:
+1 Bloodcrystal Dagger, flanking: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Balthazar strikes the ant again, careful not to stab the gnome it is so intent on hugging.
"Get off! he growled.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

If both ants are down Marshala will channel, excluding them. Otherwise, Red Ant is her priority target, followed by Purple.

Gripping her axe tightly, Marshala hurries over to attack the Red Ant. "Let. 'er. GO!"

CI Axe: 1d20 + 5 ⇒ (2) + 5 = 7
if hits
dmg: 1d8 + 2 ⇒ (5) + 2 = 7

And wildly misses, narrowly avoiding the gnome she's trying to save. Another 2. Desna weeps!

Grand Lodge

F Human, with Orcish qualities Mom-12

Red Ant is the only one still standing. It lets Wilhimina go so that it can try to bite her 1d20 + 3 ⇒ (8) + 3 = 11 and if it hits does 1d6 + 2 ⇒ (1) + 2 = 3. He will also try to sting Balthazar 1d20 + 3 ⇒ (14) + 3 = 17 and if it hits does 1d4 + 2 ⇒ (1) + 2 = 3 points of damage and please make a fortitude save.

The party is up. This is Round 5.
Whisper
Balthazar
Wilhimina
Marshala
Blue
Purple
Red 16 dmg

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper moves up to fully surround the last ant and attacks.
"Lets finish this"
short_sword: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
damage: 1d6 ⇒ 6
sneak_attack: 1d6 ⇒ 2

Grand Lodge

F Human, with Orcish qualities Mom-12

Not with that roll, you won't.

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Hey now! This is a *team* effort!

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

"Banzai!!!"

mwk ci sk: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 if hits,
damage: 1d4 ⇒ 1

regular sk: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 if hits,
damage: 1d4 ⇒ 4

Grand Lodge

F Human, with Orcish qualities Mom-12

Nope, next?

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

You're so ready for us to just kill this thing and move on, aren't you? Watch, this ant will solo us all! ;)

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

I don't like to heal when it puts out way more dmg/round than I can heal, but I'm thinking the gnome is probably looking pretty rough by now. Ants will be excluded.

A faint scent of salt air pervades the room as Marshala calls forth energy from Besmara.

channel positive: 1d6 ⇒ 5

All you, Balth

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Rolls:
Fortitude Save: 1d20 + 8 ⇒ (15) + 8 = 23
+1 Bloodcrystal Dagger, flanking with spellcombat: 1d20 + 7 + 2 - 2 ⇒ (11) + 7 + 2 - 2 = 18
Cast Defensively, DC15: 1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 16
+1 Bloodcrystal Dagger, flanking with spellcombat: 1d20 + 7 + 2 - 2 ⇒ (7) + 7 + 2 - 2 = 14
Damage 1: 1d4 + 3 ⇒ (1) + 3 = 4
Damage 2: 1d4 + 3 ⇒ (4) + 3 = 7 and Arcane Mark

"yessss" a low hiss escapes Balthazar's lips as the ant's poison courses through his body. "Now die in pain!"
Full attack spellstrike should finish him off...

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Perfect heal amount! I am full up again!

Grand Lodge

F Human, with Orcish qualities Mom-12

Now what?

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper moves over to the hole peering down with his head cocked to listen down the hole.

"This looks like the place. Lets goop it and check the rest of the basement , he quietly says.

perception: 1d20 + 10 ⇒ (8) + 10 = 18

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Wilhimina will move her dancing lights to whatever the party needs them while she looks around.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Grand Lodge

F Human, with Orcish qualities Mom-12

Room 3, Document Storage:
The sugarpress stores all its recipients and shipping information in this dry, musty room. Containing no food and smelling faintly of machine oil, it offers little to attract the vermin and remains untouched.

Room 4, Machine Storage:
Intended to store machinery, pipes, and tools for maintaining the furnace, this chamber is more often used by managers looking to catch a quick nap. It too is untouched.

You succeed freeing up House Cartahegn’s sales staff.

House Cartahegn is happy with you, you gain the Favor of Cartagegn. While in a settlement of 5,000 people or more anywhere on the continent of Garund, you may purchase mundane equipment (but not weapons or armor) through your favorable connections with House Cartahegn at a 10% discount.

Then you go on to find Senzer Rulkep.

A small bell rings as the door opens into Rulkep Tonics. Colorful bottles and bags of powder decorate the shelves, while curious, twisted roots and larger bottles lie securely beneath a glass countertop. Several disinterested customers mill about, eyeing newcomers suspiciously before pointedly examining the shelves once again. A gaunt, half-elven man steps out from a doorway behind the countertop, his dusky skin gleaming slightly from perspiration. He smiles crookedly from behind the counter. “Welcome to Rulkep Tonics, friends. What can I do for you today?”
The shopkeep eyes the other customers uneasily for a moment before his expression shifts distinctly to fear. Silently but clearly, he mouths a single word: “Help.”

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper steps in and starts talking as he looks from the owner to the other customers

"We are in the market for some...Jacob? Jacob it is you!

Whisper steps to the far man.

"Why I haven't seen you since you caught that old bastard Balthazar running that crooked card game! Come have a drink with me!"

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Did we heal up/ check conditions before moving on? Or are we running around injured?

Aye! A drink be a good idea! Marshala nods to Whisperer, attempting to play along (not that anyone's seen her turn down an opportunity to drink anyway).

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

wilhimina will walk in and start oohing and aahing over all the shiny bottles and powders, keeping her eye on the situation.
She's fully healed thanks to that channel!

Grand Lodge

F Human, with Orcish qualities Mom-12

While other GMs may or may not do this, I always assume that folks heal up between end of one act and the beginning of another, but I don't give you all time to post it before I start the next set, as it just delays things. If you need to roll CLW charges just do them and then move on.

Grand Lodge

F Human, with Orcish qualities Mom-12

"Jacob" cuts his eyes at Whisper, not sure what he's playing at. You must be confused, boy. My name is not Jacob. Back away from me and conduct the business you've come in to conduct.

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

"Boy? Now, That seems friendlier than the Jacob I knew, but less friendly than honest customers ought to be."

Whisper looks to the proprietor of the shop and steps in between the two.

"Did we disturb something?"

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Does our discount on mundane equipment apply here? And to alchemical eqipment?
Balthazar approached the counter, completely ignoring the other customers.
"Give me a pair of acid flasks, an alchemist fire, and a tanglefoot bag."

Grand Lodge

F Human, with Orcish qualities Mom-12

When you move in your text, can you please make sure to move your tokens on the map as well? There is a persistent link to the map page at the top of the gameplay thread for easy access.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Marshala shrugs, mildy disappointed that drinking does not appear to be on the menu at the moment. She will take stock of the other customers while moving unhurriedly to the front. Looking for anything out of the ordinary (for Bloodcove) and weaponry.
Perception: 1d20 + 10 ⇒ (2) + 10 = 12

As she steps up to the counter (conveniently placing herself between the proprietor and the other customers as well),
I could be a-usin' a couple vermin repellent, a chill cream and two potions o' cure light, iffen ye carry such.

Sunblock and bug spray, which she really will buy if he has them and time permits- because it's literally a jungle out there. Both from UE, iirc.

Grand Lodge

F Human, with Orcish qualities Mom-12

You've got time to make your purchases. And I don't think the discount is supposed to be effective until after the mission is over, I'm sorry, I shouldn't have told you about it yet. That was my failure as a GM.

Grand Lodge

F Human, with Orcish qualities Mom-12

We're just here browsing.

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper looks at the clerk and says "Is that so?"

Grand Lodge

F Human, with Orcish qualities Mom-12

Bald guy Yellow says, I said we are just here, browsing.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

In that case, amend my order to just the two acid flasks.

"Hrmph" Balthazar snorted derisively. "How about you give actual paying customers some room to conduct our business with the shopkeep?"
He dropped two stacks of ten gold pieces on the counter as he spoke, to emphasize his point.
"You can come back and BROWSE," the word oozed out of a condescending sneer, "when we are finished."

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Wilhimina will walk in to stand behind Balthazar and assess the situation.

Sense Motive: 1d20 + 7 ⇒ (3) + 7 = 10

I'll move her later tonight when I get my computer up and running, as I'm just on my phone now. But first - dinner!

Grand Lodge

F Human, with Orcish qualities Mom-12

You are all unsure of what is going on, knowing the shop keeper mouthed "Help" but none of you seem to find anything out of line or out of the ordinary, as far as it appears, you're just being rude to these three customers but you have no idea why.

Initiatives:

Whisper: 1d20 + 4 ⇒ (4) + 4 = 8
Marshala: 1d20 ⇒ 15
Wilhimina: 1d20 + 2 ⇒ (6) + 2 = 8
Balthazar: 1d20 + 2 ⇒ (19) + 2 = 21
Enforcers: 1d20 + 4 ⇒ (3) + 4 = 7

Round 1
Balthazar
Marshala
Whisper
Wilhimina
Enforcer Blue _ dmg
Enforcer Red _ dmg
Enforcer Yellow _ dmg

The Enforcers will all act at the same time, remember due to the odd posting you can all go in whatever order you deem necessary.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Wilhimina won't attack or act aggressive until one of the party members or herself is attacked. She'll delay until then.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Balthazar delays until a weapon is drawn or hostile action is taken by the "customers", at which point he will draw his dagger as he moves to the square above Red Thug (move), activates his arcane pool (swift), and attacks, preferably after Wilihmena is flanking... ^_~

Grand Lodge

F Human, with Orcish qualities Mom-12

You were rude to these guys that were just standing around, and NOW just stand there?

Senzer obtains the requested items and conducts the transaction.

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Hiding his movements as much as he can Whisper will activate his wrist sheath and arm himself with a knife, turning to set up a sneak attack if needed.

sleight_of_hand: 1d20 + 9 + 2 + 2 ⇒ (7) + 9 + 2 + 2 = 20 VS their perception.
Wrist sheath adds +2 and the cloak adds +2

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

It's Bloodcove, if we were polite to them it'd probably be more suspicious!

The various bottles and vials clink slightly as Marshala deposits them in her haversack. She turns around to face the irritable "customers" but makes no aggressive moves against them. Scooting past Whisperer,she moves to the edge of the counter (blocking the path to the proprietor.)

Move and will ready an action to pull her wand if they aggress. She will plan to try to provide Whisper a flank when the fight starts.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

After the orders have been filled, Wilhimina speaks up, paying particular attention to any possible reaction from the "customers".
"Are you this Senzer guy? We have an issue. It seems our agreement is no longer functioning, and we're here to find out why. Care to explain?"

Dark Archive RPG Superstar 2015 Top 32

Balthazar's not being rude to these guys because he's planning to attack them, that's how he interacts with people he doesn't have to work with. They could have been a kind old man, a sweet, Shirley-Templesque toddler, and a priest/ess of Shelyn for all he cared!

Grand Lodge

F Human, with Orcish qualities Mom-12

Fair point. In that case. They will all draw their weapons, go ahead and make your actions, the party was first in initiative anyway.

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

When they draw Whisper will draw the short blade instead and attack.
"Boring conversation anyway. Luke...errr...Wilhimina, We're gonna have company!

short_sword: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 ⇒ 4

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Wilhimina will draw her starknives as she moves over to red, but continues to address Senzer. "When we're done here, we're all going to sit down and have a nice long talk about this." She'll then proceed to stab at red.

mwk ci sk: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d4 ⇒ 1

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Rolls:
+1 Bloodcrystal Dagger and flanking : 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
damage: 1d4 + 3 ⇒ (3) + 3 = 6

"If a fight you want, we'll bring the pain!" he growled as his glowing dagger found its way into his opponent's torso.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Balth I assume it's red you're attacking?

Marshala glares at the Yellow Enforcer with a stare as cold as steel, as she pulls out her axe.

"You should run." she says coldly.

Spell Command: Flee, DC 14 will save from yellow please. If he fails, he flees for the next round, provoking from both Whisperer and I. Casting the spell will provoke from him if he can (are they considered as having gone yet?) If he can and does AoO, Marshala will attempt to use panache to negate.

Grand Lodge

F Human, with Orcish qualities Mom-12

Whisper finds himself in the wrong movie and misses.

Wilhimina hits! The red guy thinks he got stung by a bee.

Balthazar moves to flank red, and hits! Red guy doesn't think that one is a bee.

Marshala tries to use his evil wiles to get the Yellow to leave: Yellow Will save: 1d20 ⇒ 15

Blue swings his scimitar: 1d20 + 4 ⇒ (20) + 4 = 24 at Whisper for 1d6 + 3 ⇒ (5) + 3 = 8 damage.

Red swings his scimitar: 1d20 + 4 ⇒ (3) + 4 = 7 at Wilhimina but flails wildly.

Yellow swings his scimitar: 1d20 + 4 ⇒ (15) + 4 = 19 at Marshala for 1d6 + 3 ⇒ (4) + 3 = 7 damage.

This is Round 2, the party is up.
Balthazar
Marshala
Whisper
Wilhimina
Enforcer Blue _ dmg
Enforcer Red 7 dmg
Enforcer Yellow _ dmg

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Ouch!

Whisper is shifting over with a 5 foot step and attacking yellow.
"Shame you boys didn't want to talk. There is no profit in death."

Short_sword: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 ⇒ 4

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

"A bee? What do you think I am, a Calistrian?!? It's all Desna, baby!!!"

mw ci sk w/ flank: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 if hits,
damage: 1d4 ⇒ 3

regular sk w/ flank: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 if hits,
damage: 1d4 ⇒ 3

"Does that feel like a bee to you? Butterfly kisses for the win!"

Okay, she may be a little crazy...

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Marshala dodges the blow, sliding 5ft to the side at the last second. Using Dodging panache: 1 panache pt spent to increase AC by 4. 5ft movement "south" as immediate action. On her turn, Marshala will take an additional 5ft step southward for the flank.

Marshala draws her axe and steps behind the Yellow Enforcer, who so rudely shook off her Command spell.

attk: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
if hits
dmg: 1d8 + 2 ⇒ (1) + 2 = 3

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