PFS: Before the Dawn Part I, The Bloodcove Disguise (Inactive)

Game Master Mari Clock

Editable Google Doc for Player Game Notes

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Grand Lodge

F Human, with Orcish qualities Mom-12

Perceptions
Whisper: 1d20 + 10 ⇒ (8) + 10 = 18
Marshala: 1d20 + 10 ⇒ (20) + 10 = 30
Wilhimina: 1d20 + 12 ⇒ (7) + 12 = 19
Balthazar: 1d20 + 3 ⇒ (6) + 3 = 9

Marshala sees what looks like a little lizard climbing up Wilhimina's leg.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Okay, I just squeed. :) That is so cute! (probably not a good thing for us, but still)
Do I get a bonus on that, since it's my leg?

Grand Lodge

F Human, with Orcish qualities Mom-12

It wouldn't be quite enough.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Marshala is still waiting for Xeanja to respond to her.
"Hol' up, wee one. Ye's got a stowaway.

Marshala will attempt to knock the lizard off, pulling out her wand of Shield of Faith, just in case this goes sour, but using surge.

Combat Maneuver
CMD: 1d20 + 5 ⇒ (18) + 5 = 23

*That should say CMB. I don't want to try to edit the dice roll.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

*If* Wilhimina can now see the lizard, and *if* she can identify it as an animal, and *if* we're not immediately going into combat, Wilhimina will use her speak with animals gnome ability to talk to it. "Why hello, and who are you? What can I help you with?"

Grand Lodge

F Human, with Orcish qualities Mom-12

The lizard halts is ascent up Wilhimina's leg, and scrambles back down to the ground.

Xeanja haughtily replies, Don't ignore me, give me the key I know you have.

She looks at her guards, putting her nod signaling them to be ready for combat if it comes to it.

Balth asked earlier if their crossbows were out, they are all ready equipped with one of their weapons, they did not confront you not being prepared to fight.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

The lizard doesn't want to talk to Wilhimina? She's crushed. :(

"What's this key you keep talking about? There are many keys out there - maybe if you described it? What makes you think it's yours, and if it is why would *we* have it?"

Grand Lodge

F Human, with Orcish qualities Mom-12

I know you have it. I have seen it. You know what key I'm talking about.

She's a witch and she did her mojo and could see it magically, or are you just playing?

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

We know what key she's talking about, but she's ignoring the question as to why she thinks it's hers. Wilhimina is giving her the benefit of the doubt that she may be talking about another key.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

I only asked if they have their crossbows readied because that will dictate my tactics for the first round, since I can't cut myself while we're arguing about the key.
While the talkative gnome distracts the gang, Balthazar takes note of their weaponry and positions, formulating a battle plan when the negotiations inevitably go south.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

23 CMB wasn't enough to flick a lizard away? Marshala will pay a bit more attention to it since it is obviously no normal lizard...
Marshala raises an eyebrow.
"Ignore ye? Barnacles! Ye haven't answered the first question!
If ye be civil folk, then answer me questions and maybe we kin get down to the bottom o' this mixup.
If ye be bandits, then ye waste our time and best be gettin' out o' our way."

Grand Lodge

F Human, with Orcish qualities Mom-12

Xeanja glances at Marshala, then at the other party members, What is she saying? You know what, it doesn't matter. Give me the key and you can be on your way.

The little lizard runs up Xeanja's side and settles on her shoulder.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

"I'm sorry, but without proof or even a good explanation that said key is yours, we really do need to be on our way. If you can't answer our perfectly reasonable questions, then please step aside."

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper will draw but conceal his weapon within his cloak and wait to see if the others folks in the party can resolve this without me having to use what limited skills I have. He will also move a bit closer to the leader.

sleight_of_hand: 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

F Human, with Orcish qualities Mom-12

Fine, have it your way. She signals her guards to attack.

We'll use that initiative order posted before.
Round 1
Guard Blue _ dmg
Guard Red _ dmg
Guard Orange _ dmg
Guard Green _ dmg
Whisper
Marshala
Balthazar
Wilhimina
Xeanja _ dmg

Whisper can go first, but for future rounds I'd like to have the guards go on the same turn as Xeanja for my simplicity.

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper will get around the line while they are flat footed and swing at the leader.
attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 ⇒ 6

*edit*
crit_confirm: 1d20 + 7 ⇒ (15) + 7 = 22
crit_damage: 1d6 ⇒ 1

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

If she's considered flat footed, don't you get your sneak attack? Every little bit helps!

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Doh! You are correct!
sneak_damage: 2d6 ⇒ (4, 5) = 9

Grand Lodge

F Human, with Orcish qualities Mom-12

Red moves around to flank Whisper with a scimitar.
1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 and if he hits does 1d6 + 3 ⇒ (2) + 3 = 5 points of damage.

Blue takes advantage of the flank and also attacks Whisper with his scimitar.
1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 and if he hits does 1d6 + 3 ⇒ (2) + 3 = 5 points of damage.

Green will shoot at Balthazar with his crossbow.
1d20 + 3 ⇒ (16) + 3 = 19 and if he hits does 1d8 + 1 ⇒ (5) + 1 = 6 points of damage.

Yellow will shoot at Marshala with his crossbow.
1d20 + 3 ⇒ (13) + 3 = 16 and if he hits does 1d8 + 1 ⇒ (2) + 1 = 3 points of damage.

This is still Round 1 and the rest of the party is up.
Guard Blue _ dmg
Guard Red _ dmg
Guard Orange _ dmg
Guard Green _ dmg
Whisper
Marshala
Balthazar
Wilhimina
Xeanja 16 dmg

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Wilhimina asks for Desna's guidance for the party (bless), and draws her starknives while moving up towards the two archers.

I'll move her later when I'm at my computer, but she's going to go up to where she can get both of them, stopping short of putting herself in the flank. I would set up a flank, but she only had a 20 move speed, sorry!

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

The crossbow bolt sinks into Balthazar's arm.
"Help Whisper, I'll hold these jokers off!" he shouts, tracing an arcane pattern in the air with his dagger as he darts east. He finishes with a whirl and a thick sinister fog billows into existence, obscuring a 40 foot area.

Moving 10' east and casting obscuring mist

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Marshala taps herself with the shield of faith wand as a crossbow bolt bounces off her armor with an audible 'clink.'

Dropping the wand, she pulls her axe as she moves into the fray.

She will move 1 North and 3 West to provide a flank on Xeanja for Whisper. Am on phone so cannot move token atm. If attacked by Xeanja this round she will attempt to spend panache to avoid.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Moved everyone into positions!

Grand Lodge

F Human, with Orcish qualities Mom-12

Xeanja will

Misfortune:
Misfortune (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Whisper, and 5 foot out of flank.

Guard Blue will five foot back and shoot Whisper with his light crossbow: 1d20 + 3 ⇒ (9) + 3 = 12 dealing 1d8 + 1 ⇒ (1) + 1 = 2 points of damage if he hits.

Guard Red will five foot back and shoot Whisper with his light crossbow: 1d20 + 3 ⇒ (20) + 3 = 23 dealing 1d8 + 1 ⇒ (1) + 1 = 2 points of damage if he hits.

Guard Orange will five foot back and shoot Wilhimina with his light crossbow: 1d20 + 3 ⇒ (1) + 3 = 4 dealing 1d8 + 1 ⇒ (1) + 1 = 2 points of damage if he hits.

Guard Green will five foot back and shoot Balthazar with his light crossbow: 1d20 + 3 ⇒ (14) + 3 = 17 dealing 1d8 + 1 ⇒ (5) + 1 = 6 points of damage if he hits.

This is Round 2. The party is up.
Guard Blue _ dmg
Guard Red _ dmg
Guard Orange _ dmg
Guard Green _ dmg
Whisper
Marshala
Balthazar
Wilhimina
Xeanja 16 dmg

Grand Lodge

F Human, with Orcish qualities Mom-12

For simplicity, high will alawys hit.
Orange Miss?: 1d100 ⇒ 53
Green Miss?: 1d100 ⇒ 75

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

A diffuse crimson glow fills the mist, a sure sign that things are about to get deadly.
The mist is twice as large as it is currently drawn.
Balthazar uses Infernal Mortification (self inflicting 2 Con damage) as his standard, uses his move action to pull his wand of infernal healing into his left hand, and generates his fiendblade urumi in his right as his swift. He takes a 5-foot step southeast, exiting his last known location in the cloud of mist, so the crossbowmen will have to guess which square he's in.

"Let's let them come to us, Desnan." he growls quietly to Wilhimina as he materializes behind her. She can see the right sleeve of his black robe is pinned up at his shoulder, revealing a bandaged forearm weeping blood. Instead of pooling on the ground, however, it coalesces into a mass of glowing crimson tendrils sprouting from his closed fist.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

"Eww," Wilhimina exclaims. "You want me to fix that?"

Since she can't see the enemies anyway, Wilhimina will 5-foot back and spend her turn casting cure light wounds on Balthazar (if he likes)

CLW: 1d8 + 3 ⇒ (6) + 3 = 9

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

"Only by experiencing pain can we inflict true suffering. Our wounds become our wisdom." he recites quietly, before motioning to the weeping bandages. "This is beyond your curative powers, but these bolt wounds will respond well. Thank you."

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Marshala will activate hercopycat ability and 5ft step (SE) to attack Xeanja.

With CI axe
Attack: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
If hits
ColdIron: 1d8 + 2 ⇒ (6) + 2 = 8

If attacked by Xeanja this round, Marshala will use 5ft step panache ability to negate if possible

Grand Lodge

F Human, with Orcish qualities Mom-12

How long does the obscuring mist last?

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

1 min/level,(4 minutes) Dismissable

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

The correct answer is: the rest of their lives! :) Of course, that means we can't see more than 5 feet either... (not that Wilhimina cares, since she's not ranged)

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper grunts as a bolt scraps his his shoulder, steps up to the caster and attacks.

attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d6 ⇒ 1

Grand Lodge

F Human, with Orcish qualities Mom-12

Who moved the red guy off the map?

Xeanja falls over.

Blue will attack Whisper with his scimitar: 1d20 + 4 ⇒ (7) + 4 = 11 if he hits will deal 1d6 + 3 ⇒ (1) + 3 = 4 points of damage.

Red will move up to Whisper and will attack with his scimitar: 1d20 + 4 ⇒ (9) + 4 = 13 if he hits will deal 1d6 + 3 ⇒ (5) + 3 = 8 points of damage.

Green will stumble forward and find himself still in the mist. If he can't see, he has to move slow, which halves his move speed?

Orange will stumble forward drawing his scimitar, and find himself right next to Balthazar, and will attack 1d20 + 4 ⇒ (7) + 4 = 11 if he hits will deal 1d6 + 3 ⇒ (2) + 3 = 5 points of damage. Can he do that?

They have all abandoned their crossbows.

This is Round 3, the party is up.
Guard Blue _ dmg
Guard Red _ dmg
Guard Orange _ dmg
Guard Green _ dmg
Whisper
Marshala
Balthazar
Wilhimina
Xeanja

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Marshala maneuvers around the downed Xeanja, ignoring the lizard to flank blue archer. movement path:4S, 1W, 1 NW to avoid AoO

She growls at the guard, "Ye cap'n appears t' be sinkin'. Ye wantin' to be a-goin' down too? We kin be arrangin' that!"

attack: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18
if hits,
CIaxe: 1d8 + 2 ⇒ (3) + 2 = 5

2 rounds remain on copycat after the current one

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Yes, if you're moving blind (essentially), you have to move at half-speed, unless you make a DC 10 Acrobatics check. Also, even creatures 5 feet away have concealment in the mist, meaning there's a 20% miss chance.

Wilhimina will move up to where she heard Orange take a swing at Balthazar, and attack while telling him, "I can't let you take what's not yours!"

mwk CI Starknife: 1d1 + 7 ⇒ (1) + 7 = 8
if hits,
damage: 1d4 ⇒ 2
miss chance: 1d10 ⇒ 6 miss on a 1 or 2

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper grins crookedly and his rough voice grates "Now that the numbers are even lets have some fun.

Whisper attacks the blue guard
attack: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
damage: 3d6 ⇒ (6, 6, 6) = 18

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

What she said, and he may attack if he hasn't used his standard action for movement yet.

Rolls:
Cast Defensively DC 15: 1d20 + 8 ⇒ (19) + 8 = 27 if successful:
Spell Combat Weapon attack: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
20% Miss Chance 1 (high hits): 1d100 ⇒ 20
Weapon Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Shocking Grasp Spellstrike: 1d20 + 7 - 2 + 3 ⇒ (6) + 7 - 2 + 3 = 14 I assume his Scimitar is metal, at least?
20% Miss Chance 2 (high hits): 1d100 ⇒ 14
Weapon Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Electricity Damage: 4d6 ⇒ (1, 3, 6, 5) = 15

Balthazar drops his wand as the thug stumbles into view and feebly swings his blade.
"You found me! Must be your lucky day! Now for your reward!" He utters some arcane words and makes complicated gestures, coaxing static from the air itself and channeling it into his bloody blades. "Pain, and sweet release!"
Damn fog! Missed it by that much! I retain the charge and can try again next turn!

Grand Lodge

F Human, with Orcish qualities Mom-12

Green moves out of the fog and shoots at Whisper
light crossbow: 1d20 + 3 ⇒ (19) + 3 = 22 dealing 1d8 + 1 ⇒ (6) + 1 = 7 points of damage if he hits.

Yellow will swing wildly at
1d2 ⇒ 2 1 Balthazar, 2 Wilhimina
scimitar: 1d20 + 4 ⇒ (10) + 4 = 14 with a high hits: 1d100 ⇒ 20 miss chance, but if he hits does 1d6 + 3 ⇒ (1) + 3 = 4 points of damage.

Red will swing at Whisper using his scimitar: 1d20 + 4 ⇒ (14) + 4 = 18 and if he hits does 1d6 + 3 ⇒ (5) + 3 = 8 points of damage.

Party is up. Finish them.

Grand Lodge

F Human, with Orcish qualities Mom-12

Crit Confirm Green's Crossbow: 1d20 + 3 ⇒ (1) + 3 = 4 which would do another 1d8 + 1 ⇒ (4) + 1 = 5 points of damage to Whisper if it confirms.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Wilhimina 5-foot steps south, and swings for the fences!

mwk CI Starknife: 1d20 + 5 ⇒ (2) + 5 = 7
if hits
damage: 1d4 ⇒ 1
miss chance: 1d100 ⇒ 88 high is good

Starknife: 1d20 + 4 ⇒ (15) + 4 = 19
if hits
damage: 1d4 ⇒ 4
miss chance: 1d100 ⇒ 54 high is good

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Frustrated by the misses, Balthazar snapped his fingers, dismissing the fog.

Rolls:
Shocking Grasp Spellstrike: 1d20 + 7 + 3 ⇒ (19) + 7 + 3 = 29
Weapon damage: 1d8 + 4 ⇒ (5) + 4 = 9
Electricity: 4d6 ⇒ (4, 2, 4, 2) = 12
Confirm Crit: 1d20 + 7 + 3 ⇒ (11) + 7 + 3 = 21
Weapon Crit: 1d8 + 4 ⇒ (8) + 4 = 12
Electricity Crit: 4d6 ⇒ (1, 1, 4, 5) = 11

His weapon crackling with energy, Balthazar swings a wide arc, slicing his opponent's skin open. The smell of ozone and burning flesh fills the jungle.
Following through with a spin, he catches sight of crossbow thug and rushes towards him.
"YOU'RE NEXT!" he roars. "THE DARK PRINCE WILL CLAIM YOUR SOUL!"
That's a total of 44 damage, assuming a 21 confirms. For S&Gs:Intimidate: 1d20 + 2 ⇒ (12) + 2 = 14
Could someone move me next to Green?

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

NM, got it

Grand Lodge

F Human, with Orcish qualities Mom-12

Marshala and Whisper might be able to take out the last two today :)

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Go team, go! :)

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Marshala continues circling wide to flank Red,

Hol' on, Whisp, til we handle this scallywag.

attack: 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
If hits
CI axe: 1d8 + 2 ⇒ (1) + 2 = 3

Glancing across the rapidly dissipating mist she notices Balth's bloody self-inflicted wounds and shudders. The edicts of the Pirate Queen seem downright wholesome in comparison to the ablutions demanded by the Midnight Lord.

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper smiles grimly as he slides the short blade into the guards back.
"Shhh... We'll see you in hell."
attack: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
damage: 3d6 ⇒ (5, 1, 2) = 8

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Wilhimina will look over at green, "Surrender is always an option!"

Grand Lodge

F Human, with Orcish qualities Mom-12

Green looks at Wilhimina appalled, Why would I surrender? You haven't touched me!

Then after Whisper strikes Red, he gulps, Okay, maybe we'll surrender?

Red, however, is incensed after being struck in the back and whirls around to strike back at Whisper.
Scimitar: 1d20 + 4 ⇒ (17) + 4 = 21 and if he hits deals 1d6 + 3 ⇒ (4) + 3 = 7 points of damage.

Green will five foot away from Balthazar and yell to Red, Boss is dead, is this worth it? but then will shoot Balthazar with his light crossbow: 1d20 + 3 ⇒ (5) + 3 = 8 and if he hits does 1d8 + 1 ⇒ (3) + 1 = 4 points of damage.

Seeing his bolt fly past Balthazar's head, Green says again to them, Make sure she stays dead and we'll throw down our weapons. If she lives, we'll die anyway.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

"Deal!" Wilhimina will agree, as she moves up to hit Whisper with some healing.
It'll take her a full round to get to Whisper, so she won't know if they're lying until they get to go again. Do Whisper or Balthazar want to Cd'G the boss since they're standing right there?

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