[PFS_Aerondor] 03-21 Temple of Empyreal Enlightenment (Inactive)

Game Master Aerondor

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Chronicles


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Lantern Lodge

SFS 05-99 BftB

Can someone roll an action for Kett
Another missile slams into the champion, but it just glares at Birseko.
will: 1d20 ⇒ 13

Status, bold may post
Kett 10 damage. 3 temporary hp

Skeletons
yellow - 8 damage
Durlo - guidance
Esper implanted psuchosomatic surge (1d8+1 tmp hp)
Birseko
Magrat may act twice.

Scarab Sages

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Female Human Witch (cartomancer, hedge witch) 1 | hp 6/8 | AC 12 T 12 FF 10 | CMD 11 | F +1 R +2 W +4 | Spd 30' | Init +2 | Kn(Nat, Pla) +8, Perc +2, Scrft +10, SensM +2 |

Kettbot moves about the battlefield like a dancer, which is a shame because the party needs a warrior. Yet he still connects with the hammer end of his weapon-thingie.

attack; +1 Large Silver Taiaha: 1d20 + 7 ⇒ (17) + 7 = 24
damage; +1 Large Silver Taiaha: 2d8 + 8 ⇒ (7, 4) + 8 = 19

attack with hammer end.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

That is the best botting I've ever read.

Scarab Sages

Female Human Witch (cartomancer, hedge witch) 1 | hp 6/8 | AC 12 T 12 FF 10 | CMD 11 | F +1 R +2 W +4 | Spd 30' | Init +2 | Kn(Nat, Pla) +8, Perc +2, Scrft +10, SensM +2 |

Oh, if you think that is good, read this!

Lantern Lodge

SFS 05-99 BftB

Kett smashes the champion skeleton into shards. Ouch. That has to hurt.

The last skeleton makes a half hearted attempt to kill a pathfinder in revenge...
attacks: 2d20 ⇒ (11, 12) = 23

But fails miserably.

Status, bold may post
Kett 10 damage. 3 temporary hp
Durlo - guidance
Esper implanted psuchosomatic surge (1d8+1 tmp hp)
Birseko
Magrat

Skeleton

Scarab Sages

Human Scarred Rager 2 / Two Handed Fighter 3 / Living Monolith 1| AC17 T7 F17 | HP 69/81 | CMD:21 | F:+14 R:+2 W:+8 | Init:+-1 | Perception: +0 | Ka Stone 3/3, Rage: 15/15 | Active Effects: bless, fatigued, rage ,-

Kett swings again, focusing on the grace and balance inspired by the stretches earlier in the day.

attack; +1 Large Silver Taiaha:: 1d20 + 7 ⇒ (8) + 7 = 15
damage; +1 Large Silver Taiaha:: 2d8 + 8 ⇒ (8, 5) + 8 = 21

Thanks for the bot. Life has been dialed up to 11 the past 2 weeks.

Lantern Lodge

SFS 05-99 BftB

Kett strikes, but the skeleton dodges at the last moment.

Scarab Sages

male LN dwarf slayer (witch killer) 2 | HP: 22/22 | AC:17 T:11 FF:16 | CMB:+4 CMD:16 | Saves F:+5 R:+4 W:+1 (+2 vs spells/poison, +2 vs Mind-affecting, +2 vs arcane spells) | Init:+3 | Per:+6 | SM: +5|

Durlo moves around the sarcophagi and bears down on the last skeleton.

"It's the end of you!"

mwk greatsword, power attack: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12
DMG: 2d6 + 7 ⇒ (6, 2) + 7 = 15

Lantern Lodge

SFS 05-99 BftB

This is obviously the real champion skeleton. The other must have been a fake. He deflects Durlo's hammer with monk-like mastery.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper moves forward and swings her quarterstaff at the skeleton's skull.

Attack: 1d20 ⇒ 15
Bludgeoning Damage: 1d6 ⇒ 1

Lantern Lodge

SFS 05-99 BftB

Esper also finds her attack deflected by the Master Skeleton. Surely this is some last super terror left behind by the horrible worm-priest.

Status, bold may post
Birseko
Magrat

Skeleton
Kett 10 damage. 3 temporary hp
Durlo - guidance
Esper implanted psuchosomatic surge (1d8+1 tmp hp)

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko launches another magic missile at the remaining skeleton.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Lantern Lodge

SFS 05-99 BftB

The missile strikes unerringly into the chest of the skeleton. A rib falls off, and then another rib. It doesn't seem that bothered, as it still has 22 left.

Can someone suggest a move for Magrat
Status, bold may post
Magrat

Skeleton 2 damage
Kett 10 damage. 3 temporary hp
Durlo - guidance
Esper implanted psuchosomatic surge (1d8+1 tmp hp)
Birseko

Scarab Sages

Female Human Witch (cartomancer, hedge witch) 1 | hp 6/8 | AC 12 T 12 FF 10 | CMD 11 | F +1 R +2 W +4 | Spd 30' | Init +2 | Kn(Nat, Pla) +8, Perc +2, Scrft +10, SensM +2 |

Sure. ;)

She concentrates on bringing more misfortune to the undead creature. (Will DC 14).

Lantern Lodge

SFS 05-99 BftB

will: 1d20 ⇒ 5 As if being dead wasn't enough misfortune, the skeleton has to put up with Magrat glaring at it too.

It lashes out at the nearby pathfinders. It's first claw looks ready to take out Kett's throat, but, unluckily, it slips on a pool of blood. It's second attack it more in line, but misfortune plagues it, and Durlo manages a late parry just in time.
#1: 2d20 ⇒ (18, 1) = 19
atk#2: 2d20 ⇒ (15, 12) = 27
who: 1d3 ⇒ 1

Status, bold may post
Kett 10 damage. 3 temporary hp
Durlo - guidance
Esper implanted psuchosomatic surge (1d8+1 tmp hp)
Birseko
Magrat

Skeleton 2 damage

Scarab Sages

Female Human Witch (cartomancer, hedge witch) 1 | hp 6/8 | AC 12 T 12 FF 10 | CMD 11 | F +1 R +2 W +4 | Spd 30' | Init +2 | Kn(Nat, Pla) +8, Perc +2, Scrft +10, SensM +2 |

She continues concentrating on bringing more misfortune to the undead creature. (Will DC 14).

"Granny Weatherwax always said I had a good squint."

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper tries to strike the skeleton again.

Attack: 1d20 ⇒ 2
Damage: 1d6 ⇒ 6

But a warrior, she is not...

Scarab Sages

Human Scarred Rager 2 / Two Handed Fighter 3 / Living Monolith 1| AC17 T7 F17 | HP 69/81 | CMD:21 | F:+14 R:+2 W:+8 | Init:+-1 | Perception: +0 | Ka Stone 3/3, Rage: 15/15 | Active Effects: bless, fatigued, rage ,-

"Stop moving bones! You are disrupting an archaeological site!"

attack; +1 Large Silver Taiaha: 1d20 + 7 ⇒ (18) + 7 = 25
damage; +1 Large Silver Taiaha: 2d8 + 8 ⇒ (4, 3) + 8 = 15

Lantern Lodge

SFS 05-99 BftB

Finally, even the Master Skeleton(tm) cracks under the concerted effort of the pathfinders. Or maybe it is just the enchanted Taiaha in Kett's hand.

And then there is quiet. Deathly quiet. Surely too quiet. Or maybe it is just the quiet of a tomb. Well, it is a crypt, which for most purposes is close enough to a tomb. The team looks around.

perception DC15:
You notice the central sarcophagus lists slightly to the side and find a small crack beneath it. It's pretty dark in there and very, very tight... Not the kind of place you'd want to have to fight. Or be stuck, forever. On the plus side, at least your body would lie in a tomb...

Scarab Sages

Female Human Witch (cartomancer, hedge witch) 1 | hp 6/8 | AC 12 T 12 FF 10 | CMD 11 | F +1 R +2 W +4 | Spd 30' | Init +2 | Kn(Nat, Pla) +8, Perc +2, Scrft +10, SensM +2 |

perception: 1d20 + 2 ⇒ (17) + 2 = 19

"Oh, they just put this one here to cover a hole in the floor. Here, just squint like this. I told you this rug was a bit shoddy."

Lantern Lodge

SFS 05-99 BftB

It would be an escape artist check to get in. DC30 for a medium sized creatur, or 20 for a small...

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Birseko will cast Detect Magic into the hole, and also around the area.

Lantern Lodge

SFS 05-99 BftB

You detect no magic.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko will cast light on a pebble and drop it into the crack so that they can see what might lie inside it.

If this reveals nothing, he will use his psychic Expanded Awareness ability to give himself the scent ability for 2 rounds and attempt to see if he detects anything by scent (after first casting Acute Senses on himself).

Perception, Acute Senses: 1d20 + 6 + 10 ⇒ (8) + 6 + 10 = 24

Lantern Lodge

SFS 05-99 BftB

Looking within you can see there are numerous shadowy nooks that are not able to be viewed. Something could possibly be hidden within...

Scarab Sages

Female Human Witch (cartomancer, hedge witch) 1 | hp 6/8 | AC 12 T 12 FF 10 | CMD 11 | F +1 R +2 W +4 | Spd 30' | Init +2 | Kn(Nat, Pla) +8, Perc +2, Scrft +10, SensM +2 |

"Anything could be down there: loose change, ants, small stones. If only I was powerful enough to turn one of you into a newt."

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper smirks. "You'll pardon me for not sharing that sentiment, Magrat."

Knowing she can't possibly get into that crack, Esper leaves the hole alone and looks around the rest of the crypt.

She takes thorough notes on the crypt and the caskets, as per their mission requirements.

Lantern Lodge

SFS 05-99 BftB

The remaining worshipers are grateful and vow to spend their lives unraveling Korada’s teachings from Dakang’s perversions.

With no real way of getting into the gap, the pathifnder team starts to think about packing up. You continue to help out, finishing up the garden and the library. You spend a bit of time in the meditation chambers, and help work out some of the "Teachings" that were certainly not from Korada. Even the sarcophagi have rubbings taken of them.

Finally you make your way back to the hillside and the small globes of light. With a touch one by one you leave the temple and the tapestry, returning to the Grand Lodge.

Aram Zey is no longer waiting for you, but turns up quickly enough, obviously warned by some spell or ward of your return.

Scarab Sages

male LN dwarf slayer (witch killer) 2 | HP: 22/22 | AC:17 T:11 FF:16 | CMB:+4 CMD:16 | Saves F:+5 R:+4 W:+1 (+2 vs spells/poison, +2 vs Mind-affecting, +2 vs arcane spells) | Init:+3 | Per:+6 | SM: +5|
Magrat Garlic wrote:
"Anything could be down there: loose change, ants, small stones. If only I was powerful enough to turn one of you into a newt."

Durlo huffs and jabs a stubby finger toward Magrat, "You'll not be changing ME into anything! I can still feel that hex magic wriggling inside of me. I'll have bad dreams for weeks now because of it!"

Scarab Sages

Human Scarred Rager 2 / Two Handed Fighter 3 / Living Monolith 1| AC17 T7 F17 | HP 69/81 | CMD:21 | F:+14 R:+2 W:+8 | Init:+-1 | Perception: +0 | Ka Stone 3/3, Rage: 15/15 | Active Effects: bless, fatigued, rage ,-

Strength check to move the sarcophagus off the crack?

edit: Nevermind. Saw the chronicles.

Kett eagerly reports the groups findings and then signs up for some yoga classes in Absalom.

Scarab Sages

Female Human Witch (cartomancer, hedge witch) 1 | hp 6/8 | AC 12 T 12 FF 10 | CMD 11 | F +1 R +2 W +4 | Spd 30' | Init +2 | Kn(Nat, Pla) +8, Perc +2, Scrft +10, SensM +2 |
Durlo Deadshield wrote:
Magrat Garlic wrote:
"Anything could be down there: loose change, ants, small stones. If only I was powerful enough to turn one of you into a newt."
Durlo huffs and jabs a stubby finger toward Magrat, "You'll not be changing ME into anything! I can still feel that hex magic wriggling inside of me. I'll have bad dreams for weeks now because of it!"

"That might just be parasites from all the meat you eat. Like I said, if you could see into your colon you would be horrified."

Once she's out, she waits until no one is looking, and gives the Hao Jin Tapestry a good beating with a rug-beater.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko spends the remainder of his time in the temple of Korada eagerly seeking some key to enlightenment, something that might help him unravel the mystery of his own identity. Alas, though the pathfinders return to Aram Zey with ample information for the chronicles, Birseko remains as uncertain as ever about who he is.

Note, for the purposes of his Amnesiac Spell ability, his level 1 spell "known" at the conclusion of the adventure is Color Spray.

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