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Magrat Garlic's page
74 posts. Organized Play character for Great Green God.
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| Full Name |
Magrat Garlic |
| Race |
Human |
| Classes/Levels |
Witch (cartomancer, hedge witch) 1 | hp 6/8 | AC 12 T 12 FF 10 | CMD 11 | F +1 R +2 W +4 | Spd 30' | Init +2 | Kn(Nat, Pla) +8, Perc +2, Scrft +10, SensM +2 | |
| Gender |
Female |
| Size |
Medium |
| Alignment |
NG |
| Deity |
Isis, Desna, Demeter, various other earth and moon godesses |
| Languages |
Abyssal, Auran, Celestial, Common, Sylvan |
| Occupation |
Witch |
| Strength |
8 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
18 |
| Wisdom |
14 |
| Charisma |
10 |
About Magrat Garlic
Magrat is based upon Magrat Garlick the witch from Mad Stoat, upon Terry Pratchett's Discworld.
Magrat Garlic
Female human witch (cartomancer, hedge witch) 1 (Pathfinder Player Companion: The Harrow Handbook, Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Ultimate Magic 84)
NG Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee dagger -1 (1d4-1/19-20) or
_____ unarmed strike -1 (1d3-1 nonlethal)
Special Attacks hexes (healing APG, misfortune APG)
Witch (Cartomancer, Hedge Witch) Spells Prepared (CL 1st; concentration +5)
__ 1st—cure light wounds, ear-piercing scream (DC 15)
__ 0 (at will)—detect magic, guidance, read magic
Patron Portents
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Statistics
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Str 8, Dex 14, Con 12, Int 18, Wis 14, Cha 10
Base Atk +0; CMB -1; CMD 11
Feats Extra Hex APG, Magical Aptitude
Traits poverty-stricken, pragmatic activator
Skills Heal +8, Knowledge (nature) +8, Knowledge (planes) +8, Profession (herbalist) +6, Spellcraft +10, Survival +7, Use Magic Device +10
Languages Abyssal, Auran, Celestial, Common, Sylvan
SQ witch's familiar (Harrow deck)
Combat Gear healer's kit; Other Gear dagger, blanket APG, cauldron APG, false jewelry (cheap bangles, bracelets, and necklaces all of a "mystical" nature), garlic, masterwork backpack APG, mess kit UE, perfume (common) ISWG (10), teapot UE, trail rations (4), twine (50') APG, 34 gp, 9 cp
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Tracked Resources
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Dagger - 0/1
Healer's kit - 0/10
Trail rations - 0/4
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Special Abilities
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Healing (1d8+1) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Misfortune (1 round, DC 14) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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