Human Scarred Rager 2 / Two Handed Fighter 3 / Living Monolith 1| AC17 T7 F17 | HP 69/81 | CMD:21 | F:+14 R:+2 W:+8 | Init:+-1 | Perception: +0
| Ka Stone 3/3, Rage: 15/15 | Active Effects: bless, fatigued, rage ,-
About Kett, Raptorscale Scholar
The brute of the a kellid man looks up, smiles and then returns to flipping through his history tome.
HumanScarred Rager 2 / Two-Handed Fighter 3 / Living Monolith 1
N Medium humanoid (human)
Init +1; Senses Perception +0
Defense AC 20, touch 10, flat-footed 20 (+10 armor)
hp 69 (3d10+2d12+1d8+27)
Fort +12, Ref +3, Will +6; +2 vs death effects, mind-affecting effects, effects that grant negative levels
defensive Abilities -
Offense Speed 20 ft.
Melee +1 Large Silver Taiaha +10 (2d8+10) hammer end or
mwk Large Cold Iron Taiaha +10 (1d8+9/x3) spear end or
Battleaxe +11 (1d8+6/x3) or
Cestus +11 (1d4+6)
Ranged Javalin +5 (1d6+6/x3)
Special Attacks ka stone (3 times/day; enlarge as a swift action), rage (9+6 rounds/day), shattering strikes (+1), overhand chop
Statistics Str 23, Dex 10, Con 16, Int 7, Wis 11, Cha 7
Base Atk +5; CMB +11; CMD 21
FeatsExotic Weapon Proficiency (Taiaha), Endurance, Furious Focus, Iron Will, Power Attack,Toughness, Extra Rage TraitsSpirit Animal (Woolly Rhinoceros), Called Skills Climb +10, Knowledge (engineering) +5, Knowledge (history) +7; +1 vs ancient sites or +2 vs ancient osirion sites, +2 vs ancient cultures and elementals, Knowledge (religion) +0, Linguistics +0, Swim +10
Armor Check Penalty -5
Languages Ancient Osiriani, Hallit, Sphinx, Taldane
SQ swift foot
Soul Stone (Su): During his induction into this prestige class, a living monolith has a stone scarab embedded in his forehead, often set with gems or inlaid with precious metals. This stone is inscribed on its inner side with the monolith’s true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.
The soul stone grants the living monolith a +2 bonus on saving throws against death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels.
A living monolith can invoke the power of his soul stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid).
When a living monolith first gains the soul stone ability, he must decide whether it takes the form of an ib stone or a ka stone. If the character was a spellcaster before becoming a living monolith, he can choose either an ib stone or a ka stone. If the character was not a spellcaster before becoming a living monolith, he must take a ka stone.
Ka Stone (Su): A living monolith with a ka stone gains Toughness as bonus feat. In addition, when a living monolith uses his ka stone to increase his size, his base attack bonus from his living monolith class levels is equal to his living monolith level.
Terrifying Visage (Ex): A scarred rager adds 1/2 her barbarian level on Intimidate checks against humanoids who are not members of barbarian tribes. When dealing with barbarians, the scarred rager may choose to add this bonus on Diplomacy checks instead. The DC of any fear effect created by the scarred rager also increases by 1. This ability replaces fast movement.
Tolerance (Ex): At 2nd level, a scarred rager who fails a save against an effect that causes her to become nauseated, sickened, fatigued, or exhausted can make a second save to negate the effect on the start of her next turn. Only one additional save is allowed. If the effect does not allow a saving throw, its duration is halved instead (minimum of 1 round). This ability replaces uncanny dodge.
+1 glamered full plate,
oil of bless weapon,
potion of invigorate,
potion of enlarge,
potion of monkeyfish (4),
wand of comprehend languages (50 48 charges),
wand of cure light wounds (27 10 charges),
wand of cure light wounds (50 charges),
wand of endure elements (48 charges),
+1 silver / mwk cold iron Taiaha,
scroll of lesser restoration (2),
belt of mighty strength +2,
cloak of resistance +2,
dusty rose prism (cracked) ioun stone (+1 initative),
mwk tool - Dead Languages and You (+2 to decipher ancient languages),
mwk tool - History of Osirion, 2nd ed. (+2 history vs Osirion),
mwk tool - Essays of Alysande Benedict (+2 sense motive vs corruption),
mwk tool - The Empyreal Lords, a Study Guide (+2 religion vs Empyreal lords)
oil (1 pint),
silk rope (50ft, knotted),
Tien-Taldan Travelers Dictionary
Tactics (how to bot):
Kett rages and attacks.
Here is the calculator for melee attacks... I got tired of figuring out buffs. I did this to myself, but it really makes me look forward to 2ed.
Rage; -2 AC, +12 hp, +2 fort, +2 will, +2 att, +3 dam
Ka Stone; (enlarge, +1 bab) -2 AC, +1 att, +1 dam, 2d8 to 3d8 dam, reach, +1 CMD
Power Attack; -2 to hit on every attack except first, +6 dam.
Overhand Chop; x2 strength on single attack instead of x1.5.
[dice=Knowledge (history); +1 vs ancient sites or +2 vs ancient osirion sites, +2 vs ancient cultures and elementals]1d20+7[/dice]
[dice=Knowledge (religion)]1d20+0[/dice] [/ooc]trained...[/ooc]