Sharien Oakfoot |
Yeah sorry, that was my plan but the last couple days have been a bit crazy, I just accepted a new job!
Sharien summons a raven on the other side of the door who pecks at the button until the trap is rendered useless.
GM Engleaktig |
After successfully disabling the trap, the party can proceed. There's not much else in the room besides what I've already described.
The portrait over the fireplace looks like it might be interesting.
There's a set of stairs leading up. At the bottom of the stairs, a bit to the side, there's a bundle of metal and wire.
Sharien Oakfoot |
Sharien inspects the portrait.
Kn.arcana: 1d20 + 14 ⇒ (14) + 14 = 28
Kn.history: 1d20 + 10 ⇒ (13) + 10 = 23
Kn.local: 1d20 + 10 ⇒ (6) + 10 = 16
GM Engleaktig |
Sharien deduces that the man in the portrait is of Count Alpion Caromarc, an alchemical genius, and Vieland’s aged and reclusive former ruler. It shows him as a deeply curious man, surrounded by objects in his "collection."
Disinterested in the portrait, Grog notices that there's "organic material" in the bundle of metal and wire.
Blackheath |
Blackheath examines the organic material...
Bardic Knowledge: Nature: 1d20 + 2 ⇒ (7) + 2 = 9
"Animal...No! Mineral! Errr... Vegetable! Yes, I'm sure it is vegetable."
Blackheath |
Bardic Knowledge: Arcana: 1d20 + 2 ⇒ (13) + 2 = 15
Sharien Oakfoot |
"Revolting. We should destroy that material, so that it cannot be used to create any more monstrosities. Though... I should probably take a small sample..." and she pulls out a vial.
GM Engleaktig |
"Revolting. We should destroy that material, so that it cannot be used to create any more monstrosities. Though... I should probably take a small sample..." and she pulls out a vial.
LOL!
____________________________________________________________SURPRISE ROUND
Sharien Perception: 1d20 + 0 ⇒ (12) + 0 = 12
slam: 1d20 + 9 ⇒ (19) + 9 = 28, damage: 1d8 + 6 ⇒ (8) + 6 = 14
Sharien failed to notice that this pile of stuff, is actually already complete! As she touches her vial to the thing, it shudders violently and pushes her away, dealing 14 HP of damage in the process.
____________________________________________________________
ROUND 1
The party is up first! This thing has a negative initiative modifier, it's slow, awkward, and clunky.
The pile of stuff is predominantly a thing of metal and wire, this loping construct has some organic parts that seem more for decoration than for a purpose. It takes awkward, hobbling steps and frequently rests itself upon two huge, scythe-like forearms. The organic material gives it an odd, sad-looking countenance. Actually, the aesthetic is somewhat reminiscent of The Beast. Though, as an animated object, it lacks his intelligence; it cannot be reasoned with.
Taking ten on knowledge arcana, Sharien now recognizes this as an animated object. It has been set to only "activate" under specific circumstances. It has hardness 10.
There's only one enemy here. As always, you can delay for each other, so I don't mind who goes first or if that changes from round to round.
Blackheath |
Hmmm. Hardness of 10. I'd prefer to neutralize it if possible rather than blowing all our resources on what might be just a guardian.
@GM, I think the room has a window. Would the window be large enough for say Grog to bull rush the construct out the window?
If not, maybe we can find some sort of grapple to sideline it. I have manacles.
Grog half-orc |
where are we on the map again? attack with PA
Grog moves and swings at the construct.
melee Attack +1 greataxe: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 1d12 + 14 ⇒ (9) + 14 = 23
"STOP moving junk!"
Sharien Oakfoot |
Sharien screams, nearly cleaved in twain by the horrid pile of nasty.
"It's an animated object, it will be resistant to all our attacks! It may be best to simply run!"
She retreats from the animated pile. Full withdrawal as far away as she can.
PFS CORE-G Sangre |
ok got myself a tank should be posting at a regular passe again
gravleon calls to the light to empower his blows his blade erupts in flame
casting sun metal
Blackheath |
@Party - are we fighting, running away, or trying to knock it out the window? Whatever we choose, we need to act as a group.
Arcane long sword strike: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Blackheath moves in to flank the construct with Grog.
"Grog, can you push it out the window?"
GM Engleaktig |
Blackheath does a little bit of damage to the construct.
NEXT ROUND
Both Blackheath and Grog have struck the construct, so it will attempt to slam each of you once.
Slam Blackheath: 1d20 + 9 ⇒ (19) + 9 = 28, Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Slam Grog: 1d20 + 9 ⇒ (19) + 9 = 28, Damage: 1d8 + 6 ⇒ (1) + 6 = 7
The party is up!
Sharien Oakfoot |
Sharien decides to summon the strongest creature she can think of... an aurochs! She spends her full round summoning it directly behind the construct.
The aurochs will appear directly behind the animated object at the start of Sharien's next round. Stats here, in brackets.
Grog half-orc |
My axe hits harder!
Grog swings for the fences!
I'll take an AoO cause I don't have Im bull rush PA again
melee 1st Attack +1 greataxe: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d12 + 14 ⇒ (2) + 14 = 16
2nd attack
Attack +1 greataxe: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d12 + 14 ⇒ (1) + 14 = 15
Blackheath |
It's okay. I'll eat the AoO because if it is still in the room on its turn, it will probably hit me regardless.
"It seems to be putting bigger dents in us than we are in it!"
Blackheath tries to knock the construct out the window...
Attempted bull rush CMB: 1d20 + 7 ⇒ (14) + 7 = 21
if I need to back up to do the move, I'm willing to take the AoO at that point and hope it doesn't have combat reflexes.
GM Engleaktig |
No need to move. You can totally perform the CMB from where you are. :)
AoO: 1d20 + 9 ⇒ (16) + 9 = 25, Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Blackheath throws his whole body into the construct in the hopes of shoving it through the window. Along the way, one of the constructs wires lashes the bard across the back, leaving a nasty wound. But, the clown cleverly twists and successfully shoves it!
Reflex Save: 1d20 + 0 ⇒ (9) + 0 = 9
The construct is dashed to pieces upon the jutting rocks in the waterfall.
Combat over!
Blackheath |
Blackheath holds up white card rating the jump a 6.4.
"Pity he didn't stick the landing."
PFS CORE-G Sangre |
the flame on gravleons blade goes out with a question mark...
"Never seen a bard push something out the window like that before...you keep surprising my don't you hehe"
Sharien Oakfoot |
Sharien cancels her summon spell at the last moment, seeing that the construct is finished. Well done, guys! Sharien could use a bit of healing...
PFS CORE-G Sangre |
Gravleon moves to Sharien "See what curiosity can get you next time if you must take a sample make sure its not animated or living before you do your not as hearty as Grog over there, light grant me the power to take the pain from this one so she may keep fighting the darkness in this world" gravleons hands glow with warmth as Shariens wounds are healed
CMW: 2d8 + 6 ⇒ (5, 1) + 6 = 12
Sorry did not see your post Friday..
GM Engleaktig |
Up the stairs then! :)
These four rooms are crammed with items in boxes and on shelves, and the smell of beeswax lingers in the air. Area G9a is a household storeroom containing furniture polish, mops and brooms, torches, and other simple tools for the use of the unseen servants in their daily chores. Area G9b is a well-stocked wine cellar, and area G9c is a larder stocked with excellent foodstuffs. Both rooms are linked with pipes to the waterfalls below, lowering the temperature in these two rooms to better preserve their contents. Area G9d is full of coal for the manor’s fireplaces, brought by wagon from Lepidstadt only 2 months ago.
It is clear that Caromarc likes his wine! The entire collection is worth 1,200 gp.
GM Engleaktig |
Onto the next areas, I guess.
G4: Shelves crammed with books line the walls of this room. A comfortable leather chair sits in the room’s center. You discover a secret door in the north wall, formed by a bookcase that swings inwards. The books here are all about engineering and grant a +2 bonus on Knowledge (engineering) checks made here. The books are worth 500 gp in total.
G5: Two plush chairs sit around a small lit fire in this cramped, tobacco-stained room. Numerous tobacco jars stand on a shelf next to a pipe rack filled with strange pipes. You find a secret door in the north wall. The tobacco jars are filled with various exotic tobacco mixtures, worth 200 gp in total. Among the mundane pipes are a calabash set with six small jets (worth 75 gp), and a long churchwarden with a gold tooth- guard (worth 50 gp).
G6: These two trophy rooms are crammed with taxidermied animals and stuffed heads. While interesting, the numerous trophies in these rooms are low in value; the entire collection is worth perhaps 300 gp.
G7: A billiards table fills up most of this chamber, and a rack of cues on one wall. A brass and gold score checker worth 90 gp hangs by the door.
G8: The vaulted ceiling of this large room is adorned with gilt. A pair of halberds hang above a huge lit replace in the far wall. A great dining table and twelve chairs take up the center of the room. The two halberds above the fireplace are masterwork. In addition, hooks next to the outside door in the secret corridor hold several coats, a walking cane, and a sealskin cloak worth 120 gp.
G10: This large kitchen contains a roaring stove, several workbenches, and a spice cabinet. While Count Caromarc occasionally brings in chefs from Lepidstadt to cook for him, he generally cooks his own meals here. A bell hangs above the stove, connected to the main entrance bell pull (area G2).
Treasure: The spice cabinet is of Tian design and crammed with an outstanding collection of spices. In total, the collection is worth 300 gp.
G11: Guest bedrooms. White sheets cover the four-poster bed, wardrobe, and dressing table in these luxurious guest rooms that are rarely used. A locked door (DC 25 Disable Device check to open) in the southern room leads out to a narrow stone balcony (area G11a) with no handrails, which affords a spectacular view over the falls.
G12: Three simple cots are arranged within this chamber. Numerous drawings and books litter a nearby table. The engineering books on the table are technical manuals worth a total of 100 gp. Also on the table are a magnificent jade and gold writing set with several jars of valuable inks worth 150 gp, and a small portable ink jar with a silver clasp worth 20 gp.
G13: This neat bedchamber holds a resplendent four-poster bed surrounded by oak furniture.
--> All rooms with the "G" prefix are part of the "mansion" portion of the complex. Other areas ("H" and "J") are for other things. In area "G", the master bedroom in G13 looks to be of most interest to you. <--
Sharien Oakfoot |
WIth Gen Con this week, some people are probably busy. Sharien, for her part, will inspect everything that might be worth money with Appraise and use Detect Magic in every room.
PFS CORE-G Sangre |
that is a massive bed..gravleon thinks to himself as he Knocks at the door
"Hello anyone here..." if there is no answer he begins to search the room
percepcion: 1d20 + 8 ⇒ (14) + 8 = 22
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PFS CORE-G Sangre |
"light grant me the sight to see whats dead..." gravleons eyes take on a blue glow as he looks around the room he carefully looks under the bed...
casting detect undead and have a peek under the bed...
Blackheath |
Yeah, sorry for all the delays. The site I was called to work on the other week is likely going to be destroyed in the immediate future, so we have all been working overtime on site analysis. But I'm back now! And I've updated Blackheath's stats.
Blackheath |
Hey,everybody. Again, apologies for the delays. Real life has me slammed right now.
It's all good. We are in it for the long haul. Do what you need to do and don't worry about us!
PFS CORE-G Sangre |
Ay np from me just hope to keep the game alive ^_&
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