PFS: AP: Carrion Crown (CORE!)

Game Master R D

Schloss Caromarc


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Silver Crusade

OK. So one of you expends a low-level summons. Since you never break the plane of the threshold, you are able to deactivate the trap! :-)


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Yeah sorry, that was my plan but the last couple days have been a bit crazy, I just accepted a new job!

Sharien summons a raven on the other side of the door who pecks at the button until the trap is rendered useless.

Silver Crusade

Congrats on the new job! :-)

Silver Crusade

After successfully disabling the trap, the party can proceed. There's not much else in the room besides what I've already described.

The portrait over the fireplace looks like it might be interesting.

There's a set of stairs leading up. At the bottom of the stairs, a bit to the side, there's a bundle of metal and wire.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien inspects the portrait.
Kn.arcana: 1d20 + 14 ⇒ (14) + 14 = 28
Kn.history: 1d20 + 10 ⇒ (13) + 10 = 23
Kn.local: 1d20 + 10 ⇒ (6) + 10 = 16

Silver Crusade

Clever! :-) You've definitely discovered some stuff. But, before I tell you what you've found, I would like to see what everyone else comes up with. :-D

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

Grog looks around.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

"Looks like a painting...Humph...

Silver Crusade

Sharien deduces that the man in the portrait is of Count Alpion Caromarc, an alchemical genius, and Vieland’s aged and reclusive former ruler. It shows him as a deeply curious man, surrounded by objects in his "collection."

Disinterested in the portrait, Grog notices that there's "organic material" in the bundle of metal and wire.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Blackheath examines the organic material...

Bardic Knowledge: Nature: 1d20 + 2 ⇒ (7) + 2 = 9

"Animal...No! Mineral! Errr... Vegetable! Yes, I'm sure it is vegetable."

Silver Crusade

Blackheath can't make heads or tails of the stuff. LOL! :)

Silver Crusade

How about knowledge arcana to know why organic material might be piled with metal and wire like that...

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Bardic Knowledge: Arcana: 1d20 + 2 ⇒ (13) + 2 = 15

Silver Crusade

Oh my! Glad these are just skill check rolls, Blackheath. :-)

Sharien takes ten on knowledge arcana and recognizes that this material could be used in the creation of flesh golems or similar constructs.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"Revolting. We should destroy that material, so that it cannot be used to create any more monstrosities. Though... I should probably take a small sample..." and she pulls out a vial.

Silver Crusade

Sharien Oakfoot wrote:
"Revolting. We should destroy that material, so that it cannot be used to create any more monstrosities. Though... I should probably take a small sample..." and she pulls out a vial.

LOL!

____________________________________________________________

SURPRISE ROUND

Sharien Perception: 1d20 + 0 ⇒ (12) + 0 = 12
slam: 1d20 + 9 ⇒ (19) + 9 = 28, damage: 1d8 + 6 ⇒ (8) + 6 = 14

Sharien failed to notice that this pile of stuff, is actually already complete! As she touches her vial to the thing, it shudders violently and pushes her away, dealing 14 HP of damage in the process.
____________________________________________________________

ROUND 1

The party is up first! This thing has a negative initiative modifier, it's slow, awkward, and clunky.

The pile of stuff is predominantly a thing of metal and wire, this loping construct has some organic parts that seem more for decoration than for a purpose. It takes awkward, hobbling steps and frequently rests itself upon two huge, scythe-like forearms. The organic material gives it an odd, sad-looking countenance. Actually, the aesthetic is somewhat reminiscent of The Beast. Though, as an animated object, it lacks his intelligence; it cannot be reasoned with.

Taking ten on knowledge arcana, Sharien now recognizes this as an animated object. It has been set to only "activate" under specific circumstances. It has hardness 10.

There's only one enemy here. As always, you can delay for each other, so I don't mind who goes first or if that changes from round to round.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Hmmm. Hardness of 10. I'd prefer to neutralize it if possible rather than blowing all our resources on what might be just a guardian.

@GM, I think the room has a window. Would the window be large enough for say Grog to bull rush the construct out the window?

If not, maybe we can find some sort of grapple to sideline it. I have manacles.

Silver Crusade

Blackheath wrote:
@GM, I think the room has a window. Would the window be large enough for say Grog to bull rush the construct out the window?

Yup!

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

where are we on the map again? attack with PA

Grog moves and swings at the construct.

melee Attack +1 greataxe: 1d20 + 11 ⇒ (6) + 11 = 17

damage: 1d12 + 14 ⇒ (9) + 14 = 23

"STOP moving junk!"


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien screams, nearly cleaved in twain by the horrid pile of nasty.
"It's an animated object, it will be resistant to all our attacks! It may be best to simply run!"

She retreats from the animated pile. Full withdrawal as far away as she can.

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

ok got myself a tank should be posting at a regular passe again

gravleon calls to the light to empower his blows his blade erupts in flame

casting sun metal

Silver Crusade

Map now updated with your positions. The animated object is the red square.

Grog strikes the object with his axe! Though it resists some of the damage, due to hardness, it is still a solid hit.

Sharien withdraws.

Gravleon's weapon bursts with holy fire.

Blackheath, you're up.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

@Party - are we fighting, running away, or trying to knock it out the window? Whatever we choose, we need to act as a group.

Arcane long sword strike: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Blackheath moves in to flank the construct with Grog.

"Grog, can you push it out the window?"

Silver Crusade

Blackheath does a little bit of damage to the construct.

NEXT ROUND

Both Blackheath and Grog have struck the construct, so it will attempt to slam each of you once.

Slam Blackheath: 1d20 + 9 ⇒ (19) + 9 = 28, Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Slam Grog: 1d20 + 9 ⇒ (19) + 9 = 28, Damage: 1d8 + 6 ⇒ (1) + 6 = 7

The party is up!


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien decides to summon the strongest creature she can think of... an aurochs! She spends her full round summoning it directly behind the construct.
The aurochs will appear directly behind the animated object at the start of Sharien's next round. Stats here, in brackets.

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

My axe hits harder!

Grog swings for the fences!

I'll take an AoO cause I don't have Im bull rush PA again

melee 1st Attack +1 greataxe: 1d20 + 11 ⇒ (16) + 11 = 27

damage: 1d12 + 14 ⇒ (2) + 14 = 16

2nd attack

Attack +1 greataxe: 1d20 + 6 ⇒ (6) + 6 = 12

damage: 1d12 + 14 ⇒ (1) + 14 = 15

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

It's okay. I'll eat the AoO because if it is still in the room on its turn, it will probably hit me regardless.

"It seems to be putting bigger dents in us than we are in it!"

Blackheath tries to knock the construct out the window...

Attempted bull rush CMB: 1d20 + 7 ⇒ (14) + 7 = 21

if I need to back up to do the move, I'm willing to take the AoO at that point and hope it doesn't have combat reflexes.

Silver Crusade

No need to move. You can totally perform the CMB from where you are. :)

AoO: 1d20 + 9 ⇒ (16) + 9 = 25, Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Blackheath throws his whole body into the construct in the hopes of shoving it through the window. Along the way, one of the constructs wires lashes the bard across the back, leaving a nasty wound. But, the clown cleverly twists and successfully shoves it!

Reflex Save: 1d20 + 0 ⇒ (9) + 0 = 9

The construct is dashed to pieces upon the jutting rocks in the waterfall.

Combat over!

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Blackheath holds up white card rating the jump a 6.4.

"Pity he didn't stick the landing."

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

the flame on gravleons blade goes out with a question mark...

"Never seen a bard push something out the window like that before...you keep surprising my don't you hehe"


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien cancels her summon spell at the last moment, seeing that the construct is finished. Well done, guys! Sharien could use a bit of healing...

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

Gravleon moves to Sharien "See what curiosity can get you next time if you must take a sample make sure its not animated or living before you do your not as hearty as Grog over there, light grant me the power to take the pain from this one so she may keep fighting the darkness in this world" gravleons hands glow with warmth as Shariens wounds are healed

CMW: 2d8 + 6 ⇒ (5, 1) + 6 = 12

Sorry did not see your post Friday..


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"Thank you my friend. I will be more careful."

Silver Crusade

Up the stairs and onward, then? :)


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Seems like as good a direction as any.

Silver Crusade

Up the stairs then! :)

These four rooms are crammed with items in boxes and on shelves, and the smell of beeswax lingers in the air. Area G9a is a household storeroom containing furniture polish, mops and brooms, torches, and other simple tools for the use of the unseen servants in their daily chores. Area G9b is a well-stocked wine cellar, and area G9c is a larder stocked with excellent foodstuffs. Both rooms are linked with pipes to the waterfalls below, lowering the temperature in these two rooms to better preserve their contents. Area G9d is full of coal for the manor’s fireplaces, brought by wagon from Lepidstadt only 2 months ago.

It is clear that Caromarc likes his wine! The entire collection is worth 1,200 gp.

Silver Crusade

Onto the next areas, I guess.

G4: Shelves crammed with books line the walls of this room. A comfortable leather chair sits in the room’s center. You discover a secret door in the north wall, formed by a bookcase that swings inwards. The books here are all about engineering and grant a +2 bonus on Knowledge (engineering) checks made here. The books are worth 500 gp in total.

G5: Two plush chairs sit around a small lit fire in this cramped, tobacco-stained room. Numerous tobacco jars stand on a shelf next to a pipe rack filled with strange pipes. You find a secret door in the north wall. The tobacco jars are filled with various exotic tobacco mixtures, worth 200 gp in total. Among the mundane pipes are a calabash set with six small jets (worth 75 gp), and a long churchwarden with a gold tooth- guard (worth 50 gp).

G6: These two trophy rooms are crammed with taxidermied animals and stuffed heads. While interesting, the numerous trophies in these rooms are low in value; the entire collection is worth perhaps 300 gp.

G7: A billiards table fills up most of this chamber, and a rack of cues on one wall. A brass and gold score checker worth 90 gp hangs by the door.

G8: The vaulted ceiling of this large room is adorned with gilt. A pair of halberds hang above a huge lit replace in the far wall. A great dining table and twelve chairs take up the center of the room. The two halberds above the fireplace are masterwork. In addition, hooks next to the outside door in the secret corridor hold several coats, a walking cane, and a sealskin cloak worth 120 gp.

G10: This large kitchen contains a roaring stove, several workbenches, and a spice cabinet. While Count Caromarc occasionally brings in chefs from Lepidstadt to cook for him, he generally cooks his own meals here. A bell hangs above the stove, connected to the main entrance bell pull (area G2).
Treasure: The spice cabinet is of Tian design and crammed with an outstanding collection of spices. In total, the collection is worth 300 gp.

G11: Guest bedrooms. White sheets cover the four-poster bed, wardrobe, and dressing table in these luxurious guest rooms that are rarely used. A locked door (DC 25 Disable Device check to open) in the southern room leads out to a narrow stone balcony (area G11a) with no handrails, which affords a spectacular view over the falls.

G12: Three simple cots are arranged within this chamber. Numerous drawings and books litter a nearby table. The engineering books on the table are technical manuals worth a total of 100 gp. Also on the table are a magnificent jade and gold writing set with several jars of valuable inks worth 150 gp, and a small portable ink jar with a silver clasp worth 20 gp.

G13: This neat bedchamber holds a resplendent four-poster bed surrounded by oak furniture.

--> All rooms with the "G" prefix are part of the "mansion" portion of the complex. Other areas ("H" and "J") are for other things. In area "G", the master bedroom in G13 looks to be of most interest to you. <--


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

WIth Gen Con this week, some people are probably busy. Sharien, for her part, will inspect everything that might be worth money with Appraise and use Detect Magic in every room.

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

that is a massive bed..gravleon thinks to himself as he Knocks at the door

"Hello anyone here..." if there is no answer he begins to search the room

percepcion: 1d20 + 8 ⇒ (14) + 8 = 22

-Posted with Wayfinder

Silver Crusade

Nobody but the party seems to be in this part of the compound, at the moment.

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

"light grant me the sight to see whats dead..." gravleons eyes take on a blue glow as he looks around the room he carefully looks under the bed...

casting detect undead and have a peek under the bed...

Silver Crusade

Nothing there.

Silver Crusade

Sorry for the delay, posting from me will be slow(er) for a few...

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Yeah, sorry for all the delays. The site I was called to work on the other week is likely going to be destroyed in the immediate future, so we have all been working overtime on site analysis. But I'm back now! And I've updated Blackheath's stats.

Silver Crusade

Hey,everybody. Again, apologies for the delays. Real life has me slammed right now.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)
GM Engleaktig wrote:
Hey,everybody. Again, apologies for the delays. Real life has me slammed right now.

It's all good. We are in it for the long haul. Do what you need to do and don't worry about us!

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

Ay np from me just hope to keep the game alive ^_&

-Posted with Wayfinder


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Same, I'll still be here when you can get life to stop slamming yoU!

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